SRB2/src/hardware
2021-09-18 22:52:13 +03:00
..
r_opengl Use GL_LUMINANCE8 for 3d palette lookup texture on OpenGL versions older than 3.0 2021-09-17 22:19:51 +03:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c OpenGL shader code rearrangement and shader pre-preprocessor 2021-05-11 01:13:28 +03:00
hw_batching.h Remove trailing whitespace 2020-12-12 02:40:46 -08:00
hw_bsp.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_cache.c Fix brightness issues with 2d drawing functions and palette rendering 2021-09-08 03:18:13 +03:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h Remove GLMipmap_t.nextmipmap 2021-01-27 21:23:20 -03:00
hw_defs.h Fix palette rendering brightness issues on wipes, add timedemo support to gif recording 2021-09-14 00:17:34 +03:00
hw_dll.h Redundant define? 2020-01-24 17:05:40 -03:00
hw_draw.c Fix palette rendering brightness issues on wipes, add timedemo support to gif recording 2021-09-14 00:17:34 +03:00
hw_drv.h Fix palette rendering brightness issues on wipes, add timedemo support to gif recording 2021-09-14 00:17:34 +03:00
hw_glob.h Fix brightness issues with 2d drawing functions and palette rendering 2021-09-08 03:18:13 +03:00
hw_light.c Blend modes revision 2021-03-30 17:03:05 -03:00
hw_light.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_main.c Fix palette rendering brightness issues on wipes, add timedemo support to gif recording 2021-09-14 00:17:34 +03:00
hw_main.h OpenGL palette rendering and related things 2021-05-22 17:40:34 +03:00
hw_md2.c OpenGL shader code rearrangement and shader pre-preprocessor 2021-05-11 01:13:28 +03:00
hw_md2.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hw_shaders.c Add #line offsets in the shader preprocessor so error reports point to correct lines from the original shader file, move #version and preamble to top instead of inserting defines after the original #version 2021-09-18 22:52:13 +03:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
u_list.c Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
u_list.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00