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6895d7df92
# Conflicts: # src/lua_script.c # src/lua_script.h
107 lines
3.3 KiB
C
107 lines
3.3 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2016 by John "JTE" Muniz.
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// Copyright (C) 2012-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_script.h
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/// \brief Lua scripting basics
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#include "m_fixed.h"
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#include "doomtype.h"
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#include "d_player.h"
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#include "g_state.h"
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#include "blua/lua.h"
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#include "blua/lualib.h"
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#include "blua/lauxlib.h"
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#define lua_optboolean(L, i) (!lua_isnoneornil(L, i) && lua_toboolean(L, i))
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#define lua_opttrueboolean(L, i) (lua_isnoneornil(L, i) || lua_toboolean(L, i))
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// fixed_t casting
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// TODO add some distinction between fixed numbers and integer numbers
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// for at least the purpose of printing and maybe math.
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#define luaL_checkfixed(L, i) luaL_checkinteger(L, i)
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#define lua_pushfixed(L, f) lua_pushinteger(L, f)
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// angle_t casting
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// TODO deal with signedness
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#define luaL_checkangle(L, i) ((angle_t)luaL_checkinteger(L, i))
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#define lua_pushangle(L, a) lua_pushinteger(L, a)
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#ifdef _DEBUG
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void LUA_ClearExtVars(void);
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#endif
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extern INT32 lua_lumploading; // is LUA_LoadLump being called?
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int LUA_GetErrorMessage(lua_State *L);
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void LUA_LoadLump(UINT16 wad, UINT16 lump, boolean noresults);
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#ifdef LUA_ALLOW_BYTECODE
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void LUA_DumpFile(const char *filename);
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#endif
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fixed_t LUA_EvalMath(const char *word);
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void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta);
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void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
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void LUA_InvalidateUserdata(void *data);
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void LUA_InvalidateLevel(void);
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void LUA_InvalidateMapthings(void);
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void LUA_InvalidatePlayer(player_t *player);
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void LUA_Step(void);
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void LUA_Archive(void);
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void LUA_UnArchive(void);
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int LUA_PushGlobals(lua_State *L, const char *word);
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int LUA_CheckGlobals(lua_State *L, const char *word);
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void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
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void LUA_CVarChanged(const char *name); // lua_consolelib.c
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int Lua_optoption(lua_State *L, int narg,
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const char *def, const char *const lst[]);
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void LUAh_NetArchiveHook(lua_CFunction archFunc);
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// Console wrapper
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void COM_Lua_f(void);
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#define LUA_Call(L,a)\
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{\
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if (lua_pcall(L, a, 0, 0)) {\
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(L,-1));\
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lua_pop(L, 1);\
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}\
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}
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#define LUA_ErrInvalid(L, type) luaL_error(L, "accessed " type " doesn't exist anymore, please check 'valid' before using " type ".");
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// Deprecation warnings
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// Shows once upon use. Then doesn't show again.
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#define LUA_Deprecated(L,this_func,use_instead)\
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{\
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static UINT8 seen = 0;\
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if (!seen) {\
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seen = 1;\
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CONS_Alert(CONS_WARNING,"\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead);\
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}\
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}
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// Warnings about incorrect function usage.
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// Shows once, then never again, like deprecation
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#define LUA_UsageWarning(L, warningmsg)\
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{\
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static UINT8 seen = 0;\
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if (!seen) {\
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seen = 1;\
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CONS_Alert(CONS_WARNING,"%s\n", warningmsg);\
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}\
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}
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// uncomment if you want seg_t/node_t in Lua
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// #define HAVE_LUA_SEGS
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#define ISINLEVEL \
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(gamestate == GS_LEVEL || titlemapinaction)
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#define INLEVEL if (! ISINLEVEL)\
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return luaL_error(L, "This can only be used in a level!");
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