mazmazz
f7a01c60a4
Buildbot fixes
2018-12-27 01:00:09 -05:00
mazmazz
f6e8b26af1
Compile fixes -- specify GLubyte for pglColor4ubv
2018-12-27 00:50:43 -05:00
Arthur
587ffa9ada
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
Arthur
a812acc3d4
Removed unused PF_Md2 flag
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More OpenGL performance increase by making assumptions about client state
2018-12-27 00:30:07 -05:00
Arthur
0978732ecd
boolean fix for VS
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add GL_NORMALIZE
2018-12-27 00:24:21 -05:00
mazmazz
8c3e6642a7
Ignored fread fix
2018-12-27 00:01:51 -05:00
mazmazz
5ec40cf906
More mixed d&c fixes
2018-12-26 23:50:35 -05:00
mazmazz
52f668e9b0
byte -> char
2018-12-26 23:40:29 -05:00
mazmazz
036e44aa21
Mixed D&C fixes
2018-12-26 23:39:34 -05:00
mazmazz
b175629748
Fix floating point comparisons
2018-12-26 23:15:28 -05:00
mazmazz
74d6921f47
Merge tag 'SRB2_release_2.1.23' into md3-vanilla-ssn
2018-12-26 22:55:25 -05:00
Arthur
b19252651f
Removed all glBegin/glEnd references
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MD2/MD3 now works, with the exception of WAD textures for some odd reason
2018-12-23 17:00:11 -05:00
Latapostrophe
1b61e15b1b
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
mazmazz
06ff171e19
Adjust vid.width floating point comparson for CHAT
2018-12-21 11:37:22 -05:00
Digiku
58a2cec70f
Merge branch 'float_equal' into 'master'
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Clear Float equal warnings
See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
mazmazz
6c5bb7f541
Small Mixed D&C fix
2018-12-19 20:56:58 -05:00
AJ Freda
4728ad97eb
Fixed a few unnoticable mistakes [vanilla]
2018-12-19 20:52:47 -05:00
Digiku
7982b1695a
Merge branch 'ogl-zfighting-fix' into 'master'
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OpenGL z-fighting fix [by Azeonus]
Closes #43
See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
mazmazz
59826860ab
Ifdef nextFrame handling under USE_MODEL_NEXTFRAME
2018-12-19 10:33:13 -05:00
mazmazz
90bd80d17a
Interpolation fix attempt?
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* Fix pglNormal3bv pointer because typo
2018-12-19 01:57:54 -05:00
mazmazz
c4f5bdc347
Adapt re-enabled DrawMD2 code block for meshes
2018-12-19 00:38:00 -05:00
mazmazz
98d18509e6
Hide/add Kart FTransform mirror and anglez behind ifdef
2018-12-19 00:17:51 -05:00
mazmazz
45f0f725cd
More hw_md2 merge errors; re-enable interpolation code block
2018-12-18 23:44:38 -05:00
mazmazz
65543545c6
hw_md2 merge errors
2018-12-18 22:50:00 -05:00
mazmazz
3a45b169eb
Ignore fread return value (buildbot error)
2018-12-18 20:48:55 -05:00
mazmazz
6b2f4b5858
Buildbot fixes (changed byte types to char; mixed d&c)
2018-12-18 20:23:08 -05:00
mazmazz
3dbda54d3c
GCC compile fixes
2018-12-18 19:17:33 -05:00
Arthur
4276758491
Remove CONS_Printf message that isn't even doing what it says it is!
2018-12-18 17:52:53 -05:00
Arthur
4713200fb5
push test
2018-12-18 17:52:50 -05:00
Arthur
76dabd5e9d
Support for 'tinyframes', and lots more optimization
2018-12-18 17:52:47 -05:00
Arthur
3ed0edbcfe
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00
mazmazz
96cad09db6
Change 0.05 to 0.05f
2018-12-18 16:59:59 -05:00
Azeonus
67cd6dcdd2
dispoffset OGL fix [by Azeonus]
2018-12-18 16:50:03 -05:00
Jimita
1d40676f3a
Merge branch 'master' into automap_fix
2018-12-17 17:46:29 -02:00
Alam Ed Arias
11aef0b3f1
Merge branch 'master' into float_equal
2018-12-16 13:52:45 -05:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
Alam Ed Arias
15d0673685
fix compiling for clang
2018-12-14 21:31:37 -05:00
Alam Ed Arias
78634679f1
fix compiling for MSVC
2018-12-14 20:42:37 -05:00
Alam Ed Arias
6fd66bdb49
Clear float equal warnings
2018-12-14 20:34:06 -05:00
Monster Iestyn
e0079ea1a2
remove NearVertice (which was unused anyway), clean up maz's changes
2018-12-14 23:28:07 +00:00
mazmazz
abae63a64b
SameVertice floating point match; fixes 64-bit OGL holes
2018-12-14 16:47:24 -05:00
Monster Iestyn
c1e0041a0b
copy doom legacy's replacement for the den == 0.0 calc in fracdivline
2018-12-14 21:22:13 +00:00
Monster Iestyn
623d1574ce
minor cleanup
2018-12-14 21:00:53 +00:00
Monster Iestyn
b42c306ef3
remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway
2018-12-14 18:14:08 +00:00
Monster Iestyn
52fd3dcbed
split loading status code into a separate function
2018-12-14 18:11:30 +00:00
Monster Iestyn
02fc845a72
Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all
2018-12-14 18:01:18 +00:00
Monster Iestyn
4089b6b8e9
use continue if NULL instead of a big if block if ...not NULL
...
also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
2018-12-14 18:00:08 +00:00
Monster Iestyn
3a125dbbd5
compare with actual doubles, not ints
2018-12-14 17:14:03 +00:00
MPC
6b22dc183b
Fix the automap
2018-12-12 18:01:52 -03:00
Monster Iestyn
4b0d45afd8
Merge branch 'opengl-noloading' into 'master'
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Hide OpenGL loading screen
See merge request STJr/SRB2!349
2018-11-26 15:30:45 -05:00