mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-24 11:42:03 +00:00
Sonic Robo Blast 2 Public
New User Experiences - Menus, Closed Captioning, and other non-substantial tweaks Hello! I'm going to words. * Menu stuff! * Scrolling menus when there's lots of options instead of doing lots of nestling! * Video Options, Server Options, and Screenshot Options have been updated to take advantage of this. * Headings are prettier in general to match the level platter's headers! * Expose a bunch of stuff Mystic wanted exposed, without iundating the player! * Little arrows! * Better, clearer control menus! * I know this is probably related to the above, but whatever. * Very organised with lots of renaming and magical clarifying context headings! * Killed the analog-only Camera L/R keys in favour of merging them with the regular turn keys in that context! * Also little arrows! * Statistics! * One page instead of two, loses a lot less info than you'd expect! * The benefit of having them on one page is greater than the loss of being able to individually discern which of your Score/Time/Rings is incomplete. * ALSO also little arrows! * Secrets checklist! * Scrolls vertically! * Allows for autogeneration of conditions based off conditionset, which allows for names of required levels to be hidden if you haven't played them yet! * Still allows overriding condition string per traditional checklist. * This allows us to show every secret's condition without letting it be spoiled or overflowing the everything. * Also ALSO also little arrows! * Closed captioning! * Console command "closedcaptioning on/off". * Shows stuff in the bottom right hand corner of the screen. * sfxinfo[sfx_name].caption = "Butt.". * S_StartMusicCaption(string, tics, optional player) allows for a caption to play without being anchored to a specific sound. * Color Profile! * Using only the best in advanced cube-based majyks. * cv_gamma now goes from -15 to +5! * cv_saturation - from 0 to 10! * A new menu for modifying the hue, saturation and gamma of specific corners of the cube (RYGCBM) independently of the master options! * Screenshots/Video Mode now supports turning on/off circumstantial color profile alterations (cv_screenshot_colorprofile). * Spring cleaning! * cv_allcaps is dead. * Sudden death and old match scoring (25 points for shield damage as the only change??) is dead * A few things are taken off the menu because they're not that relevant to have. * cv_competitionboxes now applies to race as well. * Failed teleports go nuh-uh. * Question mark boxes don't have doomednums anymore, so they can't be placed in singleplayer and used to get free lives by playing with the tv_extralife etc stuff. * Other tidbits! * HUD offsets are tweaked to give one digit less space to score and one digit more space each to time and rings to match up the right edges. * Emerald tokens show up on the level complete screen and are loaded into a coin slot at the end of the tally. * Speaking of Emerald tokens, they now give score all the time, and continues instead of 50 rings when you have all Emeralds. * Moved Race HUD down, and made it go bing bing bing BONG. * V_DrawCroppedPatch now properly handles topdeltas. * Minor tweak to GFZ3 eggmobile's pinch to be more lenient. * Hudnames for skins now replace full stops with katakana dots. We could make it replace a different character instead if we really wanted to, but I figure this matches what is desired. Check out ```<root>/!LatestSRB2Files/srb2win_branch_deeznux.exe``` to try it out. See merge request !91 |
||
---|---|---|
.circleci | ||
android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.