mirror of
https://git.do.srb2.org/STJr/SRB2.git
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2508 lines
35 KiB
INI
2508 lines
35 KiB
INI
doom
|
||
{
|
||
misc
|
||
{
|
||
title = "Miscellaneous";
|
||
|
||
0
|
||
{
|
||
title = "None";
|
||
prefix = "(0)";
|
||
}
|
||
1
|
||
{
|
||
title = "Per-Sector Gravity";
|
||
prefix = "(1)";
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||
}
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||
5
|
||
{
|
||
title = "Camera Scanner";
|
||
prefix = "(5)";
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||
}
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||
7
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||
{
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||
title = "Sector Flat Alignment";
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||
prefix = "(7)";
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||
}
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||
10
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||
{
|
||
title = "Culling Plane";
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||
prefix = "(10)";
|
||
}
|
||
13
|
||
{
|
||
title = "Heat Wave Effect";
|
||
prefix = "(13)";
|
||
}
|
||
40
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||
{
|
||
title = "Visual Portal Between Tagged Linedefs";
|
||
prefix = "(40)";
|
||
}
|
||
41
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||
{
|
||
title = "Horizon Effect";
|
||
prefix = "(41)";
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||
}
|
||
50
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||
{
|
||
title = "Instantly Lower Floor on Level Load";
|
||
prefix = "(50)";
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||
}
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||
51
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||
{
|
||
title = "Instantly Raise Ceiling on Level Load";
|
||
prefix = "(51)";
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||
}
|
||
63
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||
{
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||
title = "Fake Floor/Ceiling Planes";
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||
prefix = "(63)";
|
||
}
|
||
540
|
||
{
|
||
title = "Floor Friction";
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||
prefix = "(540)";
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||
}
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||
}
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||
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||
parameters
|
||
{
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||
title = "Parameters";
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||
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||
2
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||
{
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||
title = "Custom Exit";
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||
prefix = "(2)";
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||
}
|
||
3
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||
{
|
||
title = "Zoom Tube Parameters";
|
||
prefix = "(3)";
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||
}
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||
4
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||
{
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||
title = "Speed Pad Parameters";
|
||
prefix = "(4)";
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||
}
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||
8
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||
{
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||
title = "Special Sector Properties";
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||
prefix = "(8)";
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||
}
|
||
9
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||
{
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||
title = "Chain Parameters";
|
||
prefix = "(9)";
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||
}
|
||
11
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||
{
|
||
title = "Rope Hang Parameters";
|
||
prefix = "(11)";
|
||
}
|
||
12
|
||
{
|
||
title = "Rock Spawner Parameters";
|
||
prefix = "(12)";
|
||
}
|
||
14
|
||
{
|
||
title = "Bustable Block Parameters";
|
||
prefix = "(14)";
|
||
}
|
||
15
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||
{
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||
title = "Fan Particle Spawner Parameters";
|
||
prefix = "(15)";
|
||
}
|
||
16
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||
{
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title = "Minecart Parameters";
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||
prefix = "(16)";
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||
}
|
||
64
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||
{
|
||
title = "Continuously Appearing/Disappearing FOF";
|
||
prefix = "(64)";
|
||
}
|
||
65
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||
{
|
||
title = "Bridge Thinker <disabled>";
|
||
prefix = "(65)";
|
||
}
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||
76
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||
{
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title = "Make FOF Bouncy";
|
||
prefix = "(76)";
|
||
}
|
||
}
|
||
|
||
polyobject
|
||
{
|
||
title = "PolyObject";
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||
|
||
20
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||
{
|
||
title = "First Line";
|
||
prefix = "(20)";
|
||
}
|
||
21
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||
{
|
||
title = "Explicitly Include Line <disabled>";
|
||
prefix = "(21)";
|
||
}
|
||
22
|
||
{
|
||
title = "Parameters";
|
||
prefix = "(22)";
|
||
}
|
||
30
|
||
{
|
||
title = "Waving Flag";
|
