Inuyasha
e7ff405c52
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
...
# Conflicts:
# src/hardware/hw_md2.c
# src/p_mobj.c
# src/p_mobj.h
2016-02-29 00:14:16 -08:00
Inuyasha
75270f878c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-02-29 00:07:10 -08:00
Inuyasha
372002d2ad
Merge branch 'backport_state-animations' into 'next'
...
BACKPORT: FF_ANIMATE simplistic state animations
this is a lot more complex due to the need to remove the dispoffset related code as well as a lot of the redefinitions; combined with the code changes due to the sprite2 system in internal master.
~~BEFORE ACCEPTING THIS: get sryder to look at and fix any possible brokenness with OpenGL MD2s~~
See merge request !45
2016-02-29 03:04:00 -05:00
Inuyasha
be642b41e2
Merge branch 'backport_special-stage-fade' into 'next'
...
BACKPORT: special stage fade
literally a straight cherry-pick of the old repository, this is a very simple change after all.
See merge request !44
2016-02-29 03:02:30 -05:00
Inuyasha
4bb7143967
Merge branch 'fof-flag-change-hotfix' into 'next'
...
Fof flag change hotfix
This fixes rendering issues caused by changing FOF flags mid-level via Lua or linedef type 445. Everything else that toggles FF_EXISTS already had this fix it turns out.
Not sure if this is safe for master too, could someone check that for me?
See merge request !53
2016-02-29 02:57:47 -05:00
Inuyasha
3a045c4cc9
Fix the green text after reduced pal changes
2016-02-28 23:30:52 -08:00
Inuyasha
e2b3adc04f
Randy Heit -> Randi Heit
2016-02-28 18:21:37 -08:00
Inuyasha
fdb4ac5c2e
Super color code cleaning, speed 50%, nothing special
2016-02-28 18:19:46 -08:00
Wolfy
8cccd5ee9b
Merge branch 'credits-fix' into 'master'
...
Update names in credits
Can't push to internal master so a merge request will have to do. Let me know if there are more names to add.
See merge request !27
2016-02-28 00:51:49 -05:00
wolfy852
c3166e40b0
Update names in credits
...
Same as the commit in internal, minus toaster's name (by request, of course.)
2016-02-27 14:27:14 -06:00
wolfy852
753ee4e42a
Update names in credits
...
Add me and toaster's names, change Shane's by request, and fix Randi Heit's name
2016-02-27 14:13:49 -06:00
Monster Iestyn
c7ba1d1532
Make sure target sector's lightlist is reset whenever FOF flags are changed.
...
This fixes how removing certain flags (such as FF_EXISTS) from FOFs can cause HOMs on walls bordering their target sectors. Also fixes how the force-FOF-to-vanish linedef special can leave behind the FOF's shadow
2016-02-26 18:11:12 +00:00
Alam Ed Arias
fc5abfdad8
Merge branch 'public_next' into master
2016-02-26 12:55:07 -05:00
Alam Ed Arias
77dc27d070
Merge branch 'next' into backport_state-animations
2016-02-26 02:06:57 -05:00
Alam Ed Arias
49877262e3
Merge branch 'next' into backport_special-stage-fade
2016-02-26 02:00:38 -05:00
Alam Ed Arias
6655e92410
Merge branch 'master' into next
2016-02-26 01:56:27 -05:00
Alam Ed Arias
41f8b25c36
travis: add verbose and server-response to wget
2016-02-26 01:48:11 -05:00
Alam Ed Arias
9b55244dc3
travis: use SRB2-v2114-assets.7z
2016-02-26 01:39:08 -05:00
Inuyasha
83278c2893
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
...
# Conflicts:
# src/p_map.c
2016-02-25 15:46:08 -08:00
Alam Ed Arias
cb9542848b
Merge remote-tracking branch 'public/next' into next
2016-02-25 18:42:28 -05:00
Inuyasha
8b7e0347fd
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
...
# Conflicts:
# src/sdl/i_system.c
2016-02-25 15:41:13 -08:00
Alam Ed Arias
b3b5521e1b
Merge branch 'master' into next
2016-02-25 18:33:29 -05:00
Alam Ed Arias
8a369d969b
whitespace clean
2016-02-25 18:31:40 -05:00
Inuyasha
5108bb97f4
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-02-25 15:16:15 -08:00
Inuyasha
1e15ed2f7b
Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
...
Fix chain launching
Basically you're not allowed to launch off a chain the frame you touch it anymore.
Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).
See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha
aa4414d706
Merge branch 'sdlmix-master' into 'master'
...
cpuaffinity/sdl_mixer changes
Hopefully this will alleviate SDL2 sound issues.
If not, hopefully this will give us info on what the hell is going on.
See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha
8cc6261c15
Merge branch 'monster-misc-2' into 'master'
...
Monster misc 2
Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now.
...
inb4 I find something else obsolete to kill later and make monster misc branch no. 3
See merge request !52
2016-02-25 18:10:48 -05:00
Inuyasha
8cf74f5044
Merge branch 'mf_pain-fix' into 'next'
...
Fix dead MF_PAIN objects hurting the player
Makes MF_PAIN check for health before damaging the player. Fixes issue #12
See merge request !47
2016-02-25 18:10:08 -05:00
Inuyasha
f10279d61b
Very minor performance improvement.
2016-02-25 14:35:05 -08:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
...
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
b258b9b503
remove cpuaffinity code from SDL
...
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
Inuyasha
7c5adacc6f
Fixed chain launching
...
In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00
wolfy852
e43f21cdda
Fix dead MF_PAIN objects hurting the player
...
Fixes #12
2016-02-13 17:31:38 -06:00
toasterbabe
f59c8d20e5
fix md2 blendcolors for reduced palette
2016-02-11 18:37:53 -05:00
Alam Ed Arias
9470fc5567
use sizeu#() on size_t printing
2016-02-11 13:20:35 -05:00
Alam Ed Arias
4e37964336
TRUE is not a vaild boolean under non Windows system
2016-02-11 13:20:13 -05:00
Inuyasha
04d334d454
Merge branch 'backport_state-animations' into 'backport_state-animations'
...
BACKPORT: State animations MD2 fix
Fixes interpolation for MD2's for states using FF_ANIMATE.
See merge request !46
2016-02-09 19:49:46 -05:00
Monster Iestyn
db18ad6b7f
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git into monster-misc-2
2016-02-09 19:54:49 +00:00
Alam Ed Arias
e4ad95856f
Merge branch 'public_next' into master
2016-02-09 14:49:17 -05:00
Monster Iestyn
5d1c8d2968
My cherry picking somehow lead to these functions being doubled ...whoops
2016-02-09 19:35:04 +00:00
Alam Ed Arias
d09016c808
Merge branch 'public_next' into master
2016-02-09 14:19:50 -05:00
Alam Ed Arias
6000b5c980
Merge branch 'master' into next
2016-02-09 14:13:50 -05:00
Sean Ryder
ddb5652ab6
Tabbing
2016-02-09 18:05:19 +00:00
Sryder13
6b8c438e58
Change a few colours.
2016-02-09 18:05:11 +00:00
Sryder13
31deecc51c
Colour Changing MD2s
...
I don't know how I can move my old branch over so I've just created a new one.
2016-02-09 18:04:59 +00:00
Monster Iestyn
700c9c2e70
Merge branch 'md2_colourchange' into 'master'
...
Colour Changing MD2s
What it says it is, I haven't touched it in quite a while, but I have checked and it seems to be working.
See merge request !30
2016-02-09 13:03:52 -05:00
Sean Ryder
b7ebb8186d
Fix MD2 interpolation for FF_ANIMATE states
2016-02-09 16:20:18 +00:00
Inuyasha
58e685353a
Attempt 2 at special stage fades.
...
More basic in execution.
2016-02-09 02:43:24 -08:00
Inuyasha
1bdd4cf641
backport state-animations from internal master to public next
...
most other code in the branch did not come along for the ride.
2016-02-09 02:39:16 -08:00
Monster Iestyn
66175d87b8
removed unused macros from doomdef.h
2016-02-08 20:10:32 +00:00