Sally Cochenour
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7851bef929
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Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
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2019-12-25 14:22:01 -05:00 |
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Jaime Passos
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5c02bc59db
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Speed up level loading
Don't flush every texture just because the palette MAY have changed
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2019-12-08 22:28:13 -03:00 |
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Jaime Passos
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c6769e7220
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Die
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2019-12-08 22:12:56 -03:00 |
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Arthur
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4f1f315563
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Eliminate some old GL functions so we don't slide back into bad habits!
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2018-12-27 22:10:10 -05:00 |
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Alam Ed Arias
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73b3287b19
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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Alam Ed Arias
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6d773c54a5
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Use OpenGL 1.3 in static builds and on SDL interfaces
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2014-11-02 01:11:59 -05:00 |
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Sryder13
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ca0f0bf2fd
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OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
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2014-09-04 01:35:29 +01:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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