Logan Aerl Arias
8cb18088b5
Merge branch SRB2:next into issue1150d
2024-03-04 13:35:11 +00:00
Logan Aerl Arias
f4b862068c
Merge branch 'texture-scaling-fixes' into 'next'
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Fix various issues related to texture scaling
See merge request STJr/SRB2!2329
2024-03-04 13:30:11 +00:00
Lactozilla
f16836bd81
Changes:
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- Renamed renderwalls, renderfloors and renderthings
- Removed CV_NOTINNET|CV_CHEAT from renderwalls, renderfloors and renderthings
- Moved some cvars to proper places
2024-02-24 14:43:21 -03:00
Zwip-Zwap Zapony
34afebfc06
Revert P_SuperReady to a boolean transform type
2024-02-24 15:41:51 +01:00
Zwip-Zwap Zapony
90958614f3
Shield button touchups
2024-02-24 15:41:36 +01:00
Arthur
d166a1509d
Starting over, beginning with cleaning up floorz/ceilingz functions
2024-02-20 18:57:37 -05:00
Logan Aerl Arias
2df90ec96b
Merge branch SRB2:next into emblemexitfix
2024-02-12 05:09:04 +00:00
sphere
41613d89a1
Merge branch 'blockmap-links' into 'next'
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Make objects able to collide with others if they occupy multiple blockmap cells (resolves #592 )
Closes #592
See merge request STJr/SRB2!2267
2024-02-08 23:16:59 +00:00
Lactozilla
7cabf43e85
Merge branch 'lua-colorlib-get-sector-translation' into 'next'
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Add v.getSectorColormap and P_GetSectorLightLevelAt
See merge request STJr/SRB2!2230
2024-01-21 23:54:08 +00:00
Lactozilla
756e9d0d48
Link objects into multiple blockmap sectors
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Ported from ZDoom
2024-01-17 19:10:19 -03:00
Logan Aerl Arias
4edebbe67f
Merge branch 'blockedexposed' into 'next'
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Expose P_LineIsBlocking to Lua
See merge request STJr/SRB2!2150
2024-01-08 23:38:11 +00:00
Logan Aerl Arias
51bb5d41e0
Merge branch 'next' into lua-colorlib-get-sector-translation
2023-12-31 12:11:12 -05:00
Logan Aerl Arias
82f37ccadd
Merge branch SRB2:next into emblemexitfix
2023-12-31 17:03:43 +00:00
Logan Aerl Arias
c159987a30
Merge branch SRB2:next into blockedexposed
2023-12-31 16:57:01 +00:00
SMS Alfredo
e680277428
Merge branch 'next' into 'setflip'
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# Conflicts:
# src/p_local.h
2023-12-29 03:30:15 +00:00
Logan Aerl Arias
64da1fada1
Merge branch 'handle-player-mobjsetstate' into 'next'
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Handle player state is P_SetMobjState
See merge request STJr/SRB2!2239
2023-12-26 00:00:39 +00:00
Logan Aerl Arias
96e459c171
Merge branch 'optimize-mobj-allocations' into 'next'
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Cache and reuse removed mobjs when spawning mobjs
See merge request STJr/SRB2!2200
2023-12-25 23:59:34 +00:00
Logan Aerl Arias
b5a4f227f6
Merge branch 'fix-segfault-removemobj-spawn' into 'next'
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Fix segfaults when P_RemoveMobj is called from MobjSpawn hook
See merge request STJr/SRB2!1973
2023-12-25 23:58:26 +00:00
Gustaf Alhäll
ddba6e80f7
Handle player state is P_MobjSetState
2023-12-23 13:45:16 +01:00
Lactozilla
eb3129490f
Add P_GetSectorLightLevelAt
2023-11-30 19:50:22 -03:00
sphere
c7cae406b8
Merge branch 'lua-extracolormap' into 'next'
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Lua colorlib: extracolormap support
See merge request STJr/SRB2!2093
2023-11-29 11:47:06 +00:00
SMS Alfredo
e50993861e
Dedicated Shield / Super Transformation Button
2023-11-26 20:38:49 +00:00
Lactozilla
0a3f2ec4f8
Merge remote-tracking branch 'stjr/next' into lua-extracolormap
2023-11-23 13:38:31 -03:00
SMS Alfredo
c2c157603b
Merge branch 'next' into 'setflip'
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# Conflicts:
# src/p_local.h
2023-11-06 00:47:51 +00:00
Gustaf Alhäll
4cf1d7fe10
Cache and reuse removed mobjs when spawning mobjs
2023-11-05 13:52:23 +01:00
Krabs
39ca3a0582
Merge branch SRB2:next into expos-sky
2023-11-01 17:26:59 +00:00
Krabs
7fd3c0612a
Merge branch SRB2:next into expos-dust
2023-11-01 16:29:58 +00:00
Krabs
8a1ebf2f7c
Merge branch SRB2:next into expos-dust
2023-11-01 14:31:42 +00:00
Krabs
44c11cccbf
Merge branch SRB2:next into expos-follow
2023-11-01 14:19:45 +00:00
Krabs
e2a0d742ed
Merge branch SRB2:next into expos-sky
2023-11-01 14:16:07 +00:00
Alam Ed Arias
a2e288a4dc
Merge branch 'master' into fix-segfault-removemobj-spawn
2023-10-28 20:40:07 -04:00
Alam Ed Arias
3ef47897e3
Merge branch SRB2:next into expose-thrust-funcs-to-lua
2023-10-25 19:42:15 +00:00
Alam Ed Arias
15d476e3e6
Merge branch SRB2:next into expos-dust
2023-10-25 18:55:40 +00:00
Alam Ed Arias
b3ba4210d9
Merge branch SRB2:next into expos-sky
2023-10-25 18:55:00 +00:00
Alam Ed Arias
bc2f2b8d2a
Merge branch SRB2:next into expos-follow
2023-10-25 18:34:25 +00:00
Alam Ed Arias
dea519637a
Merge branch 'next' into lua-extracolormap
2023-10-23 14:49:44 -04:00
SMS Alfredo
7bcad024f8
Only Award Bonuses / RA Emblems from Physically Beating a Level
2023-09-19 21:48:01 -05:00
SMS Alfredo
ecf950e749
Add "allowflip" Parameter to P_DoJump
2023-09-19 11:54:51 -05:00
SMS Alfredo
a977fd6075
Expose P_LineIsBlocking
2023-09-17 18:45:57 -05:00
Lactozilla
3377fa986a
Remember the player's color after a team gametype
2023-08-07 13:37:07 -03:00
Lactozilla
4ea2887d7f
Lua colorlib: extracolormap support
2023-08-04 00:31:51 -03:00
Sally Coolatta
ae233b000f
Remove modeltilt, use roll & pitch instead
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Broken currently, about half of the slopes you can go into have the wrong tilt
2023-07-24 04:11:42 -04:00
Sally Coolatta
303d636f8e
Individual emblems mode
2023-06-02 16:06:43 -04:00
SMS Alfredo
7a7cee7ca5
Expose P_CheckSkyHit to Lua
2023-05-31 23:03:22 -05:00
SMS Alfredo
34477133cc
Expose P_DoSpinDashDust to Lua
2023-05-31 22:49:30 -05:00
SMS Alfredo
16e44e1b6e
Expose FollowMobj-related functions
2023-05-31 22:28:53 -05:00
Gustaf Alhäll
4967c296ab
Fix segfaults when P_RemoveMobj is called from MobjSpawn hook
2023-04-30 12:43:31 +02:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
Eidolon
e5dea805fa
Revert "Merge branch 'gamepad-refactor' into next"
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This reverts commit 696e2ab909
, reversing
changes made to d98d59494f
.
2023-01-26 19:26:28 -06:00
Jaime Ita Passos
46f7fa406f
Refactor gamepad code
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Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00