||
prefix = "(30)";
|
||
}
|
||
31
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||
{
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||
title = "Displacement by Front Sector";
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||
prefix = "(31)";
|
||
}
|
||
32
|
||
{
|
||
title = "Angular Displacement by Front Sector";
|
||
prefix = "(32)";
|
||
}
|
||
}
|
||
|
||
planemove
|
||
{
|
||
title = "Plane Movement";
|
||
|
||
52
|
||
{
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||
title = "Continuously Falling Sector";
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||
prefix = "(52)";
|
||
}
|
||
53
|
||
{
|
||
title = "Continuous Floor/Ceiling Mover";
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||
prefix = "(53)";
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||
}
|
||
54
|
||
{
|
||
title = "Continuous Floor Mover";
|
||
prefix = "(54)";
|
||
}
|
||
55
|
||
{
|
||
title = "Continuous Ceiling Mover";
|
||
prefix = "(55)";
|
||
}
|
||
56
|
||
{
|
||
title = "Continuous Two-Speed Floor/Ceiling Mover";
|
||
prefix = "(56)";
|
||
}
|
||
57
|
||
{
|
||
title = "Continuous Two-Speed Floor Mover";
|
||
prefix = "(57)";
|
||
}
|
||
58
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||
{
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||
title = "Continuous Two-Speed Ceiling Mover";
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||
prefix = "(58)";
|
||
}
|
||
59
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||
{
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||
title = "Activate Moving Platform";
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||
prefix = "(59)";
|
||
}
|
||
60
|
||
{
|
||
title = "Activate Moving Platform (Adjustable Speed)";
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||
prefix = "(60)";
|
||
}
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||
61
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||
{
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||
title = "Crusher (Ceiling to Floor)";
|
||
prefix = "(61)";
|
||
}
|
||
62
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||
{
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||
title = "Crusher (Floor to Ceiling)";
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||
prefix = "(62)";
|
||
}
|
||
66
|
||
{
|
||
title = "Move Floor by Displacement";
|
||
prefix = "(66)";
|
||
}
|
||
67
|
||
{
|
||
title = "Move Ceiling by Displacement";
|
||
prefix = "(67)";
|
||
}
|
||
68
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||
{
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||
title = "Move Floor and Ceiling by Displacement";
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||
prefix = "(68)";
|
||
}
|
||
}
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||
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||
fofsolid
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||
{
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||
title = "FOF (solid)";
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||
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||
100
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||
{
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||
title = "Solid, Opaque";
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||
prefix = "(100)";
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||
}
|
||
101
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||
{
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||
title = "Solid, Opaque, No Shadow";
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||
prefix = "(101)";
|
||
}
|
||
102
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||
{
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||
title = "Solid, Translucent";
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||
prefix = "(102)";
|
||
}
|
||
103
|
||
{
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||
title = "Solid, Sides Only";
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||
prefix = "(103)";
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||
}
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||
104
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||
{
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||
title = "Solid, No Sides";
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||
prefix = "(104)";
|
||
}
|
||
105
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||
{
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||
title = "Solid, Invisible";
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||
prefix = "(105)";
|
||
}
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||
140
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||
{
|
||
title = "Intangible from Bottom, Opaque";
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||
prefix = "(140)";
|
||
}
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||
141
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||
{
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||
title = "Intangible from Bottom, Translucent";
|
||
prefix = "(141)";
|
||
}
|
||
142
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||
{
|
||
title = "Intangible from Bottom, Translucent, No Sides";
|
||
prefix = "(142)";
|
||
}
|
||
143
|
||
{
|
||
title = "Intangible from Top, Opaque";
|
||
prefix = "(143)";
|
||
}
|
||
144
|
||
{
|
||
title = "Intangible from Top, Translucent";
|
||
prefix = "(144)";
|
||
}
|
||
145
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||
{
|
||
title = "Intangible from Top, Translucent, No Sides";
|
||
prefix = "(145)";
|
||
}
|
||
146
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||
{
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||
title = "Only Tangible from Sides";
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||
prefix = "(146)";
|
||
}
|
||
}
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||
