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https://git.do.srb2.org/STJr/SRB2.git
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4173 lines
104 KiB
C
4173 lines
104 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2016 by John "JTE" Muniz.
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// Copyright (C) 2012-2021 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_baselib.c
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/// \brief basic functions for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "p_local.h"
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#include "p_setup.h" // So we can have P_SetupLevelSky
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#include "p_slopes.h" // P_GetSlopeZAt
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#include "z_zone.h"
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#include "r_main.h"
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#include "r_draw.h"
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#include "r_things.h" // R_Frame2Char etc
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#include "m_random.h"
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#include "s_sound.h"
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#include "g_game.h"
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#include "m_menu.h"
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#include "y_inter.h"
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#include "hu_stuff.h" // HU_AddChatText
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#include "console.h"
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#include "d_netcmd.h" // IsPlayerAdmin
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#include "m_menu.h" // Player Setup menu color stuff
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#include "m_misc.h" // M_MapNumber
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#include "b_bot.h" // B_UpdateBotleader
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#include "d_clisrv.h" // CL_RemovePlayer
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "lua_hud.h" // hud_running errors
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#include "taglist.h" // P_FindSpecialLineFromTag
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#include "lua_hook.h" // hook_cmd_running errors
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#define NOHUD if (hud_running)\
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return luaL_error(L, "HUD rendering code should not call this function!");\
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else if (hook_cmd_running)\
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return luaL_error(L, "CMD building code should not call this function!");
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boolean luaL_checkboolean(lua_State *L, int narg) {
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luaL_checktype(L, narg, LUA_TBOOLEAN);
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return lua_toboolean(L, narg);
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}
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// String concatination
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static int lib_concat(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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int i;
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char *r = NULL;
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size_t rl = 0,sl;
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lua_getglobal(L, "tostring");
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for (i=1; i<=n; i++) {
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const char *s;
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lua_pushvalue(L, -1); /* function to be called */
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lua_pushvalue(L, i); /* value to print */
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lua_call(L, 1, 1);
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s = lua_tolstring(L, -1, &sl); /* get result */
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if (s == NULL)
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return luaL_error(L, LUA_QL("tostring") " must return a string to "
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LUA_QL("__add"));
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r = Z_Realloc(r, rl+sl, PU_STATIC, NULL);
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M_Memcpy(r+rl, s, sl);
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rl += sl;
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lua_pop(L, 1); /* pop result */
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}
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lua_pushlstring(L, r, rl);
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Z_Free(r);
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return 1;
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}
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// Wrapper for CONS_Printf
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// Copied from base Lua code
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static int lib_print(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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int i;
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//HUDSAFE
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lua_getglobal(L, "tostring");
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for (i=1; i<=n; i++) {
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const char *s;
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lua_pushvalue(L, -1); /* function to be called */
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lua_pushvalue(L, i); /* value to print */
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lua_call(L, 1, 1);
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s = lua_tostring(L, -1); /* get result */
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if (s == NULL)
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return luaL_error(L, LUA_QL("tostring") " must return a string to "
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LUA_QL("print"));
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if (i>1) CONS_Printf("\n");
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CONS_Printf("%s", s);
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lua_pop(L, 1); /* pop result */
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}
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CONS_Printf("\n");
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return 0;
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}
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// Print stuff in the chat, or in the console if we can't.
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static int lib_chatprint(lua_State *L)
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{
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const char *str = luaL_checkstring(L, 1); // retrieve string
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boolean sound = lua_optboolean(L, 2); // retrieve sound boolean
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int len = strlen(str);
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if (str == NULL) // error if we don't have a string!
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return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprint"));
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if (len > 255) // string is too long!!!
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return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
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HU_AddChatText(str, sound);
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return 0;
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}
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// Same as above, but do it for only one player.
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static int lib_chatprintf(lua_State *L)
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{
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int n = lua_gettop(L); /* number of arguments */
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const char *str = luaL_checkstring(L, 2); // retrieve string
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boolean sound = lua_optboolean(L, 3); // sound?
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int len = strlen(str);
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player_t *plr;
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if (n < 2)
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return luaL_error(L, "chatprintf requires at least two arguments: player and text.");
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plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
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if (!plr)
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return LUA_ErrInvalid(L, "player_t");
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if (plr != &players[consoleplayer])
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return 0;
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if (str == NULL) // error if we don't have a string!
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return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("chatprintf"));
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if (len > 255) // string is too long!!!
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return luaL_error(L, "String exceeds the 255 characters limit of the chat buffer.");
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HU_AddChatText(str, sound);
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return 0;
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}
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static const struct {
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const char *meta;
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const char *utype;
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} meta2utype[] = {
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{META_STATE, "state_t"},
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{META_MOBJINFO, "mobjinfo_t"},
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{META_SFXINFO, "sfxinfo_t"},
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{META_SKINCOLOR, "skincolor_t"},
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{META_COLORRAMP, "skincolor_t.ramp"},
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{META_SPRITEINFO, "spriteinfo_t"},
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{META_PIVOTLIST, "spriteframepivot_t[]"},
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{META_FRAMEPIVOT, "spriteframepivot_t"},
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{META_TAGLIST, "taglist"},
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{META_MOBJ, "mobj_t"},
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{META_MAPTHING, "mapthing_t"},
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{META_PLAYER, "player_t"},
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{META_TICCMD, "ticcmd_t"},
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{META_SKIN, "skin_t"},
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{META_POWERS, "player_t.powers"},
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{META_SOUNDSID, "skin_t.soundsid"},
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{META_SKINSPRITES, "skin_t.sprites"},
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{META_SKINSPRITESLIST, "skin_t.sprites[]"},
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{META_VERTEX, "vertex_t"},
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{META_LINE, "line_t"},
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{META_SIDE, "side_t"},
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{META_SUBSECTOR, "subsector_t"},
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{META_SECTOR, "sector_t"},
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{META_FFLOOR, "ffloor_t"},
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#ifdef HAVE_LUA_SEGS
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{META_SEG, "seg_t"},
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{META_NODE, "node_t"},
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#endif
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{META_SLOPE, "slope_t"},
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{META_VECTOR2, "vector2_t"},
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{META_VECTOR3, "vector3_t"},
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{META_MAPHEADER, "mapheader_t"},
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{META_POLYOBJ, "polyobj_t"},
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{META_CVAR, "consvar_t"},
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{META_SECTORLINES, "sector_t.lines"},
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#ifdef MUTABLE_TAGS
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{META_SECTORTAGLIST, "sector_t.taglist"},
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#endif
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{META_SIDENUM, "line_t.sidenum"},
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{META_LINEARGS, "line_t.args"},
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{META_LINESTRINGARGS, "line_t.stringargs"},
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{META_THINGARGS, "mapthing.args"},
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{META_THINGSTRINGARGS, "mapthing.stringargs"},
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#ifdef HAVE_LUA_SEGS
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{META_NODEBBOX, "node_t.bbox"},
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{META_NODECHILDREN, "node_t.children"},
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#endif
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{META_BBOX, "bbox"},
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{META_HUDINFO, "hudinfo_t"},
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{META_PATCH, "patch_t"},
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{META_COLORMAP, "colormap"},
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{META_CAMERA, "camera_t"},
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{META_ACTION, "action"},
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{META_LUABANKS, "luabanks[]"},
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{META_MOUSE, "mouse_t"},
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{NULL, NULL}
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};
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// goes through the above list and returns the utype string for the userdata type
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// returns "unknown" instead if we couldn't find the right userdata type
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static const char *GetUserdataUType(lua_State *L)
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{
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UINT8 i;
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lua_getmetatable(L, -1);
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for (i = 0; meta2utype[i].meta; i++)
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{
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luaL_getmetatable(L, meta2utype[i].meta);
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if (lua_rawequal(L, -1, -2))
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{
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lua_pop(L, 2);
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return meta2utype[i].utype;
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}
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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return "unknown";
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}
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// Return a string representing the type of userdata the given var is
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// e.g. players[0] -> "player_t"
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// or players[0].powers -> "player_t.powers"
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static int lib_userdataType(lua_State *L)
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{
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lua_settop(L, 1); // pop everything except arg 1 (in case somebody decided to add more)
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luaL_checktype(L, 1, LUA_TUSERDATA);
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lua_pushstring(L, GetUserdataUType(L));
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return 1;
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}
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// Takes a metatable as first and only argument
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// Only callable during script loading
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static int lib_registerMetatable(lua_State *L)
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{
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static UINT16 nextid = 1;
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if (!lua_lumploading)
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return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
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luaL_checktype(L, 1, LUA_TTABLE);
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if (nextid == 0)
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return luaL_error(L, "Too many metatables registered?! Please consider rewriting your script once you are sober again.\n");
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lua_getfield(L, LUA_REGISTRYINDEX, LREG_METATABLES); // 2
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// registry.metatables[metatable] = nextid
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lua_pushvalue(L, 1); // 3
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lua_pushnumber(L, nextid); // 4
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lua_settable(L, 2);
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// registry.metatables[nextid] = metatable
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lua_pushnumber(L, nextid); // 3
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lua_pushvalue(L, 1); // 4
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lua_settable(L, 2);
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lua_pop(L, 1);
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nextid++;
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return 0;
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}
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// Takes a string as only argument and returns the metatable
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// associated to the userdata type this string refers to
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// Returns nil if the string does not refer to a valid userdata type
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static int lib_userdataMetatable(lua_State *L)
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{
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UINT32 i;
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const char *udname = luaL_checkstring(L, 1);
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// Find internal metatable name
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for (i = 0; meta2utype[i].meta; i++)
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if (!strcmp(udname, meta2utype[i].utype))
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{
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luaL_getmetatable(L, meta2utype[i].meta);
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return 1;
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}
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lua_pushnil(L);
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return 1;
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}
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static int lib_isPlayerAdmin(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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//HUDSAFE
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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lua_pushboolean(L, IsPlayerAdmin(player-players));
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return 1;
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}
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static int lib_reserveLuabanks(lua_State *L)
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{
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static boolean reserved = false;
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if (!lua_lumploading)
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return luaL_error(L, "luabanks[] cannot be reserved from within a hook or coroutine!");
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if (reserved)
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return luaL_error(L, "luabanks[] has already been reserved! Only one savedata-enabled mod at a time may use this feature.");
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reserved = true;
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LUA_PushUserdata(L, &luabanks, META_LUABANKS);
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return 1;
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}
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// M_MENU
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//////////////
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static int lib_pMoveColorBefore(lua_State *L)
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{
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UINT16 color = (UINT16)luaL_checkinteger(L, 1);
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UINT16 targ = (UINT16)luaL_checkinteger(L, 2);
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NOHUD
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M_MoveColorBefore(color, targ);
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return 0;
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}
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static int lib_pMoveColorAfter(lua_State *L)
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{
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UINT16 color = (UINT16)luaL_checkinteger(L, 1);
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UINT16 targ = (UINT16)luaL_checkinteger(L, 2);
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NOHUD
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M_MoveColorAfter(color, targ);
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return 0;
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}
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static int lib_pGetColorBefore(lua_State *L)
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{
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UINT16 color = (UINT16)luaL_checkinteger(L, 1);
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lua_pushinteger(L, M_GetColorBefore(color));
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return 1;
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}
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static int lib_pGetColorAfter(lua_State *L)
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{
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UINT16 color = (UINT16)luaL_checkinteger(L, 1);
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lua_pushinteger(L, M_GetColorAfter(color));
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return 1;
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}
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// M_MISC
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//////////////
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static int lib_mMapNumber(lua_State *L)
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{
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const char *arg = luaL_checkstring(L, 1);
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size_t len = strlen(arg);
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if (len == 2 || len == 5) {
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char first = arg[len-2];
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char second = arg[len-1];
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lua_pushinteger(L, M_MapNumber(first, second));
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} else {
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lua_pushinteger(L, 0);
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}
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return 1;
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}
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// M_RANDOM
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//////////////
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static int lib_pRandomFixed(lua_State *L)
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{
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NOHUD
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lua_pushfixed(L, P_RandomFixed());
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return 1;
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}
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static int lib_pRandomByte(lua_State *L)
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{
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NOHUD
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lua_pushinteger(L, P_RandomByte());
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return 1;
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}
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static int lib_pRandomKey(lua_State *L)
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{
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INT32 a = (INT32)luaL_checkinteger(L, 1);
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NOHUD
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if (a > 65536)
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LUA_UsageWarning(L, "P_RandomKey: range > 65536 is undefined behavior");
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lua_pushinteger(L, P_RandomKey(a));
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return 1;
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}
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static int lib_pRandomRange(lua_State *L)
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{
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INT32 a = (INT32)luaL_checkinteger(L, 1);
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INT32 b = (INT32)luaL_checkinteger(L, 2);
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NOHUD
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if (b < a) {
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INT32 c = a;
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a = b;
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b = c;
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}
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if ((b-a+1) > 65536)
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LUA_UsageWarning(L, "P_RandomRange: range > 65536 is undefined behavior");
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lua_pushinteger(L, P_RandomRange(a, b));
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return 1;
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}
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// Macros.
