MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
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# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
Steel Titanium
a801efa946
Forgot to do this.
2019-06-23 18:51:42 -04:00
Nev3r
5401e9560f
Dynamic slopes now use thinkers.
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* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
mazmazz
f163633591
Merge branch 'public_next'
2019-03-15 01:43:03 -04:00
mazmazz
6cf05a4613
Implement MUSICINTERFADEOUT level header
2019-03-15 01:05:52 -04:00
mazmazz
4377386153
Merge branch 'public_next'
2019-03-15 00:33:06 -04:00
mazmazz
9ec98c588f
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
Monster Iestyn
f3796dc7f6
revert to LF_SAVEGAME system code, removing all traces of saveoverride
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(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
Steel Titanium
827461cc36
Support for per-map intermission music
2019-01-02 05:15:23 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b7bb570f97
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
Monster Iestyn
76fe78571e
fix ffloor.toppic/bottompic to be consistent in behavior with sector.floorpic/ceilingpic
2018-12-20 16:47:17 +00:00
Digiku
bea76aa4bf
Merge branch 'save-override' into 'next'
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Feature: Save override for level header
See merge request STJr/SRB2!392
2018-12-19 13:04:41 -05:00
TehRealSalt
bef3bb23f8
Undo dc92bb49
2018-12-16 21:36:54 -05:00
TehRealSalt
9e596d15af
Save override for level header
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Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
Alam Ed Arias
14e98df69b
Revert "Merge branch 'kart-luatextures-backport' into 'next'"
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This reverts merge request !387
2018-12-16 22:57:39 +00:00
TehRealSalt
4ba23e1028
Expose R_TextureNumForName
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Backport from SRB2Kart
2018-12-16 15:58:47 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
a8291c122a
adding lua_maplib.c comments for new slope-related userdata types
2018-11-10 15:47:04 +00:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
98fd9f8e42
WHY DID I FORGET THIS
2018-11-08 21:22:45 +00:00
Monster Iestyn
82c738ea4b
Remove hasslope, per colette's warning about it potentially causing desyncs
2018-11-08 21:13:58 +00:00
Monster Iestyn
e95b54e64f
missed this ESLOPE-needed area from a few commits ago apparently :V
2018-10-21 20:35:14 +01:00
Monster Iestyn
772004d3fd
Fix editing slope xydirection with Lua
2018-10-21 18:25:13 +01:00
Monster Iestyn
3ec8743c1b
Fix up the ability to edit slope zdelta and zangle with Lua (zangle is untested as of writing)
2018-10-21 17:32:53 +01:00
Monster Iestyn
e15ed742c1
add ESLOPE ifdef checks around all the Lua slope support code that was there before I was involved
2018-10-21 16:27:54 +01:00
Monster Iestyn
9296aaa28c
zangle should be shifted down by ANGLETOFINESHIFT if we're to use FINETANGENT on it
2018-10-20 23:36:06 +01:00
Monster Iestyn
61fa7026a1
add vector2 and vector3 userdata types to simplify getting a slope's o/d/normal
2018-10-20 19:00:37 +01:00
Monster Iestyn
7d4e27937d
Merge branch 'next' into lua-slopes
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# Conflicts:
# src/lua_maplib.c
2018-10-20 18:31:06 +01:00
mazmazz
c5ea6b5efe
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00
Digiku
4882b7c3f8
Merge branch 'intermission-bonuslivesmax' into 'master'
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Intermission: MaxBonusLives level header option for # of lives in score tally
See merge request STJr/SRB2Internal!162
2018-08-29 04:25:03 -04:00
Monster Iestyn
87e37e21df
Merge branch 'public_next'
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# Conflicts:
# src/sdl12/i_cdmus.c
# src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
mazmazz
d8c565407c
MaxBonusLives level header option for # of lives in score tally
2018-08-13 14:17:38 -04:00
Monster Iestyn
c703bc2fd7
Trim off any extra null bytes off the end of sector floorpic/ceiling when you access them in Lua
