Commit graph

4713 commits

Author SHA1 Message Date
toasterbabe
1fc835e4a3 Made the refreshdirmenu stuff SLIGHTLY less hacky. 2017-05-08 17:28:48 +01:00
Monster Iestyn
560fb53a1e Merge branch 'public_next' 2017-05-08 16:24:40 +01:00
Monster Iestyn
5950d8209f Merge branch 'next' into public_next 2017-05-08 16:24:19 +01:00
Monster Iestyn
3d5ac40d00 Merge branch 'master' into next 2017-05-08 16:17:17 +01:00
Monster Iestyn
4008cae507 Merge branch 'objs-folders-fix' into 'master'
obj folders fix

Partial backtrack of changes I made in !174. Apparently removing all the `.gitignore` files from `/objs`'s subfolders removed the only reason Git was keeping the folders alive (Git doesn't care about empty folders as it turns out). So now they have `.gitignore`s again, with a warning in each not to remove them.

See merge request !177
2017-05-08 11:16:07 -04:00
Monster Iestyn
1745966aa6 Re-add all the folders present in objs before my .gitignore changes, by adding .gitignore files again to keep them from disappearing 2017-05-08 15:54:17 +01:00
Monster Iestyn
41130465b4 Use NF instead of normal P_SetMobjState to prevent endless looping 2017-05-07 22:21:17 +01:00
toasterbabe
4c495cafc9 thanks mi for my life 2017-05-07 20:59:20 +01:00
toasterbabe
59dfba967f Change from "on/off" to "yes/no" - makes more sense here 2017-05-07 20:50:48 +01:00
toasterbabe
4e0d015803 Good:
* Improved layout of addons menu.
* Disabled input for 5 tics after a console-touching enter key command on the menu, so that weird stuff doesn't happen.
* Added Add-on options.
* cv_addons_option - chooses save location. A little smaller in scope than the weird Default/HOME/SRB2/Custom thing for screenshots - now it's SRB2 Folder and Custom.
* cv_addons_folder - goes with Custom for above.
* cv_addons_md5 - chooses whether to identify files on the addons menu with name comparison only, or with checksum comparison as well (more intensive hence not default).
* cv_addons_showall - chooses whether to show just supported file extensions, or all
* Some minor other refactors.

Bad:
* Screenshot options menu crashes on access for some reason (to do with itemOn not being valid?????) looking into
2017-05-07 17:14:57 +01:00
Nevur
ea2846394e More PK3 work. Now we're getting somewhere.
-DEFLATE-compressed lumps work properly now.
-All "big" lumps are supported now with the exception of WAD maps.

Notes:
-Compiler spits out a shitload of warnings still.
-Individual lump reading clashes with folders of the same name (see TEXTURES lump, and the Textures/ folder).

Signed-off-by: Nevur <apophycens@gmail.com>
2017-05-07 12:30:06 +02:00
toasterbabe
f3b054fc8f Consistency with deeznux. 2017-05-06 23:44:21 +01:00
toasterbabe
a4fc3372ca Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
# Conflicts:
#	src/m_menu.c
2017-05-06 23:24:21 +01:00
toasterbabe
a59dc43cfd Appropriate rename. (I would have done more in this commit, but I need to merge deez nux.) 2017-05-06 22:56:13 +01:00
Monster Iestyn
a2915bbb5d Merge branch 'Deez_NewUserXperiences' into 'master'
New User Experiences - Menus, Closed Captioning, and other non-substantial tweaks

Hello! I'm going to words.

