mazmazz
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34872bc146
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Merge branch 'musicplus-core' into musicplus-fade-sdltimer
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2018-08-18 09:34:49 -04:00 |
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mazmazz
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7833612c9e
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HAVE_LUA_MUSICPLUS for testing
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2018-08-18 09:33:37 -04:00 |
|
mazmazz
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4b07246565
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Add "finalize" flag to Type 453 Stop Fade
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2018-08-18 06:04:11 -04:00 |
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mazmazz
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02c0635765
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Merge branch 'le-fadefof' of https://git.magicalgirl.moe/STJr/SRB2Internal into le-fadefof
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2018-08-18 05:35:55 -04:00 |
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mazmazz
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773d8bdb8d
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P_ResetFakeFloorFader: Unclamp rover->alpha from software levels
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2018-08-18 05:31:41 -04:00 |
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mazmazz
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251c767e35
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Merge branch 'le-fadefof-ffloorthinker' into le-fadefof
# Conflicts:
# src/p_saveg.c
# src/p_spec.c
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2018-08-17 17:12:49 -04:00 |
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mazmazz
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d94608fa10
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Add alpha clamping so OpenGL conforms to Software's translucent levels
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2018-08-17 17:07:07 -04:00 |
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mazmazz
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bf5efe6457
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Cleanup fade fake floor code
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2018-08-17 15:59:34 -04:00 |
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mazmazz
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45ae6efbad
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Refactor function and variable names; change defaults for fake floor fader line flags
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2018-08-17 15:25:25 -04:00 |
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mazmazz
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020b18b84b
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Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
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2018-08-17 14:49:33 -04:00 |
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Digiku
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e943259057
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Remove unnecessary totalring deduction condition
Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
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2018-08-17 09:11:59 -04:00 |
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Digiku
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792360ea97
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Revert "Checkpoint (unfinished): player->totalsphere"
This reverts commit 6a0175147f
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2018-08-17 09:09:10 -04:00 |
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mazmazz
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677f19ede6
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Move fading thinker to ffloor_t.fadingdata
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2018-08-17 02:28:52 -04:00 |
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mazmazz
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2e252cb905
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Move fadingdata (fade_t thinker) to line_t
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2018-08-17 01:11:04 -04:00 |
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mazmazz
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52f5dbd52f
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Checkpoint: Move fadingdata to line_t (or ffloor_t?)
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2018-08-17 00:32:20 -04:00 |
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mazmazz
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cf853e3982
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Merge branch 'le-fadefof-remove-storedthinker' into le-fadefof
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2018-08-16 23:38:03 -04:00 |
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mazmazz
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931297e2d7
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Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
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2018-08-16 22:27:26 -04:00 |
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mazmazz
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e8c221f691
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Place backwards Bumpers with the correct Thing angle
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2018-08-16 22:07:53 -04:00 |
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Monster Iestyn
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b63290211a
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Merge branch 'master' into next
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2018-08-16 22:04:00 +01:00 |
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Monster Iestyn
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a4cfa9e82a
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Merge branch 'lua-sector-names-fix' into 'next'
Lua sector names fix
See merge request STJr/SRB2!263
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2018-08-16 16:57:41 -04:00 |
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Monster Iestyn
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364339e1ce
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Merge branch 'sdl_mixer_fixes' into 'master'
SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
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2018-08-16 16:57:14 -04:00 |
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mazmazz
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18b6b53722
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Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace
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2018-08-16 16:51:48 -04:00 |
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mazmazz
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6a0175147f
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Checkpoint (unfinished): player->totalsphere
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2018-08-16 13:11:32 -04:00 |
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mazmazz
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7474e073f8
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Change SETRINGS to support player->spheres in NiGHTS
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2018-08-16 12:13:57 -04:00 |
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mazmazz
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03c4a626c3
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Line from revert
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2018-08-16 11:35:35 -04:00 |
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mazmazz
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365a59f186
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Revert "SETSPHERES console command for debugging/cheating"
This reverts commit 4cb7036f51 .
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2018-08-16 11:34:57 -04:00 |
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mazmazz
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08f35c0792
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Don't apply autobrake on NiGHTS bumpers
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2018-08-15 23:40:42 -04:00 |
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mazmazz
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432c1ab862
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Also center non-NiGHTS players on NiGHTS bumpers
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2018-08-15 19:09:54 -04:00 |
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mazmazz
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67da64a064
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Use more efficient position setting. For Z, also adjust for bumper mobj scale.
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2018-08-15 18:50:28 -04:00 |
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mazmazz
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55d2da2201
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Fix NiGHTS Bumper player positioning
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2018-08-15 18:42:20 -04:00 |
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mazmazz
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8452ec5c7c
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Checkpoint: Basic functions
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2018-08-15 12:07:08 -04:00 |
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mazmazz
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d93ca34859
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Hide MusicPlus lua behind an #ifdef HAVE_LUA_MUSICPLUS
# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
# src/p_user.c
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2018-08-15 03:37:11 -04:00 |
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mazmazz
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0254f4f368
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Fix merge errors
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2018-08-15 02:42:50 -04:00 |
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mazmazz
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878ea36559
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Lua: Make P_RestoreMusic follow the non-local player nil output convention
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2018-08-15 02:29:26 -04:00 |
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mazmazz
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8fe4c369bf
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Lua: Fix music functions not returning proper values
# Conflicts:
# src/lua_baselib.c
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2018-08-15 02:29:04 -04:00 |
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mazmazz
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6bde90f887
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Lua: Make S_SpeedMusic and S_ChangeMusic return nil for invalid players
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2018-08-15 02:23:18 -04:00 |
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mazmazz
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c71719ac6b
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Music lua: Return nil for invalid players and non-nil for valid players
# Conflicts:
# src/lua_baselib.c
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2018-08-15 02:22:52 -04:00 |
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mazmazz
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9dbc807528
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Make S_StopMusic return nil for invalid player, true otherwise
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2018-08-15 02:21:18 -04:00 |
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mazmazz
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8d0044c5f1
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Lua S_GetMusicPosition: Remove erroneous position input line
# Conflicts:
# src/lua_baselib.c
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2018-08-15 02:20:56 -04:00 |
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mazmazz
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3fb4559480
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Lua: Make S_GetMusicPosition and S_SetMusicPosition return nil when non-local player is passed
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2018-08-15 02:19:12 -04:00 |
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mazmazz
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9a5800d2bb
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Lua: Added player_t input to S_DigitalPlaying, S_MidiPlaying, S_MusicPlaying, S_MusicPaused, S_MusicName
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2018-08-15 02:19:06 -04:00 |
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mazmazz
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95e4d0d423
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Add player parameter to S_GetMusicPosition lua
# Conflicts:
# src/lua_baselib.c
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2018-08-15 02:18:46 -04:00 |
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mazmazz
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e0ab8c1ed0
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Fix #6 #7 SDL looping and counter bugs when looping=false
# Conflicts:
# src/sdl12/mixer_sound.c
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2018-08-15 02:15:05 -04:00 |
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mazmazz
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11c6148d4b
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SDL: Fix looping bug when looping=false; reset bytes counter when non-looping
# Conflicts:
# src/sdl12/mixer_sound.c
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2018-08-15 02:11:17 -04:00 |
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mazmazz
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a9776f7b25
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Undoing malloc for S_MusicName, pass music_name instead.
I don't think there's a reason for copying to a new var.
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2018-08-15 02:11:01 -04:00 |
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mazmazz
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44c7410a41
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Add S_DigitalPlaying
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2018-08-15 02:10:53 -04:00 |
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mazmazz
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47423a69ed
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Refactor to SetMusicPosition, GetMusicPosition
# Conflicts:
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
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2018-08-15 02:10:46 -04:00 |
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mazmazz
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0ea40321ca
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S_MusicName copy music_name to new buffer (is this ok?)
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2018-08-15 02:07:51 -04:00 |
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mazmazz
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34ea90600a
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Support mflags and looping in MusicChange hook
# Conflicts:
# src/lua_hook.h
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2018-08-15 02:07:33 -04:00 |
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mazmazz
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d14eedd700
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Implemented MusicChange lua hook
# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
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2018-08-15 02:06:43 -04:00 |
|