Monster Iestyn
e3ab77ef21
node.bbox now works with the format node.bbox(child, bboxcoord)
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child can be 0 or 1 (or "right" and "left", alternatively)
bbox coord can be 0,1,2 or 3 (or "top", "bottom", "left" and "right", alternatively)
Also added some support for bbox userdata taking "top" "bottom" "left" "right" fields. Not that there's any use for non-node bbox userdata just yet...
2016-08-04 18:54:29 +01:00
Monster Iestyn
3fba690d0a
Allow $$$.sav to archive and read ffloor_t userdata Lua extvars
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Oh, and P_GetFFloorByID is now a thing, to assist with the above. Also added a suitable description for P_GetFFloorBySec
2016-07-10 17:58:54 +01:00
Monster Iestyn
c8a2eaf8a6
Make sure to invalidate sector.lines and all ffloors for the previous map's sectors as well
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(yes, I changed my mind about doing it in public repo, probably too much hassle if we want 2.1.16 out soon)
2016-07-10 17:35:05 +01:00
Monster Iestyn
61304dd833
Added NF_SUBSECTOR to dehacked.c lists
2016-07-08 22:58:09 +01:00
Monster Iestyn
f2b3640c6a
Make sure seg/node arrays are invalidated in LUA_InvalidateLevel
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(I'll fix sector.lines and ffloors and other things I missed in the public repo)
2016-07-08 20:43:02 +01:00
Monster Iestyn
4c723d05ac
Added node_t and nodes[] to Lua
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Still some issues with node.bbox, but the rest seems to work
2016-07-08 20:05:54 +01:00
Monster Iestyn
88a805b331
Using colormap[n] on colormap userdata from v.getColormap (e.g. colormap[0] or colormap[255]) now gives you the palette color replacing that index
2016-06-24 19:17:35 +01:00
Monster Iestyn
839db0122c
Merge branch 'master' into lua-additions
2016-05-27 16:53:10 +01:00
Alam Ed Arias
e5a14d859e
Merge branch 'public_next' into private
2016-05-27 11:37:09 -04:00
Alam Ed Arias
a93d07172d
Merge branch 'next' into public_next
2016-05-27 11:36:36 -04:00
Alam Ed Arias
98b1254a65
Merge branch 'master' into next
2016-05-27 11:02:44 -04:00
Monster Iestyn
0081397920
OpenGL: Fix MD2s on player 2's screen breaking when reverse gravity is involved
2016-05-27 14:53:36 +01:00
Monster Iestyn
65d9c9e167
P_NetUnArchivePlayers doesn't like having "inline" either
2016-05-27 14:49:11 +01:00
Alam Ed Arias
869d582cc4
Makefile: ignore suggest=attribute for GCC 4.6 and up
2016-05-27 01:55:52 -04:00
Alam Ed Arias
20dcf138e2
hardware: let not break MSVC support
2016-05-27 01:28:21 -04:00
Alam Ed Arias
008be7c90d
hardware: start the surf as clean
2016-05-27 01:19:16 -04:00
Alam Ed Arias
4c6a807283
buildbot: let see all the errors
2016-05-27 00:57:44 -04:00
Alam Ed Arias
3297fe11ed
P_NetArchivePlayers() is too bad for inline
2016-05-26 23:39:08 -04:00
Alam Ed Arias
0079b4df64
Make: compile Release build will all the speed
2016-05-26 20:39:15 -04:00
Monster Iestyn
8ceba95bfa
Fix slope collision detection for the camera
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See http://mb.srb2.org/showthread.php?t=41494
2016-05-25 21:10:46 +01:00
Monster Iestyn
8211e89aec
Add seg_t to Lua, may be of use to Nev3r (and possibly others, I guess)