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static int lib_pSignedRandom(lua_State *L)
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{
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NOHUD
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lua_pushinteger(L, P_SignedRandom());
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return 1;
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}
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static int lib_pRandomChance(lua_State *L)
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{
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fixed_t p = luaL_checkfixed(L, 1);
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NOHUD
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lua_pushboolean(L, P_RandomChance(p));
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return 1;
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}
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// P_MAPUTIL
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///////////////
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static int lib_pAproxDistance(lua_State *L)
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{
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fixed_t dx = luaL_checkfixed(L, 1);
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fixed_t dy = luaL_checkfixed(L, 2);
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//HUDSAFE
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lua_pushfixed(L, P_AproxDistance(dx, dy));
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return 1;
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}
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static int lib_pClosestPointOnLine(lua_State *L)
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{
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int n = lua_gettop(L);
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fixed_t x = luaL_checkfixed(L, 1);
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fixed_t y = luaL_checkfixed(L, 2);
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vertex_t result;
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//HUDSAFE
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if (lua_isuserdata(L, 3)) // use a real linedef to get our points
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{
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line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE));
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if (!line)
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return LUA_ErrInvalid(L, "line_t");
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P_ClosestPointOnLine(x, y, line, &result);
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}
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else // use custom coordinates of our own!
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{
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vertex_t v1, v2; // fake vertexes
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line_t junk; // fake linedef
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if (n < 6)
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return luaL_error(L, "arguments 3 to 6 not all given (expected 4 fixed-point integers)");
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v1.x = luaL_checkfixed(L, 3);
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v1.y = luaL_checkfixed(L, 4);
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v2.x = luaL_checkfixed(L, 5);
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v2.y = luaL_checkfixed(L, 6);
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junk.v1 = &v1;
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junk.v2 = &v2;
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junk.dx = v2.x - v1.x;
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junk.dy = v2.y - v1.y;
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P_ClosestPointOnLine(x, y, &junk, &result);
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}
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lua_pushfixed(L, result.x);
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lua_pushfixed(L, result.y);
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return 2;
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}
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|
|
static int lib_pPointOnLineSide(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L);
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
if (lua_isuserdata(L, 3)) // use a real linedef to get our points
|
|
{
|
|
line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE));
|
|
if (!line)
|
|
return LUA_ErrInvalid(L, "line_t");
|
|
lua_pushinteger(L, P_PointOnLineSide(x, y, line));
|
|
}
|
|
else // use custom coordinates of our own!
|
|
{
|
|
vertex_t v1, v2; // fake vertexes
|
|
line_t junk; // fake linedef
|
|
|
|
if (n < 6)
|
|
return luaL_error(L, "arguments 3 to 6 not all given (expected 4 fixed-point integers)");
|
|
|
|
v1.x = luaL_checkfixed(L, 3);
|
|
v1.y = luaL_checkfixed(L, 4);
|
|
v2.x = luaL_checkfixed(L, 5);
|
|
v2.y = luaL_checkfixed(L, 6);
|
|
|
|
junk.v1 = &v1;
|
|
junk.v2 = &v2;
|
|
junk.dx = v2.x - v1.x;
|
|
junk.dy = v2.y - v1.y;
|
|
lua_pushinteger(L, P_PointOnLineSide(x, y, &junk));
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// P_ENEMY
|
|
/////////////
|
|
|
|
static int lib_pCheckMeleeRange(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckMeleeRange(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pJetbCheckMeleeRange(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_JetbCheckMeleeRange(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFaceStabCheckMeleeRange(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_FaceStabCheckMeleeRange(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSkimCheckMeleeRange(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_SkimCheckMeleeRange(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckMissileRange(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckMissileRange(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pNewChaseDir(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_NewChaseDir(actor);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pLookForPlayers(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t dist = (fixed_t)luaL_optinteger(L, 2, 0);
|
|
boolean allaround = lua_optboolean(L, 3);
|
|
boolean tracer = lua_optboolean(L, 4);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_LookForPlayers(actor, allaround, tracer, dist));
|
|
return 1;
|
|
}
|
|
|
|
// P_MOBJ
|
|
////////////
|
|
|
|
static int lib_pSpawnMobj(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
mobjtype_t type = luaL_checkinteger(L, 4);
|
|
NOHUD
|
|
INLEVEL
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnMobjFromMobj(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
mobjtype_t type = luaL_checkinteger(L, 5);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnMobjFromMobj(actor, x, y, z, type), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRemoveMobj(lua_State *L)
|
|
{
|
|
mobj_t *th = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!th)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (th->player)
|
|
return luaL_error(L, "Attempt to remove player mobj with P_RemoveMobj.");
|
|
P_RemoveMobj(th);
|
|
return 0;
|
|
}
|
|
|
|
// P_IsValidSprite2 technically doesn't exist, and probably never should... but too much would need to be exposed to allow this to be checked by other methods.
|
|
|
|
static int lib_pIsValidSprite2(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
UINT8 spr2 = (UINT8)luaL_checkinteger(L, 2);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, (mobj->skin && (((skin_t *)mobj->skin)->sprites[spr2].numframes)));
|
|
return 1;
|
|
}
|
|
|
|
// P_SpawnLockOn doesn't exist either, but we want to expose making a local mobj without encouraging hacks.
|
|
|
|
static int lib_pSpawnLockOn(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *lockon = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
statenum_t state = luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lockon)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (state >= NUMSTATES)
|
|
return luaL_error(L, "state %d out of range (0 - %d)", state, NUMSTATES-1);
|
|
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
|
{
|
|
mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
|
P_SetTarget(&visual->target, lockon);
|
|
visual->flags2 |= MF2_DONTDRAW;
|
|
P_SetMobjStateNF(visual, state);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source || !dest)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnXYZMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 3);
|
|
fixed_t x = luaL_checkfixed(L, 4);
|
|
fixed_t y = luaL_checkfixed(L, 5);
|
|
fixed_t z = luaL_checkfixed(L, 6);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source || !dest)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnPointMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t xa = luaL_checkfixed(L, 2);
|
|
fixed_t ya = luaL_checkfixed(L, 3);
|
|
fixed_t za = luaL_checkfixed(L, 4);
|
|
mobjtype_t type = luaL_checkinteger(L, 5);
|
|
fixed_t x = luaL_checkfixed(L, 6);
|
|
fixed_t y = luaL_checkfixed(L, 7);
|
|
fixed_t z = luaL_checkfixed(L, 8);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
fixed_t x = luaL_checkfixed(L, 3);
|
|
fixed_t y = luaL_checkfixed(L, 4);
|
|
fixed_t z = luaL_checkfixed(L, 5);
|
|
INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pColorTeamMissile(lua_State *L)
|
|
{
|
|
mobj_t *missile = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *source = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!missile)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ColorTeamMissile(missile, source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSPMAngle(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
angle_t angle = luaL_checkangle(L, 3);
|
|
UINT8 allowaim = (UINT8)luaL_optinteger(L, 4, 0);
|
|
UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnPlayerMissile(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
UINT32 flags2 = (UINT32)luaL_optinteger(L, 3, 0);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pMobjFlip(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushinteger(L, P_MobjFlip(mobj));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGetMobjGravity(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushfixed(L, P_GetMobjGravity(mobj));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pWeaponOrPanel(lua_State *L)
|
|
{
|
|
mobjtype_t type = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
lua_pushboolean(L, P_WeaponOrPanel(type));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFlashPal(lua_State *L)
|
|
{
|
|
player_t *pl = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT16 type = (UINT16)luaL_checkinteger(L, 2);
|
|
UINT16 duration = (UINT16)luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!pl)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_FlashPal(pl, type, duration);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pGetClosestAxis(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_GetClosestAxis(source), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSpawnParaloop(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
fixed_t radius = luaL_checkfixed(L, 4);
|
|
INT32 number = (INT32)luaL_checkinteger(L, 5);
|
|
mobjtype_t type = luaL_checkinteger(L, 6);
|
|
angle_t rotangle = luaL_checkangle(L, 7);
|
|
statenum_t nstate = luaL_optinteger(L, 8, S_NULL);
|
|
boolean spawncenter = lua_optboolean(L, 9);
|
|
NOHUD
|
|
INLEVEL
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
if (nstate >= NUMSTATES)
|
|
return luaL_error(L, "state %d out of range (0 - %d)", nstate, NUMSTATES-1);
|
|
P_SpawnParaloop(x, y, z, radius, number, type, nstate, rotangle, spawncenter);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pBossTargetPlayer(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
boolean closest = lua_optboolean(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_BossTargetPlayer(actor, closest));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSupermanLook4Players(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_SupermanLook4Players(actor));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSetScale(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t newscale = luaL_checkfixed(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (newscale < FRACUNIT/100)
|
|
newscale = FRACUNIT/100;
|
|
P_SetScale(mobj, newscale);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pInsideANonSolidFFloor(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
lua_pushboolean(L, P_InsideANonSolidFFloor(mobj, rover));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckDeathPitCollide(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckDeathPitCollide(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckSolidLava(lua_State *L)
|
|
{
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
lua_pushboolean(L, P_CheckSolidLava(rover));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCanRunOnWater(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
lua_pushboolean(L, P_CanRunOnWater(player, rover));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pMaceRotate(lua_State *L)
|
|
{
|
|
mobj_t *center = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
INT32 baserot = luaL_checkinteger(L, 2);
|
|
INT32 baseprevrot = luaL_checkinteger(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!center)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_MaceRotate(center, baserot, baseprevrot);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pCreateFloorSpriteSlope(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, (pslope_t *)P_CreateFloorSpriteSlope(mobj), META_SLOPE);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRemoveFloorSpriteSlope(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_RemoveFloorSpriteSlope(mobj);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRailThinker(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *ptmthing = tmthing;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_RailThinker(mobj));
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pXYMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *ptmthing = tmthing;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_XYMovement(actor);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pRingXYMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *ptmthing = tmthing;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_RingXYMovement(actor);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSceneryXYMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *ptmthing = tmthing;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SceneryXYMovement(actor);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pZMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *ptmthing = tmthing;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_ZMovement(actor));
