SRB2/src/hardware
2023-11-30 19:01:54 -03:00
..
r_opengl Extend extracolormap alpha range 2023-08-04 05:00:46 -03:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal MSVC project file works again! Supports Visual Studio 2022. 2022-12-31 19:35:07 -05:00
CMakeLists.txt Ring Racers CMake + Debug build improvements 2023-08-01 02:29:45 +00:00
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c Update src/hardware/hw_batching.c 2023-10-15 14:24:20 -04:00
hw_batching.h Update copyright year & credits 2023-03-31 14:53:31 +02:00
hw_bsp.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_cache.c Update copyright year & credits 2023-03-31 14:53:31 +02:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h Update copyright year & credits 2023-03-31 14:53:31 +02:00
hw_defs.h Extend extracolormap alpha range 2023-08-04 05:00:46 -03:00
hw_dll.h Redundant define? 2020-01-24 17:05:40 -03:00
hw_draw.c Combine vid.dupx and vid.dupy 2023-10-30 04:38:51 +00:00
hw_drv.h Model stretching 2023-07-24 04:53:30 -04:00
hw_glob.h Merge branch 'next' into bbox 2023-05-26 03:06:30 +02:00
hw_light.c Merge branch SRB2:next into blue-spring-balls 2023-10-25 19:41:36 +00:00
hw_light.h Update copyright year & credits 2023-03-31 14:53:31 +02:00
hw_main.c Merge branch 'next' into sector-portals 2023-11-30 19:01:54 -03:00
hw_main.h Fix anisotropic and FOV settings not saving 2023-11-19 13:27:48 +01:00
hw_md2.c Merge branch 'next' into lua-extracolormap 2023-10-23 14:49:44 -04:00
hw_md2.h Update copyright year & credits 2023-03-31 14:53:31 +02:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_model.c Update src/hardware/mw_model.c 2023-10-15 20:35:33 -04:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
Sourcefile Fix build errors when building without SDL 2023-07-22 22:47:52 +02:00