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segs[i] is the segs table, "for seg in segs.iterate" iterates through segs, you know the drill by now I hope
2016-05-25 17:15:44 +01:00
Monster Iestyn
c239a71ffe
Add P_PointOnLineSide to Lua
2016-05-25 16:34:09 +01:00
Alam Ed Arias
b51a1148d1
Merge branch 'public_next' into master
2016-05-25 10:21:55 -04:00
Alam Ed Arias
71cd6af9d2
Merge branch 'next' into public_next
2016-05-25 10:17:22 -04:00
Alam Ed Arias
6466ed5afe
Merge branch 'master' into next
2016-05-25 06:44:15 -04:00
Alam Ed Arias
8e32d978a1
Merge remote-tracking branch 'public/master'
2016-05-25 06:42:01 -04:00
Monster Iestyn
89f1da04fd
Merge branch 'master' into next
2016-05-24 22:21:04 +01:00
Monster Iestyn
7c78b95a7d
This is probably the "correct" way to set maskedtextureheight
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Probably doesn't make any difference in-game at all though, lol
2016-05-24 22:11:48 +01:00
Monster Iestyn
ab6d4d7aec
Remove unused planefunction_t function typedef
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(the number of unused things hiding around in SRB2's source code is silly lol)
2016-05-24 14:41:55 +01:00
Monster Iestyn
17346e29c3
Remove unused drawfunc_t function typedef
2016-05-24 14:38:31 +01:00
Alam Ed Arias
b96b999c1e
MSVC: Move x86/x64 settings into commons props
2016-05-22 21:55:55 -04:00
Alam Ed Arias
79f3d6e072
MSVC: Tidy up project files by hand
2016-05-22 11:54:32 -04:00
Alam Ed Arias
47ae39ea62
netplay: fix off by 1
2016-05-22 11:03:04 -04:00
Alam Ed Arias
4691970012
Merge branch 'master' into next
2016-05-22 01:05:43 -04:00
Alam Ed Arias
3567555598
MSVC: cleanup and enable SDLCheck
2016-05-22 01:04:21 -04:00
Alam Ed Arias
f45feb77fc
MSVC: kill level 3 warnings
2016-05-22 00:44:12 -04:00
Alam Ed Arias
57091261d9
MSVC: fixed up MSVC project
2016-05-21 23:53:04 -04:00
Alam Ed Arias
032313260a
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
Alam Ed Arias
3b610ead7d
Merge branch 'master' into next
2016-05-20 17:56:51 -04:00
Alam Ed Arias
9550f9626b
r_opengl.dll: UPX and static link libgcc
2016-05-20 17:36:46 -04:00
Alam Ed Arias
80611c2384
Merge branch 'master' into next
2016-05-19 18:54:21 -04:00
Alam Ed Arias
a7938783de
Merge branch 'next'
2016-05-19 18:36:27 -04:00
Alam Ed Arias
ff5587d1d5
Merge branch 'master' into next
2016-05-19 18:03:56 -04:00
Alam Arias
6db74c3b5b
Merge pull request #82 from MonsterIestyn/sdl-compiling-tweaks
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Some SDL-related compiling tweaks
2016-05-19 12:06:38 -04:00
Monster Iestyn
c846b0ab23
Aren't some of these things already added later in sdl/Makefiles.cfg?
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* -lSDL2_mixer is already added to SDL_LDFLAGS by default, unless NOMIXER=1 is set
* -DSDLMAIN should also be added to OPTS by default for MINGW=1 builds, unless NOSDLMAIN=1 is set
2016-05-19 16:51:05 +01:00
Alam Ed Arias
e2a5783521
Merge branch 'master' into next
2016-05-19 01:39:45 -04:00
Alam Ed Arias
30b999c6db
appveyor: no more depend ccache builds
2016-05-19 01:32:25 -04:00
Alam Ed Arias
27578edab6
appveyor: display version of ccache and force use of ccache
2016-05-19 01:20:38 -04:00
Alam Ed Arias
d73a6c9833
appveyor: copy UPX to the Mingw's bin folder, again
2016-05-19 01:10:58 -04:00
Alam Ed Arias
6f2cc1498c
appveyor: copy EXE to the Mingw's bin folder, again
2016-05-19 01:06:47 -04:00