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||
fofintangible
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||
{
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||
title = "FOF (intangible)";
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||
|
||
120
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||
{
|
||
title = "Water, Opaque";
|
||
prefix = "(120)";
|
||
}
|
||
121
|
||
{
|
||
title = "Water, Translucent";
|
||
prefix = "(121)";
|
||
}
|
||
122
|
||
{
|
||
title = "Water, Opaque, No Sides";
|
||
prefix = "(122)";
|
||
}
|
||
123
|
||
{
|
||
title = "Water, Translucent, No Sides";
|
||
prefix = "(123)";
|
||
}
|
||
124
|
||
{
|
||
title = "Goo Water, Translucent";
|
||
prefix = "(124)";
|
||
}
|
||
125
|
||
{
|
||
title = "Goo Water, Translucent, No Sides";
|
||
prefix = "(125)";
|
||
}
|
||
220
|
||
{
|
||
title = "Intangible, Opaque";
|
||
prefix = "(220)";
|
||
}
|
||
221
|
||
{
|
||
title = "Intangible, Translucent";
|
||
prefix = "(221)";
|
||
}
|
||
222
|
||
{
|
||
title = "Intangible, Sides Only";
|
||
prefix = "(222)";
|
||
}
|
||
223
|
||
{
|
||
title = "Intangible, Invisible";
|
||
prefix = "(223)";
|
||
}
|
||
}
|
||
|
||
fofmoving
|
||
{
|
||
title = "FOF (moving)";
|
||
|
||
150
|
||
{
|
||
title = "Air Bobbing";
|
||
prefix = "(150)";
|
||
}
|
||
151
|
||
{
|
||
title = "Air Bobbing (Adjustable)";
|
||
prefix = "(151)";
|
||
}
|
||
152
|
||
{
|
||
title = "Reverse Air Bobbing (Adjustable)";
|
||
prefix = "(152)";
|
||
}
|
||
153
|
||
{
|
||
title = "Dynamically Sinking Platform";
|
||
prefix = "(153)";
|
||
}
|
||
160
|
||
{
|
||
title = "Water Bobbing";
|
||
prefix = "(160)";
|
||
}
|
||
190
|
||
{
|
||
title = "Rising Platform, Solid, Opaque";
|
||
prefix = "(190)";
|
||
}
|
||
191
|
||
{
|
||
title = "Rising Platform, Solid, Opaque, No Shadow";
|
||
prefix = "(191)";
|
||
}
|
||
192
|
||
{
|
||
title = "Rising Platform, Solid, Translucent";
|
||
prefix = "(192)";
|
||
}
|
||
193
|
||
{
|
||
title = "Rising Platform, Solid, Invisible";
|
||
prefix = "(193)";
|
||
}
|
||
194
|
||
{
|
||
title = "Rising Platform, Intangible from Bottom, Opaque";
|
||
prefix = "(194)";
|
||
}
|
||
195
|
||
{
|
||
title = "Rising Platform, Intangible from Bottom, Translucent";
|
||
prefix = "(195)";
|
||
}
|
||
}
|
||
|
||
fofcrumbling
|
||
{
|
||
title = "FOF (crumbling)";
|
||
|
||
170
|
||
{
|
||
title = "Crumbling, Respawn";
|
||
prefix = "(170)";
|
||
}
|
||
171
|
||
{
|
||
title = "Crumbling, No Respawn";
|
||
prefix = "(171)";
|
||
}
|
||
172
|
||
{
|
||
title = "Crumbling, Respawn, Intangible from Bottom";
|
||
prefix = "(172)";
|
||
}
|
||
173
|
||
{
|
||
title = "Crumbling, No Respawn, Intangible from Bottom";
|
||
prefix = "(173)";
|
||
}
|
||
174
|
||
{
|
||
title = "Crumbling, Respawn, Int. from Bottom, Translucent";
|
||
prefix = "(174)";
|
||
}
|
||
175
|
||
{
|
||
title = "Crumbling, No Respawn, Int. from Bottom, Translucent";
|
||
prefix = "(175)";
|
||
}
|
||
176
|
||
{
|
||
title = "Crumbling, Respawn, Floating, Bobbing";
|
||
prefix = "(176)";
|
||
}
|
||
177
|
||
{
|
||
title = "Crumbling, No Respawn, Floating, Bobbing";
|
||
prefix = "(177)";
|
||
}
|
||
178
|
||
{
|
||
title = "Crumbling, Respawn, Floating";
|
||
prefix = "(178)";
|
||
}
|
||
179
|
||
{
|
||
title = "Crumbling, No Respawn, Floating";
|
||
prefix = "(179)";
|
||
}
|
||
180
|
||
{
|
||
title = "Crumbling, Respawn, Air Bobbing";
|
||
prefix = "(180)";
|
||
}
|
||
}
|
||
|
||
fofspecial
|
||
{
|
||
title = "FOF (special)";
|
||
|
||
200
|
||
{
|
||
title = "Light Block";
|
||
prefix = "(200)";
|
||
}
|
||
201
|
||
{
|
||
title = "Half Light Block";
|
||
prefix = "(201)";
|
||
}
|
||
202
|
||
{
|
||
title = "Fog Block";
|
||
prefix = "(202)";
|
||
}
|
||
250
|
||
{
|
||
title = "Mario Block";
|
||
prefix = "(250)";
|
||
}
|
||
251
|
||
{
|
||
title = "Thwomp Block";
|
||
prefix = "(251)";
|
||
}
|
||
252
|
||
{
|
||
title = "Shatter Block";
|
||
prefix = "(252)";
|
||
}
|
||
253
|
||
{
|
||
title = "Shatter Block, Translucent";
|
||
prefix = "(253)";
|
||
}
|
||
254
|
||
{
|
||
title = "Bustable Block";
|
||
prefix = "(254)";
|
||
}
|
||
255
|
||
{
|
||
title = "Spin-Bustable Block";
|
||
prefix = "(255)";
|
||
}
|
||
256
|
||
{
|
||
title = "Spin-Bustable Block, Translucent";
|
||
prefix = "(256)";
|
||
}
|
||
257
|
||
{
|
||
title = "Quicksand";
|
||
prefix = "(257)";
|
||
}
|
||
258
|
||
{
|
||
title = "Laser";
|
||
prefix = "(258)";
|
||
}
|
||
259
|
||
{
|
||
title = "Custom FOF";
|
||
prefix = "(259)";
|
||
}
|
||
}
|
||
|
||
linedeftrigger
|
||
{
|
||
title = "Linedef Executor Trigger";
|
||
|
||
300
|
||
{
|
||
title = "Continuous";
|
||
prefix = "(300)";
|
||
}
|
||
301
|
||
{
|
||
title = "Each Time";
|
||
prefix = "(301)";
|
||
}
|
||
302
|
||
{
|
||
title = "Once";
|
||
prefix = "(302)";
|
||
}
|
||
303
|
||
{
|
||
title = "Ring Count - Continuous";
|
||
prefix = "(303)";
|
||
}
|
||
304
|
||
{
|
||
title = "Ring Count - Once";
|
||
prefix = "(304)";
|
||
}
|
||
305
|
||
{
|
||
title = "Character Ability - Continuous";
|
||
prefix = "(305)";
|
||
}
|
||
306
|
||
{
|
||
title = "Character Ability - Each Time";
|
||
prefix = "(306)";
|
||
}
|
||
307
|
||
{
|
||
title = "Character Ability - Once";
|
||
prefix = "(307)";
|
||
}
|
||
308
|
||
{
|
||
title = "Race Only - Once";
|
||
prefix = "(308)";
|
||
}
|
||
309
|
||
{
|
||
title = "CTF Red Team - Continuous";
|
||
prefix = "(309)";
|
||
}
|
||
310
|
||
{
|
||
title = "CTF Red Team - Each Time";
|
||
prefix = "(310)";
|
||
}
|
||
311
|
||
{
|
||
title = "CTF Blue Team - Continuous";
|
||
prefix = "(311)";
|
||
}
|
||
312
|
||
{
|
||
title = "CTF Blue Team - Each Time";
|
||
prefix = "(312)";
|
||
}
|
||
313
|
||
{
|
||
title = "No More Enemies - Once";
|
||
prefix = "(313)";
|
||
}
|
||
314
|
||
{
|
||
title = "Number of Pushables - Continuous";
|
||
prefix = "(314)";
|
