mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-13 00:24:21 +00:00
Update version num (no, .14 isn't releasing yet)
This commit is contained in:
parent
5fc7a5c2da
commit
55444cf204
3 changed files with 6 additions and 6 deletions
|
@ -1,4 +1,4 @@
|
|||
version: 2.2.13.{branch}-{build}
|
||||
version: 2.2.14.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#define SRB2VERSION "2.2.13"/* this must be the first line, for cmake !! */
|
||||
#define SRB2VERSION "2.2.14"/* this must be the first line, for cmake !! */
|
||||
|
||||
// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
|
||||
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
|
||||
|
@ -9,7 +9,7 @@
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
|
||||
#define MODVERSION 54
|
||||
#define MODVERSION 55
|
||||
|
||||
// Define this as a prerelease version suffix (pre#, RC#)
|
||||
//#define BETAVERSION "pre1"
|
||||
#define BETAVERSION "nightly"
|
||||
|
|
|
@ -77,8 +77,8 @@ END
|
|||
#include "../doomdef.h" // Needed for version string
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 2,2,13,0
|
||||
PRODUCTVERSION 2,2,13,0
|
||||
FILEVERSION 2,2,14,0
|
||||
PRODUCTVERSION 2,2,14,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
|
Loading…
Reference in a new issue