SRB2/src/hardware
2017-10-07 12:46:16 -04:00
..
r_minigl SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl OpenGL: check for 1.3+ or 2.0+, not just 1.3/2.X to 4.X 2017-05-29 23:04:03 -04:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c Merge branch 'master' into opengl-improvements 2017-04-19 14:53:50 +01:00
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_clip.c More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2017-01-10 18:01:03 +00:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2017-01-10 18:01:03 +00:00
hw_data.h Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
hw_defs.h whitespace cleanup 2016-01-21 13:53:21 -05:00
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise. 2017-04-20 13:17:11 +01:00
hw_drv.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h Flat sprites for OGL 2017-05-12 23:38:44 +01:00
hw_light.c Merge branch 'maces_but_better' into 'master' 2017-08-07 15:27:05 -04:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c Merge branch 'directionchar' into 'master' 2017-09-19 07:56:22 -04:00
hw_main.h Remove unused floorinfo_t struct and some unused vars in the hardware code 2017-08-19 18:51:56 +01:00
hw_md2.c Build: fixups 2017-09-28 11:01:52 -04:00
hw_md2.h * Make the model->spr2frames dynamically allocated. (There's only two settings - on and off - but that's better than it perpetually being on...) 2017-08-27 14:56:07 +01:00
hw_trick.c More optimising and otherwise fixing bizarre formatting in hw_trick.c 2017-06-26 11:12:26 +01:00
hws_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00