* Menu stuff!
    * Scrolling menus when there's lots of options instead of doing lots of nestling!
    * Video Options, Server Options, and Screenshot Options have been updated to take advantage of this.
    * Headings are prettier in general to match the level platter's headers!
    * Expose a bunch of stuff Mystic wanted exposed, without iundating the player!
    * Little arrows!
* Better, clearer control menus!
    * I know this is probably related to the above, but whatever.
    * Very organised with lots of renaming and magical clarifying context headings!
    * Killed the analog-only Camera L/R keys in favour of merging them with the regular turn keys in that context!
    * Also little arrows!
* Statistics!
    * One page instead of two, loses a lot less info than you'd expect!
    * The benefit of having them on one page is greater than the loss of being able to individually discern which of your Score/Time/Rings is incomplete.
    * ALSO also little arrows!
* Secrets checklist!
    * Scrolls vertically!
    * Allows for autogeneration of conditions based off conditionset, which allows for names of required levels to be hidden if you haven't played them yet!
    * Still allows overriding condition string per traditional checklist.
    * This allows us to show every secret's condition without letting it be spoiled or overflowing the everything.
    * Also ALSO also little arrows!
* Closed captioning!
    * Console command "closedcaptioning on/off".
    * Shows stuff in the bottom right hand corner of the screen.
    * sfxinfo[sfx_name].caption = "Butt.".
    * S_StartMusicCaption(string, tics, optional player) allows for a caption to play without being anchored to a specific sound.
* Color Profile!
    * Using only the best in advanced cube-based majyks.
    * cv_gamma now goes from -15 to +5!
    * cv_saturation - from 0 to 10!
    * A new menu for modifying the hue, saturation and gamma of specific corners of the cube (RYGCBM) independently of the master options!
    * Screenshots/Video Mode now supports turning on/off circumstantial color profile alterations (cv_screenshot_colorprofile).
* Spring cleaning!
    * cv_allcaps is dead.
    * Sudden death and old match scoring (25 points for shield damage as the only change??) is dead
    * A few things are taken off the menu because they're not that relevant to have.
    * cv_competitionboxes now applies to race as well.
    * Failed teleports go nuh-uh.
    * Question mark boxes don't have doomednums anymore, so they can't be placed in singleplayer and used to get free lives by playing with the tv_extralife etc stuff.
* Other tidbits!
    * HUD offsets are tweaked to give one digit less space to score and one digit more space each to time and rings to match up the right edges.
    * Emerald tokens show up on the level complete screen and are loaded into a coin slot at the end of the tally.
    * Speaking of Emerald tokens, they now give score all the time, and continues instead of 50 rings when you have all Emeralds.
    * Moved Race HUD down, and made it go bing bing bing BONG.
    * V_DrawCroppedPatch now properly handles topdeltas.
    * Minor tweak to GFZ3 eggmobile's pinch to be more lenient.
    * Hudnames for skins now replace full stops with katakana dots. We could make it replace a different character instead if we really wanted to, but I figure this matches what is desired.

Check out ```<root>/!LatestSRB2Files/srb2win_branch_deeznux.exe``` to try it out.

See merge request !91
2017-05-06 17:53:41 -04:00
toasterbabe
bf740f60cc Whitelist menu stuff so VAda can have his XP themed icon set without setting ismodified. ;P 2017-05-06 20:22:47 +01:00
toasterbabe
da239d36e8 background https://cdn.discordapp.com/attachments/293238104096112641/310476917218344970/srb20012.png 2017-05-06 19:14:50 +01:00
Nevur
8ef6d6fd9e A bit more work on PK3.
-Expanded folder recognition for PK3s. Some resources are still not loaded from them yet.
-Took a glimpse at how maps are loaded, since the flat recognition is rooted somewhere there; did nothing yet about it though.
-Working towards "generalizing" how new resources are handled. Some var and functionality redundancy is still present.
2017-05-06 16:52:53 +02:00
toasterbabe
de46e72545 * "Type to search..." prompt.
* Menu shuffling for addons. Shows up on main menu and MP pause menu if you're host/admin (not encouraged in SP).
* The menu yells at you in red text if you're playing, warning of issues.
2017-05-06 14:59:54 +01:00
toasterbabe
b1785e1f97 Improved conditions for case insensitive filesystem support. 2017-05-06 14:23:51 +01:00
toasterbabe
afe24bd4f0 Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own. 2017-05-06 13:37:10 +01:00
toasterbabe
b2cbbb63c6 Prevent holding down one of the string change keys being free lag generation. 2017-05-05 22:22:49 +01:00
toasterbabe
50db610fc8 Fixed bug for single folder search results. 2017-05-05 22:18:48 +01:00
toasterbabe
03eb1a5d56 * Make no results instead of generic search search message. https://cdn.discordapp.com/attachments/293238104096112641/310153659356938241/srb20007.png
* Page up and page down now work!
2017-05-05 22:15:16 +01:00
toasterbabe
0081fa839d Search box is now standardised in style, and the menu is jiggered around a little bit for cleanness! https://cdn.discordapp.com/attachments/293238104096112641/310143962440794114/srb20006.png 2017-05-05 21:02:37 +01:00
toasterbabe
308503d5b8 Little polish things I forgot to tweak. 2017-05-05 16:53:17 +01:00
toasterbabe
8f2490d588 Search!
https://gfycat.com/DizzyEnergeticCygnet

I will make it prettier.