|
|
P_CheckPosition(actor, actor->x, actor->y);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pRingZMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *ptmthing = tmthing;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_RingZMovement(actor);
|
|
P_CheckPosition(actor, actor->x, actor->y);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSceneryZMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *ptmthing = tmthing;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_SceneryZMovement(actor));
|
|
P_CheckPosition(actor, actor->x, actor->y);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pPlayerZMovement(lua_State *L)
|
|
{
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *ptmthing = tmthing;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_PlayerZMovement(actor);
|
|
P_CheckPosition(actor, actor->x, actor->y);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 0;
|
|
}
|
|
|
|
// P_USER
|
|
////////////
|
|
|
|
static int lib_pGetPlayerHeight(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushfixed(L, P_GetPlayerHeight(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGetPlayerSpinHeight(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushfixed(L, P_GetPlayerSpinHeight(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGetPlayerControlDirection(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushinteger(L, P_GetPlayerControlDirection(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pAddPlayerScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT32 amount = (UINT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_AddPlayerScore(player, amount);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pStealPlayerScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT32 amount = (UINT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_StealPlayerScore(player, amount);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pGetJumpFlags(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushinteger(L, P_GetJumpFlags(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pPlayerInPain(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_PlayerInPain(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoPlayerPain(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *source = NULL, *inflictor = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
P_DoPlayerPain(player, source, inflictor);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pResetPlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ResetPlayer(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerCanDamage(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD // was hud safe but then i added a lua hook
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_PlayerCanDamage(player, thing));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pPlayerFullbright(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_PlayerFullbright(player));
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int lib_pIsObjectInGoop(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_IsObjectInGoop(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pIsObjectOnGround(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_IsObjectOnGround(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pInSpaceSector(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_InSpaceSector(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pInQuicksand(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_InQuicksand(mo));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSetObjectMomZ(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t value = luaL_checkfixed(L, 2);
|
|
boolean relative = lua_optboolean(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SetObjectMomZ(mo, value, relative);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayJingle(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
jingletype_t jingletype = luaL_checkinteger(L, 2);
|
|
//NOHUD
|
|
//INLEVEL
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (jingletype >= NUMJINGLES)
|
|
return luaL_error(L, "jingletype %d out of range (0 - %d)", jingletype, NUMJINGLES-1);
|
|
P_PlayJingle(player, jingletype);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayJingleMusic(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
const char *musnamearg = luaL_checkstring(L, 2);
|
|
char musname[7], *p = musname;
|
|
UINT16 musflags = luaL_optinteger(L, 3, 0);
|
|
boolean looping = lua_opttrueboolean(L, 4);
|
|
jingletype_t jingletype = luaL_optinteger(L, 5, JT_OTHER);
|
|
//NOHUD
|
|
//INLEVEL
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (jingletype >= NUMJINGLES)
|
|
return luaL_error(L, "jingletype %d out of range (0 - %d)", jingletype, NUMJINGLES-1);
|
|
|
|
musname[6] = '\0';
|
|
strncpy(musname, musnamearg, 6);
|
|
|
|
while (*p) {
|
|
*p = tolower(*p);
|
|
++p;
|
|
}
|
|
|
|
P_PlayJingleMusic(player, musname, musflags, looping, jingletype);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pRestoreMusic(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//NOHUD
|
|
//INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (P_IsLocalPlayer(player))
|
|
P_RestoreMusic(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnShieldOrb(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_SpawnShieldOrb(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnGhostMobj(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_SpawnGhostMobj(mobj), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pGivePlayerRings(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 num_rings = (INT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_GivePlayerRings(player, num_rings);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pGivePlayerLives(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 numlives = (INT32)luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_GivePlayerLives(player, numlives);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pGiveCoopLives(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 numlives = (INT32)luaL_checkinteger(L, 2);
|
|
boolean sound = (boolean)lua_opttrueboolean(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_GiveCoopLives(player, numlives, sound);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pResetScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ResetScore(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDoJumpShield(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoJumpShield(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDoBubbleBounce(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoBubbleBounce(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pBlackOw(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_BlackOw(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pElementalFire(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean cropcircle = lua_optboolean(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_ElementalFire(player, cropcircle);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnSkidDust(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
fixed_t radius = luaL_checkfixed(L, 2);
|
|
boolean sound = lua_optboolean(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_SpawnSkidDust(player, radius, sound);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pMovePlayer(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobj_t *ptmthing = tmthing;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_MovePlayer(player);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDoPlayerFinish(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoPlayerFinish(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDoPlayerExit(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoPlayerExit(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pInstaThrust(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t angle = luaL_checkangle(L, 2);
|
|
fixed_t move = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_InstaThrust(mo, angle, move);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pReturnThrustX(lua_State *L)
|
|
{
|
|
angle_t angle;
|
|
fixed_t move;
|
|
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
|
|
lua_remove(L, 1); // ignore mobj as arg1
|
|
angle = luaL_checkangle(L, 1);
|
|
move = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_ReturnThrustX(NULL, angle, move));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pReturnThrustY(lua_State *L)
|
|
{
|
|
angle_t angle;
|
|
fixed_t move;
|
|
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
|
|
lua_remove(L, 1); // ignore mobj as arg1
|
|
angle = luaL_checkangle(L, 1);
|
|
move = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, P_ReturnThrustY(NULL, angle, move));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pLookForEnemies(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean nonenemies = lua_opttrueboolean(L, 2);
|
|
boolean bullet = lua_optboolean(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
LUA_PushUserdata(L, P_LookForEnemies(player, nonenemies, bullet), META_MOBJ);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pNukeEnemies(lua_State *L)
|
|
{
|
|
mobj_t *inflictor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
fixed_t radius = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!inflictor || !source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_NukeEnemies(inflictor, source, radius);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pEarthquake(lua_State *L)
|
|
{
|
|
mobj_t *inflictor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
fixed_t radius = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!inflictor || !source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_Earthquake(inflictor, source, radius);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pHomingAttack(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *enemy = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source || !enemy)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_HomingAttack(source, enemy));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSuperReady(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_SuperReady(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoJump(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean soundandstate = (boolean)lua_opttrueboolean(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoJump(player, soundandstate);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnThokMobj(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_SpawnThokMobj(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnSpinMobj(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
mobjtype_t type = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (type >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
|
P_SpawnSpinMobj(player, type);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pTelekinesis(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
fixed_t thrust = luaL_checkfixed(L, 2);
|
|
fixed_t range = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_Telekinesis(player, thrust, range);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSwitchShield(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
UINT16 shield = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_SwitchShield(player, shield);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerCanEnterSpinGaps(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_PlayerCanEnterSpinGaps(player));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pPlayerShouldUseSpinHeight(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_PlayerShouldUseSpinHeight(player));
|
|
return 1;
|
|
}
|
|
|
|
// P_MAP
|
|
///////////
|
|
|
|
static int lib_pCheckPosition(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckPosition(thing, x, y));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pTryMove(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
boolean allowdropoff = lua_optboolean(L, 4);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_TryMove(thing, x, y, allowdropoff));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pMove(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t speed = luaL_checkfixed(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!actor)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_Move(actor, speed));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pTeleportMove(lua_State *L)
|
|
{
|
|
mobj_t *ptmthing = tmthing;
|
|
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!thing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_TeleportMove(thing, x, y, z));
|
|
LUA_PushUserdata(L, tmthing, META_MOBJ);
|
|
P_SetTarget(&tmthing, ptmthing);
|
|
return 2;
|
|
}
|
|
|
|
static int lib_pSlideMove(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_SlideMove(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pBounceMove(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_BounceMove(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pCheckSight(lua_State *L)
|
|
{
|
|
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
//HUDSAFE?
|
|
INLEVEL
|
|
if (!t1 || !t2)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_CheckSight(t1, t2));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCheckHoopPosition(lua_State *L)
|
|
{
|
|
mobj_t *hoopthing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
fixed_t radius = luaL_checkfixed(L, 5);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!hoopthing)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_CheckHoopPosition(hoopthing, x, y, z, radius);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pRadiusAttack(lua_State *L)
|
|
{
|
|
mobj_t *spot = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
fixed_t damagedist = luaL_checkfixed(L, 3);
|
|
UINT8 damagetype = luaL_optinteger(L, 4, 0);
|
|
boolean sightcheck = lua_opttrueboolean(L, 5);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!spot || !source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_RadiusAttack(spot, source, damagedist, damagetype, sightcheck);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pFloorzAtPos(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
fixed_t height = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushfixed(L, P_FloorzAtPos(x, y, z, height));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pCeilingzAtPos(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
fixed_t z = luaL_checkfixed(L, 3);
|
|
fixed_t height = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushfixed(L, P_CeilingzAtPos(x, y, z, height));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoSpring(lua_State *L)
|
|
{
|
|
mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
mobj_t *object = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!spring || !object)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
lua_pushboolean(L, P_DoSpring(spring, object));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pTryCameraMove(lua_State *L)
|
|
{
|
|
camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
