SRB2/src/hardware
2020-11-10 11:46:53 +01:00
..
r_opengl Let the server or an admin toggle clients' custom shaders 2020-10-09 02:06:13 -03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c Fix some copyright statements in new files 2020-10-29 16:04:25 +02:00
hw_batching.h Fix some copyright statements in new files 2020-10-29 16:04:25 +02:00
hw_bsp.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_cache.c Fix PNG issue in OpenGL + optimize PNG sprite loading 2020-10-02 19:48:13 -03:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h Remove unused texture formats 2020-07-06 00:58:09 -03:00
hw_defs.h Let the server or an admin toggle clients' custom shaders 2020-10-09 02:06:13 -03:00
hw_dll.h Redundant define? 2020-01-24 17:05:40 -03:00
hw_draw.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_drv.h Let the server or an admin toggle clients' custom shaders 2020-10-09 02:06:13 -03:00
hw_glob.h Merge remote-tracking branch 'origin/next' into remove-glide-2 2020-07-12 16:05:15 -07:00
hw_light.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_light.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_main.c Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag 2020-11-10 11:46:53 +01:00
hw_main.h Merge branch 'allowshaders' into 'next' 2020-11-08 21:09:56 -05:00
hw_md2.c Merge branch 'model-fallback' into 'next' 2020-10-18 16:52:42 -04:00
hw_md2.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
u_list.c
u_list.h