Inuyasha
83278c2893
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
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# Conflicts:
# src/p_map.c
2016-02-25 15:46:08 -08:00
Alam Ed Arias
cb9542848b
Merge remote-tracking branch 'public/next' into next
2016-02-25 18:42:28 -05:00
Inuyasha
8b7e0347fd
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
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# Conflicts:
# src/sdl/i_system.c
2016-02-25 15:41:13 -08:00
Alam Ed Arias
b3b5521e1b
Merge branch 'master' into next
2016-02-25 18:33:29 -05:00
Alam Ed Arias
8a369d969b
whitespace clean
2016-02-25 18:31:40 -05:00
Inuyasha
5108bb97f4
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-02-25 15:16:15 -08:00
Inuyasha
1e15ed2f7b
Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
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Fix chain launching
Basically you're not allowed to launch off a chain the frame you touch it anymore.
Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).
See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha
aa4414d706
Merge branch 'sdlmix-master' into 'master'
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cpuaffinity/sdl_mixer changes
Hopefully this will alleviate SDL2 sound issues.
If not, hopefully this will give us info on what the hell is going on.
See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha
8cc6261c15
Merge branch 'monster-misc-2' into 'master'
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Monster misc 2
Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now.
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inb4 I find something else obsolete to kill later and make monster misc branch no. 3
See merge request !52
2016-02-25 18:10:48 -05:00
Inuyasha
8cf74f5044
Merge branch 'mf_pain-fix' into 'next'
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Fix dead MF_PAIN objects hurting the player
Makes MF_PAIN check for health before damaging the player. Fixes issue #12
See merge request !47
2016-02-25 18:10:08 -05:00
Inuyasha
f10279d61b
Very minor performance improvement.
2016-02-25 14:35:05 -08:00
Monster Iestyn
3802ec33de
Fixed how dying players who were standing on slopes just jump off to the side
2016-02-23 22:53:24 +00:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
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Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
b258b9b503
remove cpuaffinity code from SDL
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still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
Alam Ed Arias
0369f39ef4
Merge branch 'master' into gl-slopes
2016-02-22 00:15:26 -05:00
RedEnchilada
bcd05b1c63
Also fixed it for MD2s
2016-02-21 23:04:14 -06:00
RedEnchilada
ce793dfe28
Fix vissprite-related crashing in OGL
2016-02-21 22:50:29 -06:00
Monster Iestyn
f87f1b7b1a
Fixed compiler errors as well as a ton of tab spaces (apparently it's a common problem in this file anyway but whatever)
2016-02-21 11:37:59 -06:00
Monster Iestyn
3058648fdc
Fix elemental flame trails not spawning when going up slopes
2016-02-16 17:58:08 +00:00
Monster Iestyn
03470118cd
Added missing ESLOPE ifdef from when I first did these fixes for slope compiling
2016-02-15 20:57:35 +00:00
Monster Iestyn
fa1bc5a09b
Whoops forgot this for last commit
2016-02-15 20:55:57 +00:00
Monster Iestyn
b5673ed101
Fix player spawning on slopes
2016-02-15 20:46:56 +00:00
Monster Iestyn
ef6430c23e
Fix respawning rings on slopes
2016-02-15 20:34:53 +00:00
Monster Iestyn
8f30d67ce2
Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git
2016-02-15 19:34:10 +00:00
wolfy852
000ec9ac67
Call LUAh_PlayerSpawn instead of checking for it
2016-02-14 15:22:13 -06:00
Inuyasha
7c5adacc6f
Fixed chain launching
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In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00
wolfy852
db3797fd35
Add PlayerSpawn hook
2016-02-14 06:10:20 -06:00
wolfy852
e43f21cdda
Fix dead MF_PAIN objects hurting the player
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Fixes #12
2016-02-13 17:31:38 -06:00
Monster Iestyn
dabc4415af
Fix crash caused by drawing scaled, mirrored sprites semi-covered on the left side by portal edge
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I suspect this crash was possible even outside the context of portals, but whatever
2016-02-13 18:11:50 +00:00
toasterbabe
f59c8d20e5
fix md2 blendcolors for reduced palette
2016-02-11 18:37:53 -05:00
wolfy852
01c78c16be
fix md2 blendcolors for reduced palette
2016-02-11 13:46:30 -05:00
Alam Ed Arias
9470fc5567
use sizeu#() on size_t printing
2016-02-11 13:20:35 -05:00
Alam Ed Arias
4e37964336
TRUE is not a vaild boolean under non Windows system
2016-02-11 13:20:13 -05:00
Inuyasha
04d334d454
Merge branch 'backport_state-animations' into 'backport_state-animations'
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BACKPORT: State animations MD2 fix
Fixes interpolation for MD2's for states using FF_ANIMATE.
See merge request !46
2016-02-09 19:49:46 -05:00
Monster Iestyn
62d15e54e8
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into portal-fix
2016-02-09 20:02:33 +00:00
Monster Iestyn
7278625963
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into Lua-video-lib-expansion
2016-02-09 20:01:32 +00:00
Monster Iestyn
17d6bafc7e
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into new-SOC-lump-names
2016-02-09 20:00:54 +00:00
Monster Iestyn
e44c96e417
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines
2016-02-09 19:58:51 +00:00
Monster Iestyn
db18ad6b7f
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git into monster-misc-2
2016-02-09 19:54:49 +00:00
Alam Ed Arias
e4ad95856f
Merge branch 'public_next' into master
2016-02-09 14:49:17 -05:00
Monster Iestyn
5d1c8d2968
My cherry picking somehow lead to these functions being doubled ...whoops
2016-02-09 19:35:04 +00:00
Alam Ed Arias
d09016c808
Merge branch 'public_next' into master
2016-02-09 14:19:50 -05:00
Alam Ed Arias
6000b5c980
Merge branch 'master' into next
2016-02-09 14:13:50 -05:00
Sean Ryder
ddb5652ab6
Tabbing
2016-02-09 18:05:19 +00:00
Sryder13
6b8c438e58
Change a few colours.
2016-02-09 18:05:11 +00:00
Sryder13
31deecc51c
Colour Changing MD2s
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I don't know how I can move my old branch over so I've just created a new one.
2016-02-09 18:04:59 +00:00
Monster Iestyn
700c9c2e70
Merge branch 'md2_colourchange' into 'master'
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Colour Changing MD2s
What it says it is, I haven't touched it in quite a while, but I have checked and it seems to be working.
See merge request !30
2016-02-09 13:03:52 -05:00
Sean Ryder
b7ebb8186d
Fix MD2 interpolation for FF_ANIMATE states
2016-02-09 16:20:18 +00:00
Inuyasha
8fc484cea9
Just a few more changes to TUNES, nothing special
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(cherry picked from commit 63a9c66317
)
2016-02-09 02:48:35 -08:00
Inuyasha
04d112276e
Fixed some oddities with TUNES.
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(cherry picked from commit a4d05350f7
)
2016-02-09 02:48:35 -08:00