|
|
if (!cam)
|
|
return LUA_ErrInvalid(L, "camera_t");
|
|
lua_pushboolean(L, P_TryCameraMove(x, y, cam));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pTeleportCameraMove(lua_State *L)
|
|
{
|
|
camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA));
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
|
|
if (!cam)
|
|
return LUA_ErrInvalid(L, "camera_t");
|
|
cam->x = x;
|
|
cam->y = y;
|
|
cam->z = z;
|
|
P_CheckCameraPosition(x, y, cam);
|
|
cam->subsector = R_PointInSubsector(x, y);
|
|
cam->floorz = tmfloorz;
|
|
cam->ceilingz = tmceilingz;
|
|
return 0;
|
|
}
|
|
|
|
// P_INTER
|
|
////////////
|
|
|
|
static int lib_pRemoveShield(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_RemoveShield(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDamageMobj(lua_State *L)
|
|
{
|
|
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
|
INT32 damage;
|
|
UINT8 damagetype;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!target)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
damage = (INT32)luaL_optinteger(L, 4, 1);
|
|
damagetype = (UINT8)luaL_optinteger(L, 5, 0);
|
|
lua_pushboolean(L, P_DamageMobj(target, inflictor, source, damage, damagetype));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pKillMobj(lua_State *L)
|
|
{
|
|
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
|
UINT8 damagetype;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!target)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
|
damagetype = (UINT8)luaL_optinteger(L, 4, 0);
|
|
P_KillMobj(target, inflictor, source, damagetype);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerRingBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 num_rings = (INT32)luaL_optinteger(L, 2, -1);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
if (num_rings == -1)
|
|
num_rings = player->rings;
|
|
P_PlayerRingBurst(player, num_rings);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerWeaponPanelBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerWeaponPanelBurst(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerWeaponAmmoBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerWeaponAmmoBurst(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerWeaponPanelOrAmmoBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerWeaponPanelOrAmmoBurst(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerEmeraldBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean toss = lua_optboolean(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerEmeraldBurst(player, toss);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerFlagBurst(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean toss = lua_optboolean(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_PlayerFlagBurst(player, toss);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayRinglossSound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayRinglossSound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayDeathSound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayDeathSound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayVictorySound(lua_State *L)
|
|
{
|
|
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!source)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
P_PlayVictorySound(source);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayLivesJingle(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
//INLEVEL
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
P_PlayLivesJingle(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pCanPickupItem(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean weapon = lua_optboolean(L, 2);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
lua_pushboolean(L, P_CanPickupItem(player, weapon));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoNightsScore(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoNightsScore(player);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pDoMatchSuper(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoMatchSuper(player);
|
|
return 0;
|
|
}
|
|
|
|
// P_SPEC
|
|
////////////
|
|
|
|
static int lib_pThrust(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
angle_t angle = luaL_checkangle(L, 2);
|
|
fixed_t move = luaL_checkfixed(L, 3);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_Thrust(mo, angle, move);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSetMobjStateNF(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
statenum_t state = luaL_checkinteger(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
if (state >= NUMSTATES)
|
|
return luaL_error(L, "state %d out of range (0 - %d)", state, NUMSTATES-1);
|
|
if (mobj->player && state == S_NULL)
|
|
return luaL_error(L, "Attempt to remove player mobj with S_NULL.");
|
|
lua_pushboolean(L, P_SetMobjStateNF(mobj, state));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pDoSuperTransformation(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
boolean giverings = lua_optboolean(L, 2);
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
P_DoSuperTransformation(player, giverings);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pExplodeMissile(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_ExplodeMissile(mo);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pPlayerTouchingSectorSpecial(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 section = (INT32)luaL_checkinteger(L, 2);
|
|
INT32 number = (INT32)luaL_checkinteger(L, 3);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
LUA_PushUserdata(L, P_PlayerTouchingSectorSpecial(player, section, number), META_SECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindLowestFloorSurrounding(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
lua_pushfixed(L, P_FindLowestFloorSurrounding(sector));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindHighestFloorSurrounding(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
lua_pushfixed(L, P_FindHighestFloorSurrounding(sector));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindNextHighestFloor(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
fixed_t currentheight;
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
// defaults to floorheight of sector arg
|
|
currentheight = (fixed_t)luaL_optinteger(L, 2, sector->floorheight);
|
|
lua_pushfixed(L, P_FindNextHighestFloor(sector, currentheight));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindNextLowestFloor(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
fixed_t currentheight;
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
// defaults to floorheight of sector arg
|
|
currentheight = (fixed_t)luaL_optinteger(L, 2, sector->floorheight);
|
|
lua_pushfixed(L, P_FindNextLowestFloor(sector, currentheight));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindLowestCeilingSurrounding(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
lua_pushfixed(L, P_FindLowestCeilingSurrounding(sector));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindHighestCeilingSurrounding(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
lua_pushfixed(L, P_FindHighestCeilingSurrounding(sector));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pFindSpecialLineFromTag(lua_State *L)
|
|
{
|
|
INT16 special = (INT16)luaL_checkinteger(L, 1);
|
|
INT16 line = (INT16)luaL_checkinteger(L, 2);
|
|
INT32 start = (INT32)luaL_optinteger(L, 3, -1);
|
|
NOHUD
|
|
INLEVEL
|
|
lua_pushinteger(L, P_FindSpecialLineFromTag(special, line, start));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSwitchWeather(lua_State *L)
|
|
{
|
|
INT32 weathernum = (INT32)luaL_checkinteger(L, 1);
|
|
player_t *user = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup weather for only the player, otherwise setup weather for all players
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!user) // global
|
|
globalweather = weathernum;
|
|
if (!user || P_IsLocalPlayer(user))
|
|
P_SwitchWeather(weathernum);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pLinedefExecute(lua_State *L)
|
|
{
|
|
INT32 tag = (INT16)luaL_checkinteger(L, 1);
|
|
mobj_t *actor = NULL;
|
|
sector_t *caller = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
actor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
caller = *((sector_t **)luaL_checkudata(L, 3, META_SECTOR));
|
|
P_LinedefExecute(tag, actor, caller);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pSpawnLightningFlash(lua_State *L)
|
|
{
|
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!sector)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
P_SpawnLightningFlash(sector);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pFadeLight(lua_State *L)
|
|
{
|
|
INT16 tag = (INT16)luaL_checkinteger(L, 1);
|
|
INT32 destvalue = (INT32)luaL_checkinteger(L, 2);
|
|
INT32 speed = (INT32)luaL_checkinteger(L, 3);
|
|
boolean ticbased = lua_optboolean(L, 4);
|
|
boolean force = lua_optboolean(L, 5);
|
|
boolean relative = lua_optboolean(L, 6);
|
|
NOHUD
|
|
INLEVEL
|
|
P_FadeLight(tag, destvalue, speed, ticbased, force, relative);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_pThingOnSpecial3DFloor(lua_State *L)
|
|
{
|
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
LUA_PushUserdata(L, P_ThingOnSpecial3DFloor(mo), META_SECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pIsFlagAtBase(lua_State *L)
|
|
{
|
|
mobjtype_t flag = luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
INLEVEL
|
|
if (flag >= NUMMOBJTYPES)
|
|
return luaL_error(L, "mobj type %d out of range (0 - %d)", flag, NUMMOBJTYPES-1);
|
|
lua_pushboolean(L, P_IsFlagAtBase(flag));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pSetupLevelSky(lua_State *L)
|
|
{
|
|
INT32 skynum = (INT32)luaL_checkinteger(L, 1);
|
|
player_t *user = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup sky for only the player, otherwise setup sky for all players
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!user) // global
|
|
P_SetupLevelSky(skynum, true);
|
|
else if (P_IsLocalPlayer(user))
|
|
P_SetupLevelSky(skynum, false);
|
|
return 0;
|
|
}
|
|
|
|
// Shhh, P_SetSkyboxMobj doesn't actually exist yet.
|
|
static int lib_pSetSkyboxMobj(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L);
|
|
mobj_t *mo = NULL;
|
|
player_t *user = NULL;
|
|
int w = 0;
|
|
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lua_isnil(L,1)) // nil leaves mo as NULL to remove the skybox rendering.
|
|
{
|
|
mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); // otherwise it is a skybox mobj.
|
|
if (!mo)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
}
|
|
|
|
if (n == 1)
|
|
;
|
|
else if (lua_isuserdata(L, 2))
|
|
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
else if (lua_isnil(L, 2))
|
|
w = 0;
|
|
else if (lua_isboolean(L, 2))
|
|
{
|
|
if (lua_toboolean(L, 2))
|
|
w = 1;
|
|
else
|
|
w = 0;
|
|
}
|
|
else
|
|
w = luaL_optinteger(L, 2, 0);
|
|
|
|
if (n > 2 && lua_isuserdata(L, 3))
|
|
{
|
|
user = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!user)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
|
|
if (w > 1 || w < 0)
|
|
return luaL_error(L, "skybox mobj index %d is out of range for P_SetSkyboxMobj argument #2 (expected 0 or 1)", w);
|
|
|
|
if (!user || P_IsLocalPlayer(user))
|
|
skyboxmo[w] = mo;
|
|
return 0;
|
|
}
|
|
|
|
// Shhh, neither does P_StartQuake.
|
|
static int lib_pStartQuake(lua_State *L)
|
|
{
|
|
fixed_t q_intensity = luaL_checkinteger(L, 1);
|
|
UINT16 q_time = (UINT16)luaL_checkinteger(L, 2);
|
|
static mappoint_t q_epicenter = {0,0,0};
|
|
|
|
NOHUD
|
|
INLEVEL
|
|
|
|
// While technically we don't support epicenter and radius,
|
|
// we get their values anyway if they exist.
|
|
// This way when support is added we won't have to change anything.
|
|
if (!lua_isnoneornil(L, 3))
|
|
{
|
|
luaL_checktype(L, 3, LUA_TTABLE);
|
|
|
|
lua_getfield(L, 3, "x");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 3, 1);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.x = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.x = 0;
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 3, "y");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 3, 2);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.y = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.y = 0;
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 3, "z");
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, 3, 3);
|
|
}
|
|
if (!lua_isnil(L, -1))
|
|
q_epicenter.z = luaL_checkinteger(L, -1);
|
|
else
|
|
q_epicenter.z = 0;
|
|
lua_pop(L, 1);
|
|
|
|
quake.epicenter = &q_epicenter;
|
|
}
|
|
else
|
|
quake.epicenter = NULL;
|
|
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
|
|
|
|
// These things are actually used in 2.1.
|
|
quake.intensity = q_intensity;
|
|
quake.time = q_time;
|
|
return 0;
|
|
}
|
|
|
|
static int lib_evCrumbleChain(lua_State *L)
|
|
{
|
|
sector_t *sec = NULL;
|
|
ffloor_t *rover = NULL;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!lua_isnone(L, 2))
|
|
{
|
|
if (!lua_isnil(L, 1))
|
|
{
|
|
sec = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
if (!sec)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
}
|
|
rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
}
|
|
else
|
|
rover = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
EV_CrumbleChain(sec, rover);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_evStartCrumble(lua_State *L)
|
|
{
|
|
sector_t *sec = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
|
boolean floating = lua_optboolean(L, 3);
|
|
player_t *player = NULL;
|
|
fixed_t origalpha;
|
|
boolean crumblereturn = lua_optboolean(L, 6);
|
|
NOHUD
|
|
if (!sec)
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
if (!rover)
|
|
return LUA_ErrInvalid(L, "ffloor_t");
|
|
if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!lua_isnone(L,5))
|
|
origalpha = luaL_checkfixed(L, 5);
|
|
else
|
|
origalpha = rover->alpha;
|
|
lua_pushboolean(L, EV_StartCrumble(sec, rover, floating, player, origalpha, crumblereturn) != 0);
|
|
return 0;
|
|
}
|
|
|
|
// P_SLOPES
|
|
////////////
|
|
|
|
static int lib_pGetZAt(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 2);
|
|
fixed_t y = luaL_checkfixed(L, 3);
|
|
//HUDSAFE
|
|
if (lua_isnil(L, 1))
|
|
{
|
|
fixed_t z = luaL_checkfixed(L, 4);
|
|
lua_pushfixed(L, P_GetZAt(NULL, x, y, z));
|
|
}
|
|
else
|
|
{
|
|
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
|
|
lua_pushfixed(L, P_GetSlopeZAt(slope, x, y));
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int lib_pButteredSlope(lua_State *L)
|
|
{
|
|
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
NOHUD
|
|
INLEVEL
|
|
if (!mobj)
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
P_ButteredSlope(mobj);
|
|
return 0;
|
|
}
|
|
|
|
// R_DEFS
|
|
////////////
|
|
|
|
static int lib_rPointToAngle(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushangle(L, R_PointToAngle(x, y));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToAngle2(lua_State *L)
|
|
{
|
|
fixed_t px2 = luaL_checkfixed(L, 1);
|
|
fixed_t py2 = luaL_checkfixed(L, 2);
|
|
