Commit graph

727 commits

Author SHA1 Message Date
MascaraSnake
d735e1b9c2 Merge branch 'rvz-hardcode' into 'master'
RVZ hardcode

Closes #178

See merge request STJr/SRB2Internal!357
2019-10-12 09:37:23 -04:00
MascaraSnake
68a82c3849 Merge branch 'amycameo' into 'master'
Amy for Frozen Hillside (full pitch in description)

See merge request STJr/SRB2Internal!356
2019-10-12 07:16:26 -04:00
MascaraSnake
0f562d27d7 Merge branch 'fastgoop' into 'master'
Increased THZ goop speed by 25%

Closes #229

See merge request STJr/SRB2Internal!367
2019-10-12 03:10:26 -04:00
toaster
1560453797 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
# Conflicts:
#	src/p_map.c
2019-10-10 17:51:29 +01:00
MascaraSnake
7fedde9811 Merge branch 'promiscuousplanes' into 'master'
Headbumps and associated

Closes #242

See merge request STJr/SRB2Internal!360
2019-10-10 02:36:10 -04:00
toaster
1155a7c3a0 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
# Conflicts:
#	src/p_mobj.c
2019-10-08 19:43:43 +01:00
toaster
4870107974 Increased THZ goop speed by 25%, per Cobalt's script. (Hardcoding it was way more difficult than it looked, I'm rusty at my maths :V ) 2019-10-08 16:38:53 +01:00
MascaraSnake
0fceb66e71 Make the Pyrefly glowing and damaging in its fire-spawning state 2019-10-07 22:23:52 +02:00
MascaraSnake
8062422f13 Fixed wrong sound being played by Pyreflies with Ambush 2019-10-07 19:11:36 +02:00
toaster
5bbc31c18f Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
# Conflicts:
#	src/p_enemy.c
2019-10-06 15:18:59 +01:00
toaster
a5704238c7 Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
MascaraSnake
defffd667e Fixed and simplified the big fern leaf spawning code 2019-10-06 14:18:27 +02:00
MascaraSnake
17a2d1071c Spawn big fern leaves relative to angle 2019-10-06 10:30:22 +02:00
MascaraSnake
357baeaa60 Added gravflip support to lavafall, Pyre Fly and Pterabyte 2019-10-05 22:20:48 +02:00
MascaraSnake
16d077fde3 Coins don't melt in lava and lavafalls have displayoffset 1 2019-10-05 20:00:54 +02:00
MascaraSnake
99220ae48b Fixed a typo 2019-10-05 10:45:24 +02:00
MascaraSnake
cabc4e0294 Implemented lava splish. Feel free to suggest a different "splish" sound. 2019-10-05 10:00:59 +02:00
MascaraSnake
5c1fabfaae Lava is now either completely solid or completely intangible. No more half-assing 2019-10-01 21:58:18 +02:00
toaster
f224e03e1d Amy cameo for Frozen Hillside. Wait for the MR, I'll make a fuller pitch there... 2019-10-01 18:19:37 +01:00
MascaraSnake
5460e0e1f9 Merge branch 'master' into acz-fixes 2019-09-30 20:50:33 +02:00
MascaraSnake
d301d2bba4 Fixed a bug with the ring lava melting 2019-09-29 23:22:38 +02:00
MascaraSnake
4375ea8089 Lava now melts rings! 2019-09-29 23:11:21 +02:00
MascaraSnake
c00144a4f8 Pterabyte: Don't target players who are invincible after being hurt 2019-09-29 19:29:34 +02:00
MascaraSnake
26ecab14d7 Implemented the Pterabyte grabbing mechanic 2019-09-29 18:42:17 +02:00
MascaraSnake
598047ae8b Hardcoded the Pterabyte (without the grabbing mechanic) 2019-09-29 10:39:09 +02:00
toaster
55a2f1ee1f Merge branch 'bossprovements' into 'master'
ACZ3 intro

Closes #217

See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
40a7b67a86 Merge branch 'dsz3shockwave' into 'master'
Deep Sea Zone 3 hardcoding

Closes #185

See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
sphere
bc128dffdc Fix compiling errors, thanks to toaster. 2019-09-26 23:15:52 +02:00
lachwright
264c60fb70 P_SetTarget fixes, added SPR_SHCK to hw_light.c 2019-09-27 02:13:02 +08:00
toaster
ec1712064c * Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
0cd3e4fd62 Hardcoded DSZ3 shockwave 2019-09-26 05:27:51 +08:00
lachwright
fb9248793a Fix errormode compilation error 2019-09-25 23:09:05 +08:00
lachwright
c1750d9359 Fixes shield ability usage when pressing spin on ACZ ropes (and also changes flame shield angling) 2019-09-25 22:36:48 +08:00
toaster
2a452ddcf5 Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.

