James R
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bc9e7c1461
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Disable sprite/model rotation on slopes for now
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2023-07-24 05:02:31 -04:00 |
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James R
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6d9512d290
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Do not factor roll and pitch into model rollangle
Those transformations are applied separately so the model
tilts in 3d space.
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2023-07-24 04:57:39 -04:00 |
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Sally Coolatta
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b6129a6d42
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Add R_SpriteRotationAngle function
Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
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2023-07-24 04:47:07 -04:00 |
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spherallic
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1470d099e3
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Update copyright year & credits
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2023-03-31 14:53:31 +02:00 |
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spherallic
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14295ac7de
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2022
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2022-03-03 20:24:46 +01:00 |
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katsy
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2e4c5d1446
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alternate fix to #555 which doesn't crash the game
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2022-01-10 19:32:21 -06:00 |
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Jaime Ita Passos
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a14c008dee
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Fix #555
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2021-11-08 00:38:24 -03:00 |
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LJ Sonic
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07e69c5eb3
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Add copyright date ranges for files created in 2020
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2021-05-07 18:04:30 +02:00 |
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LJ Sonic
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d325c7e6d3
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The year is 2021
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2021-05-07 17:45:56 +02:00 |
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Jaime Passos
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cc97e22e2f
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Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
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2020-10-12 00:13:22 -03:00 |
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Jaime Passos
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b808b3ef41
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Move calculation of rotated patch dimensions into its own function
Simplify rotation code when the pivot isn't in the center
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2020-10-11 03:39:31 -03:00 |
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Jaime Passos
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6145442a34
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Fix rotated flipped patches
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2020-10-10 19:06:29 -03:00 |
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Jaime Passos
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b2f45986ad
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Add r_patchrotation.h
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2020-10-10 18:53:05 -03:00 |
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Jaime Passos
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6e5f71dd45
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Refactor patch rotation
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2020-10-10 18:43:26 -03:00 |
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