toaster
66001cc73c
Resolve #288 .
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* Fix off-by-one error I caused in the skin randomisation selection.
* Clean up signcolour set to never go outside of valid entry range.
* Fix the preventing-console-spam mechanism for invalid sprites viewed in-game by only setting the state's sprite/frame to S_UNKNOWN's if the object's sprite/frame is currenly equal to the state's.
2019-11-15 12:47:21 +00:00
James R
56e5e3a01e
Deobfuscate the R_ParseSpriteInfo call
2019-11-14 19:56:26 -08:00
James R
aa158cccd9
Freed before read, oops!
2019-11-14 19:28:33 -08:00
Jaime Passos
88fb22d688
Yeah, yeah...
2019-11-14 22:14:40 -03:00
Jaime Passos
76488d835f
F_WipeColorFill
2019-11-14 21:31:20 -03:00
Jaime Passos
cc5c70ce7b
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 20:50:09 -03:00
toaster
d0fac1988a
Merge branch 'rotsprite_toast' into 'master'
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Fix incorrect offsets of cached rotsprites
See merge request STJr/SRB2Internal!468
2019-11-14 18:49:12 -05:00
Steel Titanium
b287cc90a7
Merge branch 'master' into next
2019-11-14 18:41:57 -05:00
Jaime Passos
6be45ec241
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 20:24:42 -03:00
toaster
46e8bf2f30
Fix incorrect offsets of cached rotsprites
2019-11-14 23:22:18 +00:00
Steel Titanium
a5ac342c5f
Merge branch 'ferror-you-were-lied-to' into 'master'
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Fix false file error reporting
See merge request STJr/SRB2!514
2019-11-14 18:20:34 -05:00
James R
d36086ba33
Clang warning
2019-11-14 15:12:50 -08:00
MascaraSnake
80fd112009
Merge branch 'papersign2' into 'master'
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Paper sign tweaks
See merge request STJr/SRB2Internal!460
2019-11-14 18:07:34 -05:00
MascaraSnake
6c6d89ca57
Merge branch 'flickies_not_in_walls' into 'master'
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Flickies not in walls
See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
MascaraSnake
031a352f72
Merge branch 'titleflash' into 'master'
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Improved title screen flashes
See merge request STJr/SRB2Internal!462
2019-11-14 18:07:05 -05:00
MascaraSnake
3d8043ff64
Merge branch 'map-by-name' into 'master'
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LJ saved me from self destruction by bad code
See merge request STJr/SRB2Internal!463
2019-11-14 18:06:52 -05:00
MascaraSnake
b0786f12de
Merge branch 'coop-item-respawn' into 'master'
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Allow item respawn in co-op again
See merge request STJr/SRB2Internal!466
2019-11-14 18:06:32 -05:00
Jaime Passos
d95a93b537
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
MascaraSnake
07ea748d96
Merge branch 'soundsystemfix' into 'master'
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Sound system startup fix
Closes #281
See merge request STJr/SRB2Internal!465
2019-11-14 17:50:41 -05:00
MascaraSnake
8f6890025c
Merge branch 'secretstuff' into 'master'
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The letter
See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
Louis-Antoine
f4beb4a56f
Disable monitor respawning in co-op
2019-11-14 22:27:02 +01:00
Louis-Antoine
18dc6013ed
Disable item respawn in NiGHTs levels
2019-11-14 21:21:42 +01:00
MascaraSnake
3352f914d7
Merge branch 'rotsprite_i' into 'master'
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Sprite rotation (resolves #183 )
Closes #183
See merge request STJr/SRB2Internal!430
2019-11-14 14:58:13 -05:00
MascaraSnake
89f1e1ce61
Merge branch 'clearbans-please' into 'master'
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Write empty file on clearbans
See merge request STJr/SRB2Internal!464
2019-11-14 14:35:03 -05:00
toaster
15da6c153a
Woops, condition was accidentially inverted... but also I decided this looks nicer instead.