(Also: stristr. Since the Windows (and others?) standard library doesn't have it for some reason, I modified code someone put on StackExchange as a stopgap; once I'm ready to get on IRC for the day, we'll discuss attribution/rewriting.)
2017-05-05 16:29:46 +01:00
toasterbabe
ba04e982b2 Make the temperature gauge for added WADs start at zero, not however much the mainwads provided.
Also, mainwads now accounts for music_new, and that's added via DEVELOP instead of something we might forget to remove later.
2017-05-05 14:43:39 +01:00
toasterbabe
c7c88b7d99 Change sounds and start element for folder navigation. 2017-05-04 22:52:49 +01:00
toasterbabe
e2ca5b53a1 Bonk. Thanks be to MI.
https://cdn.discordapp.com/attachments/293238104096112641/309777511871545354/srb20006.png
2017-05-04 20:50:21 +01:00
toasterbabe
0c565dc2f8 Pretty! https://cdn.discordapp.com/attachments/293238104096112641/309741256618147841/srb20005.png
Will upload patch.dta when I can.
2017-05-04 18:57:36 +01:00
toasterbabe
09b659c67a Fix cross-platform preparefilemenu's function signatures, and rename the one input it takes over-all to make more sense. 2017-05-04 16:22:58 +01:00
toasterbabe
ca038e8fb6 Split non-drawing functionality outside of M_DrawAddons.
Also, make the bar full if you've somehow managed to hit MAX_WADFILES, so you're not susprised.
2017-05-04 16:22:02 +01:00
toasterbabe
55fe0592cd Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu 2017-05-04 11:54:54 +01:00
toasterbabe
3521fbae4e Improved the temperature gauge for how close you are to hitting the wadlimit.
* It now has a more natural colour graduation. https://cdn.discordapp.com/attachments/272849790285512717/309624385730379777/srb20009.png
* It now considers the amount of space adding a file with a very short name would take up, and subtracts that from the total span to get a hopefully more accurate reading.
2017-05-04 10:48:53 +01:00
toasterbabe
055b59f6fb Did some research, discovered implementing rewinddir() was as easy as setting a value to zero! Now we don't have to open and close the same folder, but instead just jump back to the beginning. 2017-05-03 22:57:48 +01:00
toasterbabe
66f56bbba3 * Menu always updates for file load... by doing the refresh in the drawing function, eep. Oh well.
* M_StartMessages when file loading goes wrong! (Determined by CONS_Alerts of warning level CONS_WARNING and CONS_ERROR happening after W_LoadWadFile has been called.)
* Now actively tries to keep your place on the menu if files are deleted between calls to preparefilemenu().
* More enums! DIR_ (for if you want to try embed more metadata in the dirmenu strings) and REFRESHDIR_ (for refreshing the menu and handling warnings).
* Handle changing size menu between calls to opendir() better.
* Don't crash on draw/enter attempt if one of the dirmenu's is null.
* Moved the addons menu to OP_MainMenu instead of MainMenu for now so it can be tested in MP without needing to mess with several menus.
* Display the amount of space used for serverinfo_pak's fileneeded on the addons menu, both visually and with a percentage.
2017-05-03 22:36:08 +01:00
Monster Iestyn
a7ef6fd0d7 Merge branch 'public_next' 2017-05-03 19:41:22 +01:00
Monster Iestyn
89af58de4c Merge branch 'next' into public_next 2017-05-03 19:40:49 +01:00
Monster Iestyn
20351a103e Merge branch 'master' into next 2017-05-03 19:37:55 +01:00
Monster Iestyn
30143d2e25 Merge branch 'gitignore-stuff' into 'master'
.gitignore stuff

The following changes have been made to `.gitignore` files in the objs/ and bin/ folders:
* All the `.gitignore`s living in subfolders of objs/ have been done away with and replaced with a single `objs/.gitignore`, covering all the things that the subfolders ignored before (including depend.ped, if anyone is like me and has to remove that file manually)
* All the `.gitignore`s living in subfolders of `bin/Mingw` ignore .exes of any name, not just srb2win/srb2dd/srb2sdl. en.mo is also ignored now... or rather any .mo file (just in case). This is mostly for my own sanity and that of anyone else who uses EXENAME=[name.exe] when compiling with MinGW.

