.. |
android
|
Update interfaces I_UpdateMumble function
|
2014-04-18 11:16:18 -04:00 |
blua
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
djgppdos
|
Update interfaces I_UpdateMumble function
|
2014-04-18 11:16:18 -04:00 |
dummy
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
hardware
|
Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
|
2015-03-31 18:00:14 -04:00 |
locale
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
nds
|
Update interfaces I_UpdateMumble function
|
2014-04-18 11:16:18 -04:00 |
sdl
|
Merge branch 'public_todo_next' into next
|
2015-04-01 12:32:34 -04:00 |
sdl12
|
New HD SRB2 icon by VAdaPEga.
|
2015-03-01 20:07:56 -05:00 |
win32
|
Merge branch 'public_todo_next' into next
|
2015-04-01 12:32:34 -04:00 |
win32ce
|
New HD SRB2 icon by VAdaPEga.
|
2015-03-01 20:07:56 -05:00 |
.gitignore
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
am_map.c
|
SRB2 2.1.5 release
|
2014-03-23 12:00:29 -04:00 |
am_map.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
Android.mk
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
asm_defs.inc
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
b_bot.c
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
b_bot.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
byteptr.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
CMakeLists.txt
|
Fix compilation and debugging on Windows.
|
2015-03-24 19:32:58 -05:00 |
command.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
command.h
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
comptime.c
|
cmake: Configure source via cmake
|
2015-01-28 18:03:41 -06:00 |
config.h.in
|
Refactor CMake to allow source grouping and separation of interfaces.
|
2015-03-08 03:26:54 -05:00 |
console.c
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
console.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_clisrv.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
d_clisrv.h
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
d_event.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_main.c
|
Fixed WGL code "device mode" breaking.
|
2015-03-01 20:44:32 -05:00 |
d_main.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_net.c
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
d_net.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_netcmd.c
|
gametype command now prints gametype NAMES instead of numbers. Even prints "Single player" when appropriate!
|
2015-03-01 20:42:12 -05:00 |
d_netcmd.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
d_netfil.c
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
d_netfil.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_player.h
|
Updated player->panims.
|
2015-05-29 01:48:56 -04:00 |
d_think.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_ticcmd.h
|
SRB2 2.1.5 release
|
2014-03-23 12:00:29 -04:00 |
dehacked.c
|
Add new spindash animation.
|
2015-05-29 01:52:42 -04:00 |
dehacked.h
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
doomdata.h
|
SRB2 2.1.4 release
|
2014-03-21 19:21:06 +00:00 |
doomdef.h
|
Not sure how these things work, but presumably this was meant to be here
|
2015-03-31 18:00:13 -04:00 |
doomstat.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
doomtype.h
|
cmake: Fix compilation for MSVC 2015
|
2015-02-01 19:02:08 -06:00 |
endian.h
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
f_finale.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
f_finale.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
f_wipe.c
|
cmake: Configure source via cmake
|
2015-01-28 18:03:41 -06:00 |
fastcmp.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
filesrch.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
filesrch.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
g_game.c
|
Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/
|
2015-03-01 20:43:11 -05:00 |
g_game.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
g_input.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
g_input.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
g_state.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
hu_stuff.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
hu_stuff.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_addrinfo.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_addrinfo.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_joy.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_net.h
|
SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
i_sound.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_system.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_tcp.c
|
Further fix IPv4 when IPv6 is available
|
2015-02-05 15:36:07 -06:00 |
i_tcp.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_video.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
info.c
|
Add new spindash animation.
|
2015-05-29 01:52:42 -04:00 |
info.h
|
Add new spindash animation.
|
2015-05-29 01:52:42 -04:00 |
keys.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lua_baselib.c
|
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
|
2015-02-24 02:09:18 -06:00 |
lua_consolelib.c
|
SRB2 2.1.8 release
|
2014-04-19 13:41:29 -04:00 |
lua_hook.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
lua_hooklib.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
lua_hud.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lua_hudlib.c
|
Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
|
2015-03-31 18:00:13 -04:00 |
lua_infolib.c
|
Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code
|
2015-02-24 02:03:01 -06:00 |
lua_libs.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
lua_maplib.c
|
Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
|
2015-03-31 18:00:13 -04:00 |
lua_mathlib.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lua_mobjlib.c
|
Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot)
|
2015-03-31 18:00:13 -04:00 |
lua_playerlib.c
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
lua_script.c
|
SRB2 2.1.10 release
|
2014-08-05 19:59:40 -04:00 |
lua_script.h
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
lua_skinlib.c
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
lua_thinkerlib.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lzf.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lzf.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_anigif.c
|
SRB2 2.1.8 release
|
2014-04-19 13:41:29 -04:00 |
m_anigif.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_argv.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_argv.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_bbox.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_bbox.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_cheat.c
|
Fixed WGL code "device mode" breaking.