fixed_t px1 = luaL_checkfixed(L, 3);
|
|
fixed_t py1 = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
lua_pushangle(L, R_PointToAngle2(px2, py2, px1, py1));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToDist(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, R_PointToDist(x, y));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointToDist2(lua_State *L)
|
|
{
|
|
fixed_t px2 = luaL_checkfixed(L, 1);
|
|
fixed_t py2 = luaL_checkfixed(L, 2);
|
|
fixed_t px1 = luaL_checkfixed(L, 3);
|
|
fixed_t py1 = luaL_checkfixed(L, 4);
|
|
//HUDSAFE
|
|
lua_pushfixed(L, R_PointToDist2(px2, py2, px1, py1));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointInSubsector(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
LUA_PushUserdata(L, R_PointInSubsector(x, y), META_SUBSECTOR);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rPointInSubsectorOrNil(lua_State *L)
|
|
{
|
|
fixed_t x = luaL_checkfixed(L, 1);
|
|
fixed_t y = luaL_checkfixed(L, 2);
|
|
subsector_t *sub = R_PointInSubsectorOrNull(x, y);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
if (sub)
|
|
LUA_PushUserdata(L, sub, META_SUBSECTOR);
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
// R_THINGS
|
|
////////////
|
|
|
|
static int lib_rChar2Frame(lua_State *L)
|
|
{
|
|
const char *p = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_Char2Frame(*p)); // first character only
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rFrame2Char(lua_State *L)
|
|
{
|
|
UINT8 ch = (UINT8)luaL_checkinteger(L, 1);
|
|
char c[2] = "";
|
|
//HUDSAFE
|
|
|
|
c[0] = R_Frame2Char(ch);
|
|
c[1] = 0;
|
|
|
|
lua_pushstring(L, c);
|
|
lua_pushinteger(L, c[0]);
|
|
return 2;
|
|
}
|
|
|
|
// R_SetPlayerSkin technically doesn't exist either, although it's basically just SetPlayerSkin and SetPlayerSkinByNum handled in one place for convenience
|
|
static int lib_rSetPlayerSkin(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 i = -1, j = -1;
|
|
NOHUD
|
|
INLEVEL
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
|
|
j = (player-players);
|
|
|
|
if (lua_isnoneornil(L, 2))
|
|
return luaL_error(L, "argument #2 not given (expected number or string)");
|
|
else if (lua_type(L, 2) == LUA_TNUMBER) // skin number
|
|
{
|
|
i = luaL_checkinteger(L, 2);
|
|
if (i < 0 || i >= numskins)
|
|
return luaL_error(L, "skin %d (argument #2) out of range (0 - %d)", i, numskins-1);
|
|
}
|
|
else // skin name
|
|
{
|
|
const char *skinname = luaL_checkstring(L, 2);
|
|
i = R_SkinAvailable(skinname);
|
|
if (i == -1)
|
|
return luaL_error(L, "skin %s (argument 2) is not loaded", skinname);
|
|
}
|
|
|
|
if (!R_SkinUsable(j, i))
|
|
return luaL_error(L, "skin %d (argument 2) not usable - check with R_SkinUsable(player_t, skin) first.", i);
|
|
SetPlayerSkinByNum(j, i);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_rSkinUsable(lua_State *L)
|
|
{
|
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
INT32 i = -1, j = -1;
|
|
if (player)
|
|
j = (player-players);
|
|
else if (netgame || multiplayer)
|
|
return luaL_error(L, "player_t (argument #1) must be provided in multiplayer games");
|
|
if (lua_isnoneornil(L, 2))
|
|
return luaL_error(L, "argument #2 not given (expected number or string)");
|
|
else if (lua_type(L, 2) == LUA_TNUMBER) // skin number
|
|
{
|
|
i = luaL_checkinteger(L, 2);
|
|
if (i < 0 || i >= numskins)
|
|
return luaL_error(L, "skin %d (argument #2) out of range (0 - %d)", i, numskins-1);
|
|
}
|
|
else // skin name
|
|
{
|
|
const char *skinname = luaL_checkstring(L, 2);
|
|
i = R_SkinAvailable(skinname);
|
|
if (i == -1)
|
|
return luaL_error(L, "skin %s (argument 2) is not loaded", skinname);
|
|
}
|
|
|
|
lua_pushboolean(L, R_SkinUsable(j, i));
|
|
return 1;
|
|
}
|
|
|
|
// R_DATA
|
|
////////////
|
|
|
|
static int lib_rCheckTextureNumForName(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_CheckTextureNumForName(name));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rTextureNumForName(lua_State *L)
|
|
{
|
|
const char *name = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_TextureNumForName(name));
|
|
return 1;
|
|
}
|
|
|
|
// R_DRAW
|
|
////////////
|
|
static int lib_rGetColorByName(lua_State *L)
|
|
{
|
|
const char* colorname = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_GetColorByName(colorname));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_rGetSuperColorByName(lua_State *L)
|
|
{
|
|
const char* colorname = luaL_checkstring(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, R_GetSuperColorByName(colorname));
|
|
return 1;
|
|
}
|
|
|
|
// Lua exclusive function, returns the name of a color from the SKINCOLOR_ constant.
|
|
// SKINCOLOR_GREEN > "Green" for example
|
|
static int lib_rGetNameByColor(lua_State *L)
|
|
{
|
|
UINT16 colornum = (UINT16)luaL_checkinteger(L, 1);
|
|
if (!colornum || colornum >= numskincolors)
|
|
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1);
|
|
lua_pushstring(L, skincolors[colornum].name);
|
|
return 1;
|
|
}
|
|
|
|
// S_SOUND
|
|
////////////
|
|
static int GetValidSoundOrigin(lua_State *L, void **origin)
|
|
{
|
|
const char *type;
|
|
|
|
lua_settop(L, 1);
|
|
type = GetUserdataUType(L);
|
|
|
|
if (fasticmp(type, "mobj_t"))
|
|
{
|
|
*origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
|
if (!(*origin))
|
|
return LUA_ErrInvalid(L, "mobj_t");
|
|
return 1;
|
|
}
|
|
else if (fasticmp(type, "sector_t"))
|
|
{
|
|
*origin = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
|
if (!(*origin))
|
|
return LUA_ErrInvalid(L, "sector_t");
|
|
|
|
*origin = &((sector_t *)(*origin))->soundorg;
|
|
return 1;
|
|
}
|
|
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
}
|
|
|
|
static int lib_sStartSound(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
|
|
if (sound_id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
|
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!lua_isnil(L, 1))
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return 0;
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
if (hud_running || hook_cmd_running)
|
|
origin = NULL; // HUD rendering and CMD building startsound shouldn't have an origin, just remove it instead of having a retarded error.
|
|
|
|
S_StartSound(origin, sound_id);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStartSoundAtVolume(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
INT32 volume = (INT32)luaL_checkinteger(L, 3);
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
|
|
if (sound_id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
|
if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!lua_isnil(L, 1))
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_StartSoundAtVolume(origin, sound_id, volume);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStopSound(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
//NOHUD
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
|
|
S_StopSound(origin);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStopSoundByID(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
|
//NOHUD
|
|
|
|
if (sound_id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
|
if (!lua_isnil(L, 1))
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
|
|
S_StopSoundByID(origin, sound_id);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sChangeMusic(lua_State *L)
|
|
{
|
|
UINT32 position, prefadems, fadeinms;
|
|
|
|
const char *music_name = luaL_checkstring(L, 1);
|
|
boolean looping = (boolean)lua_opttrueboolean(L, 2);
|
|
player_t *player = NULL;
|
|
UINT16 music_flags = 0;
|
|
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
|
|
music_flags = (UINT16)luaL_optinteger(L, 4, 0);
|
|
position = (UINT32)luaL_optinteger(L, 5, 0);
|
|
prefadems = (UINT32)luaL_optinteger(L, 6, 0);
|
|
fadeinms = (UINT32)luaL_optinteger(L, 7, 0);
|
|
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_ChangeMusicEx(music_name, music_flags, looping, position, prefadems, fadeinms);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sSpeedMusic(lua_State *L)
|
|
{
|
|
fixed_t fixedspeed = luaL_checkfixed(L, 1);
|
|
float speed = FIXED_TO_FLOAT(fixedspeed);
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_SpeedMusic(speed);
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sStopMusic(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
S_StopMusic();
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sSetInternalMusicVolume(lua_State *L)
|
|
{
|
|
UINT32 volume = (UINT32)luaL_checkinteger(L, 1);
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
S_SetInternalMusicVolume(volume);
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sStopFadingMusic(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
S_StopFadingMusic();
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sFadeMusic(lua_State *L)
|
|
{
|
|
UINT32 target_volume = (UINT32)luaL_checkinteger(L, 1);
|
|
UINT32 ms;
|
|
INT32 source_volume;
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
ms = (UINT32)luaL_checkinteger(L, 2);
|
|
source_volume = -1;
|
|
}
|
|
else if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
source_volume = (INT32)luaL_checkinteger(L, 2);
|
|
ms = (UINT32)luaL_checkinteger(L, 3);
|
|
}
|
|
else if (luaL_optinteger(L, 3, INT32_MAX) == INT32_MAX)
|
|
{
|
|
ms = (UINT32)luaL_checkinteger(L, 2);
|
|
source_volume = -1;
|
|
}
|
|
else
|
|
{
|
|
source_volume = (INT32)luaL_checkinteger(L, 2);
|
|
ms = (UINT32)luaL_checkinteger(L, 3);
|
|
}
|
|
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_FadeMusicFromVolume(target_volume, source_volume, ms));
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sFadeOutStopMusic(lua_State *L)
|
|
{
|
|
UINT32 ms = (UINT32)luaL_checkinteger(L, 1);
|
|
player_t *player = NULL;
|
|
//NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
lua_pushboolean(L, S_FadeOutStopMusic(ms));
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sGetMusicLength(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, S_GetMusicLength());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sGetMusicPosition(lua_State *L)
|
|
{
|
|
lua_pushinteger(L, S_GetMusicPosition());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sSetMusicPosition(lua_State *L)
|
|
{
|
|
UINT32 pos = (UINT32)luaL_checkinteger(L, 1);
|
|
lua_pushboolean(L, S_SetMusicPosition(pos));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sOriginPlaying(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
//NOHUD
|
|
INLEVEL
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
|
|
lua_pushboolean(L, S_OriginPlaying(origin));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sIdPlaying(lua_State *L)
|
|
{
|
|
sfxenum_t id = luaL_checkinteger(L, 1);
|
|
//NOHUD
|
|
if (id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1);
|
|
lua_pushboolean(L, S_IdPlaying(id));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sSoundPlaying(lua_State *L)
|
|
{
|
|
void *origin = NULL;
|
|
sfxenum_t id = luaL_checkinteger(L, 2);
|
|
//NOHUD
|
|
INLEVEL
|
|
if (id >= NUMSFX)
|
|
return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1);
|
|
if (!GetValidSoundOrigin(L, &origin))
|
|
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
|
|
|
lua_pushboolean(L, S_SoundPlaying(origin, id));
|
|
return 1;
|
|
}
|
|
|
|
// This doesn't really exist, but we're providing it as a handy netgame-safe wrapper for stuff that should be locally handled.
|
|
|
|
static int lib_sStartMusicCaption(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
const char *caption = luaL_checkstring(L, 1);
|
|
UINT16 lifespan = (UINT16)luaL_checkinteger(L, 2);
|
|
//HUDSAFE
|
|
//INLEVEL
|
|
|
|
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
|
|
if (lifespan && (!player || P_IsLocalPlayer(player)))
|
|
{
|
|
strlcpy(S_sfx[sfx_None].caption, caption, sizeof(S_sfx[sfx_None].caption));
|
|
S_StartCaption(sfx_None, -1, lifespan);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int lib_sMusicType(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushinteger(L, S_MusicType());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sMusicPlaying(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_MusicPlaying());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sMusicPaused(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_MusicPaused());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sMusicName(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushstring(L, S_MusicName());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sMusicExists(lua_State *L)
|
|
{
|
|
boolean checkMIDI = lua_opttrueboolean(L, 2);
|
|
boolean checkDigi = lua_opttrueboolean(L, 3);
|
|
const char *music_name = luaL_checkstring(L, 1);
|
|
NOHUD
|
|
lua_pushboolean(L, S_MusicExists(music_name, checkMIDI, checkDigi));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sSetMusicLoopPoint(lua_State *L)
|
|
{
|
|
UINT32 looppoint = (UINT32)luaL_checkinteger(L, 1);
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushboolean(L, S_SetMusicLoopPoint(looppoint));
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sGetMusicLoopPoint(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
lua_pushinteger(L, (int)S_GetMusicLoopPoint());
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sPauseMusic(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
S_PauseAudio();
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
static int lib_sResumeMusic(lua_State *L)
|
|
{
|
|
player_t *player = NULL;
|
|
NOHUD
|
|
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
|
{
|
|
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
if (!player)
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
if (!player || P_IsLocalPlayer(player))
|
|
{
|
|
S_ResumeAudio();
|
|
lua_pushboolean(L, true);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
// G_GAME
|
|
////////////
|
|
|
|
// Copypasted from lib_cvRegisterVar :]
|
|
static int lib_gAddGametype(lua_State *L)
|
|
{
|
|
const char *k;
|
|
lua_Integer i;
|
|
|
|
const char *gtname = NULL;
|
|
const char *gtconst = NULL;
|
|
const char *gtdescription = NULL;
|
|
INT16 newgtidx = 0;
|
|
UINT32 newgtrules = 0;
|
|
UINT32 newgttol = 0;
|
|
INT32 newgtpointlimit = 0;
|
|
INT32 newgttimelimit = 0;
|
|
UINT8 newgtleftcolor = 0;
|
|
UINT8 newgtrightcolor = 0;
|
|
INT16 newgtrankingstype = -1;
|
|
int newgtinttype = 0;
|
|
|
|
luaL_checktype(L, 1, LUA_TTABLE);
|
|
lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
|
|
|
|
if (!lua_lumploading)
|
|
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
|
|
|
// Ran out of gametype slots
|
|
if (gametypecount == NUMGAMETYPEFREESLOTS)
|
|
return luaL_error(L, "Ran out of free gametype slots!");
|
|
|
|
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("G_AddGametype") " (%s)", e);
|
|
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
|
|
|
|
lua_pushnil(L);
|
|
while (lua_next(L, 1)) {
|
|
// stack: gametype table, key/index, value
|
|
// 1 2 3
|
|
i = 0;
|
|
k = NULL;
|
|
if (lua_isnumber(L, 2))
|
|
i = lua_tointeger(L, 2);
|
|
else if (lua_isstring(L, 2))
|
|
k = lua_tostring(L, 2);
|
|
|
|
// Sorry, no gametype rules as key names.