To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.

Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
toaster
7da89e3bc9 Merge branch 'camerafix' into 'master'
Camera fixes

Closes #105

See merge request STJr/SRB2Internal!303
2019-09-20 11:51:30 -04:00
toaster
f8475eef26 Disable some code which sometimes makes the player enter walking frames when jumping up to a platform, such as the CEZ3 buttons, despite still being in jumping mode.
If this causes more problems than it solves it can be reverted, but doing a bunch of playthroughs of DSZ1/2, GFZ1, and CEZ3 didn't seem to uncover anything, so I'm tentatively putting it in this branch.
2019-09-19 13:20:52 +01:00
toaster
3285cc9a0d Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?) 2019-09-18 16:06:13 +01:00
toaster
e993b8981e Fix solidity of lava in reverse gravity. (Resolves #216) 2019-09-18 13:55:20 +01:00
Nev3r
777e7f8760 Merge branch 'deathstuff' into 'master'
Lots of death stuff

Closes #207

See merge request STJr/SRB2Internal!306
2019-09-16 16:32:45 -04:00
Nev3r
21b5ebf6fa Merge branch 'abilityclean' into 'master'
Clean up an ungodly amount of shit relating to abilities.

Closes #195, #167, and #177

See merge request STJr/SRB2Internal!307
2019-09-16 16:09:20 -04:00
James
737690c8b8 Added cam_adjust, de-ghettoified the camera in general 2019-09-11 10:45:59 -04:00
toaster
2b0344a22f Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-09 15:25:48 +01:00
toaster
6815748a3e Merge branch 'flippost' into 'master'
Flippost

Closes #206 and #191

See merge request STJr/SRB2Internal!320
2019-09-08 16:24:58 -04:00
toaster
11e3f5ec96 Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale. 2019-09-08 21:21:36 +01:00
toaster
d26ff197dc * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
toaster
bb2012a8d0 Clean up an ungodly amount of shit relating to abilities.
* Put everything in P_DoJumpStuff, instead of half in that function and half spread across the player thinker.
* Have a proper if else cascade that first tries shield abilities, then super transformation, then random abilities like CA_TELEKINESIS.
* Use this new arrangement to allow CA_TWINSPIN users to use their ability on spin if their secondary ability is CA2_MELEE (resolves #195).
* Random bugfixing. Didn't keep track of what I'd caused while working on this and what was already there, but there was a lot of it.

The only two abilities which have spin-button properties outside of the else block is CA_AIRDRILL and CA_FLY/CA_SWIM (which now also prevents you from swimming down in goowater).
2019-09-06 19:01:46 +01:00
toaster
0986195d21 Bunch of fixes for dying in MP special stages.
* Don't allow the stage to be reloaded in G_DoReborn.
* If you do ANY spawn after the very beginning moment, you're forced to be a spectator.
* Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
2019-09-04 15:51:14 +01:00
toaster
f07309707d Lots of death stuff.
* Genesis-style love and attention to the death event.
	* Only visibly decrement lives/rings when you're respawning (or game over, see below).
	* Faster no-button-press respawn.
* Game Over specific love.
	* Animation of Level Title font coming in from the sides.
	* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
	* Change gameovertics to 10 seconds instead of 15.
	* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
	* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.

Also, two not-quite death things which nonetheless were relevant to change:

* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
toaster
fe99c64511 Give the Spectator Eggrobos the ability to move left and right relative to their angle, with initial direction depending on MTF_OBJECTSPECIAL/MTF_AMBUSH flag presence. (May need more tweaking before putting in CEZ3) 2019-09-01 11:43:30 +01:00
MascaraSnake
a5ae8abdb2 Pyre Fly: Use MF2_BOSSNOTRAP instead of MF2_AMBUSH 2019-08-31 12:53:55 +02:00