Monster Iestyn
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1b2aea81dc
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Merge branch 'master' into next
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2018-11-25 20:39:17 +00:00 |
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mazmazz
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ea7162a76a
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Update source copyrights to 2018
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2018-11-25 07:35:38 -05:00 |
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Alam Ed Arias
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d14f87b8c6
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Cleanup whitespace
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2018-11-14 10:54:33 -05:00 |
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Monster Iestyn
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63ba59341b
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Fix monitors (and other objects) on a floating, bobbing FOF being stuck slightly above said FOF after it has finished bobbing
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2018-11-12 16:23:59 +00:00 |
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Digiku
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89a6694d67
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Don't trigger thwomp on spectators
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2018-09-13 11:32:40 -04:00 |
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mazmazz
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c32c72c401
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Thwomp fix: Don't trigger (look for players) when ~FF_EXISTS
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2018-09-13 11:32:38 -04:00 |
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Monster Iestyn
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f061ffa00e
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Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS
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2018-05-21 20:02:30 +01:00 |
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Alam Ed Arias
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ec125628ab
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Merge branch 'master' into next
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2017-09-28 10:16:35 -04:00 |
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Alam Ed Arias
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2ccd397d11
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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Monster Iestyn
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6e5cffba5b
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Create static function P_IsObjectOnRealGround for each time thinker to use in place of P_IsObjectOnGroundIn, for non-FOF floor touch specials
This fixes solid FOFs activating floor touch specials for normal ground if using an "each time" trigger linedef
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2017-07-17 20:56:55 +01:00 |
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toasterbabe
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a2dabd7041
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Fixed a bunch of things MI pointed out.
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2016-10-31 14:03:53 +00:00 |
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toasterbabe
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1e1a6c32f0
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Corrected non-complete set of cases.
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2016-10-31 09:34:24 +00:00 |
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toasterbabe
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2d50dd1fd1
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A bunch of fixes that allow for proper handling of triggerspecial_touch. Not perfect, but I don't have any more time to spend tonight.
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2016-10-31 00:02:38 +00:00 |
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toasterbabe
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17e0adcbac
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Renamed some struct variables so the problem this branch sets out to fix is more obvious at a glance.
* m_snext ==> m_thinglist_next
* m_sprev ==> m_thinglist_prev
* m_tnext ==> m_sectorlist_next
* m_tprev ==> m_sectorlist_prev
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2016-06-09 14:16:02 +01:00 |
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Inuyasha
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f07585191b
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copyright dates/statements updated and such
(no actual SLOC changes)
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2016-05-17 17:42:11 -07:00 |
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Inuyasha
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7ae87cc2c6
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Revert "No more stupidity for No More Enemies special plz"
This reverts commit 474ad01b46 .
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2016-03-08 22:22:30 -08:00 |
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RedEnchilada
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a9d49cd9fa
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Make all specials reliant on floor touch work right with sloeps
(I might've missed some, though)
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2015-05-24 12:53:30 -05:00 |
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RedEnchilada
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3f8e7b1739
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Revert/remove unused/broken junk from original slopes port
m_vector removal to come later. The little thing commented out in it
is so I could revert the weird tables.c change.
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2015-05-22 20:57:58 -05:00 |
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RedEnchilada
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6694480f68
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Overhaul slope collision (NOT PHYSICS) to work almost perfectly
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2015-04-27 13:20:50 -05:00 |
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RedEnchilada
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923fae476e
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Merge branch 'fury-gh/slopes' into angles
Conflicts:
src/p_maputl.c
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2015-04-19 15:56:55 -05:00 |
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MonsterIestyn
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474ad01b46
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No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9005 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2015-03-31 18:00:12 -04:00 |
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Ronald Kinard
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15f0670c43
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Merge branch 'fix_each_time' into next
Conflicts:
src/p_floor.c
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2015-03-01 02:13:46 -06:00 |
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Ronald Kinard
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54f0d0c110
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IN PROGRESS: porting eternity slopes from srb2cb
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2014-11-18 18:45:57 -06:00 |
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Alam Ed Arias
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404b5f666c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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ilag11111
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97b61eb66d
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Each Time Fix Fix: Don't infinite loop when each time is set to trigger on exit.
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2014-10-02 10:26:12 -07:00 |
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ilag11111
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2191e5b9de
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Each Time Fix: Multiple players simultaneously entering a sector, e.g. Tails carries one in.
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2014-10-01 13:49:44 -07:00 |
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Alam Ed Arias
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c028c83235
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SRB2 2.1.9 release
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2014-08-03 23:49:33 -04:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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