|
|
if (i == 1 || (k && fasticmp(k, "name"))) {
|
|
if (!lua_isstring(L, 3))
|
|
TYPEERROR("name", LUA_TSTRING)
|
|
gtname = Z_StrDup(lua_tostring(L, 3));
|
|
} else if (i == 2 || (k && fasticmp(k, "identifier"))) {
|
|
if (!lua_isstring(L, 3))
|
|
TYPEERROR("identifier", LUA_TSTRING)
|
|
gtconst = Z_StrDup(lua_tostring(L, 3));
|
|
} else if (i == 3 || (k && fasticmp(k, "rules"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("rules", LUA_TNUMBER)
|
|
newgtrules = (UINT32)lua_tointeger(L, 3);
|
|
} else if (i == 4 || (k && fasticmp(k, "typeoflevel"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("typeoflevel", LUA_TNUMBER)
|
|
newgttol = (UINT32)lua_tointeger(L, 3);
|
|
} else if (i == 5 || (k && fasticmp(k, "rankingtype"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("rankingtype", LUA_TNUMBER)
|
|
newgtrankingstype = (INT16)lua_tointeger(L, 3);
|
|
} else if (i == 6 || (k && fasticmp(k, "intermissiontype"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("intermissiontype", LUA_TNUMBER)
|
|
newgtinttype = (int)lua_tointeger(L, 3);
|
|
} else if (i == 7 || (k && fasticmp(k, "defaultpointlimit"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("defaultpointlimit", LUA_TNUMBER)
|
|
newgtpointlimit = (INT32)lua_tointeger(L, 3);
|
|
} else if (i == 8 || (k && fasticmp(k, "defaulttimelimit"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("defaulttimelimit", LUA_TNUMBER)
|
|
newgttimelimit = (INT32)lua_tointeger(L, 3);
|
|
} else if (i == 9 || (k && fasticmp(k, "description"))) {
|
|
if (!lua_isstring(L, 3))
|
|
TYPEERROR("description", LUA_TSTRING)
|
|
gtdescription = Z_StrDup(lua_tostring(L, 3));
|
|
} else if (i == 10 || (k && fasticmp(k, "headerleftcolor"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("headerleftcolor", LUA_TNUMBER)
|
|
newgtleftcolor = (UINT8)lua_tointeger(L, 3);
|
|
} else if (i == 11 || (k && fasticmp(k, "headerrightcolor"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("headerrightcolor", LUA_TNUMBER)
|
|
newgtrightcolor = (UINT8)lua_tointeger(L, 3);
|
|
// Key name specified
|
|
} else if ((!i) && (k && fasticmp(k, "headercolor"))) {
|
|
if (!lua_isnumber(L, 3))
|
|
TYPEERROR("headercolor", LUA_TNUMBER)
|
|
newgtleftcolor = newgtrightcolor = (UINT8)lua_tointeger(L, 3);
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
#undef FIELDERROR
|
|
#undef TYPEERROR
|
|
|
|
// pop gametype table
|
|
lua_pop(L, 1);
|
|
|
|
// Set defaults
|
|
if (gtname == NULL)
|
|
gtname = Z_StrDup("Unnamed gametype");
|
|
if (gtdescription == NULL)
|
|
gtdescription = Z_StrDup("???");
|
|
|
|
// Add the new gametype
|
|
newgtidx = G_AddGametype(newgtrules);
|
|
G_AddGametypeTOL(newgtidx, newgttol);
|
|
G_SetGametypeDescription(newgtidx, NULL, newgtleftcolor, newgtrightcolor);
|
|
strncpy(gametypedesc[newgtidx].notes, gtdescription, 441);
|
|
|
|
// Not covered by G_AddGametype alone.
|
|
if (newgtrankingstype == -1)
|
|
newgtrankingstype = newgtidx;
|
|
gametyperankings[newgtidx] = newgtrankingstype;
|
|
intermissiontypes[newgtidx] = newgtinttype;
|
|
pointlimits[newgtidx] = newgtpointlimit;
|
|
timelimits[newgtidx] = newgttimelimit;
|
|
|
|
// Write the new gametype name.
|
|
Gametype_Names[newgtidx] = gtname;
|
|
|
|
// Write the constant name.
|
|
if (gtconst == NULL)
|
|
gtconst = gtname;
|
|
G_AddGametypeConstant(newgtidx, gtconst);
|
|
|
|
// Update gametype_cons_t accordingly.
|
|
G_UpdateGametypeSelections();
|
|
|
|
// done
|
|
CONS_Printf("Added gametype %s\n", Gametype_Names[newgtidx]);
|
|
return 0;
|
|
}
|
|
|
|
// Bot adding function!
|
|
// Partly lifted from Got_AddPlayer
|
|
static int lib_gAddPlayer(lua_State *L)
|
|
{
|
|
INT16 i, newplayernum, botcount = 1;
|
|
player_t *newplayer;
|
|
SINT8 skinnum = 0, bot;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i])
|
|
break;
|
|
|
|
if (players[i].bot)
|
|
botcount++; // How many of us are there already?
|
|
}
|
|
if (i >= MAXPLAYERS)
|
|
{
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
|
|
newplayernum = i;
|
|
|
|
CL_ClearPlayer(newplayernum);
|
|
|
|
playeringame[newplayernum] = true;
|
|
G_AddPlayer(newplayernum);
|
|
newplayer = &players[newplayernum];
|
|
|
|
newplayer->jointime = 0;
|
|
newplayer->quittime = 0;
|
|
|
|
// Set the bot name (defaults to Bot #)
|
|
strcpy(player_names[newplayernum], va("Bot %d", botcount));
|
|
|
|
// Read the skin argument (defaults to Sonic)
|
|
if (!lua_isnoneornil(L, 1))
|
|
{
|
|
skinnum = R_SkinAvailable(luaL_checkstring(L, 1));
|
|
skinnum = skinnum < 0 ? 0 : skinnum;
|
|
}
|
|
|
|
// Read the color (defaults to skin prefcolor)
|
|
if (!lua_isnoneornil(L, 2))
|
|
newplayer->skincolor = R_GetColorByName(luaL_checkstring(L, 2));
|
|
else
|
|
newplayer->skincolor = skins[newplayer->skin].prefcolor;
|
|
|
|
// Read the bot name, if given
|
|
if (!lua_isnoneornil(L, 3))
|
|
strcpy(player_names[newplayernum], luaL_checkstring(L, 3));
|
|
|
|
bot = luaL_optinteger(L, 4, 3);
|
|
newplayer->bot = (bot >= BOT_NONE && bot <= BOT_MPAI) ? bot : BOT_MPAI;
|
|
|
|
// If our bot is a 2P type, we'll need to set its leader so it can spawn
|
|
if (newplayer->bot == BOT_2PAI || newplayer->bot == BOT_2PHUMAN)
|
|
B_UpdateBotleader(newplayer);
|
|
|
|
// Set the skin (can't do this until AFTER bot type is set!)
|
|
SetPlayerSkinByNum(newplayernum, skinnum);
|
|
|
|
|
|
if (netgame)
|
|
{
|
|
char joinmsg[256];
|
|
|
|
strcpy(joinmsg, M_GetText("\x82*Bot %s has joined the game (player %d)"));
|
|
strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
|
|
HU_AddChatText(joinmsg, false);
|
|
}
|
|
|
|
LUA_PushUserdata(L, newplayer, META_PLAYER);
|
|
return 1;
|
|
}
|
|
|
|
|
|
// Bot removing function
|
|
static int lib_gRemovePlayer(lua_State *L)
|
|
{
|
|
UINT8 pnum = -1;
|
|
if (!lua_isnoneornil(L, 1))
|
|
pnum = luaL_checkinteger(L, 1);
|
|
else // No argument
|
|
return luaL_error(L, "argument #1 not given (expected number)");
|
|
if (pnum >= MAXPLAYERS) // Out of range
|
|
return luaL_error(L, "playernum %d out of range (0 - %d)", pnum, MAXPLAYERS-1);
|
|
if (playeringame[pnum]) // Found player
|
|
{
|
|
if (players[pnum].bot == BOT_NONE) // Can't remove clients.
|
|
return luaL_error(L, "G_RemovePlayer can only be used on players with a bot value other than BOT_NONE.");
|
|
else
|
|
{
|
|
players[pnum].removing = true;
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
}
|
|
// Fell through. Invalid player
|
|
return LUA_ErrInvalid(L, "player_t");
|
|
}
|
|
|
|
|
|
static int Lcheckmapnumber (lua_State *L, int idx, const char *fun)
|
|
{
|
|
if (ISINLEVEL)
|
|
return luaL_optinteger(L, idx, gamemap);
|
|
else
|
|
{
|
|
if (lua_isnoneornil(L, idx))
|
|
{
|
|
return luaL_error(L,
|
|
"%s can only be used without a parameter while in a level.",
|
|
fun
|
|
);
|
|
}
|
|
else
|
|
return luaL_checkinteger(L, idx);
|
|
}
|
|
}
|
|
|
|
static int lib_gBuildMapName(lua_State *L)
|
|
{
|
|
INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapName");
|
|
//HUDSAFE
|
|
lua_pushstring(L, G_BuildMapName(map));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gBuildMapTitle(lua_State *L)
|
|
{
|
|
INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapTitle");
|
|
char *name;
|
|
if (map < 1 || map > NUMMAPS)
|
|
{
|
|
return luaL_error(L,
|
|
"map number %d out of range (1 - %d)",
|
|
map,
|
|
NUMMAPS
|
|
);
|
|
}
|
|
name = G_BuildMapTitle(map);
|
|
lua_pushstring(L, name);
|
|
Z_Free(name);
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
Lpushdim (lua_State *L, int c, struct searchdim *v)
|
|
{
|
|
int i;
|
|
lua_createtable(L, c, 0);/* I guess narr is numeric indices??? */
|
|
for (i = 0; i < c; ++i)
|
|
{
|
|
lua_createtable(L, 0, 2);/* and hashed indices (field)... */
|
|
lua_pushnumber(L, v[i].pos);
|
|
lua_setfield(L, -2, "pos");
|
|
|
|
lua_pushnumber(L, v[i].siz);
|
|
lua_setfield(L, -2, "siz");
|
|
lua_rawseti(L, -2, 1 + i);
|
|
}
|
|
}
|
|
|
|
/*
|
|
I decided to make this return a table because userdata
|
|
is scary and tables let the user set their own fields.
