mazmazz
4986d5945b
Restrict control changes if tutorialgcs is active
2018-11-12 16:56:06 -05:00
mazmazz
45381058b3
Merge branch 'control-selector' into tutorial-time
2018-11-12 16:54:49 -05:00
mazmazz
31c1145cf3
Uncomment gcs_platform defaults
2018-11-12 16:54:42 -05:00
mazmazz
ab084f1bc9
Add tutorialgcs variable for optional control scheme loading
2018-11-12 16:50:03 -05:00
Monster Iestyn
e85f73117c
Split camera initialisation code from P_SetupLevel, make sure the camera has an initial subsector set!
2018-11-12 20:07:45 +00:00
Monster Iestyn
63ba59341b
Fix monitors (and other objects) on a floating, bobbing FOF being stuck slightly above said FOF after it has finished bobbing
2018-11-12 16:23:59 +00:00
mazmazz
8f7c1e7f71
Fix CopyControls not firing when starting tutorial while keeping current controls
2018-11-11 23:42:02 -05:00
mazmazz
ce7f168568
Fix PICSMETAPAGE
2018-11-11 14:50:10 -05:00
mazmazz
424bc557c2
Dehacked typos
2018-11-11 14:44:57 -05:00
mazmazz
3f1ade35f3
Merge branch 'tutorial-time' into tutorial-time-firstprompt
2018-11-11 09:37:36 -05:00
mazmazz
703cb6be0f
Check reduced control set for tutorial time; change the entire tutorial control set when prompted
2018-11-11 09:37:19 -05:00
mazmazz
9fc58d0a68
Merge branch 'control-selector' into tutorial-time
2018-11-11 09:35:27 -05:00
mazmazz
c7a855de7a
Split gclist_tutorial_check from gclist_tutorial
2018-11-11 09:35:15 -05:00
mazmazz
e553d90b63
Merge branch 'tutorial-time' into tutorial-time-firstprompt
2018-11-11 09:22:54 -05:00
mazmazz
3be9981231
Merge branch 'control-selector' into tutorial-time
2018-11-11 09:22:06 -05:00
mazmazz
fd83e1ed5c
num_gclist_tutorial adjustment
2018-11-11 09:21:54 -05:00
mazmazz
c883b13b5d
Merge branch 'tutorial-time' into tutorial-time-firstprompt
2018-11-11 09:21:10 -05:00
mazmazz
54f04fa5cf
Tutorial control message adjustments
2018-11-11 09:15:43 -05:00
mazmazz
ea9f499936
Merge branch 'control-selector' into tutorial-time
2018-11-11 08:57:07 -05:00
mazmazz
181d13fe73
gclist_tutorial include lookup/lookdown for conflict reasons
2018-11-11 08:56:40 -05:00
mazmazz
80b19ff566
gclist adjustments
2018-11-11 08:52:21 -05:00
mazmazz
9ff27ebbae
gclist adjustments
2018-11-11 08:51:51 -05:00
mazmazz
6be583eac6
Merge branch 'control-selector' into tutorial-time
2018-11-11 08:46:06 -05:00
mazmazz
3f72e1bacf
New gclists and const modifier; added tutorialmode declarations to this branch
2018-11-11 08:44:08 -05:00
mazmazz
9f1c40f881
G_CopyControls and G_GetControlScheme adjustment (take input list of gc's to check)
2018-11-11 08:21:11 -05:00
mazmazz
85bcf6d389
Tutorial mode support for control switching
2018-11-11 08:20:08 -05:00
mazmazz
75fc91644b
G_CopyControls and G_GetControlScheme adjustment (take input list of gc's to check)
2018-11-11 08:19:44 -05:00
mazmazz
1e00381075
Merge branch 'control-selector' into tutorial-time
2018-11-10 17:30:33 -05:00
mazmazz
775b34e3f2
Made gamecontrol tables more portable
...
* G_DefineDefaultControls
* G_GetControlScheme
* G_CopyControls
* G_SaveKeySetting
* gamecontrolschemes_e
2018-11-10 17:26:30 -05:00
mazmazz
7deeb8bac4
Stub netgame support; ignore bots on linedef special
2018-11-10 15:34:56 -05:00
mazmazz
0c72d7e70a
Let triggering splitscreen player control the text prompt
2018-11-10 14:47:30 -05:00
mazmazz
80973e8b65
Splitscreen "support" (one prompt only, both players freeze controls)
2018-11-10 14:30:59 -05:00
Monster Iestyn
e4f157786c
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/doomtype.h
# src/hardware/hw_clip.c
# src/hardware/hw_main.c
# src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn
fced19d291
Merge branch 'master' into next
2018-11-10 19:05:33 +00:00
Monster Iestyn
c7e58b7cd5
Merge branch 'opengl-new-clipping-backport' into 'master'
...
OpenGL new clipping backport
See merge request STJr/SRB2!315
2018-11-10 13:57:16 -05:00
Monster Iestyn
46b58cba55
Merge branch 'alias-recursion-hotfix' into 'next'
...
Alias recursion hotfix
See merge request STJr/SRB2!314
2018-11-10 13:56:43 -05:00
Monster Iestyn
51df32dd3d
Merge branch 'gcc-compiling-cleanup' into 'master'
...
Compiling cleanup and fixes
See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
mazmazz
727ca143b5
Branch G_Controldefault into FPS and PLATFORM
2018-11-10 13:28:10 -05:00
mazmazz
8c6de7ff60
Pictoloop zero-based fix
2018-11-10 12:54:59 -05:00
mazmazz
9a038b28e1
Implemented GFX for text prompts
...
* PicMode SOC
* PicToLoop SOC
2018-11-10 12:42:13 -05:00
Monster Iestyn
323c89dbaf
fix using abs() on unsigned
2018-11-10 17:40:09 +00:00
Monster Iestyn
dd83652b71
Whoops, this broke my non-NEWCLIP test build
2018-11-10 16:10:25 +00:00
Monster Iestyn
3608f73d39
Updated SRB2.cbp for hw_clip.c/h
2018-11-10 16:10:08 +00:00
Monster Iestyn
8ba0f2a177
clipping code didn't seem so bad this time (at least compared to without), let's enable it now?
2018-11-10 16:09:52 +00:00
Monster Iestyn
c4569e61a8
Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
...
R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn
1e98e3b4f2
More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
...
Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn
a733a29f4c
Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
...
Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
mazmazz
631c6f93f5
Implement music switching for prompts
2018-11-10 11:05:33 -05:00
Monster Iestyn
896de73c60
....ow this slipup hurt me badly
2018-11-10 16:00:33 +00:00
Monster Iestyn
d456a5362c
Whoops, mucked up this part of the conflict resolving
2018-11-10 15:55:09 +00:00