||
}
|
||
315
|
||
{
|
||
title = "Number of Pushables - Once";
|
||
prefix = "(315)";
|
||
}
|
||
317
|
||
{
|
||
title = "Condition Set Trigger - Continuous";
|
||
prefix = "(317)";
|
||
}
|
||
318
|
||
{
|
||
title = "Condition Set Trigger - Once";
|
||
prefix = "(318)";
|
||
}
|
||
319
|
||
{
|
||
title = "Unlockable - Continuous";
|
||
prefix = "(319)";
|
||
}
|
||
320
|
||
{
|
||
title = "Unlockable - Once";
|
||
prefix = "(320)";
|
||
}
|
||
321
|
||
{
|
||
title = "Trigger After X Calls - Continuous";
|
||
prefix = "(321)";
|
||
}
|
||
322
|
||
{
|
||
title = "Trigger After X Calls - Each Time";
|
||
prefix = "(322)";
|
||
}
|
||
323
|
||
{
|
||
title = "NiGHTSerize - Each Time";
|
||
prefix = "(323)";
|
||
}
|
||
324
|
||
{
|
||
title = "NiGHTSerize - Once";
|
||
prefix = "(324)";
|
||
}
|
||
325
|
||
{
|
||
title = "De-NiGHTSerize - Each Time";
|
||
prefix = "(325)";
|
||
}
|
||
326
|
||
{
|
||
title = "De-NiGHTSerize - Once";
|
||
prefix = "(326)";
|
||
}
|
||
327
|
||
{
|
||
title = "NiGHTS Lap - Each Time";
|
||
prefix = "(327)";
|
||
}
|
||
328
|
||
{
|
||
title = "NiGHTS Lap - Once";
|
||
prefix = "(328)";
|
||
}
|
||
329
|
||
{
|
||
title = "Ideya Capture Touch - Each Time";
|
||
prefix = "(329)";
|
||
}
|
||
330
|
||
{
|
||
title = "Ideya Capture Touch - Once";
|
||
prefix = "(330)";
|
||
}
|
||
331
|
||
{
|
||
title = "Player Skin - Continuous";
|
||
flags64text = "[6] Disable for this skin";
|
||
prefix = "(331)";
|
||
}
|
||
332
|
||
{
|
||
title = "Player Skin - Each Time";
|
||
prefix = "(332)";
|
||
}
|
||
333
|
||
{
|
||
title = "Player Skin - Once";
|
||
prefix = "(333)";
|
||
}
|
||
399
|
||
{
|
||
title = "Level Load";
|
||
prefix = "(399)";
|
||
}
|
||
}
|
||
|
||
linedefexecsector
|
||
{
|
||
title = "Linedef Executor (sector)";
|
||
|
||
400
|
||
{
|
||
title = "Set Tagged Sector's Floor Height/Texture";
|
||
prefix = "(400)";
|
||
}
|
||
401
|
||
{
|
||
title = "Set Tagged Sector's Ceiling Height/Texture";
|
||
prefix = "(401)";
|
||
}
|
||
402
|
||
{
|
||
title = "Set Tagged Sector's Light Level";
|
||
prefix = "(402)";
|
||
}
|
||
409
|
||
{
|
||
title = "Change Tagged Sector's Tag";
|
||
prefix = "(409)";
|
||
}
|
||
410
|
||
{
|
||
title = "Change Front Sector's Tag";
|
||
prefix = "(410)";
|
||
}
|
||
416
|
||
{
|
||
title = "Start Adjustable Flickering Light";
|
||
prefix = "(416)";
|
||
}
|
||
417
|
||
{
|
||
title = "Start Adjustable Pulsating Light";
|
||
prefix = "(417)";
|
||
}
|
||
418
|
||
{
|
||
title = "Start Adjustable Blinking Light (unsynchronized)";
|
||
prefix = "(418)";
|
||
}
|
||
419
|
||
{
|
||
title = "Start Adjustable Blinking Light (synchronized)";
|
||
prefix = "(419)";
|
||
}
|
||
420
|
||
{
|
||
title = "Fade Light Level";
|
||
prefix = "(420)";
|
||
}
|
||
421
|
||
{
|
||
title = "Stop Lighting Effect";
|
||
prefix = "(421)";
|
||
}
|
||
435
|
||
{
|
||
title = "Change Plane Scroller Direction";
|
||
prefix = "(435)";
|
||
}
|
||
}
|
||
|
||
linedefexecplane
|
||
{
|
||
title = "Linedef Executor (plane movement)";
|
||
|
||
403
|
||
{
|
||
title = "Move Tagged Sector's Floor";
|
||
prefix = "(403)";
|
||
}
|
||
404
|
||
{
|
||
title = "Move Tagged Sector's Ceiling";
|
||
prefix = "(404)";
|
||
}
|
||
405
|
||
{
|
||
title = "Move Floor According to Front Texture Offsets";
|
||
prefix = "(405)";
|
||
}
|
||
407
|
||
{
|
||
title = "Move Ceiling According to Front Texture Offsets";
|
||
prefix = "(407)";
|
||
}
|
||
411
|
||
{
|
||
title = "Stop Plane Movement";
|
||
prefix = "(411)";
|
||
}
|
||
428
|
||
{
|
||
title = "Start Platform Movement";
|
||
prefix = "(428)";
|
||
}
|
||
429
|
||
{
|
||
title = "Crush Ceiling Once";
|
||
prefix = "(429)";
|
||
}
|
||
430
|
||
{
|
||
title = "Crush Floor Once";
|
||
prefix = "(430)";
|
||
}
|
||
431
|
||
{
|
||
title = "Crush Floor and Ceiling Once";
|
||
prefix = "(431)";
|
||
}
|
||
}
|
||
|
||
linedefexecplayer
|
||
{
|
||
title = "Linedef Executor (player/object)";
|
||
|
||
412
|
||
{
|
||
title = "Teleporter";
|
||
prefix = "(412)";
|
||
}
|
||
425
|
||
{
|
||
title = "Change Object State";
|
||
prefix = "(425)";
|
||
}
|
||
426
|
||
{
|
||
title = "Stop Object";
|
||
prefix = "(426)";
|
||
}
|
||
427
|
||
{
|
||
title = "Award Score";
|
||
prefix = "(427)";
|
||
}
|
||
432
|
||
{
|
||
title = "Enable/Disable 2D Mode";
|
||
prefix = "(432)";
|
||
}
|
||
433
|
||
{
|
||
title = "Enable/Disable Gravity Flip";
|
||
prefix = "(433)";
|
||
}
|
||
434
|
||
{
|
||
title = "Award Power-Up";
|
||
prefix = "(434)";
|
||
}
|
||
437
|
||
{
|
||
title = "Disable Player Control";
|
||
prefix = "(437)";
|
||
}
|
||
438
|
||
{
|
||
title = "Change Object Size";
|
||
prefix = "(438)";
|
||
}
|
||
442
|
||
{
|
||
title = "Change Object Type State";
|
||
prefix = "(442)";
|
||
}
|
||
457
|
||
{
|
||
title = "Track Object's Angle";
|
||
prefix = "(457)";
|
||
}
|
||
458
|
||
{
|
||
title = "Stop Tracking Object's Angle";
|
||
prefix = "(458)";
|
||
}
|
||
460
|
||
{
|
||
title = "Award Rings";
|
||
prefix = "(460)";
|
||
}
|
||
461
|
||
{
|
||
title = "Spawn Object";
|
||
prefix = "(461)";
|
||
}
|
||
462
|
||
{
|
||
title = "Stop Timer/Exit Stage in Record Attack";
|
||
prefix = "(462)";
|
||
}
|
||
}
|
||
|
||
linedefexecmisc
|
||
{
|
||
title = "Linedef Executor (misc.)";
|
||
|
||
413
|
||
{
|
||
title = "Change Music";
|
||
prefix = "(413)";
|
||
}
|
||
414
|
||
{
|
||
title = "Play Sound Effect";
|
||
prefix = "(414)";
|
||
}
|
||
415
|
||
{
|
||
title = "Run Script";
|
||
prefix = "(415)";
|
||
}
|
||
422
|
||
{
|
||
title = "Switch to Cut-Away View";
|
||
prefix = "(422)";
|
||
}
|
||
423
|
||
{
|
||
title = "Change Sky";
|
||
prefix = "(423)";
|
||
}
|
||
424
|
||
{
|
||
title = "Change Weather";
|
||
prefix = "(424)";
|
||
}
|
||
436
|
||
{
|
||
title = "Shatter FOF";
|
||
prefix = "(436)";
|
||
}
|
||
439
|
||
{
|
||
title = "Change Tagged Linedef's Textures";
|
||
