Update version num (no, .14 isn't releasing yet)

This commit is contained in:
Krabs 2023-11-09 10:31:03 -05:00
parent 5fc7a5c2da
commit 55444cf204
3 changed files with 6 additions and 6 deletions

View file

@ -1,4 +1,4 @@
version: 2.2.13.{branch}-{build}
version: 2.2.14.{branch}-{build}
os: MinGW
environment:

View file

@ -1,4 +1,4 @@
#define SRB2VERSION "2.2.13"/* this must be the first line, for cmake !! */
#define SRB2VERSION "2.2.14"/* this must be the first line, for cmake !! */
// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@ -9,7 +9,7 @@
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 54
#define MODVERSION 55
// Define this as a prerelease version suffix (pre#, RC#)
//#define BETAVERSION "pre1"
#define BETAVERSION "nightly"

View file

@ -77,8 +77,8 @@ END
#include "../doomdef.h" // Needed for version string
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,2,13,0
PRODUCTVERSION 2,2,13,0
FILEVERSION 2,2,14,0
PRODUCTVERSION 2,2,14,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L