2018-08-06 22:37:44 +01:00
Monster Iestyn
2ac3f68438
Added in-level checks to a lot of these functions and tables for Lua use
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This makes it less likely for the game to crash when stuff is used outside a level when they shouldn't be
2017-01-18 22:02:28 +00:00
Alam Ed Arias
94025ae947
Merge branch 'master' into lua-additions
2017-01-13 16:47:57 -05:00
Monster Iestyn
ab423f99c6
Optimising retrieval of sector_floorpic/ceilingpic
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As LJSonic has pointed out, there's no need for a for loop in either case; just use sector->floorpic/ceilingpic as a levelflats index directly
(Besides, if that was to stop any out-of-bounds indexes being used, that's hardly the way to do it anyway)
2016-12-09 21:18:06 +00:00
Monster Iestyn
d294c9d15c
P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
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Also created P_CheckLevelFlat to just return the flat # from a name, since that's all P_NetArchiveWorld really needed from P_AddLevelFlat anyway
2016-12-08 21:45:25 +00:00
Monster Iestyn
aa146dee41
Disabled all seg_t/node_t-related Lua code for now
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To re-enable support for the above, uncomment the define HAVE_LUA_SEGS line in lua_script.h. Plain bbox userdata stuff is not disabled (though currently it's not used anyway)
2016-11-24 21:11:44 +00:00
Monster Iestyn
ebb1fd1470
node.children now also takes "right" and "left" as fields, as alternatives to integers 0 and 1
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in other words node.children[0] == node.children.right and node.children[1] == node.children.left
2016-08-04 19:20:34 +01:00
Monster Iestyn
e3ab77ef21
node.bbox now works with the format node.bbox(child, bboxcoord)
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child can be 0 or 1 (or "right" and "left", alternatively)
bbox coord can be 0,1,2 or 3 (or "top", "bottom", "left" and "right", alternatively)
Also added some support for bbox userdata taking "top" "bottom" "left" "right" fields. Not that there's any use for non-node bbox userdata just yet...
2016-08-04 18:54:29 +01:00
Monster Iestyn
4c723d05ac
Added node_t and nodes[] to Lua
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Still some issues with node.bbox, but the rest seems to work
2016-07-08 20:05:54 +01:00
Monster Iestyn
8211e89aec
Add seg_t to Lua, may be of use to Nev3r (and possibly others, I guess)
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segs[i] is the segs table, "for seg in segs.iterate" iterates through segs, you know the drill by now I hope
2016-05-25 17:15:44 +01:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Wolfy
e769b7882c
Merge branch 'lua-sector-lines' into 'next'
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Lua sector lines
Adds support for "sector.lines" in Lua, an array containing all the linedefs in a particular sector variable:
#sector.lines returns the number of lines in the sector.
sector.lines\[ _i_ \] (e.g. sector.lines[0], sector.lines[1], sector.lines[2], etc ....) gives you individual linedefs in the sector. If the number you supply is equal to or greater than #sector.lines, this returns nil.
Test script for your benefit: (see comments)
Type "luatest" in console in any level and you'll get a few print messages that tests these features for sectors[0]
See merge request !32
2016-03-04 10:23:42 -05:00
Inuyasha
a8bca89dbd
Merge branch 'backport_unslot-music' into 'next'
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BACKPORT: removal of music slots
Relevant commits cherry-picked. Basically everything except the internal music track name switches.
See merge request !43
2016-03-03 22:31:21 -05:00
wolfy852
ad0069676a
slope->normal is vector3_t, not vector2_t
2016-03-03 20:47:05 -06:00
Monster Iestyn
b3d842e859
Fix accidental copy+paste of o to d and normal in slope_get code
2016-03-03 14:43:42 +00:00
Inuyasha
61a0d1bcd1
don't use lstring
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you have space for a null terminator there...
2016-03-03 03:09:35 -08:00