Commit graph

  • 7e13cb8b47 Fix various issues/crashes with texture alignments RedEnchilada 2015-05-04 16:40:02 -0500
  • 1b9180111c Pin midtextures based on slopes, including bending on wall crossing RedEnchilada 2015-05-04 15:15:57 -0500
  • 4ae86bf024 Initial Okuu addition Warning: Does not compile yet, some states want actions that do not exist yet. This will likely all be re-written into code though. Sryder13 2015-05-03 23:36:39 +0100
  • 8ef8b852c7 mainwads too small fix Sryder13 2015-05-03 23:33:29 +0100
  • c66bb1c330 Make textures skew according to slope (midtextures not fixed yet) RedEnchilada 2015-05-03 15:47:40 -0500
  • 9638cd2ca3 Knuckles Glide Update Lose speed gradually if you are too fast. Sryder13 2015-05-02 23:26:27 +0100
  • 709bcef843 Checkpoint Points 50 points for checkpoints Sryder13 2015-05-02 17:25:49 +0100
  • 113871f642 Update emblem chaining points Sryder13 2015-05-02 16:16:11 +0100
  • 9ad99bc8fa Add Shadows to Red Eye balls and static generators in pinch Sryder13 2015-05-02 16:10:21 +0100
  • 83adeef3d6 Add fullbright to plasma bullets Sryder13 2015-05-02 15:58:01 +0100
  • e6932d7721 Remove pointless comments Sryder13 2015-05-02 15:56:22 +0100
  • 5334d1ccfa Port SIZ Objects Sryder13 2015-05-02 03:32:46 +0100
  • 79fedf91a0 Fix occasionally running into an invisible wall around slopes RedEnchilada 2015-04-30 18:36:21 -0500
  • 3644d4d883 Minor code cleanup around renderer gunk RedEnchilada 2015-04-30 00:41:29 -0500
  • 234f734fe5 Fix sprite clipping and some blocking walls being rendered around slopes RedEnchilada 2015-04-30 00:38:51 -0500
  • 02d63aa011 Tweaks to slope physics + add accel rules for slopes RedEnchilada 2015-04-30 00:32:44 -0500
  • 756abbb8f8 Change Missile Turret Thing Number Sryder13 2015-04-29 21:08:53 +0100
  • 8975c5fc61 Again!? Sryder13 2015-04-29 20:46:33 +0100
  • 9d1dfee062 Fix ridiculous error I'm not even sure how this happened Sryder13 2015-04-29 20:42:28 +0100
  • fe8a2ae680 Fix compile error RedEnchilada 2015-04-29 01:45:39 -0500
  • c4306b624d Optimized R_DrawTiltedSpan_8 chi.miru 2015-04-29 02:36:18 -0400
  • ae935a0955 Stop rubbing my ass on the code long enough to fix reverse gravity RedEnchilada 2015-04-29 00:36:24 -0500
  • db883f6a23 Add a bunch of slope physics RedEnchilada 2015-04-29 00:35:54 -0500
  • 1f0f6b64c1 Store the slope an object is resting on (if applicable) RedEnchilada 2015-04-29 00:33:04 -0500
  • de81d01fbc Fixes to slope generation (backfloor crash and wrong zdelta/zangle) RedEnchilada 2015-04-29 00:30:39 -0500
  • 776b5254e6 Slope collision fixes RedEnchilada 2015-04-29 00:29:51 -0500
  • 5ee863dbdc Fix tab spaces Sryder13 2015-04-28 23:34:36 +0100
  • d6979c88c9 Clean up all the now unneeded TOPDOWN ifdefs and such TOPDOWN cleanup krew to every aisle... Sryder13 2015-04-28 18:12:46 +0100
  • 10ba850871 Fix dynamic slopes not working right in some cases RedEnchilada 2015-04-27 14:07:04 -0500
  • 6694480f68 Overhaul slope collision (NOT PHYSICS) to work almost perfectly RedEnchilada 2015-04-27 13:20:50 -0500
  • 58dd6d42af Add P_GetFloorZ and P_GetCeilingZ as boilerplate to facilitate better slope collision RedEnchilada 2015-04-27 13:18:12 -0500
  • 0c477c685d Removing unused cruft RedEnchilada 2015-04-26 22:20:03 -0500
  • 6fa1448f59 More cleanup, and made dynamic sloping more efficient/fixed memory leak RedEnchilada 2015-04-26 21:50:50 -0500
  • d0a726c00b Teeny optimization in renderer code?? RedEnchilada 2015-04-26 13:06:45 -0500
  • aeef23e816 MakeSlope_Line cleanup/fixed-point conversion RedEnchilada 2015-04-26 13:06:23 -0500
  • 5070a964b9 Starting to clean up a bit of Kal's mess RedEnchilada 2015-04-25 22:22:50 -0500