prefix = "(439)";
|
||
}
|
||
440
|
||
{
|
||
title = "Start Metal Sonic Race";
|
||
prefix = "(440)";
|
||
}
|
||
441
|
||
{
|
||
title = "Condition Set Trigger";
|
||
prefix = "(441)";
|
||
}
|
||
443
|
||
{
|
||
title = "Call Lua Function";
|
||
prefix = "(443)";
|
||
}
|
||
444
|
||
{
|
||
title = "Earthquake";
|
||
prefix = "(444)";
|
||
}
|
||
445
|
||
{
|
||
title = "Make FOF Disappear/Reappear";
|
||
prefix = "(445)";
|
||
}
|
||
446
|
||
{
|
||
title = "Make FOF Crumble";
|
||
prefix = "(446)";
|
||
}
|
||
447
|
||
{
|
||
title = "Change Tagged Sector's Colormap";
|
||
prefix = "(447)";
|
||
}
|
||
448
|
||
{
|
||
title = "Change Skybox";
|
||
prefix = "(448)";
|
||
}
|
||
449
|
||
{
|
||
title = "Enable Bosses with Parameter";
|
||
prefix = "(449)";
|
||
}
|
||
450
|
||
{
|
||
title = "Execute Linedef Executor (specific tag)";
|
||
prefix = "(450)";
|
||
}
|
||
451
|
||
{
|
||
title = "Execute Linedef Executor (random tag in range)";
|
||
prefix = "(451)";
|
||
}
|
||
452
|
||
{
|
||
title = "Set FOF Translucency";
|
||
prefix = "(452)";
|
||
}
|
||
453
|
||
{
|
||
title = "Fade FOF";
|
||
prefix = "(453)";
|
||
}
|
||
454
|
||
{
|
||
title = "Stop Fading FOF";
|
||
prefix = "(454)";
|
||
}
|
||
455
|
||
{
|
||
title = "Fade Tagged Sector's Colormap";
|
||
prefix = "(455)";
|
||
}
|
||
456
|
||
{
|
||
title = "Stop Fading Tagged Sector's Colormap";
|
||
prefix = "(456)";
|
||
}
|
||
459
|
||
{
|
||
title = "Control Text Prompt";
|
||
prefix = "(459)";
|
||
}
|
||
}
|
||
|
||
linedefexecpoly
|
||
{
|
||
title = "Linedef Executor (polyobject)";
|
||
|
||
480
|
||
{
|
||
title = "Door Slide";
|
||
prefix = "(480)";
|
||
}
|
||
481
|
||
{
|
||
title = "Door Swing";
|
||
prefix = "(481)";
|
||
}
|
||
482
|
||
{
|
||
title = "Move";
|
||
prefix = "(482)";
|
||
}
|
||
483
|
||
{
|
||
title = "Move, Override";
|
||
prefix = "(483)";
|
||
}
|
||
484
|
||
{
|
||
title = "Rotate Right";
|
||
prefix = "(484)";
|
||
}
|
||
485
|
||
{
|
||
title = "Rotate Right, Override";
|
||
prefix = "(485)";
|
||
}
|
||
486
|
||
{
|
||
title = "Rotate Left";
|
||
prefix = "(486)";
|
||
}
|
||
487
|
||
{
|
||
title = "Rotate Left, Override";
|
||
prefix = "(487)";
|
||
}
|
||
488
|
||
{
|
||
title = "Move by Waypoints";
|
||
prefix = "(488)";
|
||
}
|
||
489
|
||
{
|
||
title = "Turn Invisible, Intangible";
|
||
prefix = "(489)";
|
||
}
|
||
490
|
||
{
|
||
title = "Turn Visible, Tangible";
|
||
prefix = "(490)";
|
||
}
|
||
491
|
||
{
|
||
title = "Set Translucency";
|
||
prefix = "(491)";
|
||
}
|
||
492
|
||
{
|
||
title = "Fade Translucency";
|
||
prefix = "(492)";
|
||
}
|
||
}
|
||
|
||
wallscroll
|
||
{
|
||
title = "Wall Scrolling";
|
||
|
||
500
|
||
{
|
||
title = "Scroll Wall Front Side Left";
|
||
prefix = "(500)";
|
||
}
|
||
501
|
||
{
|
||
title = "Scroll Wall Front Side Right";
|
||
prefix = "(501)";
|
||
}
|
||
502
|
||
{
|
||
title = "Scroll Wall According to Linedef";
|
||
prefix = "(502)";
|
||
}
|
||
503
|
||
{
|
||
title = "Scroll Wall According to Linedef (Accelerative)";
|
||
prefix = "(503)";
|
||
}
|
||
504
|
||
{
|
||
title = "Scroll Wall According to Linedef (Displacement)";
|
||
prefix = "(504)";
|
||
}
|
||
505
|
||
{
|
||
title = "Scroll Texture by Front Side Offsets";
|
||
prefix = "(505)";
|
||
}
|
||
506
|
||
{
|
||
title = "Scroll Texture by Back Side Offsets";
|
||
prefix = "(506)";
|
||
}
|
||
}
|
||
|
||
planescroll
|
||
{
|
||
title = "Plane Scrolling";
|
||
|
||
510
|
||
{
|
||
title = "Scroll Floor Texture";
|
||
prefix = "(510)";
|
||
}
|
||
511
|
||
{
|
||
title = "Scroll Floor Texture (Accelerative)";
|
||
prefix = "(511)";
|
||
}
|
||
512
|
||
{
|
||
title = "Scroll Floor Texture (Displacement)";
|
||
prefix = "(512)";
|
||
}
|
||
513
|
||
{
|
||
title = "Scroll Ceiling Texture";
|
||
prefix = "(513)";
|
||
}
|
||
514
|
||
{
|
||
title = "Scroll Ceiling Texture (Accelerative)";
|
||
prefix = "(514)";
|
||
}
|
||
515
|
||
{
|
||
title = "Scroll Ceiling Texture (Displacement)";
|
||
prefix = "(515)";
|
||
}
|
||
520
|
||
{
|
||
title = "Carry Objects on Floor";
|
||
prefix = "(520)";
|
||
}
|
||
521
|
||
{
|
||
title = "Carry Objects on Floor (Accelerative)";
|
||
prefix = "(521)";
|
||
}
|
||
522
|
||
{
|
||
title = "Carry Objects on Floor (Displacement)";
|
||
prefix = "(522)";
|
||
}
|
||
523
|
||
{
|
||
title = "Carry Objects on Ceiling";
|
||
prefix = "(523)";
|
||
}
|
||
524
|
||
{
|
||
title = "Carry Objects on Ceiling (Accelerative)";
|
||
prefix = "(524)";
|
||
}
|
||
525
|
||
{
|
||
title = "Carry Objects on Ceiling (Displacement)";
|
||
prefix = "(525)";
|
||
}
|
||
530
|
||
{
|
||
title = "Scroll Floor Texture and Carry Objects";
|
||
prefix = "(530)";
|
||
}
|
||
531
|
||
{
|
||
title = "Scroll Floor Texture and Carry Objects (Accelerative)";
|
||
prefix = "(531)";
|
||
}
|
||
532
|
||
{
|
||
title = "Scroll Floor Texture and Carry Objects (Displacement)";
|
||
prefix = "(532)";
|
||
}
|
||
533
|
||
{
|
||
title = "Scroll Ceiling Texture and Carry Objects";
|
||
prefix = "(533)";
|
||
}
|
||
534
|
||
{
|
||
title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
|
||
prefix = "(534)";
|
||
}
|
||
535
|
||
{
|
||
title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
|
||
prefix = "(535)";
|
||
}
|
||
}
|
||
|
||
pusher
|
||
{
|
||
title = "Pusher";
|
||
|
||
541
|
||
{
|
||
title = "Wind";
|
||
prefix = "(541)";
|
||
}
|
||
542
|
||
{
|
||
title = "Upwards Wind";
|
||
prefix = "(542)";
|
||
}
|
||
543
|
||
{
|
||
title = "Downwards Wind";
|
||
prefix = "(543)";
|
||
}
|
||
544
|
||
{
|
||
title = "Current";
|
||
prefix = "(544)";
|
||
}
|
||
545
|
||
{
|
||
title = "Upwards Current";
|
||
prefix = "(545)";
|
||
}
|
||
546
|
||
{
|
||
title = "Downwards Current";
|
||
prefix = "(546)";
|
||
}
|
||
547
|
||
{
|
||
title = "Push/Pull";
|
||
prefix = "(547)";
|
||
}
|
||
}
|
||
|
||
light
|
||
{
|
||
title = "Lighting";
|
||
|
||
600
|
||
{
|
||
title = "Floor Lighting";
|
||
prefix = "(600)";
|
||
}
|
||
601
|
||
{
|
||
title = "Ceiling Lighting";
|
||
prefix = "(601)";
|
||
}
|
||
602
|
||
{
|
||
title = "Adjustable Pulsating Light";
|
||
prefix = "(602)";
|
||
}
|
||
603
|
||
{
|
||
title = "Adjustable Flickering Light";
|
||
prefix = "(603)";
|
||
}
|
||
604
|
||
{
|
||
title = "Adjustable Blinking Light (unsynchronized)";
|
||
prefix = "(604)";
|
||
}
|
||
605
|
||
{
|
||
title = "Adjustable Blinking Light (synchronized)";
|
||
prefix = "(605)";
|
||
}
|
||
606
|
||
{
|
||
title = "Colormap";
|
||
prefix = "(606)";
|
||
}
|
||
}
|
||
|
||
slope
|
||
{
|
||
title = "Slope";
|
||
|
||
700
|
||
{
|
||
title = "Slope Frontside Floor";
|
||
prefix = "(700)";
|
||
}
|
||
701
|
||
{
|
||
title = "Slope Frontside Ceiling";
|
||
prefix = "(701)";
|
||
}
|
||
702
|
||
{
|
||
title = "Slope Frontside Floor and Ceiling";
|
||
prefix = "(702)";
|
||
}
|
||
703
|
||
{
|
||
title = "Slope Frontside Floor and Backside Ceiling";
|
||
prefix = "(703)";
|
||
´ }
|
||
704
|
||
{
|
||
title = "Slope Frontside Floor by 3 Tagged Vertex Things";
|
||
prefix = "(704)";
|
||
}
|
||
705
|
||
{
|
||
title = "Slope Frontside Ceiling by 3 Tagged Vertex Things";
|
||
prefix = "(705)";
|
||
}
|
||
710
|
||
{
|
||
title = "Slope Backside Floor";
|
||
prefix = "(710)";
|
||
}
|
||
711
|
||
{
|
||
title = "Slope Backside Ceiling";
|
||
prefix = "(711)";
|
||
}
|
||
712
|
||
{
|
||
title = "Slope Backside Floor and Ceiling";
|
||
prefix = "(712)";
|
||
}
|
||
713
|
||
{
|
||
title = "Slope Backside Floor and Frontside Ceiling";
|
||
prefix = "(713)";
|
||
}
|
||
714
|
||
{
|
||
title = "Slope Backside Floor by 3 Tagged Vertex Things";
|
||
prefix = "(714)";
|
||
}
|
||
715
|
||
{
|
||
title = "Slope Backside Ceiling by 3 Tagged Vertex Things";
|
||
prefix = "(715)";
|
||
}
|
||
720
|
||
{
|
||
title = "Copy Frontside Floor Slope from Line Tag";
|
||
prefix = "(720)";
|
||
}
|
||
721
|
||
{
|
||
title = "Copy Frontside Ceiling Slope from Line Tag";
|
||
prefix = "(721)";
|
||
}
|
||
722
|
||
{
|
||
title = "Copy Frontside Floor and Ceiling Slope from Line Tag";
|
||
prefix = "(722)";
|
||
}
|
||
799
|
||
{
|
||
title = "Set Tagged Dynamic Slope Vertex to Front Sector Height";
|
||
prefix = "(799)";
|
||
}
|
||
}
|
||
|
||
transwall
|
||
{
|
||
title = "Translucent Wall";
|
||
|
||
900
|
||
{
|
||
title = "90% Opaque";
|
||
prefix = "(900)";
|
||
}
|
||
901
|
||
{
|
||
title = "80% Opaque";
|
||
prefix = "(901)";
|
||
}
|
||
902
|
||
{
|
||
title = "70% Opaque";
|
||
prefix = "(902)";
|
||
}
|
||
903
|
||
{
|
||
title = "60% Opaque";
|
||
prefix = "(903)";
|
||
}
|
||
904
|
||
{
|
||
title = "50% Opaque";
|
||
prefix = "(904)";
|
||
}
|
||
905
|
||
{
|
||
title = "40% Opaque";
|
||
prefix = "(905)";
|
||
}
|
||
906
|
||
{
|
||
title = "30% Opaque";
|
||
prefix = "(906)";
|
||
}
|
||
907
|
||
{
|
||
title = "20% Opaque";
|
||
prefix = "(907)";
|
||
}
|
||
908
|
||
{
|
||
title = "10% Opaque";
|
||
prefix = "(908)";
|
||
}
|
||
909
|
||
{
|
||
title = "Fog Wall";
|
||
prefix = "(909)";
|
||
}
|
||
}
|
||
}
|
||
|
||
udmf
|
||
{
|
||
misc
|
||
{
|
||
title = "Miscellaneous";
|
||
|
||
0
|
||
{
|
||
title = "None";
|
||
prefix = "(0)";
|
||
}
|
||
}
|
||
|
||
polyobject
|
||
{
|
||
title = "PolyObject";
|
||
|
||
20
|
||
{
|
||
title = "First Line";
|
||
prefix = "(20)";
|
||
arg0
|
||
{
|
||
title = "PolyObject ID";
|
||
type = 14;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Parent ID";
|
||
type = 14;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Translucency";
|
||
}
|
||
arg3
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Don't render insides";
|
||
2 = "Intangible";
|
||
4 = "Stopped by pushables";
|
||
8 = "Don't render planes";
|
||
16 = "Trigger linedef executor on touch";
|
||
32 = "Crush player";
|
||
64 = "Cut cyan flat pixels";
|
||
}
|
||
}
|
||
arg4
|
||
{
|
||
title = "Trigger linedef tag";
|
||
type = 15;
|
||
}
|
||
}
|
||
}
|
||
|
||
fofmodifiers
|
||
{
|
||
title = "FOF Modifiers";
|
||
|
||
70
|
||
{
|
||
title = "Add Raise Thinker";
|
||
prefix = "(70)";
|
||
arg0
|
||
{
|
||
title = "Control linedef tag";
|
||
type = 15;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Speed";
|
||
}
|
||
arg2
|
||
{
|
||
title = "Destination height";
|
||
}
|
||
arg3
|
||
{
|
||
title = "Require spindash?";
|
||
type = 11;
|
||
enum = "noyes";
|
||
}
|
||
}
|
||
|
||
71
|
||
{
|
||
title = "Add Air Bobbing Thinker";
|
||
prefix = "(71)";
|
||
arg0
|
||
{
|
||
title = "Control linedef tag";
|
||
type = 15;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Bobbing distance";
|
||
}
|
||
arg2
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Raise";
|
||
2 = "Require spindash";
|
||
4 = "Dynamic";
|
||
}
|
||
}
|
||
}
|
||
|
||
72
|
||
{
|
||
title = "Add Thwomp Thinker";
|
||
prefix = "(72)";
|
||
arg0
|
||
{
|
||
title = "Control linedef tag";
|
||
type = 15;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Falling speed";
|
||
}
|
||
arg2
|
||
{
|
||
title = "Rising speed";
|
||
}
|
||
stringarg0
|
||
{
|
||
title = "Crushing sound";
|
||
type = 2;
|
||
}
|
||
}
|
||
|
||
73
|
||
{
|
||
title = "Add Laser Thinker";
|
||
prefix = "(73)";
|
||
arg0
|
||
{
|
||
title = "Control linedef tag";
|
||
type = 15;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Damage bosses?";
|
||
type = 11;
|
||
enum = "yesno";
|
||
}
|
||
}
|
||
|
||
74
|
||
{
|
||
title = "Make FOF Bustable";
|
||
prefix = "(74)";
|
||
arg0
|
||
{
|
||
title = "Control linedef tag";
|
||
type = 15;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Bustable type";
|
||
type = 11;
|
||
enum
|
||
{
|
||
0 = "Touch";
|
||
1 = "Spin";
|
||
2 = "Regular";
|
||
3 = "Strong";
|
||
}
|
||
}
|
||
arg2
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Bustable by pushables";
|
||
2 = "Trigger linedef executor";
|
||
4 = "Only bustable from below";
|
||
}
|
||
}
|
||
arg3
|
||
{
|
||
title = "Linedef executor tag";
|
||
type = 15;
|
||
}
|
||
}
|
||
|
||
75
|
||
{
|
||
title = "Make FOF Quicksand";
|
||
prefix = "(75)";
|
||
arg0
|
||
{
|
||
title = "Control linedef tag";
|
||
type = 15;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Sinking speed";
|
||
}
|
||
arg2
|
||
{
|
||
title = "Friction";
|
||
}
|
||
}
|
||
|
||
76
|
||
{
|
||
title = "Make FOF Bouncy";
|
||
prefix = "(76)";
|
||
arg0
|
||
{
|
||
title = "Control linedef tag";
|
||
type = 15;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Bounce strength";
|
||
}
|
||
arg2
|
||
{
|
||
title = "Dampen?";
|
||
type = 11;
|
||
enum = "noyes";
|
||
}
|
||
}
|
||
}
|
||
|
||
fof
|
||
{
|
||
title = "FOF";
|
||
|
||
100
|
||
{
|
||
title = "Solid";
|
||
prefix = "(100)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Alpha";
|
||
default = 255;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Appearance";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Don't render planes";
|
||
2 = "Don't render sides";
|
||
4 = "Render insides";
|
||
8 = "Render only insides";
|
||
16 = "No shadow";
|
||
32 = "Cut cyan flat pixels";
|
||
}
|
||
}
|
||
arg3
|
||
{
|
||
title = "Tangibility";
|
||
type = 12;
|
||
enum = "tangibility";
|
||
}
|
||
}
|
||
|
||
120
|
||
{
|
||
title = "Water";
|
||
prefix = "(120)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Alpha";
|
||
default = 128;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Don't render sides";
|
||
2 = "Render separate light level";
|
||
4 = "Use target light level";
|
||
8 = "No ripple effect";
|
||
16 = "Goo physics";
|
||
32 = "Cut cyan flat pixels";
|
||
}
|
||
}
|
||
}
|
||
|
||
150
|
||
{
|
||
title = "Air Bobbing";
|
||
prefix = "(150)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Bobbing distance";
|
||
}
|
||
arg2
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Raise";
|
||
2 = "Require spindash";
|
||
4 = "Dynamic";
|
||
}
|
||
}
|
||
}
|
||
|
||
160
|
||
{
|
||
title = "Water Bobbing";
|
||
prefix = "(160)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
}
|
||
|
||
170
|
||
{
|
||
title = "Crumbling";
|
||
prefix = "(170)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Alpha";
|
||
default = 255;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Tangibility";
|
||
type = 12;
|
||
enum = "tangibility";
|
||
}
|
||
arg3
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "No shadow";
|
||
2 = "No respawn";
|
||
4 = "Air bobbing";
|
||
8 = "Float on water";
|
||
16 = "Cut cyan flat pixels";
|
||
}
|
||
}
|
||
}
|
||
|
||
190
|
||
{
|
||
title = "Rising";
|
||
prefix = "(190)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Alpha";
|
||
default = 255;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Appearance";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Don't render planes";
|
||
2 = "Don't render sides";
|
||
4 = "Render insides";
|
||
8 = "Render only insides";
|
||
16 = "No shadow";
|
||
32 = "Cut cyan flat pixels";
|
||
}
|
||
}
|
||
arg3
|
||
{
|
||
title = "Tangibility";
|
||
type = 12;
|
||
enum = "tangibility";
|
||
}
|
||
arg4
|
||
{
|
||
title = "Speed";
|
||
}
|
||
arg5
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Lower";
|
||
2 = "Require spindash";
|
||
}
|
||
}
|
||
}
|
||
|
||
200
|
||
{
|
||
title = "Light Block";
|
||
prefix = "(200)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Expand to bottom?";
|
||
type = 11;
|
||
enum = "noyes";
|
||
}
|
||
}
|
||
|
||
202
|
||
{
|
||
title = "Fog Block";
|
||
prefix = "(202)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
}
|
||
|
||
220
|
||
{
|
||
title = "Intangible";
|
||
prefix = "(220)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Alpha";
|
||
default = 255;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Appearance";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Don't render planes";
|
||
2 = "Don't render sides";
|
||
4 = "Don't render insides";
|
||
8 = "Render only insides";
|
||
16 = "No shadow";
|
||
32 = "Cut cyan flat pixels";
|
||
}
|
||
}
|
||
}
|
||
|
||
223
|
||
{
|
||
title = "Intangible, Invisible";
|
||
prefix = "(223)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
}
|
||
|
||
250
|
||
{
|
||
title = "Mario Block";
|
||
prefix = "(250)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Block type";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Brick";
|
||
2 = "Invisible";
|
||
}
|
||
}
|
||
}
|
||
|
||
251
|
||
{
|
||
title = "Thwomp Block";
|
||
prefix = "(251)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Falling speed";
|
||
}
|
||
arg2
|
||
{
|
||
title = "Rising speed";
|
||
}
|
||
stringarg0
|
||
{
|
||
title = "Crushing sound";
|
||
type = 2;
|
||
}
|
||
}
|
||
|
||
254
|
||
{
|
||
title = "Bustable Block";
|
||
prefix = "(254)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Alpha";
|
||
default = 255;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Bustable type";
|
||
type = 11;
|
||
enum
|
||
{
|
||
0 = "Touch";
|
||
1 = "Spin";
|
||
2 = "Regular";
|
||
3 = "Strong";
|
||
}
|
||
}
|
||
arg3
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Bustable by pushables";
|
||
2 = "Trigger linedef executor";
|
||
4 = "Only bustable from below";
|
||
8 = "Cut cyan flat pixels";
|
||
}
|
||
}
|
||
arg4
|
||
{
|
||
title = "Linedef executor tag";
|
||
type = 15;
|
||
}
|
||
}
|
||
|
||
257
|
||
{
|
||
title = "Quicksand";
|
||
prefix = "(257)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Ripple effect?";
|
||
type = 11;
|
||
enum = "yesno";
|
||
}
|
||
arg2
|
||
{
|
||
title = "Sinking speed";
|
||
}
|
||
arg3
|
||
{
|
||
title = "Friction";
|
||
}
|
||
}
|
||
|
||
258
|
||
{
|
||
title = "Laser";
|
||
prefix = "(258)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Alpha";
|
||
default = 128;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Don't damage bosses";
|
||