|
2015-03-01 20:44:32 -05:00 |
m_cheat.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
m_cond.c
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
m_cond.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_dllist.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_fixed.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_fixed.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_menu.c
|
Removed default character select entries from hardcoding.
|
2015-02-24 02:03:00 -06:00 |
m_menu.h
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
m_misc.c
|
it was me, Duo!
|
2015-02-06 10:22:16 -05:00 |
m_misc.h
|
SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
m_queue.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_queue.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_random.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
m_random.h
|
SRB2 2.1.2 release
|
2014-03-17 08:13:16 -04:00 |
m_swap.h
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
Makefile
|
fixup cmake merge
|
2015-02-02 14:58:51 -05:00 |
Makefile.cfg
|
evil changes
|
2014-08-27 22:43:10 -04:00 |
md5.c
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
md5.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
mserv.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
mserv.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p5prof.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_ceilng.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_enemy.c
|
Merge branch 'next' into internal-master
|
2015-04-14 19:33:38 -05:00 |
p_fab.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_floor.c
|
No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.
|
2015-03-31 18:00:12 -04:00 |
p_inter.c
|
Add new player animations.
|
2015-05-29 00:56:02 -04:00 |
p_lights.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_local.h
|
Merge branch 'next' into internal-master
|
2015-04-14 19:33:38 -05:00 |
p_map.c
|
Updated player->panims.
|
2015-05-29 01:48:56 -04:00 |
p_maputl.c
|
Revert "Guess what major breaking-news bug I just fixed B)"
|
2015-04-08 20:50:49 -05:00 |
p_maputl.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
p_mobj.c
|
Add fallbacks for SPR2_ animations.
|
2015-05-29 14:25:10 -04:00 |
p_mobj.h
|
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
|
2015-03-31 18:00:13 -04:00 |
p_polyobj.c
|
Merge branch 'next' into internal-master
|
2015-04-14 19:33:38 -05:00 |
p_polyobj.h
|
Merge branch 'next' into internal-master
|
2015-04-14 19:33:38 -05:00 |
p_pspr.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_saveg.c
|
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
|
2015-03-31 18:00:13 -04:00 |
p_saveg.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_setup.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_setup.h
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
p_sight.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_spec.c
|
Revert "Guess what major breaking-news bug I just fixed B)"
|
2015-04-08 20:50:49 -05:00 |
p_spec.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
p_telept.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_tick.c
|
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
|
2015-02-24 02:09:18 -06:00 |
p_tick.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_user.c
|
Add new spindash animation.
|
2015-05-29 01:52:42 -04:00 |
r_bsp.c
|
Insert polyobject planes into their proper spot in the draw list; replace related hack with other hacks
|
2015-04-06 11:22:27 -05:00 |
r_bsp.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_data.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_data.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_defs.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_draw.c
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
r_draw.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_draw8.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_draw16.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_local.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_main.c
|
Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
|
2015-03-31 18:00:14 -04:00 |
r_main.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_plane.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_plane.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_segs.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_segs.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_sky.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_sky.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_splats.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_splats.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_state.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_things.c
|
Merge branch 'next' into internal-master
|
2015-04-14 19:33:38 -05:00 |
r_things.h
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
s_sound.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
s_sound.h
|
change SDL into HAVE_SDL
|
2014-07-25 19:10:24 -04:00 |
screen.c
|
OpenGL Patch Fill Fix
|
2014-03-24 20:06:13 +00:00 |
screen.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
sounds.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
sounds.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
st_stuff.c
|
Well that shows you how much we care about the old special stages *or* race!
|
2015-03-01 19:38:00 -05:00 |
st_stuff.h
|
SRB2 2.1.6 release
|
2014-03-24 22:17:59 -04:00 |
string.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tables.c
|
SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
tables.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap_asm.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap_mmx.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap_vc.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
v_video.c
|
Merge branch 'player-animations'
|
2015-02-24 01:59:38 -06:00 |
v_video.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
vid_copy.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
w_wad.c
|
Make sure lump name is zeroed out before writing so it always ends in a terminating char
|
2015-03-31 18:00:14 -04:00 |
w_wad.h
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
y_inter.c
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
y_inter.h
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
z_zone.c
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SRB2 2.1.10 release
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2014-08-05 19:59:40 -04:00 |
z_zone.h
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SRB2 2.1.10 release
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2014-08-05 19:59:40 -04:00 |