  • bac34d783e Fix crash with ceiling slopes and line collisions RedEnchilada 2015-04-25 20:39:18 -0500
  • f130a529b1 make stupid slopes render on stupid unix stupids RedEnchilada 2015-04-21 10:01:51 -0500
  • 7703eae0e8 Actually fix slope generation (also whitespace stuff) RedEnchilada 2015-04-20 13:25:39 -0500
  • f4ea285f02 Fix vertical linedefs on slopes rendering improperly RedEnchilada 2015-04-20 12:31:30 -0500
  • 12202d94a9 Fix calculation of slope extent, whoops RedEnchilada 2015-04-20 12:18:56 -0500
  • 779faaa93f SLOPES IN SOFTWARE MOD EHOLY SHIT RedEnchilada 2015-04-20 02:10:14 -0500
  • 65719c5b99 Make wall renderer account for slopes properly (in most cases) RedEnchilada 2015-04-19 22:20:54 -0500
  • 8d35c5064a Fix slope generation RedEnchilada 2015-04-19 16:54:20 -0500
  • 6e1f7e5f3a Add slope files to CMakeLists RedEnchilada 2015-04-19 16:21:19 -0500
  • 923fae476e Merge branch 'fury-gh/slopes' into angles RedEnchilada 2015-04-19 15:56:55 -0500
  • ddd66b9eff Make A_SetObjectFlags only reset sector/bmap links if needed RedEnchilada 2015-04-17 12:10:40 -0500
  • 91934d5aec Merge branch 'next' into internal-master Ronald Kinard 2015-04-14 19:33:38 -0500
  • f7c463418e Merge branch 'actual-blockmap-fix' into 'next' Furyhunter 2015-04-14 20:22:25 -0400
  • 420c90fb48 Merge branch 'serverfix' into 'next' Furyhunter 2015-04-14 20:14:17 -0400
  • 63089c885e Merge branch 'polyobject-more-fixes' into 'next' Furyhunter 2015-04-14 20:13:16 -0400
  • 3d59e337ac Merge branch 'polyobject-scroll-hotfix' into 'next' Furyhunter 2015-04-14 20:10:07 -0400
  • 17517d0ebf Initial Commit Sryder13 2015-04-11 01:32:41 +0100
  • d2c74e1b13 Fix the west/south blockmap issue without fucking up huge maps RedEnchilada 2015-04-08 21:32:07 -0500
  • 09345ce929 Revert "Guess what major breaking-news bug I just fixed B)" RedEnchilada 2015-04-08 20:50:49 -0500
  • 55bfb4ffe8 Re-fix the server global variable in Lua Wolfy 2015-04-08 13:46:30 -0400
  • 210279625a Extra tiny logic fixes; swinging chains are smoother, and polyobjects can follow single-waypoint sequences RedEnchilada 2015-04-06 11:23:08 -0500
  • 1078be3c30 Insert polyobject planes into their proper spot in the draw list; replace related hack with other hacks RedEnchilada 2015-04-06 11:22:27 -0500
  • 4f06650a1e Removed the small velocity boost you get for surfacing from goo. JTE 2015-04-04 18:39:32 -0400
  • 4016d15f7b Adjusted platform-creating velocity of goo water. JTE 2015-04-04 18:38:20 -0400
  • 5c16a91fd6 Render most flats and sides with texture arrays. cleanup-opengl Ronald Kinard 2015-04-01 20:48:54 -0500
  • 5a4d9f885b Making RotateThings a bit nicer?? RedEnchilada 2015-04-01 20:41:53 -0500
  • 084cf8e60b Use AA trees for managing vertex array buckets. Ronald Kinard 2015-04-01 18:49:40 -0500
  • 6616b030bb Replace the old spinny polyobject player drifty hack thing with a new one that actually works RedEnchilada 2015-04-01 18:15:46 -0500
  • fb120299bb Make polyobjects carry the same objects as conveyors for consistency RedEnchilada 2015-04-01 17:39:20 -0500
  • 83461f49c5 Merge branch 'public_todo_next' into next Alam Ed Arias 2015-04-01 12:32:34 -0400
  • a604624f29 Merge branch 'master' into cleanup-opengl Ronald Kinard 2015-04-01 09:42:07 -0500
  • 5bf1e5b75f Add vertex buckets interface. Ronald Kinard 2015-04-01 09:41:16 -0500
  • 54f25c8f2f Add resizeable vertex array data structure. Ronald Kinard 2015-04-01 02:46:01 -0500
  • 649dd7bd8d Fix SDL2 searching for main when it wasn't necessary. Ronald Kinard 2015-02-24 02:19:37 -0600
  • 9e306394dd Guess what major breaking-news bug I just fixed B) MonsterIestyn 2015-02-20 22:58:55 +0000
  • bd5dcb0b0a Make sure lump name is zeroed out before writing so it always ends in a terminating char RedEnchilada 2015-02-20 18:13:31 +0000
