mazmazz
57c8cf25af
Remove I_MIDIPlaying from other targets
2018-08-18 17:46:06 -04:00
mazmazz
d88b923959
Other interfaces for I_MusicType
2018-08-18 17:18:13 -04:00
mazmazz
6b35857ed1
I_GetMusicLength declarations for other interfaces
2018-08-18 14:18:49 -04:00
mazmazz
47423a69ed
Refactor to SetMusicPosition, GetMusicPosition
...
# Conflicts:
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
2483c11cc4
Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
d47d18998b
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
2cf364ab8b
Fix SDL music position getting; dummy out position methods for MIDI
...
# Conflicts:
# src/sdl/mixer_sound.c
# src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz
8981ef2cdc
Change get/set music position to UINT32 parameter, milliseconds
...
# Conflicts:
# src/d_netcmd.c
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
a4f7b17389
Initial attempt for get/set song position
...
* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Steel Titanium
5c8c35e773
Deallocate when I_Quit() is called instead.
2018-06-23 15:09:11 -04:00
Steel Titanium
2139d4771f
Default sound volume is too loud
2018-04-11 14:40:05 -04:00
Monster Iestyn
a3b86a737e
Merge branch 'public_next'
...
# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
# src/sdl12/hwsym_sdl.c
# src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00
Sryder
77af3a8f95
Optimise the screen texture setup for SDL2, Post-processor, and wipes.
...
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
Alam Ed Arias
75abd428fc
MSVC2015: fixup
2018-01-02 13:22:10 -05:00
Monster Iestyn
61176ee736
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
# src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Alam Ed Arias
f397b5fc3f
Makefile: disable win_dbg for DirectDraw
2017-12-26 20:42:37 -05:00
Alam Ed Arias
a29203acd8
Disable win_dbg
2017-12-26 20:24:08 -05:00
Alam Ed Arias
e2b604fdfd
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
Monster Iestyn
b52c843139
Merge branch 'public_next'
2017-11-01 18:39:25 +00:00
Alam Ed Arias
cf10b55be0
Win32: pragma hell
2017-10-28 18:39:42 -04:00
Alam Ed Arias
3ecc304332
Win32: just ignore format overflows
2017-10-28 18:33:47 -04:00
Alam Ed Arias
0250040a5b
Win32: all fails of DD and try more to stop format-overflow errors
2017-10-28 18:24:07 -04:00
Alam Ed Arias
a4072260db
Win32: try to fix up CD printf code
2017-10-28 18:13:59 -04:00
Monster Iestyn
7481ffef2a
Wiped out Wii (and Wii Linux)
2017-09-29 21:03:28 +01:00
Monster Iestyn
3f9bebd05e
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/lua_thinkerlib.c
2017-05-31 15:18:05 +01:00
toasterbabe
3e29ee3f01
Closed captioning!
...
* Provides a helpful description for the hearing impaired, whether permanent, temporary or situational.
* Consvar "closedcaptioning", with on/off values available.
* Only works if sounds are on. This is frustrating. I will see what I can do to allow it to work with sounds off in future, but for now it's dependent in order to properly accept or decline sounds.
* Thanks to MI for making that wiki page a lot more comprehensive a few days ago.
* Weapon ring is now a seperate sfx_wepfir instead of doubling up on sfx_thok.
* Also, made V_StringWidth work with V_NOSCALESTART.
2017-04-17 01:09:47 +01:00
Alam Ed Arias
108b0c2732
Merge branch 'master' into disable_gettext
2017-03-29 16:56:44 -04:00
toasterbabe
a23da9ae43
* Level Platter system added to Record/NiGHTS Attack modes.
...
* Made quality-of-life improvement for starting the player off on the "right" map more reliable.
2017-01-28 13:13:03 +00:00
Monster Iestyn
1935a2ffa6
Merge branch 'public_next'
...
# Conflicts:
# src/d_clisrv.c
# src/doomdef.h
# src/p_map.c
2017-01-19 16:54:47 +00:00
Alam Ed Arias
628d1c4dab
DD: Mingw 3.4.5 build fix
2017-01-16 16:40:16 -05:00
Alam Ed Arias
94025ae947
Merge branch 'master' into lua-additions
2017-01-13 16:47:57 -05:00
Alam Ed Arias
55925cabe8
win32: fixup printf warnings
2017-01-08 14:06:30 -05:00
Alam Ed Arias
fca398ae4d
Win32 Debugger: no need for Win32 interface code for SDL
2016-12-22 19:40:02 -05:00
Monster Iestyn
d782638da8
Merge branch 'zlib_pkgconfig' into 'master'
...
Zlib pkgconfig
Linux build to include libgme by default
See merge request !116
2016-12-18 21:44:19 -05:00
Monster Iestyn
73b8790946
Merge branch 'master' into lua-additions
2016-11-24 19:35:06 +00:00
Alam Ed Arias
93c9841360
move Windows zlib options out of PNG to ZLIB
2016-11-06 15:11:02 -05:00
Alam Ed Arias
1f6388a2e0
Fix up Win32 interface code misdeclaration of I_ClipboardPaste()
2016-11-03 14:35:32 -04:00
Inuyasha
bb20cfd6be
Clipboard copy/paste testing
...
