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Fixed some oddities with TUNES.
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@ -3784,7 +3784,7 @@ static void Command_Tunes_f(void)
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tunearg = mapheaderinfo[gamemap-1]->musname;
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track = mapheaderinfo[gamemap-1]->mustrack;
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}
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else if (tunearg[3] == 0 && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
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else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
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tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]);
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if (tunenum && tunenum >= 1036)
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