  • a797e88bb9 Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc MonsterIestyn 2015-02-20 13:00:40 +0000
  • 308a958653 yellow wanted me to push this cus it fixed md2 translucency for her test cases RedEnchilada 2015-02-20 02:21:03 +0000
  • ada9b6a9ea I was helping yellow debug a crash and we found out this thing never actually fixed the crash like it was supposed to so it's fixed now -3- RedEnchilada 2015-02-18 23:42:01 +0000
  • 076719e6a4 P_CheckSight should ideally be called AFTER most other things in things like P_LookForPlayers at least MonsterIestyn 2015-02-18 18:59:52 +0000
  • d915a8142d Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot) MonsterIestyn 2015-02-16 21:06:51 +0000
  • 6cff0bba70 Base draw distances on viewx/viewy coordinates, NOT the player object's coordinates (this can cause problems with things like skyboxes for instance). Splitscreen's player 2 should not affect what sprites player 1 can see, and vice versa! Especially not for precipitation, that just looks ridiculous. MonsterIestyn 2015-02-15 17:15:55 +0000
  • 2d9d028bea Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes MonsterIestyn 2015-02-14 21:37:05 +0000
  • 4aa0b7a2a8 Fixed changing of player states with respect to vertical spring direction; only thing that should affect it is the player's own gravity. MonsterIestyn 2015-02-11 22:35:04 +0000
  • 34c396825f tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse) MonsterIestyn 2015-02-11 20:54:11 +0000
  • 2480382b6b remove camera_t's "relativex" option from Lua stuff, it's unused anyway (todo: possibly remove said variable from existence altogether? Some disabled code still uses it though) MonsterIestyn 2015-02-11 20:51:47 +0000
  • 69f77a6c2e Not sure how these things work, but presumably this was meant to be here MonsterIestyn 2015-02-02 20:04:04 +0000
  • 515895dd30 cmake: Fixes to allow MSVC to compile Alam Ed Arias 2015-02-02 19:42:25 +0000
  • c8c7878005 MF2_PUSHED is now MFE_PUSHED, for the simple reason that it makes more sense as an eflags object flag than a flags2 object flag! MonsterIestyn 2015-01-31 17:35:51 +0000
  • 2eb6dd4fc2 Prepared SRB2.cbp (Code::Blocks project) for SDL2 development on Windows as best I could. @_@; JTE 2015-01-29 17:48:05 +0000
  • 474ad01b46 No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in. MonsterIestyn 2015-01-28 17:02:50 +0000
  • af4c2fe391 Some minor cleanup for OpenGL sprite/MD2 code MonsterIestyn 2015-01-28 15:16:50 +0000
  • 965bd2f694 Crawlas now use only one state for looking each MonsterIestyn 2015-01-28 15:16:50 +0000
  • 2b826bd50c Merge branch 'next' into internal-master Ronald Kinard 2015-03-30 16:25:05 -0500
  • cf3bd83e2f Merge branch 'solid-midtextures' into next Ronald Kinard 2015-03-30 16:23:13 -0500
  • 70732f6475 Make solid midtexture trick work properly(?) for polyobjects RedEnchilada 2015-03-30 13:06:04 -0500
  • 808775de02 Effect 4 on a map line now makes the front midtexture solid RedEnchilada 2015-03-29 00:49:27 -0500
  • a2af7ba305 Merge branch 'master' into next Ronald Kinard 2015-03-24 23:12:01 -0500
  • 0e3ce03ca9 Merge branch 'master' into master-internal Ronald Kinard 2015-03-24 23:07:03 -0500
  • d7b3795a82 Merge branch 'fix-windows-compile' Ronald Kinard 2015-03-24 23:04:44 -0500
  • 53680903e5 Fix compilation and debugging on Windows. Ronald Kinard 2015-03-24 19:32:58 -0500
  • d1d05fad3b Remove unused 'stride' variable in DrawPolygon. Ronald Kinard 2015-03-08 23:37:26 -0500
  • fe7d19cc57 Use vertex arrays to draw in DrawPolygon for OpenGL. Ronald Kinard 2015-03-08 23:32:15 -0500
  • 80bde9e042 Merge branch 'master' into cleanup-opengl Ronald Kinard 2015-03-08 22:03:43 -0500