SMS Alfredo
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b2d6d4f83f
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Expose player.skin and player.availabilities to Lua as Read-only
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2020-11-25 12:35:36 -06:00 |
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Zachary McAlpin
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d095517999
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
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2020-11-24 20:42:08 -06:00 |
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Zachary McAlpin
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76822cef2b
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Expose the selectheading option from mapheader_t in Lua
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2020-11-24 20:41:11 -06:00 |
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lachwright
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87968c946b
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Prevent non-CA2_SPINDASH characters from getting crushed by roll-jumping into a crevice
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2020-11-24 14:56:22 +11:00 |
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GoldenTails
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930b5ea442
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Replace credits with original authors
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2020-11-23 21:42:33 -06:00 |
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GoldenTails
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8fef61aa29
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Split dehacked.c into multiple files.
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2020-11-23 21:42:26 -06:00 |
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James R
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349312327a
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Merge branch 'fix-dumb-checkstring-typo' into 'next'
Fix a dumb typo of luaL_checklstring i made whoops
See merge request STJr/SRB2!1266
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2020-11-23 22:42:00 -05:00 |
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GoldenTails
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d806655769
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Fix a dumb typo of luaL_checklstring i made whoops
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2020-11-23 21:20:17 -06:00 |
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Jaime Ita Passos
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5bdee63117
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Fix a crash
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2020-11-23 12:53:59 -03:00 |
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SMS Alfredo
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fe066b3ef2
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...snickerdoodles
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2020-11-23 09:23:02 -06:00 |
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SMS Alfredo
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ea7e06a616
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Remove PF_SPINNING when jumping if you have SF_NOJUMPDAMAGE
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2020-11-23 09:21:00 -06:00 |
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SMS Alfredo
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7b05ffd92d
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Revert "Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING"
This reverts commit ad9bf6085f .
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2020-11-23 09:18:05 -06:00 |
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SMS Alfredo
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7bbd563b73
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Remove unneeded S_PLAY_ROLL check
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2020-11-22 23:23:35 -06:00 |
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LJ Sonic
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7ff6443659
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Fix PlayerCmd not handling angle and aiming correctly
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2020-11-23 01:23:34 +01:00 |
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James R
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8d71559afe
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Merge branch 'make-some-lua-globals-rw' into 'next'
Make several Lua global variables writable.
See merge request STJr/SRB2!1233
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2020-11-22 18:47:53 -05:00 |
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James R
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8a30576d81
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Merge branch 'plane-sorting-fix-part-3' into 'next'
Improved sprite sorting against 3d floors
See merge request STJr/SRB2!1235
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2020-11-22 18:31:23 -05:00 |
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James R
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f39300ac74
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Merge branch 'master' into no-dd-make
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2020-11-22 15:29:37 -08:00 |
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James R
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6d9e036c7f
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Merge branch 'master' into next
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2020-11-22 15:23:12 -08:00 |
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James R
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b059ed40c6
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Merge remote-tracking branch 'origin/what-is-a-standard-2'
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2020-11-22 15:19:39 -08:00 |
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James R
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40e954779e
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Resolve one last conflict in splat sorting
Can't use gz/gzt because there is no transformation to make those work
differently for splats.