(unfinished, but basics work)
2016-11-03 01:43:57 -07:00
Monster Iestyn
dc1e7165f7
Created lua_blockmaplib.c, for Lua's blockmap library
...
my P_SearchBlockmap_* functions are now a single searchBlockmap function, you can choose between "objects" and "lines" with the first arg to decide what to iterate through. I also rearranged the argument order a bit for easy stack cleanup etc
I'll remove the old stuff later, don't worry, it's disabled for now
2016-10-27 18:10:30 +01:00
Monster Iestyn
69f556d40a
Split AA trees code from m_misc.c/.h into m_aatree.c/.h
...
Also updated any relevant project files that I can think of to include the new files, as well as the makefile of course. Some of the other project files haven't been touched in years so I'll leave those alone ...unless someone objects
2016-06-05 21:29:40 +01:00
Alam Ed Arias
f21c72b889
debug: always load exchndl.dll
2016-05-31 21:30:18 -04:00
Alam Ed Arias
b96b999c1e
MSVC: Move x86/x64 settings into commons props
2016-05-22 21:55:55 -04:00
Alam Ed Arias
79f3d6e072
MSVC: Tidy up project files by hand
2016-05-22 11:54:32 -04:00
Alam Ed Arias
57091261d9
MSVC: fixed up MSVC project
2016-05-21 23:53:04 -04:00
Alam Ed Arias
ff5587d1d5
Merge branch 'master' into next
2016-05-19 18:03:56 -04:00
Monster Iestyn
c846b0ab23
Aren't some of these things already added later in sdl/Makefiles.cfg?
...
* -lSDL2_mixer is already added to SDL_LDFLAGS by default, unless NOMIXER=1 is set
* -DSDLMAIN should also be added to OPTS by default for MINGW=1 builds, unless NOSDLMAIN=1 is set
2016-05-19 16:51:05 +01:00
Alam Ed Arias
e2a5783521
Merge branch 'master' into next
2016-05-19 01:39:45 -04:00
Alam Ed Arias
ab9f2ea831
MSVC: fixup Debug build linked
2016-05-18 21:11:30 -04:00
Alam Ed Arias
7058baed44
Merge branch 'master' into next
2016-05-18 20:07:27 -04:00
Alam Ed Arias
bbf9f5adc8
Makefile: use built-in SDL2 and SDL2_mixer for Mingw32 and Mingw64
2016-05-18 16:54:55 -04:00
Alam Ed Arias
5aa48cf7ca
fixed up old VS 2010 project to work with VS 2015, tested with FMOD/DirectX
2016-05-18 01:35:35 -04:00
Alam Ed Arias
b3b5521e1b
Merge branch 'master' into next
2016-02-25 18:33:29 -05:00
Inuyasha
b258b9b503
remove cpuaffinity code from SDL
...
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
Alam Ed Arias
83461f49c5
Merge branch 'public_todo_next' into next
...
All commits that was in private that are not SRB2 2.2 had moved to public's next
2015-04-01 12:32:34 -04:00
Ronald Kinard
c43b41e183
Fix generation of SRB2DD target.
...
It still won't compile correctly. But this should avoid the error
messages related to it.
2015-03-08 04:30:07 -05:00
JTE
0dff0d84de
New HD SRB2 icon by VAdaPEga.
...
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8994 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-01 20:07:56 -05:00
Ronald Kinard
53799eb390
cmake: Add CPack Package Generation
...
Generates zips only at the moment
2015-01-28 16:42:05 -06:00
Ronald Kinard
05f5ec664a
Initial CMake support pass
...
Compiles the SDL2 target on Windows successfully
2015-01-27 23:46:39 -06:00
Ronald Kinard
3eafca0dc1
Fix compile errors on win32, warnings elsewhere
2014-11-13 22:58:08 -06:00
Ronald Kinard
be1565fce3
Add support for new HWR functions in win32 and sdl12
2014-11-13 22:34:09 -06:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Ronald Kinard
1bfea632c9
sdl2: windows exe rename srb2sdl2.exe
2014-07-25 23:08:37 -05:00
Alam Ed Arias
c59df51d19
Merge branch 'master' into sdl2
...
Conflicts:
comptime.sh
2014-04-09 14:54:06 -04:00
Alam Ed Arias
25448dec36
Compile Win32 EXE with -gdwarf-2
2014-04-07 10:03:14 -04:00
Alam Ed Arias
d040190a66
Merge branch 'master' of github.com:STJr/SRB2 into sdl2
2014-03-24 19:47:14 -04:00
Alam Ed Arias
a9c2395e8d
SDL interface no longer use FMOD.dll
2014-03-24 19:40:54 -04:00
Alam Ed Arias
15bd266cac
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00