Commit graph

4653 commits

Author SHA1 Message Date
mazmazz
773d8bdb8d P_ResetFakeFloorFader: Unclamp rover->alpha from software levels 2018-08-18 05:31:41 -04:00
mazmazz
251c767e35 Merge branch 'le-fadefof-ffloorthinker' into le-fadefof
# Conflicts:
#	src/p_saveg.c
#	src/p_spec.c
2018-08-17 17:12:49 -04:00
mazmazz
d94608fa10 Add alpha clamping so OpenGL conforms to Software's translucent levels 2018-08-17 17:07:07 -04:00
mazmazz
bf5efe6457 Cleanup fade fake floor code 2018-08-17 15:59:34 -04:00
mazmazz
45ae6efbad Refactor function and variable names; change defaults for fake floor fader line flags 2018-08-17 15:25:25 -04:00
mazmazz
020b18b84b Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
2018-08-17 14:49:33 -04:00
Digiku
e943259057 Remove unnecessary totalring deduction condition
Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
2018-08-17 09:11:59 -04:00
Digiku
792360ea97 Revert "Checkpoint (unfinished): player->totalsphere"
This reverts commit 6a0175147f
2018-08-17 09:09:10 -04:00
mazmazz
677f19ede6 Move fading thinker to ffloor_t.fadingdata 2018-08-17 02:28:52 -04:00
mazmazz
2e252cb905 Move fadingdata (fade_t thinker) to line_t 2018-08-17 01:11:04 -04:00
mazmazz
52f5dbd52f Checkpoint: Move fadingdata to line_t (or ffloor_t?) 2018-08-17 00:32:20 -04:00
mazmazz
cf853e3982 Merge branch 'le-fadefof-remove-storedthinker' into le-fadefof 2018-08-16 23:38:03 -04:00
mazmazz
931297e2d7 Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
2018-08-16 22:27:26 -04:00
mazmazz
e8c221f691 Place backwards Bumpers with the correct Thing angle 2018-08-16 22:07:53 -04:00
Monster Iestyn
b63290211a Merge branch 'master' into next 2018-08-16 22:04:00 +01:00
Monster Iestyn
a4cfa9e82a Merge branch 'lua-sector-names-fix' into 'next'
Lua sector names fix

See merge request STJr/SRB2!263
2018-08-16 16:57:41 -04:00
Monster Iestyn
364339e1ce Merge branch 'sdl_mixer_fixes' into 'master'
SDL Mixer fixes

Closes #31

See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
mazmazz
18b6b53722 Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace 2018-08-16 16:51:48 -04:00
mazmazz
6a0175147f Checkpoint (unfinished): player->totalsphere 2018-08-16 13:11:32 -04:00
mazmazz
7474e073f8 Change SETRINGS to support player->spheres in NiGHTS 2018-08-16 12:13:57 -04:00
mazmazz
03c4a626c3 Line from revert 2018-08-16 11:35:35 -04:00
mazmazz
365a59f186 Revert "SETSPHERES console command for debugging/cheating"
This reverts commit 4cb7036f51.
2018-08-16 11:34:57 -04:00
mazmazz
08f35c0792 Don't apply autobrake on NiGHTS bumpers 2018-08-15 23:40:42 -04:00
mazmazz
432c1ab862 Also center non-NiGHTS players on NiGHTS bumpers 2018-08-15 19:09:54 -04:00
mazmazz
67da64a064 Use more efficient position setting. For Z, also adjust for bumper mobj scale. 2018-08-15 18:50:28 -04:00
mazmazz
55d2da2201 Fix NiGHTS Bumper player positioning 2018-08-15 18:42:20 -04:00
mazmazz
8452ec5c7c Checkpoint: Basic functions 2018-08-15 12:07:08 -04:00
mazmazz
d93ca34859 Hide MusicPlus lua behind an #ifdef HAVE_LUA_MUSICPLUS
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/p_user.c
2018-08-15 03:37:11 -04:00
mazmazz
0254f4f368 Fix merge errors 2018-08-15 02:42:50 -04:00
mazmazz
878ea36559 Lua: Make P_RestoreMusic follow the non-local player nil output convention 2018-08-15 02:29:26 -04:00
mazmazz
8fe4c369bf Lua: Fix music functions not returning proper values
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:29:04 -04:00
mazmazz
6bde90f887 Lua: Make S_SpeedMusic and S_ChangeMusic return nil for invalid players 2018-08-15 02:23:18 -04:00
mazmazz
c71719ac6b Music lua: Return nil for invalid players and non-nil for valid players
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:22:52 -04:00
mazmazz
9dbc807528 Make S_StopMusic return nil for invalid player, true otherwise 2018-08-15 02:21:18 -04:00
mazmazz
8d0044c5f1 Lua S_GetMusicPosition: Remove erroneous position input line
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:20:56 -04:00
mazmazz
3fb4559480 Lua: Make S_GetMusicPosition and S_SetMusicPosition return nil when non-local player is passed 2018-08-15 02:19:12 -04:00
mazmazz
9a5800d2bb Lua: Added player_t input to S_DigitalPlaying, S_MidiPlaying, S_MusicPlaying, S_MusicPaused, S_MusicName 2018-08-15 02:19:06 -04:00
mazmazz
95e4d0d423 Add player parameter to S_GetMusicPosition lua
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:18:46 -04:00
mazmazz
e0ab8c1ed0 Fix #6 #7 SDL looping and counter bugs when looping=false
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 02:15:05 -04:00
mazmazz
11c6148d4b SDL: Fix looping bug when looping=false; reset bytes counter when non-looping
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 02:11:17 -04:00
mazmazz
a9776f7b25 Undoing malloc for S_MusicName, pass music_name instead.
I don't think there's a reason for copying to a new var.
2018-08-15 02:11:01 -04:00
mazmazz
44c7410a41 Add S_DigitalPlaying 2018-08-15 02:10:53 -04:00
mazmazz
47423a69ed Refactor to SetMusicPosition, GetMusicPosition
# Conflicts:
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
0ea40321ca S_MusicName copy music_name to new buffer (is this ok?) 2018-08-15 02:07:51 -04:00
mazmazz
34ea90600a Support mflags and looping in MusicChange hook
# Conflicts:
#	src/lua_hook.h
2018-08-15 02:07:33 -04:00
mazmazz
d14eedd700 Implemented MusicChange lua hook
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
2018-08-15 02:06:43 -04:00
mazmazz
79531b9683 Another loop fix to resolve music_bytes not resetting on non-looppoint tracks
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 02:03:04 -04:00
mazmazz
2e9dba352a SDL mixer: Fix no looping bug when changing song position
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 02:02:33 -04:00
mazmazz
662c366830 S_MusicName, S_MusicExists, S_PauseMusic lua, S_ResumeMusic lua
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:01:34 -04:00
mazmazz
eb52a14433 Implement I_MIDIPlaying, I_MusicPlaying, I_MusicPaused in other targets
# Conflicts:
#	src/nds/i_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:59:01 -04:00