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r_minigl
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
r_opengl
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OpenGL: check for 1.3+ or 2.0+, not just 1.3/2.X to 4.X
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2017-05-29 23:04:03 -04:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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MSVC: fixed up MSVC project
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2016-05-21 23:53:04 -04:00 |
hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw3sound.c
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*_Random is now *_RandomByte.
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2016-03-29 16:27:55 -07:00 |
hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_bsp.c
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Merge branch 'master' into opengl-improvements
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2017-04-19 14:53:50 +01:00 |
hw_cache.c
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
hw_clip.c
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2017-01-10 18:01:03 +00:00 |
hw_clip.h
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2017-01-10 18:01:03 +00:00 |
hw_data.h
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Build: support building with clang 5.0
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2017-09-30 08:54:17 -04:00 |
hw_defs.h
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whitespace cleanup
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2016-01-21 13:53:21 -05:00 |
hw_dll.h
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added printf checks to hardware's I_Error
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2016-06-12 16:08:48 -04:00 |
hw_draw.c
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Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise.
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2017-04-20 13:17:11 +01:00 |
hw_drv.h
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Virtual resolutions in OpenGL
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2014-11-13 18:06:38 -06:00 |
hw_glide.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_glob.h
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Flat sprites for OGL
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2017-05-12 23:38:44 +01:00 |
hw_light.c
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Merge branch 'maces_but_better' into 'master'
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2017-08-07 15:27:05 -04:00 |
hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_main.c
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Merge branch 'directionchar' into 'master'
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2017-09-19 07:56:22 -04:00 |
hw_main.h
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Remove unused floorinfo_t struct and some unused vars in the hardware code
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2017-08-19 18:51:56 +01:00 |
hw_md2.c
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Build: fixups
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2017-09-28 11:01:52 -04:00 |
hw_md2.h
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* Make the model->spr2frames dynamically allocated. (There's only two settings - on and off - but that's better than it perpetually being on...)
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2017-08-27 14:56:07 +01:00 |
hw_trick.c
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More optimising and otherwise fixing bizarre formatting in hw_trick.c
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2017-06-26 11:12:26 +01:00 |
hws_data.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |