Add a provisional GZDoom-esque 3D floor setup for the sake of immediate UDB usability.

This commit is contained in:
Nev3r 2020-07-13 11:09:19 +02:00
parent d1db5ebf56
commit ac8590132b
2 changed files with 110 additions and 0 deletions

View file

@ -2195,6 +2195,51 @@ udmf
}
}
}
260
{
title = "Generalized 3D Floor";
id = "Sector_Set3dFloor";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Type";
type = 26;
default = 1;
enum
{
1 = "Solid";
2 = "Water";
3 = "Intangible";
}
flags
{
4 = "Render Both Sides";
16 = "Invert Sides";
}
}
arg2
{
title = "Flags";
type = 12;
enum
{
1 = "Disable shadowcast";
2 = "Double shadowcast";
4 = "Fog block";
}
}
arg3
{
title = "Opacity";
default = 255;
}
}
}
linedefexecmisc

View file

@ -6963,6 +6963,71 @@ void P_SpawnSpecials(boolean fromnetsave)
}
break;
case 260: // GZDoom-like 3D Floor.
{
UINT8 dtype = lines[i].args[1] & 3;
UINT8 dflags1 = lines[i].args[1] - dtype;
UINT8 dflags2 = lines[i].args[2];
UINT8 dopacity = lines[i].args[3];
boolean isfog = false;
if (dtype == 0)
dtype = 1;
ffloorflags = FF_EXISTS;
if (dflags2 & 1) ffloorflags |= FF_NOSHADE; // Disable light effects (Means no shadowcast)
if (dflags2 & 2) ffloorflags |= FF_DOUBLESHADOW; // Restrict light inside (Means doubleshadow)
if (dflags2 & 4) isfog = true; // Fog effect (Explicitly render like a fog block)
if (dflags1 & 4) ffloorflags |= FF_BOTHPLANES|FF_ALLSIDES; // Render-inside
if (dflags1 & 16) ffloorflags |= FF_INVERTSIDES|FF_INVERTPLANES; // Invert visibility rules
// Fog block
if (isfog)
ffloorflags |= FF_RENDERALL|FF_CUTEXTRA|FF_CUTSPRITES|FF_BOTHPLANES|FF_EXTRA|FF_FOG|FF_INVERTPLANES|FF_ALLSIDES|FF_INVERTSIDES;
else
{
ffloorflags |= FF_RENDERALL;
// Solid
if (dtype == 1)
ffloorflags |= FF_SOLID|FF_CUTLEVEL;
// Water
else if (dtype == 2)
ffloorflags |= FF_SWIMMABLE|FF_CUTEXTRA|FF_CUTSPRITES|FF_EXTRA|FF_RIPPLE;
// Intangible
else if (dtype == 3)
ffloorflags |= FF_CUTEXTRA|FF_CUTSPRITES|FF_EXTRA;
}
// Non-opaque
if (dopacity < 255)
{
// Invisible
if (dopacity == 0)
{
// True invisible
if (ffloorflags & FF_NOSHADE)
ffloorflags &= ~(FF_RENDERALL|FF_CUTEXTRA|FF_CUTSPRITES|FF_EXTRA|FF_BOTHPLANES|FF_ALLSIDES|FF_CUTLEVEL);
// Shadow block
else
{
ffloorflags |= FF_CUTSPRITES;
ffloorflags &= ~(FF_RENDERALL|FF_CUTEXTRA|FF_EXTRA|FF_BOTHPLANES|FF_ALLSIDES|FF_CUTLEVEL);
}
}
else
{
ffloorflags |= FF_TRANSLUCENT|FF_CUTEXTRA|FF_EXTRA;
ffloorflags &= ~FF_CUTLEVEL;
}
}
P_AddFakeFloorsByLine(i, dopacity, ffloorflags, secthinkers);
}
break;
case 300: // Linedef executor (combines with sector special 974/975) and commands
case 302:
case 303: