SRB2/src/screen.c
2024-01-15 02:05:25 -03:00

614 lines
18 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file screen.c
/// \brief Handles multiple resolutions, 8bpp/16bpp(highcolor) modes
#include "doomdef.h"
#include "doomstat.h"
#include "screen.h"
#include "console.h"
#include "am_map.h"
#include "i_time.h"
#include "i_system.h"
#include "i_video.h"
#include "r_local.h"
#include "r_sky.h"
#include "m_argv.h"
#include "m_misc.h"
#include "v_video.h"
#include "st_stuff.h"
#include "hu_stuff.h"
#include "z_zone.h"
#include "d_main.h"
#include "netcode/d_clisrv.h"
#include "f_finale.h"
#include "y_inter.h" // usebuffer
#include "i_sound.h" // closed captions
#include "s_sound.h" // ditto
#include "g_game.h" // ditto
#include "p_local.h" // P_AutoPause()
#ifdef HWRENDER
#include "hardware/hw_main.h"
#include "hardware/hw_light.h"
#include "hardware/hw_model.h"
#endif
// SRB2Kart
#include "r_fps.h" // R_GetFramerateCap
// --------------------------------------------
// assembly or c drawer routines for 8bpp/16bpp
// --------------------------------------------
void (*colfunc)(void);
void (*colfuncs[COLDRAWFUNC_MAX])(void);
void (*spanfunc)(void);
void (*spanfuncs[SPANDRAWFUNC_MAX])(void);
void (*spanfuncs_npo2[SPANDRAWFUNC_MAX])(void);
// ------------------
// global video state
// ------------------
viddef_t vid;
INT32 setmodeneeded; //video mode change needed if > 0 (the mode number to set + 1)
UINT8 setrenderneeded = 0;
static CV_PossibleValue_t scr_depth_cons_t[] = {{8, "8 bits"}, {16, "16 bits"}, {24, "24 bits"}, {32, "32 bits"}, {0, NULL}};
//added : 03-02-98: default screen mode, as loaded/saved in config
consvar_t cv_scr_width = CVAR_INIT ("scr_width", "1280", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_scr_height = CVAR_INIT ("scr_height", "800", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_scr_width_w = CVAR_INIT ("scr_width_w", "640", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_scr_height_w = CVAR_INIT ("scr_height_w", "400", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_scr_depth = CVAR_INIT ("scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL);
consvar_t cv_renderview = CVAR_INIT ("renderview", "On", 0, CV_OnOff, NULL);
CV_PossibleValue_t cv_renderer_t[] = {
{1, "Software"},
#ifdef HWRENDER
{2, "OpenGL"},
#endif
{0, NULL}
};
consvar_t cv_renderer = CVAR_INIT ("renderer", "Software", CV_SAVE|CV_CALL, cv_renderer_t, SCR_ChangeRenderer);
static void SCR_ChangeFullscreen(void);
consvar_t cv_fullscreen = CVAR_INIT ("fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen);
// =========================================================================
// SCREEN VARIABLES
// =========================================================================
INT32 scr_bpp; // current video mode bytes per pixel
UINT8 *scr_borderpatch; // flat used to fill the reduced view borders set at ST_Init()
// =========================================================================
// Short and Tall sky drawer, for the current color mode
void (*walldrawerfunc)(void);
void SCR_SetDrawFuncs(void)
{
//
// setup the right draw routines for either 8bpp or 16bpp
//
if (true)//vid.bpp == 1) //Always run in 8bpp. todo: remove all 16bpp code?
{
colfuncs[BASEDRAWFUNC] = R_DrawColumn_8;
spanfuncs[BASEDRAWFUNC] = R_DrawSpan_8;
colfunc = colfuncs[BASEDRAWFUNC];
spanfunc = spanfuncs[BASEDRAWFUNC];
colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn_8;
colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn_8;
colfuncs[COLDRAWFUNC_SHADE] = R_DrawShadeColumn_8;
colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed_8;
colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn_8;
colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn_8;
spanfuncs[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_8;
spanfuncs[SPANDRAWFUNC_TILTED] = R_DrawTiltedSpan_8;
spanfuncs[SPANDRAWFUNC_TILTEDTRANS] = R_DrawTiltedTranslucentSpan_8;
spanfuncs[SPANDRAWFUNC_SPLAT] = R_DrawSplat_8;
spanfuncs[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_8;
spanfuncs[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_8;
spanfuncs[SPANDRAWFUNC_SPRITE] = R_DrawFloorSprite_8;
spanfuncs[SPANDRAWFUNC_TRANSSPRITE] = R_DrawTranslucentFloorSprite_8;
spanfuncs[SPANDRAWFUNC_TILTEDSPRITE] = R_DrawTiltedFloorSprite_8;
spanfuncs[SPANDRAWFUNC_TILTEDTRANSSPRITE] = R_DrawTiltedTranslucentFloorSprite_8;
spanfuncs[SPANDRAWFUNC_WATER] = R_DrawWaterSpan_8;
spanfuncs[SPANDRAWFUNC_TILTEDWATER] = R_DrawTiltedWaterSpan_8;
spanfuncs[SPANDRAWFUNC_SOLID] = R_DrawSolidColorSpan_8;
spanfuncs[SPANDRAWFUNC_TRANSSOLID] = R_DrawTransSolidColorSpan_8;
spanfuncs[SPANDRAWFUNC_TILTEDSOLID] = R_DrawTiltedSolidColorSpan_8;
spanfuncs[SPANDRAWFUNC_TILTEDTRANSSOLID] = R_DrawTiltedTransSolidColorSpan_8;
spanfuncs[SPANDRAWFUNC_WATERSOLID] = R_DrawWaterSolidColorSpan_8;
spanfuncs[SPANDRAWFUNC_TILTEDWATERSOLID] = R_DrawTiltedWaterSolidColorSpan_8;
spanfuncs[SPANDRAWFUNC_FOG] = R_DrawFogSpan_8;
spanfuncs[SPANDRAWFUNC_TILTEDFOG] = R_DrawTiltedFogSpan_8;
// Lactozilla: Non-powers-of-two
spanfuncs_npo2[BASEDRAWFUNC] = R_DrawSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTED] = R_DrawTiltedSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDTRANS] = R_DrawTiltedTranslucentSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_SPLAT] = R_DrawSplat_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_SPRITE] = R_DrawFloorSprite_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TRANSSPRITE] = R_DrawTranslucentFloorSprite_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPRITE] = R_DrawTiltedFloorSprite_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDTRANSSPRITE] = R_DrawTiltedTranslucentFloorSprite_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_WATER] = R_DrawWaterSpan_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDWATER] = R_DrawTiltedWaterSpan_NPO2_8;
}
/* else if (vid.bpp > 1)
{
I_OutputMsg("using highcolor mode\n");
spanfunc = basespanfunc = R_DrawSpan_16;
transcolfunc = R_DrawTranslatedColumn_16;
transtransfunc = R_DrawTranslucentColumn_16; // No 16bit operation for this function
colfunc = basecolfunc = R_DrawColumn_16;
shadecolfunc = NULL; // detect error if used somewhere..
fuzzcolfunc = R_DrawTranslucentColumn_16;
walldrawerfunc = R_DrawWallColumn_16;
}*/
else
I_Error("unknown bytes per pixel mode %d\n", vid.bpp);
/*
if (SCR_IsAspectCorrect(vid.width, vid.height))
CONS_Alert(CONS_WARNING, M_GetText("Resolution is not aspect-correct!\nUse a multiple of %dx%d\n"), BASEVIDWIDTH, BASEVIDHEIGHT);
*/
}
void SCR_SetMode(void)
{
if (dedicated)
return;
if (!(setmodeneeded || setrenderneeded) || WipeInAction)
return; // should never happen and don't change it during a wipe, BAD!
// Lactozilla: Renderer switching
if (setrenderneeded)
{
// stop recording movies (APNG only)
if (setrenderneeded && (moviemode == MM_APNG))
M_StopMovie();
// VID_SetMode will call VID_CheckRenderer itself,
// so no need to do this in here.
if (!setmodeneeded)
VID_CheckRenderer();
vid.recalc = 1;
}
// Set the video mode in the video interface.
if (setmodeneeded)
VID_SetMode(setmodeneeded - 1);
V_SetPalette(0);
SCR_SetDrawFuncs();
// set the apprpriate drawer for the sky (tall or INT16)
setmodeneeded = 0;
setrenderneeded = 0;
}
// do some initial settings for the game loading screen
//
void SCR_Startup(void)
{
if (dedicated)
{
V_Init();
V_SetPalette(0);
return;
}
vid.modenum = 0;
V_Init();
V_Recalc();
CV_RegisterVar(&cv_ticrate);
CV_RegisterVar(&cv_constextsize);
V_SetPalette(0);
}
// Called at new frame, if the video mode has changed
//
void SCR_Recalc(void)
{
if (dedicated)
return;
// bytes per pixel quick access
scr_bpp = vid.bpp;
V_Recalc();
// toggle off (then back on) the automap because some screensize-dependent values will
// be calculated next time the automap is activated.
if (automapactive)
{
am_recalc = true;
AM_Start();
}
// set the screen[x] ptrs on the new vidbuffers
V_Init();
// scr_viewsize doesn't change, neither detailLevel, but the pixels
// per screenblock is different now, since we've changed resolution.
R_SetViewSize(); //just set setsizeneeded true now ..
// vid.recalc lasts only for the next refresh...
con_recalc = true;
am_recalc = true;
#ifdef HWRENDER
// Shoot! The screen texture was flushed!
if ((rendermode == render_opengl) && (gamestate == GS_INTERMISSION))
usebuffer = false;
#endif
}
// Check for screen cmd-line parms: to force a resolution.
//
// Set the video mode to set at the 1st display loop (setmodeneeded)
//
void SCR_CheckDefaultMode(void)
{
INT32 scr_forcex, scr_forcey; // resolution asked from the cmd-line
if (dedicated)
return;
// 0 means not set at the cmd-line
scr_forcex = scr_forcey = 0;
if (M_CheckParm("-width") && M_IsNextParm())
scr_forcex = atoi(M_GetNextParm());
if (M_CheckParm("-height") && M_IsNextParm())
scr_forcey = atoi(M_GetNextParm());
if (scr_forcex && scr_forcey)
{
CONS_Printf(M_GetText("Using resolution: %d x %d\n"), scr_forcex, scr_forcey);
// returns -1 if not found, thus will be 0 (no mode change) if not found
setmodeneeded = VID_GetModeForSize(scr_forcex, scr_forcey) + 1;
}
else
{
CONS_Printf(M_GetText("Default resolution: %d x %d\n"), cv_scr_width.value, cv_scr_height.value);
CONS_Printf(M_GetText("Windowed resolution: %d x %d\n"), cv_scr_width_w.value, cv_scr_height_w.value);
CONS_Printf(M_GetText("Default bit depth: %d bits\n"), cv_scr_depth.value);
if (cv_fullscreen.value)
setmodeneeded = VID_GetModeForSize(cv_scr_width.value, cv_scr_height.value) + 1; // see note above
else
setmodeneeded = VID_GetModeForSize(cv_scr_width_w.value, cv_scr_height_w.value) + 1; // see note above
if (setmodeneeded <= 0)
CONS_Alert(CONS_WARNING, "Invalid resolution given, defaulting to base resolution\n");
}
if (cv_renderer.value != (signed)rendermode)
{
if (chosenrendermode == render_none) // nothing set at command line
SCR_ChangeRenderer();
else
{
// Set cv_renderer to the current render mode
CV_StealthSetValue(&cv_renderer, rendermode);
}
}
}
// sets the modenum as the new default video mode to be saved in the config file
void SCR_SetDefaultMode(void)
{
CV_SetValue(cv_fullscreen.value ? &cv_scr_width : &cv_scr_width_w, vid.width);
CV_SetValue(cv_fullscreen.value ? &cv_scr_height : &cv_scr_height_w, vid.height);
}
// Change fullscreen on/off according to cv_fullscreen
void SCR_ChangeFullscreen(void)
{
#ifdef DIRECTFULLSCREEN
// allow_fullscreen is set by VID_PrepareModeList
// it is used to prevent switching to fullscreen during startup
if (!allow_fullscreen)
return;
if (graphics_started)
{
VID_PrepareModeList();
if (cv_fullscreen.value)
setmodeneeded = VID_GetModeForSize(cv_scr_width.value, cv_scr_height.value) + 1;
else
setmodeneeded = VID_GetModeForSize(cv_scr_width_w.value, cv_scr_height_w.value) + 1;
if (setmodeneeded <= 0) // hacky safeguard
{
CONS_Alert(CONS_WARNING, "Invalid resolution given, defaulting to base resolution.\n");
setmodeneeded = VID_GetModeForSize(BASEVIDWIDTH, BASEVIDHEIGHT) + 1;
}
}
return;
#endif
}
void SCR_ChangeRenderer(void)
{
if (chosenrendermode != render_none
|| (signed)rendermode == cv_renderer.value)
return;
#ifdef HWRENDER
// Check if OpenGL loaded successfully (or wasn't disabled) before switching to it.
if ((vid.glstate == VID_GL_LIBRARY_ERROR)
&& (cv_renderer.value == render_opengl))
{
if (M_CheckParm("-nogl"))
CONS_Alert(CONS_ERROR, "OpenGL rendering was disabled!\n");
else
CONS_Alert(CONS_ERROR, "OpenGL never loaded\n");
return;
}
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED)) // Clear these out before switching to software
HWR_ClearAllTextures();
#endif
// Set the new render mode
setrenderneeded = cv_renderer.value;
}
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
{
return
( width % BASEVIDWIDTH == 0
&& height % BASEVIDHEIGHT == 0
&& width / BASEVIDWIDTH == height / BASEVIDHEIGHT
);
}
double averageFPS = 0.0f;
#define USE_FPS_SAMPLES
#ifdef USE_FPS_SAMPLES
#define MAX_FRAME_TIME 0.05
#define NUM_FPS_SAMPLES (16) // Number of samples to store
static double total_frame_time = 0.0;
static int frame_index;
#endif
static boolean fps_init = false;
static precise_t fps_enter = 0;
void SCR_CalculateFPS(void)
{
precise_t fps_finish = 0;
double frameElapsed = 0.0;
if (fps_init == false)
{
fps_enter = I_GetPreciseTime();
fps_init = true;
}
fps_finish = I_GetPreciseTime();
frameElapsed = (double)((INT64)(fps_finish - fps_enter)) / I_GetPrecisePrecision();
fps_enter = fps_finish;
#ifdef USE_FPS_SAMPLES
total_frame_time += frameElapsed;
if (frame_index++ >= NUM_FPS_SAMPLES || total_frame_time >= MAX_FRAME_TIME)
{
averageFPS = 1.0 / (total_frame_time / frame_index);
total_frame_time = 0.0;
frame_index = 0;
}
#else
// Direct, unsampled counter.
averageFPS = 1.0 / frameElapsed;
#endif
}
void SCR_DisplayTicRate(void)
{
INT32 ticcntcolor = 0;
const INT32 h = vid.height-(8*vid.dup);
UINT32 cap = R_GetFramerateCap();
double fps = round(averageFPS);
if (gamestate == GS_NULL)
return;
if (cap > 0)
{
if (fps <= cap / 2.0) ticcntcolor = V_REDMAP;
else if (fps <= cap * 0.90) ticcntcolor = V_YELLOWMAP;
else ticcntcolor = V_GREENMAP;
}
else
{
ticcntcolor = V_GREENMAP;
}
if (cv_ticrate.value == 2) // compact counter
{
V_DrawRightAlignedString(vid.width, h,
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%04.2f", averageFPS)); // use averageFPS directly
}
else if (cv_ticrate.value == 1) // full counter
{
const char *drawnstr;
INT32 width;
// The highest assignable cap is < 1000, so 3 characters is fine.