2019-11-14 19:09:17 +00:00
Louis-Antoine
cccf1c8a7b
Disable perfect bonus in multiplayer
2019-11-14 19:25:19 +01:00
toaster
278ddcf770
Merge branch 'rotsprite_i' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rotsprite_toast
2019-11-14 17:15:34 +00:00
Jaime Passos
8506d420a6
Optimise
2019-11-14 14:12:36 -03:00
toaster
afe28b0a0a
* Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
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* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
Jaime Passos
10d1b63ff2
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-14 12:49:03 -03:00
Jaime Passos
cb4820c505
Oh. Sorry.
2019-11-14 12:42:45 -03:00
Louis-Antoine
ffd9cfebe6
Allow item respawn in co-op again
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Why was it even disabled anyway.
2019-11-14 16:37:09 +01:00
Jaime Passos
4292c5fc0b
Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea.
2019-11-14 12:27:22 -03:00
toaster
261041dc69
Resolve #281 . (Might have problems with non-SDL interfaces, but definitely good for what we're shipping with.)
2019-11-14 14:19:13 +00:00
toaster
da1b4f2277
Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.)
2019-11-14 12:52:34 +00:00
James R
b38a1ec313
Save bans when cleared too
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(Why doesn't it work for I_Quit?)
2019-11-13 17:37:53 -08:00
toaster
761bd41eb5
I'm a dumbass who makes extremely consequential typoes (and since the typo is no longer in effect, the supergold can be brightened some more)
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https://cdn.discordapp.com/attachments/244035368595357697/644316971738857483/srb20060.gif
2019-11-13 23:27:01 +00:00
James R
7776c59cdd
Warn if the gametype is not valid at all!
2019-11-13 14:31:44 -08:00
James R
359d8a2c25
Optimizations from LJ and generic functions
2019-11-13 14:26:28 -08:00
toaster
3afe152a86
Sev wanted no darkness during the initial animation... I think this is an acceptible compromise!
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https://cdn.discordapp.com/attachments/428262628893261828/644295409283497995/srb20058.gif
2019-11-13 22:02:06 +00:00
toaster
39d80e1cba
https://cdn.discordapp.com/attachments/244035368595357697/644293089049182218/srb20057.gif
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* Make the white flash a little easier on the eyes by putting the full-screen fade behind the title wing/ring, then drawing multiple overlaid colormapped versions of them on top of each other.
* Darken the pre-flash screen.
2019-11-13 21:52:35 +00:00
toaster
a3de6d21c4
* Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
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* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
MascaraSnake
1f7e5aa150
Minor capitalization fix in ZB config
2019-11-13 21:07:06 +01:00
MascaraSnake
14477748be
Merge branch 'stopclock' into 'master'
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Stop the clock!
See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
MascaraSnake
7cfc7b38c5
Merge branch 'forceskin_bs' into 'master'
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MP Charsel menu fixes
See merge request STJr/SRB2Internal!457
2019-11-13 14:00:11 -05:00
MascaraSnake
750e826310
Merge branch 'skinusablua' into 'master'
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Skin UsabLua
See merge request STJr/SRB2Internal!458
2019-11-13 13:59:36 -05:00
MascaraSnake
1d7ce8d955
Merge branch 'radiomode2' into 'master'
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Radio Mode fixes
See merge request STJr/SRB2Internal!459
2019-11-13 13:58:26 -05:00
MascaraSnake
8fe0cb91eb
Merge branch 'revert-96aa11c8' into 'master'
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Update libs (revert revert revert buffalo buffalo buffalo)
See merge request STJr/SRB2Internal!436
2019-11-13 13:56:34 -05:00
MascaraSnake
510f36fbdf
Merge branch 'map-by-name' into 'master'
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New map command
See merge request STJr/SRB2Internal!424
2019-11-13 13:45:36 -05:00
toaster
ec44b24f72
Ok, I'm really paying for my hubris. Corrected a faulty optimisation in my fix.
2019-11-13 17:06:54 +00:00