Commit graph

14 commits

Author SHA1 Message Date
James R
bc9e7c1461 Disable sprite/model rotation on slopes for now 2023-07-24 05:02:31 -04:00
James R
6d9512d290 Do not factor roll and pitch into model rollangle
Those transformations are applied separately so the model
tilts in 3d space.
2023-07-24 04:57:39 -04:00
Sally Coolatta
b6129a6d42 Add R_SpriteRotationAngle function
Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
katsy
2e4c5d1446 alternate fix to #555 which doesn't crash the game 2022-01-10 19:32:21 -06:00
Jaime Ita Passos
a14c008dee Fix #555 2021-11-08 00:38:24 -03:00
LJ Sonic
07e69c5eb3 Add copyright date ranges for files created in 2020 2021-05-07 18:04:30 +02:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
Jaime Passos
cc97e22e2f Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
b808b3ef41 Move calculation of rotated patch dimensions into its own function
Simplify rotation code when the pivot isn't in the center
2020-10-11 03:39:31 -03:00
Jaime Passos
6145442a34 Fix rotated flipped patches 2020-10-10 19:06:29 -03:00
Jaime Passos
b2f45986ad Add r_patchrotation.h 2020-10-10 18:53:05 -03:00
Jaime Passos
6e5f71dd45 Refactor patch rotation 2020-10-10 18:43:26 -03:00