if (cap > 0)
drawnstr = va("%3.0f/%3u", fps, cap);
else
drawnstr = va("%4.2f", averageFPS);
width = V_StringWidth(drawnstr, V_NOSCALESTART);
V_DrawString(vid.width - ((7 * 8 * vid.dup) + V_StringWidth("FPS: ", V_NOSCALESTART)), h,
V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:");
V_DrawString(vid.width - width, h,
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, drawnstr);
}
}
void SCR_DisplayLocalPing(void)
{
UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
if (cv_showping.value == 1 || (cv_showping.value == 2 && servermaxping && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
{
INT32 dispy = cv_ticrate.value ? 180 : 189;
HU_drawPing(307, dispy, ping, true, V_SNAPTORIGHT | V_SNAPTOBOTTOM);
}
}
void SCR_ClosedCaptions(void)
{
UINT8 i;
boolean gamestopped = (paused || P_AutoPause());
INT32 basey = BASEVIDHEIGHT - 20;
if (gamestate != wipegamestate)
return;
if (gamestate == GS_LEVEL)
{
if (promptactive)
basey -= 42;
else if (splitscreen)
basey -= 8;
else if ((modeattacking == ATTACKING_NIGHTS)
|| (!(maptol & TOL_NIGHTS)
&& ((cv_powerupdisplay.value == 2) // "Always"
|| (cv_powerupdisplay.value == 1 && !camera.chase)))) // "First-person only"
basey -= 16;
}
for (i = 0; i < NUMCAPTIONS; i++)
{
INT32 flags;
fixed_t y;
char dot;
boolean music;
if (!closedcaptions[i].s)
continue;
music = (closedcaptions[i].s-S_sfx == sfx_None);
if (music && !gamestopped && (closedcaptions[i].t < flashingtics) && (closedcaptions[i].t & 1))
continue;
flags = V_SNAPTORIGHT|V_SNAPTOBOTTOM|V_ALLOWLOWERCASE;
y = (basey-(i*10)) * FRACUNIT;
if (closedcaptions[i].b)
{
if (renderisnewtic)
closedcaptions[i].b--;
if (closedcaptions[i].b) // If the caption hasn't reached its final destination...
{
y -= closedcaptions[i].b * 4 * FRACUNIT; // ...move it per tic...
y += (rendertimefrac % FRACUNIT) * 4; // ...and interpolate it per frame
// We have to modulo it by FRACUNIT, so that it won't be a tic ahead with interpolation disabled
// Unlike everything else, captions are (intentionally) interpolated from T to T+1 instead of T-1 to T
}
}
if (closedcaptions[i].t < CAPTIONFADETICS)
flags |= (((CAPTIONFADETICS-closedcaptions[i].t)/2)*V_10TRANS);
if (music)
dot = '\x19';
else if (closedcaptions[i].c && closedcaptions[i].c->origin)
dot = '\x1E';
else
dot = ' ';
V_DrawRightAlignedStringAtFixed((BASEVIDWIDTH-20) * FRACUNIT, y, flags,
va("%c [%s]", dot, (closedcaptions[i].s->caption[0] ? closedcaptions[i].s->caption : closedcaptions[i].s->name)));
}
}
void SCR_DisplayMarathonInfo(void)
{
INT32 flags = V_SNAPTOBOTTOM;
static tic_t entertic, oldentertics = 0, antisplice[2] = {48,0};
const char *str;
#if 0 // eh, this probably isn't going to be a problem
if (((signed)marathontime) < 0)
{
flags |= V_REDMAP;
str = "No waiting out the clock to submit a bogus time.";
}
else
#endif
{
entertic = I_GetTime();
if (gamecomplete)
flags |= V_YELLOWMAP;
else if (marathonmode & MA_INGAME)
; // see also G_Ticker
else if (marathonmode & MA_INIT)
marathonmode &= ~MA_INIT;
else
marathontime += entertic - oldentertics;
// Create a sequence of primes such that their LCM is nice and big.
#define PRIMEV1 13
#define PRIMEV2 17 // I can't believe it! I'm on TV!
antisplice[0] += (entertic - oldentertics)*PRIMEV2;
antisplice[0] %= PRIMEV1*((vid.width/vid.dup)+1);
antisplice[1] += (entertic - oldentertics)*PRIMEV1;
antisplice[1] %= PRIMEV1*((vid.width/vid.dup)+1);
str = va("%i:%02i:%02i.%02i",
G_TicsToHours(marathontime),
G_TicsToMinutes(marathontime, false),
G_TicsToSeconds(marathontime),
G_TicsToCentiseconds(marathontime));
oldentertics = entertic;
}
V_DrawFill((antisplice[0]/PRIMEV1)-1, BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawFill((antisplice[0]/PRIMEV1), BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTOLEFT|31);
V_DrawFill(BASEVIDWIDTH-((antisplice[1]/PRIMEV1)-1), BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTORIGHT);
V_DrawFill(BASEVIDWIDTH-((antisplice[1]/PRIMEV1)), BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTORIGHT|31);
#undef PRIMEV1
#undef PRIMEV2
V_DrawPromptBack(-8, cons_backcolor.value);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-8, flags, str);
}