|
|
*/
|
|
/*
|
|
Returns:
|
|
|
|
[1] => map number
|
|
[2] => map title
|
|
[3] => search frequency table
|
|
|
|
The frequency table is unsorted. It has the following format:
|
|
|
|
{
|
|
['mapnum'],
|
|
|
|
['matchd'] => matches in map title string
|
|
['keywhd'] => matches in map keywords
|
|
|
|
The above two tables have the following format:
|
|
|
|
{
|
|
['pos'] => offset from start of string
|
|
['siz'] => length of match
|
|
}...
|
|
|
|
['total'] => the total matches
|
|
}...
|
|
*/
|
|
static int lib_gFindMap(lua_State *L)
|
|
{
|
|
const char *query = luaL_checkstring(L, 1);
|
|
|
|
INT32 map;
|
|
char *realname;
|
|
INT32 frc;
|
|
mapsearchfreq_t *frv;
|
|
|
|
INT32 i;
|
|
|
|
map = G_FindMap(query, &realname, &frv, &frc);
|
|
|
|
lua_settop(L, 0);
|
|
|
|
lua_pushnumber(L, map);
|
|
lua_pushstring(L, realname);
|
|
|
|
lua_createtable(L, frc, 0);
|
|
for (i = 0; i < frc; ++i)
|
|
{
|
|
lua_createtable(L, 0, 4);
|
|
lua_pushnumber(L, frv[i].mapnum);
|
|
lua_setfield(L, -2, "mapnum");
|
|
|
|
Lpushdim(L, frv[i].matchc, frv[i].matchd);
|
|
lua_setfield(L, -2, "matchd");
|
|
|
|
Lpushdim(L, frv[i].keywhc, frv[i].keywhd);
|
|
lua_setfield(L, -2, "keywhd");
|
|
|
|
lua_pushnumber(L, frv[i].total);
|
|
lua_setfield(L, -2, "total");
|
|
lua_rawseti(L, -2, 1 + i);
|
|
}
|
|
|
|
G_FreeMapSearch(frv, frc);
|
|
Z_Free(realname);
|
|
|
|
return 3;
|
|
}
|
|
|
|
/*
|
|
Returns:
|
|
|
|
[1] => map number
|
|
[2] => map title
|
|
*/
|
|
static int lib_gFindMapByNameOrCode(lua_State *L)
|
|
{
|
|
const char *query = luaL_checkstring(L, 1);
|
|
INT32 map;
|
|
char *realname;
|
|
map = G_FindMapByNameOrCode(query, &realname);
|
|
lua_pushnumber(L, map);
|
|
if (map)
|
|
{
|
|
lua_pushstring(L, realname);
|
|
Z_Free(realname);
|
|
return 2;
|
|
}
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gDoReborn(lua_State *L)
|
|
{
|
|
INT32 playernum = luaL_checkinteger(L, 1);
|
|
NOHUD
|
|
INLEVEL
|
|
if (playernum >= MAXPLAYERS)
|
|
return luaL_error(L, "playernum %d out of range (0 - %d)", playernum, MAXPLAYERS-1);
|
|
G_DoReborn(playernum);
|
|
return 0;
|
|
}
|
|
|
|
// Another Lua function that doesn't actually exist!
|
|
// Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
|
|
static int lib_gSetCustomExitVars(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L); // Num arguments
|
|
NOHUD
|
|
INLEVEL
|
|
|
|
// LUA EXTENSION: Custom exit like support
|
|
// Supported:
|
|
// G_SetCustomExitVars(); [reset to defaults]
|
|
// G_SetCustomExitVars(int) [nextmap override only]
|
|
// G_SetCustomExitVars(nil, int) [skipstats only]
|
|
// G_SetCustomExitVars(int, int) [both of the above]
|
|
|
|
nextmapoverride = 0;
|
|
skipstats = 0;
|
|
|
|
if (n >= 1)
|
|
{
|
|
nextmapoverride = (INT16)luaL_optinteger(L, 1, 0);
|
|
skipstats = (INT16)luaL_optinteger(L, 2, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int lib_gEnoughPlayersFinished(lua_State *L)
|
|
{
|
|
INLEVEL
|
|
lua_pushboolean(L, G_EnoughPlayersFinished());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gExitLevel(lua_State *L)
|
|
{
|
|
int n = lua_gettop(L); // Num arguments
|
|
NOHUD
|
|
// Moved this bit to G_SetCustomExitVars
|
|
if (n >= 1) // Don't run the reset to defaults option
|
|
lib_gSetCustomExitVars(L);
|
|
G_ExitLevel();
|
|
return 0;
|
|
}
|
|
|
|
static int lib_gIsSpecialStage(lua_State *L)
|
|
{
|
|
INT32 mapnum = luaL_optinteger(L, 1, gamemap);
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_IsSpecialStage(mapnum));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeUsesLives(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_GametypeUsesLives());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeUsesCoopLives(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_GametypeUsesCoopLives());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeUsesCoopStarposts(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_GametypeUsesCoopStarposts());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeHasTeams(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_GametypeHasTeams());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gGametypeHasSpectators(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_GametypeHasSpectators());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gRingSlingerGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_RingSlingerGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gPlatformGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_PlatformGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gCoopGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_CoopGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTagGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_TagGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gCompetitionGametype(lua_State *L)
|
|
{
|
|
//HUDSAFE
|
|
INLEVEL
|
|
lua_pushboolean(L, G_CompetitionGametype());
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToHours(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToHours(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToMinutes(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
boolean rfull = lua_optboolean(L, 2);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToMinutes(rtic, rfull));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToSeconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToSeconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToCentiseconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToCentiseconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static int lib_gTicsToMilliseconds(lua_State *L)
|
|
{
|
|
tic_t rtic = luaL_checkinteger(L, 1);
|
|
//HUDSAFE
|
|
lua_pushinteger(L, G_TicsToMilliseconds(rtic));
|
|
return 1;
|
|
}
|
|
|
|
static luaL_Reg lib[] = {
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{"print", lib_print},
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{"chatprint", lib_chatprint},
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{"chatprintf", lib_chatprintf},
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{"userdataType", lib_userdataType},
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{"registerMetatable", lib_registerMetatable},
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{"userdataMetatable", lib_userdataMetatable},
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{"IsPlayerAdmin", lib_isPlayerAdmin},
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{"reserveLuabanks", lib_reserveLuabanks},
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// m_menu
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{"M_MoveColorAfter",lib_pMoveColorAfter},
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{"M_MoveColorBefore",lib_pMoveColorBefore},
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{"M_GetColorAfter",lib_pGetColorAfter},
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{"M_GetColorBefore",lib_pGetColorBefore},
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// m_misc
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{"M_MapNumber",lib_mMapNumber},
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// m_random
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{"P_RandomFixed",lib_pRandomFixed},
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{"P_RandomByte",lib_pRandomByte},
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{"P_RandomKey",lib_pRandomKey},
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{"P_RandomRange",lib_pRandomRange},
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{"P_SignedRandom",lib_pSignedRandom}, // MACRO
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{"P_RandomChance",lib_pRandomChance}, // MACRO
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// p_maputil
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{"P_AproxDistance",lib_pAproxDistance},
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{"P_ClosestPointOnLine",lib_pClosestPointOnLine},
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{"P_PointOnLineSide",lib_pPointOnLineSide},
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// p_enemy
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{"P_CheckMeleeRange", lib_pCheckMeleeRange},
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{"P_JetbCheckMeleeRange", lib_pJetbCheckMeleeRange},
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{"P_FaceStabCheckMeleeRange", lib_pFaceStabCheckMeleeRange},
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{"P_SkimCheckMeleeRange", lib_pSkimCheckMeleeRange},
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{"P_CheckMissileRange", lib_pCheckMissileRange},
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{"P_NewChaseDir", lib_pNewChaseDir},
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{"P_LookForPlayers", lib_pLookForPlayers},
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// p_mobj
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// don't add P_SetMobjState or P_SetPlayerMobjState, use "mobj.state = S_NEWSTATE" instead.