If you're not sure what `.gitignore` does exactly, as far as I'm aware it literally just tells Git what to "ignore" (or rather, not track), so anyone using Git GUI or some other Git program etc doesn't have to see changes certain files and can't accidentally commit the files or whatever.

See merge request !174
2017-05-02 22:12:37 -04:00
Nevur
b60010f0f1 Tweaked so that it spits out an error for unsupported compression formats. 2017-05-02 19:20:29 +02:00
Nevur
0c73dae57d Submitted changes so far. Deflate doesn't work yet, apparently. 2017-05-02 18:04:16 +02:00
toasterbabe
da003d61c3 Checking whether a file is loaded or not in the menu, and then forbidding multiple load attempts!
Obviously this doesn't work for files you run using exec, but that is the nature of things.
2017-05-02 15:10:52 +01:00
Nevur
9246ab8429 Tweaked lump reading functionality.
-Removed functions exclusively used by W_ReadLumpHeaderPwad.
-Merged those functions into the main one, optimized the structure.
2017-05-02 15:40:31 +02:00
toasterbabe
20fff0ef23 More feature-rich and better engineered.
* Instead of needing to press backspace, going back is now handled via an "(up arrow) UP..." entry in the table.
* Maximum depth is now #define'd instead of dotted around everywhere.
* Enums!
* Exec for .txt (with confirmation dialog) and .cfg (without)!
* Complaints about folders and etc now mention the folder names.
* A shrinking folder now prevents dir_on[] from going beyond its end.
2017-05-02 11:51:37 +01:00
toasterbabe
881f5e70ce * Additional, better freeing.
* Position remembering when going up a level.
2017-05-02 00:12:07 +01:00
toasterbabe
605580358d Addfile menu!
Basic as fuck UI, and the controls for manipulating it suck, but the basic elements of the feature set I'm looking for have been implemented in some form or another. More at a later time.

MI, be glad I didn't do this in deeznux ;P
2017-05-01 23:40:08 +01:00
Monster Iestyn
1e59a807e4 Merge branch 'skybox-improvements' into 'master'
Skybox improvements

Some improvements to skyboxes and new features for them:

* *The Thing's Z position now determines the relative z position of a skybox viewpoint from the ground, the Thing's angle no longer affects the Z position at all.* This should also fix objectplace breaking skyboxes after you place a Thing, and allow Z heights to be more easily controlled by custom skybox mobjs set by Lua's `P_SetSkyboxMobj`.
* The skybox viewpoint Thing's "Parameter" value (or the multiple of 4096 added to the Thing type, if you're still using SRB2DB) determines the ID number for a viewpoint or centerpoint, a value between 0 and 15. By default the game uses the viewpoint and centerpoint using ID 0. Note: this ID system does not apply to custom skybox mobjs set by Lua, only to `MT_SKYBOX` mobjs spawned by Things for a map.
* **Linedef type 448** has been added as a linedef executor special for changing the skybox viewpoint and/or centerpoint used, making use of the new ID system mentioned above:
 * By default, only the *viewpoint* will be changed. The front x offsets set the ID of the new viewpoint to use; if the number is out of range (numbers accepted are 0 to 15), the game will simply not use any viewpoint at all.
 * If the "*Block Enemies*" flag is set, the centerpoint will be changed as well. In this case the front y offsets set the new centerpoint ID to use.
 * If the "*Solid Midtexture*" flag is set, the viewpoint will **not** be changed at all. Combine this with Block Enemies to make the linedef type change only the centerpoint if needed (otherwise the linedef will do nothing lol).
 * By default, only the player who triggered the linedef will see the skybox being changed. If a player did not trigger the linedef executor directly, no change will be seen by anyone. If the "*Not Climbable*" flag is set, the skybox change will be "global", i.e. it will be seen by all players in the map.

In my folder on the FTP I've made a subfolder called "skybox improvements", and in it are the following files:
* srb2win-skyboximprov.exe - the test exe for this branch I've compiled myself
* skyboxchange-test.wad - an edit of my test map for my skybox change Lua script release on the MB, to test out the new skybox change linedef type.

See merge request !89
2017-05-01 14:38:33 -04:00
Monster Iestyn
7f936d8b57 Add CONS_Alert warning as toaster suggested 2017-05-01 19:34:53 +01:00