Commit graph

274 commits

Author SHA1 Message Date
mazmazz
f7a01c60a4 Buildbot fixes 2018-12-27 01:00:09 -05:00
mazmazz
f6e8b26af1 Compile fixes -- specify GLubyte for pglColor4ubv 2018-12-27 00:50:43 -05:00
Arthur
587ffa9ada Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
Arthur
a812acc3d4 Removed unused PF_Md2 flag
More OpenGL performance increase by making assumptions about client state
2018-12-27 00:30:07 -05:00
Arthur
0978732ecd boolean fix for VS
add GL_NORMALIZE
2018-12-27 00:24:21 -05:00
mazmazz
8c3e6642a7 Ignored fread fix 2018-12-27 00:01:51 -05:00
mazmazz
5ec40cf906 More mixed d&c fixes 2018-12-26 23:50:35 -05:00
mazmazz
52f668e9b0 byte -> char 2018-12-26 23:40:29 -05:00
mazmazz
036e44aa21 Mixed D&C fixes 2018-12-26 23:39:34 -05:00
mazmazz
b175629748 Fix floating point comparisons 2018-12-26 23:15:28 -05:00
mazmazz
74d6921f47 Merge tag 'SRB2_release_2.1.23' into md3-vanilla-ssn 2018-12-26 22:55:25 -05:00
Arthur
b19252651f Removed all glBegin/glEnd references
MD2/MD3 now works, with the exception of WAD textures for some odd reason
2018-12-23 17:00:11 -05:00
Latapostrophe
1b61e15b1b Merge branch 'master' into SRB2-CHAT 2018-12-23 10:26:08 +01:00
mazmazz
06ff171e19 Adjust vid.width floating point comparson for CHAT 2018-12-21 11:37:22 -05:00
Digiku
58a2cec70f Merge branch 'float_equal' into 'master'
Clear Float equal warnings

See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
mazmazz
6c5bb7f541 Small Mixed D&C fix 2018-12-19 20:56:58 -05:00
AJ Freda
4728ad97eb Fixed a few unnoticable mistakes [vanilla] 2018-12-19 20:52:47 -05:00
Digiku
7982b1695a Merge branch 'ogl-zfighting-fix' into 'master'
OpenGL z-fighting fix [by Azeonus]

Closes #43

See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
mazmazz
59826860ab Ifdef nextFrame handling under USE_MODEL_NEXTFRAME 2018-12-19 10:33:13 -05:00
mazmazz
90bd80d17a Interpolation fix attempt?
* Fix pglNormal3bv pointer because typo
2018-12-19 01:57:54 -05:00
mazmazz
c4f5bdc347 Adapt re-enabled DrawMD2 code block for meshes 2018-12-19 00:38:00 -05:00
mazmazz
98d18509e6 Hide/add Kart FTransform mirror and anglez behind ifdef 2018-12-19 00:17:51 -05:00
mazmazz
45f0f725cd More hw_md2 merge errors; re-enable interpolation code block 2018-12-18 23:44:38 -05:00
mazmazz
65543545c6 hw_md2 merge errors 2018-12-18 22:50:00 -05:00
mazmazz
3a45b169eb Ignore fread return value (buildbot error) 2018-12-18 20:48:55 -05:00
mazmazz
6b2f4b5858 Buildbot fixes (changed byte types to char; mixed d&c) 2018-12-18 20:23:08 -05:00
mazmazz
3dbda54d3c GCC compile fixes 2018-12-18 19:17:33 -05:00
Arthur
4276758491 Remove CONS_Printf message that isn't even doing what it says it is! 2018-12-18 17:52:53 -05:00
Arthur
4713200fb5 push test 2018-12-18 17:52:50 -05:00
Arthur
76dabd5e9d Support for 'tinyframes', and lots more optimization 2018-12-18 17:52:47 -05:00
Arthur
3ed0edbcfe Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
mazmazz
96cad09db6 Change 0.05 to 0.05f 2018-12-18 16:59:59 -05:00
Azeonus
67cd6dcdd2 dispoffset OGL fix [by Azeonus] 2018-12-18 16:50:03 -05:00
Jimita
1d40676f3a
Merge branch 'master' into automap_fix 2018-12-17 17:46:29 -02:00
Alam Ed Arias
11aef0b3f1 Merge branch 'master' into float_equal 2018-12-16 13:52:45 -05:00
Latapostrophe
25e6d5388c merge conflict 2018-12-16 16:48:15 +01:00
Alam Ed Arias
15d0673685 fix compiling for clang 2018-12-14 21:31:37 -05:00
Alam Ed Arias
78634679f1 fix compiling for MSVC 2018-12-14 20:42:37 -05:00
Alam Ed Arias
6fd66bdb49 Clear float equal warnings 2018-12-14 20:34:06 -05:00
Monster Iestyn
e0079ea1a2 remove NearVertice (which was unused anyway), clean up maz's changes 2018-12-14 23:28:07 +00:00
mazmazz
abae63a64b SameVertice floating point match; fixes 64-bit OGL holes 2018-12-14 16:47:24 -05:00
Monster Iestyn
c1e0041a0b copy doom legacy's replacement for the den == 0.0 calc in fracdivline 2018-12-14 21:22:13 +00:00
Monster Iestyn
623d1574ce minor cleanup 2018-12-14 21:00:53 +00:00
Monster Iestyn
b42c306ef3 remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway 2018-12-14 18:14:08 +00:00
Monster Iestyn
52fd3dcbed split loading status code into a separate function 2018-12-14 18:11:30 +00:00
Monster Iestyn
02fc845a72 Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all 2018-12-14 18:01:18 +00:00
Monster Iestyn
4089b6b8e9 use continue if NULL instead of a big if block if ...not NULL
also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
2018-12-14 18:00:08 +00:00
Monster Iestyn
3a125dbbd5 compare with actual doubles, not ints 2018-12-14 17:14:03 +00:00
MPC
6b22dc183b Fix the automap 2018-12-12 18:01:52 -03:00
Monster Iestyn
4b0d45afd8 Merge branch 'opengl-noloading' into 'master'
Hide OpenGL loading screen

See merge request STJr/SRB2!349
2018-11-26 15:30:45 -05:00