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{"P_SpawnMobj",lib_pSpawnMobj},
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{"P_SpawnMobjFromMobj",lib_pSpawnMobjFromMobj},
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{"P_RemoveMobj",lib_pRemoveMobj},
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{"P_IsValidSprite2", lib_pIsValidSprite2},
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{"P_SpawnLockOn", lib_pSpawnLockOn},
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{"P_SpawnMissile",lib_pSpawnMissile},
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{"P_SpawnXYZMissile",lib_pSpawnXYZMissile},
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{"P_SpawnPointMissile",lib_pSpawnPointMissile},
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{"P_SpawnAlteredDirectionMissile",lib_pSpawnAlteredDirectionMissile},
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{"P_ColorTeamMissile",lib_pColorTeamMissile},
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{"P_SPMAngle",lib_pSPMAngle},
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{"P_SpawnPlayerMissile",lib_pSpawnPlayerMissile},
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{"P_MobjFlip",lib_pMobjFlip},
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{"P_GetMobjGravity",lib_pGetMobjGravity},
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{"P_WeaponOrPanel",lib_pWeaponOrPanel},
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{"P_FlashPal",lib_pFlashPal},
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{"P_GetClosestAxis",lib_pGetClosestAxis},
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{"P_SpawnParaloop",lib_pSpawnParaloop},
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{"P_BossTargetPlayer",lib_pBossTargetPlayer},
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{"P_SupermanLook4Players",lib_pSupermanLook4Players},
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{"P_SetScale",lib_pSetScale},
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{"P_InsideANonSolidFFloor",lib_pInsideANonSolidFFloor},
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{"P_CheckDeathPitCollide",lib_pCheckDeathPitCollide},
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{"P_CheckSolidLava",lib_pCheckSolidLava},
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{"P_CanRunOnWater",lib_pCanRunOnWater},
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{"P_MaceRotate",lib_pMaceRotate},
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{"P_CreateFloorSpriteSlope",lib_pCreateFloorSpriteSlope},
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{"P_RemoveFloorSpriteSlope",lib_pRemoveFloorSpriteSlope},
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{"P_RailThinker",lib_pRailThinker},
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{"P_XYMovement",lib_pXYMovement},
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{"P_RingXYMovement",lib_pRingXYMovement},
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{"P_SceneryXYMovement",lib_pSceneryXYMovement},
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{"P_ZMovement",lib_pZMovement},
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{"P_RingZMovement",lib_pRingZMovement},
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{"P_SceneryZMovement",lib_pSceneryZMovement},
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{"P_PlayerZMovement",lib_pPlayerZMovement},
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// p_user
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{"P_GetPlayerHeight",lib_pGetPlayerHeight},
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{"P_GetPlayerSpinHeight",lib_pGetPlayerSpinHeight},
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{"P_GetPlayerControlDirection",lib_pGetPlayerControlDirection},
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{"P_AddPlayerScore",lib_pAddPlayerScore},
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{"P_StealPlayerScore",lib_pStealPlayerScore},
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{"P_GetJumpFlags",lib_pGetJumpFlags},
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{"P_PlayerInPain",lib_pPlayerInPain},
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{"P_DoPlayerPain",lib_pDoPlayerPain},
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{"P_ResetPlayer",lib_pResetPlayer},
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{"P_PlayerCanDamage",lib_pPlayerCanDamage},
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{"P_PlayerFullbright",lib_pPlayerFullbright},
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{"P_IsObjectInGoop",lib_pIsObjectInGoop},
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{"P_IsObjectOnGround",lib_pIsObjectOnGround},
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{"P_InSpaceSector",lib_pInSpaceSector},
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{"P_InQuicksand",lib_pInQuicksand},
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{"P_SetObjectMomZ",lib_pSetObjectMomZ},
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{"P_PlayJingle",lib_pPlayJingle},
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{"P_PlayJingleMusic",lib_pPlayJingleMusic},
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{"P_RestoreMusic",lib_pRestoreMusic},
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{"P_SpawnShieldOrb",lib_pSpawnShieldOrb},
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{"P_SpawnGhostMobj",lib_pSpawnGhostMobj},
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{"P_GivePlayerRings",lib_pGivePlayerRings},
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{"P_GivePlayerLives",lib_pGivePlayerLives},
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{"P_GiveCoopLives",lib_pGiveCoopLives},
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{"P_ResetScore",lib_pResetScore},
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{"P_DoJumpShield",lib_pDoJumpShield},
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{"P_DoBubbleBounce",lib_pDoBubbleBounce},
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{"P_BlackOw",lib_pBlackOw},
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{"P_ElementalFire",lib_pElementalFire},
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{"P_SpawnSkidDust", lib_pSpawnSkidDust},
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{"P_MovePlayer",lib_pMovePlayer},
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{"P_DoPlayerFinish",lib_pDoPlayerFinish},
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{"P_DoPlayerExit",lib_pDoPlayerExit},
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{"P_InstaThrust",lib_pInstaThrust},
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{"P_ReturnThrustX",lib_pReturnThrustX},
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{"P_ReturnThrustY",lib_pReturnThrustY},
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{"P_LookForEnemies",lib_pLookForEnemies},
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{"P_NukeEnemies",lib_pNukeEnemies},
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{"P_Earthquake",lib_pEarthquake},
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{"P_HomingAttack",lib_pHomingAttack},
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{"P_SuperReady",lib_pSuperReady},
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{"P_DoJump",lib_pDoJump},
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{"P_SpawnThokMobj",lib_pSpawnThokMobj},
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{"P_SpawnSpinMobj",lib_pSpawnSpinMobj},
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{"P_Telekinesis",lib_pTelekinesis},
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{"P_SwitchShield",lib_pSwitchShield},
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{"P_PlayerCanEnterSpinGaps",lib_pPlayerCanEnterSpinGaps},
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{"P_PlayerShouldUseSpinHeight",lib_pPlayerShouldUseSpinHeight},
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// p_map
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{"P_CheckPosition",lib_pCheckPosition},
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{"P_TryMove",lib_pTryMove},
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{"P_Move",lib_pMove},
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{"P_TeleportMove",lib_pTeleportMove},
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{"P_SlideMove",lib_pSlideMove},
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{"P_BounceMove",lib_pBounceMove},
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{"P_CheckSight", lib_pCheckSight},
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{"P_CheckHoopPosition",lib_pCheckHoopPosition},
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{"P_RadiusAttack",lib_pRadiusAttack},
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{"P_FloorzAtPos",lib_pFloorzAtPos},
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{"P_CeilingzAtPos",lib_pCeilingzAtPos},
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{"P_DoSpring",lib_pDoSpring},
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{"P_TryCameraMove", lib_pTryCameraMove},
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{"P_TeleportCameraMove", lib_pTeleportCameraMove},
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// p_inter
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{"P_RemoveShield",lib_pRemoveShield},
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{"P_DamageMobj",lib_pDamageMobj},
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{"P_KillMobj",lib_pKillMobj},
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{"P_PlayerRingBurst",lib_pPlayerRingBurst},
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{"P_PlayerWeaponPanelBurst",lib_pPlayerWeaponPanelBurst},
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{"P_PlayerWeaponAmmoBurst",lib_pPlayerWeaponAmmoBurst},
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{"P_PlayerWeaponPanelOrAmmoBurst", lib_pPlayerWeaponPanelOrAmmoBurst},
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{"P_PlayerEmeraldBurst",lib_pPlayerEmeraldBurst},
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{"P_PlayerFlagBurst",lib_pPlayerFlagBurst},
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{"P_PlayRinglossSound",lib_pPlayRinglossSound},
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{"P_PlayDeathSound",lib_pPlayDeathSound},
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{"P_PlayVictorySound",lib_pPlayVictorySound},
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{"P_PlayLivesJingle",lib_pPlayLivesJingle},
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{"P_CanPickupItem",lib_pCanPickupItem},
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{"P_DoNightsScore",lib_pDoNightsScore},
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{"P_DoMatchSuper",lib_pDoMatchSuper},
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// p_spec
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{"P_Thrust",lib_pThrust},
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{"P_SetMobjStateNF",lib_pSetMobjStateNF},
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{"P_DoSuperTransformation",lib_pDoSuperTransformation},
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{"P_ExplodeMissile",lib_pExplodeMissile},
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{"P_PlayerTouchingSectorSpecial",lib_pPlayerTouchingSectorSpecial},
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{"P_FindLowestFloorSurrounding",lib_pFindLowestFloorSurrounding},
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{"P_FindHighestFloorSurrounding",lib_pFindHighestFloorSurrounding},
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{"P_FindNextHighestFloor",lib_pFindNextHighestFloor},
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{"P_FindNextLowestFloor",lib_pFindNextLowestFloor},
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{"P_FindLowestCeilingSurrounding",lib_pFindLowestCeilingSurrounding},
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{"P_FindHighestCeilingSurrounding",lib_pFindHighestCeilingSurrounding},
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{"P_FindSpecialLineFromTag",lib_pFindSpecialLineFromTag},
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{"P_SwitchWeather",lib_pSwitchWeather},
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{"P_LinedefExecute",lib_pLinedefExecute},
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{"P_SpawnLightningFlash",lib_pSpawnLightningFlash},
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{"P_FadeLight",lib_pFadeLight},
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{"P_ThingOnSpecial3DFloor",lib_pThingOnSpecial3DFloor},
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{"P_IsFlagAtBase",lib_pIsFlagAtBase},
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{"P_SetupLevelSky",lib_pSetupLevelSky},
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{"P_SetSkyboxMobj",lib_pSetSkyboxMobj},
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{"P_StartQuake",lib_pStartQuake},
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{"EV_CrumbleChain",lib_evCrumbleChain},
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{"EV_StartCrumble",lib_evStartCrumble},
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// p_slopes
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{"P_GetZAt",lib_pGetZAt},
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{"P_ButteredSlope",lib_pButteredSlope},
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// r_defs
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{"R_PointToAngle",lib_rPointToAngle},
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{"R_PointToAngle2",lib_rPointToAngle2},
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{"R_PointToDist",lib_rPointToDist},
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{"R_PointToDist2",lib_rPointToDist2},
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{"R_PointInSubsector",lib_rPointInSubsector},
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{"R_PointInSubsectorOrNil",lib_rPointInSubsectorOrNil},
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// r_things (sprite)
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{"R_Char2Frame",lib_rChar2Frame},
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{"R_Frame2Char",lib_rFrame2Char},
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{"R_SetPlayerSkin",lib_rSetPlayerSkin},
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{"R_SkinUsable",lib_rSkinUsable},
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// r_data
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{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
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{"R_TextureNumForName",lib_rTextureNumForName},
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// r_draw
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{"R_GetColorByName", lib_rGetColorByName},
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{"R_GetSuperColorByName", lib_rGetSuperColorByName},
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{"R_GetNameByColor", lib_rGetNameByColor},
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// s_sound
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{"S_StartSound",lib_sStartSound},
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{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
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{"S_StopSound",lib_sStopSound},
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{"S_StopSoundByID",lib_sStopSoundByID},
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{"S_ChangeMusic",lib_sChangeMusic},
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{"S_SpeedMusic",lib_sSpeedMusic},
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{"S_StopMusic",lib_sStopMusic},
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{"S_SetInternalMusicVolume", lib_sSetInternalMusicVolume},
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{"S_StopFadingMusic",lib_sStopFadingMusic},
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{"S_FadeMusic",lib_sFadeMusic},
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{"S_FadeOutStopMusic",lib_sFadeOutStopMusic},
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{"S_GetMusicLength",lib_sGetMusicLength},
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{"S_GetMusicPosition",lib_sGetMusicPosition},
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{"S_SetMusicPosition",lib_sSetMusicPosition},
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{"S_OriginPlaying",lib_sOriginPlaying},
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{"S_IdPlaying",lib_sIdPlaying},
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{"S_SoundPlaying",lib_sSoundPlaying},
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{"S_StartMusicCaption", lib_sStartMusicCaption},
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{"S_MusicType",lib_sMusicType},
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{"S_MusicPlaying",lib_sMusicPlaying},
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{"S_MusicPaused",lib_sMusicPaused},
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{"S_MusicName",lib_sMusicName},
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{"S_MusicExists",lib_sMusicExists},
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{"S_SetMusicLoopPoint",lib_sSetMusicLoopPoint},
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{"S_GetMusicLoopPoint",lib_sGetMusicLoopPoint},
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{"S_PauseMusic",lib_sPauseMusic},
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{"S_ResumeMusic", lib_sResumeMusic},
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// g_game
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{"G_AddGametype", lib_gAddGametype},
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{"G_AddPlayer", lib_gAddPlayer},
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{"G_RemovePlayer", lib_gRemovePlayer},
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{"G_BuildMapName",lib_gBuildMapName},
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{"G_BuildMapTitle",lib_gBuildMapTitle},
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{"G_FindMap",lib_gFindMap},
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{"G_FindMapByNameOrCode",lib_gFindMapByNameOrCode},
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{"G_DoReborn",lib_gDoReborn},
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{"G_SetCustomExitVars",lib_gSetCustomExitVars},
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{"G_EnoughPlayersFinished",lib_gEnoughPlayersFinished},
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{"G_ExitLevel",lib_gExitLevel},
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{"G_IsSpecialStage",lib_gIsSpecialStage},
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{"G_GametypeUsesLives",lib_gGametypeUsesLives},
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{"G_GametypeUsesCoopLives",lib_gGametypeUsesCoopLives},
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{"G_GametypeUsesCoopStarposts",lib_gGametypeUsesCoopStarposts},
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{"G_GametypeHasTeams",lib_gGametypeHasTeams},
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{"G_GametypeHasSpectators",lib_gGametypeHasSpectators},
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{"G_RingSlingerGametype",lib_gRingSlingerGametype},
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{"G_PlatformGametype",lib_gPlatformGametype},
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{"G_CoopGametype",lib_gCoopGametype},
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{"G_TagGametype",lib_gTagGametype},
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{"G_CompetitionGametype",lib_gCompetitionGametype},
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{"G_TicsToHours",lib_gTicsToHours},
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{"G_TicsToMinutes",lib_gTicsToMinutes},
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{"G_TicsToSeconds",lib_gTicsToSeconds},
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{"G_TicsToCentiseconds",lib_gTicsToCentiseconds},
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{"G_TicsToMilliseconds",lib_gTicsToMilliseconds},
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{NULL, NULL}
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};
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int LUA_BaseLib(lua_State *L)
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{
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// Set metatable for string
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lua_pushliteral(L, ""); // dummy string
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lua_getmetatable(L, -1); // get string metatable
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lua_pushcfunction(L,lib_concat); // push concatination function
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lua_setfield(L,-2,"__add"); // ... store it as mathematical addition
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lua_pop(L, 2); // pop metatable and dummy string
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lua_newtable(L);
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lua_setfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
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// Set global functions
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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luaL_register(L, NULL, lib);
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return 0;
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}
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