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2020-11-22 15:12:34 -08:00 |
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Jaime Ita Passos
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5293c52bca
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Remove SHORT macros for referencing patch width/height/offsets
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2020-11-22 20:02:47 -03:00 |
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James R
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54da9552de
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Merge remote-tracking branch 'origin/next' into plane-sorting-fix-part-3
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2020-11-22 14:41:42 -08:00 |
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James R
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30792e7820
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Merge branch 'flame-orb' into 'next'
Flame Shield & Thunder Shield Adjustment (Closes #363)
Closes #363
See merge request STJr/SRB2!1220
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2020-11-22 17:31:23 -05:00 |
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James R
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92625483a4
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Merge branch 'replay-height-fix' into 'next'
Made height/spinheight and height change values in replays more accurate
See merge request STJr/SRB2!1241
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2020-11-22 17:25:41 -05:00 |
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James R
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bec85c033a
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Merge branch 'replay-camera-update' into 'next'
Make the replay camera follow the player
See merge request STJr/SRB2!1243
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2020-11-22 17:23:38 -05:00 |
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James R
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eb28532244
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Merge branch 'remove-unused-music-types' into 'next'
Remove unused music type enums
See merge request STJr/SRB2!1253
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2020-11-22 17:16:35 -05:00 |
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James R
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6d6eb79226
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Merge branch 'uncap-palettes' into 'next'
Uncap palette lump palettes & allow flashpal palettes to display during pause
See merge request STJr/SRB2!1255
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2020-11-22 17:16:21 -05:00 |
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James R
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b2a84a9376
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Merge remote-tracking branch 'origin/master' into no-dd-make
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2020-11-22 14:14:43 -08:00 |
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James R
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e17b4d0299
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Merge branch 'echo-filenames' into 'master'
Echo filenames when compiling without ECHO=1
See merge request STJr/SRB2!1260
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2020-11-22 17:11:03 -05:00 |
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Jaime Ita Passos
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2e21168395
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Free GPU textures when adding a file
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2020-11-22 18:23:35 -03:00 |
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Riku Salminen
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b9fa50f7ef
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No need to reset tokens twice
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2020-11-22 23:23:32 +02:00 |
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Riku Salminen
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f51be77aa2
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Now the fix actually does what the MR says... +lua banks
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2020-11-22 23:19:24 +02:00 |
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Jaime Ita Passos
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0645c642d2
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Improve GPU texture management.
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2020-11-22 18:18:26 -03:00 |
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Jaime Ita Passos
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abe35fd008
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Some interface fixes
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2020-11-22 17:22:18 -03:00 |
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Jaime Ita Passos
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152c540c1e
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Fix sprite textures in models
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2020-11-22 17:10:10 -03:00 |
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Jaime Ita Passos
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9ab3acae2d
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Change how texture deletion works in OpenGL
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2020-11-22 17:03:04 -03:00 |
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Jaime Ita Passos
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071ec73389
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Some fixes for spritestuff2
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2020-11-22 03:47:15 -03:00 |
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GoldenTails
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e3c6d1cef3
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Add NOECHOFILENAMES, if people don't want logspam.
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2020-11-21 22:21:18 -06:00 |
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James R
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79bbb3fe46
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Remove Direct Draw from the Makefiles
MINGW/MINGW64 implies SDL.
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2020-11-21 15:19:54 -08:00 |
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James R
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5a8e653cd5
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More concise
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2020-11-21 13:43:32 -08:00 |
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James R
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377a9c10f0
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Lua: disallow bitwise not on anything but number values
This fixes a crash.
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2020-11-21 13:37:45 -08:00 |
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Nev3r
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e95a05880f
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Merge branch 'spritestuff2' into 'next'
New sprite features
See merge request STJr/SRB2!1257
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2020-11-21 10:51:56 -05:00 |
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GoldenTails
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8cfa21fb20
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Echo filenames when compiling without ECHO=1
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2020-11-19 15:17:56 -06:00 |
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GoldenTails
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55f169f3c9
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Move the GIF downscaling menu option up one to create some parity.
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2020-11-19 13:45:04 -06:00 |
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GoldenTails
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12ac096a95
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Add a menu option for aPNG downscaling.
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2020-11-19 13:45:04 -06:00 |
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GoldenTails
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949c0c181d
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Add aPNG downscaling, and its associated consvar.
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2020-11-19 13:45:04 -06:00 |
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Jaime Ita Passos
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389763a550
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Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations
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2020-11-19 00:59:37 -03:00 |
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Jaime Ita Passos
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5e890ee6f8
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
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SMS Alfredo
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9163e73092
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Allow no spin characters to water skip while spinning
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2020-11-18 12:35:40 -06:00 |
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SMS Alfredo
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7ad8aa1477
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Allow the Forcespin sector type to be used with intangible fofs
Didn't think simply removing the P_IsObjectOnGround was gonna work, but apparently it does.
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2020-11-18 12:27:09 -06:00 |
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