2 = "Cut cyan flat pixels";
|
||
}
|
||
}
|
||
}
|
||
|
||
259
|
||
{
|
||
title = "Custom";
|
||
prefix = "(259)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Alpha";
|
||
default = 255;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Exists";
|
||
2 = "Block player";
|
||
4 = "Block others";
|
||
8 = "Render sides";
|
||
16 = "Render planes";
|
||
32 = "Water";
|
||
64 = "No shadow";
|
||
128 = "Cut solid walls";
|
||
256 = "Cut extra walls";
|
||
512 = "Split sprites";
|
||
1024 = "Render inside planes";
|
||
2048 = "Extra";
|
||
8192 = "Fog";
|
||
16384 = "Only render inside planes";
|
||
32768 = "Render inside walls";
|
||
65536 = "Only render inside walls";
|
||
131072 = "Double shadow";
|
||
262144 = "Water bobbing";
|
||
524288 = "Don't respawn";
|
||
1048576 = "Crumbling";
|
||
2097152 = "Goo water";
|
||
4194304 = "Mario block";
|
||
33554432 = "Intangible from below";
|
||
67108864 = "Intangible from above";
|
||
134217728 = "Ripple effect";
|
||
268435456 = "Don't copy light level";
|
||
536870912 = "Bouncy";
|
||
1073741824 = "Cut cyan flat pixels";
|
||
}
|
||
}
|
||
}
|
||
260
|
||
{
|
||
title = "Generalized 3D Floor";
|
||
id = "Sector_Set3dFloor";
|
||
requiresactivation = false;
|
||
|
||
arg0
|
||
{
|
||
title = "Sector Tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Type";
|
||
type = 26;
|
||
default = 1;
|
||
enum
|
||
{
|
||
1 = "Solid";
|
||
2 = "Water";
|
||
3 = "Intangible";
|
||
}
|
||
flags
|
||
{
|
||
4 = "Render Both Sides";
|
||
16 = "Invert Sides";
|
||
}
|
||
}
|
||
arg2
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Disable shadowcast";
|
||
2 = "Double shadowcast";
|
||
4 = "Fog block";
|
||
}
|
||
}
|
||
arg3
|
||
{
|
||
title = "Opacity";
|
||
default = 255;
|
||
}
|
||
}
|
||
}
|
||
|
||
linedefexecmisc
|
||
{
|
||
title = "Linedef Executor (misc.)";
|
||
|
||
443
|
||
{
|
||
title = "Call Lua Function";
|
||
prefix = "(443)";
|
||
stringarg0
|
||
{
|
||
title = "Function name";
|
||
type = 2;
|
||
}
|
||
}
|
||
|
||
447
|
||
{
|
||
title = "Change Tagged Sector's Colormap";
|
||
prefix = "(447)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Colormap sector tag";
|
||
type = 13;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Add to existing colormap";
|
||
2 = "Subtract light R";
|
||
4 = "Subtract light G";
|
||
8 = "Subtract light B";
|
||
16 = "Subtract light A";
|
||
32 = "Subtract fade R";
|
||
64 = "Subtract fade G";
|
||
128 = "Subtract fade B";
|
||
256 = "Subtract fade A";
|
||
512 = "Subtract fadestart";
|
||
1024 = "Subtract fadeend";
|
||
2048 = "Ignore flags";
|
||
}
|
||
}
|
||
}
|
||
|
||
455
|
||
{
|
||
title = "Fade Tagged Sector's Colormap";
|
||
prefix = "(455)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Colormap sector tag";
|
||
type = 13;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Fade duration";
|
||
}
|
||
arg3
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Add to existing colormap";
|
||
2 = "Subtract light R";
|
||
4 = "Subtract light G";
|
||
8 = "Subtract light B";
|
||
16 = "Subtract light A";
|
||
32 = "Subtract fade R";
|
||
64 = "Subtract fade G";
|
||
128 = "Subtract fade B";
|
||
256 = "Subtract fade A";
|
||
512 = "Subtract fadestart";
|
||
1024 = "Subtract fadeend";
|
||
2048 = "Ignore flags";
|
||
4096 = "Fade from invisible black";
|
||
8192 = "Interrupt ongoing fades";
|
||
}
|
||
}
|
||
}
|
||
|
||
456
|
||
{
|
||
title = "Stop Fading Tagged Sector's Colormap";
|
||
prefix = "(456)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
}
|
||
|
||
465
|
||
{
|
||
title = "Set Linedef Executor Delay";
|
||
prefix = "(465)";
|
||
arg0
|
||
{
|
||
title = "Linedef tag";
|
||
type = 15;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Value";
|
||
}
|
||
arg2
|
||
{
|
||
title = "Set/add?";
|
||
type = 11;
|
||
enum
|
||
{
|
||
0 = "Set";
|
||
1 = "Add";
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
light
|
||
{
|
||
606
|
||
{
|
||
title = "Copy Colormap";
|
||
prefix = "(606)";
|
||
arg0
|
||
{
|
||
title = "Target sector tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Colormap sector tag";
|
||
type = 13;
|
||
}
|
||
}
|
||
}
|
||
|
||
slope
|
||
{
|
||
title = "Slope";
|
||
|
||
700
|
||
{
|
||
title = "Create Sector-Based Slope";
|
||
prefix = "(700)";
|
||
id = "plane_align";
|
||
arg0
|
||
{
|
||
title = "Floor";
|
||
type = 11;
|
||
enum = "frontback";
|
||
}
|
||
arg1
|
||
{
|
||
title = "Ceiling";
|
||
type = 11;
|
||
enum = "frontback";
|
||
}
|
||
arg2
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "No physics";
|
||
2 = "Dynamic";
|
||
}
|
||
}
|
||
}
|
||
|
||
704
|
||
{
|
||
title = "Create Vertex-Based Slope";
|
||
prefix = "(704)";
|
||
arg0
|
||
{
|
||
title = "Plane";
|
||
type = 11;
|
||
enum
|
||
{
|
||
0 = "Front floor";
|
||
1 = "Front ceiling";
|
||
2 = "Back floor";
|
||
3 = "Back ceiling";
|
||
}
|
||
}
|
||
arg1
|
||
{
|
||
title = "Vertex 1 tag";
|
||
type = 14;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Vertex 2 tag";
|
||
type = 14;
|
||
}
|
||
arg3
|
||
{
|
||
title = "Vertex 3 tag";
|
||
type = 14;
|
||
}
|
||
arg4
|
||
{
|
||
title = "Flags";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "No physics";
|
||
2 = "Dynamic";
|
||
}
|
||
}
|
||
}
|
||
|
||
720
|
||
{
|
||
title = "Copy Slope";
|
||
prefix = "(720)";
|
||
arg0
|
||
{
|
||
title = "Front floor tag";
|
||
type = 13;
|
||
}
|
||
arg1
|
||
{
|
||
title = "Front ceiling tag";
|
||
type = 13;
|
||
}
|
||
arg2
|
||
{
|
||
title = "Back floor tag";
|
||
type = 13;
|
||
}
|
||
arg3
|
||
{
|
||
title = "Back ceiling tag";
|
||
type = 13;
|
||
}
|
||
arg4
|
||
{
|
||
title = "Share slope";
|
||
type = 12;
|
||
enum
|
||
{
|
||
1 = "Front floor to back sector";
|
||
2 = "Back floor to front sector";
|
||
4 = "Front ceiling to back sector";
|
||
8 = "Back ceiling to front sector";
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|