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alternate fix to #555 which doesn't crash the game
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1 changed files with 3 additions and 3 deletions
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@ -227,10 +227,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
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ox = (newwidth / 2) + (leftoffset - xpivot);
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oy = (newheight / 2) + (patch->topoffset - ypivot);
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width = (maxx+1 - minx);
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height = (maxy+1 - miny);
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width = (maxx - minx);
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height = (maxy - miny);
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if ((unsigned)(width * height) != size)
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if ((unsigned)(width * height) > size)
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{
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UINT16 *src, *dest;
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