Commit graph

9663 commits

Author SHA1 Message Date
Jaime Passos
d0d7fd1589 Don't add a TOL_ twice. 2020-02-09 16:11:52 -03:00
Alam Ed Arias
1d2f6c9581 Merge branch 'master' into next 2020-02-09 10:37:10 -05:00
Alam Ed Arias
15c263e9c7 Z_Zone: fixup Valgrind support 2020-02-09 10:35:23 -05:00
Jaime Passos
2162cbd794 Merge branch 'customgametypeswtf' into 'next'
Fix broken GT_ constants with custom gametypes

See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
2d0e72d756 Fix broken GT_ constants with custom gametypes 2020-02-08 21:40:30 -03:00
SteelT
69c2dc743b Merge branch 'credits-stuff' into 'next'
Update credits again

See merge request STJr/SRB2!760
2020-02-08 19:25:46 -05:00
Jaime Passos
598daac093 allow models for skin/sprites with same name 2020-02-08 20:44:43 -03:00
Jaime Passos
5e516eb98d 1 left shifted by zero is still 1 2020-02-08 18:50:05 -03:00
fickleheart
fed8167a81 Allow more options for when the titlecard shows up 2020-02-08 11:13:40 -06:00
lachwright
7a5d7afb30 Add Rob as the game's producer 2020-02-06 23:06:15 +08:00
Steel Titanium
d03d09f397 Update credits again 2020-02-05 15:20:35 -05:00
Monster Iestyn
f1bdaa2fda Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
James R
7805828c4a Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
colette
01433c3648 Fix title/card hud hooks grabbing the wrong functions 2020-02-03 23:09:18 -05:00
Louis-Antoine
2eaf02d234 Let Lua access spectators mobjs 2020-02-03 19:42:37 +01:00
James R
700d9426d4 Merge branch 'name-stuck' into 'master'
Fix game hanging on server creation/splitscreen if your name is whack

See merge request STJr/SRB2!752
2020-02-03 03:49:13 -05:00
Jaime Passos
d1e8744583 What 2020-02-03 02:24:22 -03:00
Jaime Passos
af66a2e5fa Restore some functionality that went missing 2020-02-03 02:12:55 -03:00
Jaime Passos
520e2148fe Merge remote-tracking branch 'origin/master' into local-color-table 2020-02-03 01:52:43 -03:00
James R
bd90c20366 Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦 2020-02-02 18:00:02 -08:00
James R
f8310236e0 Merge branch 'folder-blacklist' into 'public_next'
Implement folder blacklisting

See merge request STJr/SRB2Internal!626
2020-02-02 20:35:51 -05:00
Steel Titanium
1794949696
Add empty entry 2020-02-02 18:52:41 -05:00
James R
57492347ed Don't I_Error on startup files only if a file was added twice 2020-02-01 19:32:08 -08:00
James R
5a524f21da Merge branch 'starpost-config-additions' into 'next'
Starpost config additions

See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
James R
ce3a79e51a Merge branch 'bruh2' into 'master'
Fix fuckup 2

See merge request STJr/SRB2!744
2020-02-01 21:42:21 -05:00
James R
ec995d620f Merge branch 'rotsprite-memory-leak' into 'next'
Fix memory leak when caching rotsprite

See merge request STJr/SRB2!745
2020-02-01 21:42:12 -05:00
James R
c069cf94bc Merge branch 'tnt-is-laggy' into 'next'
Make flying TNTs' explosions not so laggy the first time

See merge request STJr/SRB2!746
2020-02-01 21:41:59 -05:00
James R
52c1e73035 Merge branch 'platform-fixes' into 'next'
Reset pmomz after applying it to momz

See merge request STJr/SRB2!747
2020-02-01 21:41:49 -05:00
James R
5c8406f6d7 Merge branch 'protect-wrists' into 'next'
Remove flight cutoff property

See merge request STJr/SRB2!748
2020-02-01 21:41:33 -05:00
James R
c46d9a1b87 Merge branch 'file-param-error' into 'master'
Don't I_Error if non base files fail to load with -file

See merge request STJr/SRB2!678
2020-02-01 21:41:22 -05:00
James R
d5ced42f06 Remove Player 0 2020-02-01 18:22:03 -08:00
James R
bf3b7fc5b0 Clean player name before joining!!! 2020-02-01 18:20:35 -08:00
James R
ab8eed6efb Add missing conditions to CleanupPlayerName 2020-02-01 18:11:41 -08:00
LJ Sonic
bd6438dda1 Merge branch 'fix-splitscreen' into 'next'
Fix splitscreen player being unable to move

See merge request STJr/SRB2!749
2020-02-01 16:18:40 -05:00
Louis-Antoine
7dd0f2b808 Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
GoldenTails
fe17933156 Make V_DrawCenteredSmallThinString() a less precise wrapper for V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-center" option in v.drawString() 2020-02-01 11:01:39 -06:00
GoldenTails
7d9f138160 Make V_DrawRightAlignedSmallThinString() a less precise wrapper for V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-right" option in v.drawString() 2020-02-01 11:01:22 -06:00
GoldenTails
b2b4c4c79e Create V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-fixed-center" option in v.drawString()
Thankfully "center" is just "right" but with the X offset divided by 2.
2020-02-01 11:01:03 -06:00
GoldenTails
4cbcb68795 Create V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-fixed-right" option in v.drawString()
You guys have no idea how long this took to code.
2020-02-01 11:00:45 -06:00
GoldenTails
c858d9fd4d Make V_DrawSmallThinString() a less precise wrapper for V_DrawSmallThinStringAtFixed() to fix rounding errors. 2020-02-01 11:00:24 -06:00
GoldenTails
75d94c6c1a Create V_DrawSmallThinStringAtFixed() for new "small-thin-fixed" option in v.drawString()
I removed the limitation present in "small-thin" by converting all relevant variables to fixed_t's and using FixedMul() and FixedDiv() when necessary. Who'da thunk it would actually work?
2020-02-01 11:00:02 -06:00
GoldenTails
a216736ef4 Create V_DrawCenteredSmallStringAtFixed() for new "small-fixed-center" option in v.drawString() 2020-02-01 10:59:38 -06:00
GoldenTails
5f56d19a43 Create V_DrawRightAlignedSmallStringAtFixed() for new "small-fixed-right" option in v.drawString() 2020-02-01 10:59:21 -06:00
GoldenTails
f7085fc171 Create V_DrawCenteredThinStringAtFixed() for new "thin-fixed-center" option in v.drawString() 2020-02-01 10:58:55 -06:00
GoldenTails
f1655d32f5 Fixed V_DrawRightAlignedThinStringAtFixed declaration to use fixed_t for positioning. 2020-02-01 10:58:19 -06:00
GoldenTails
cb5c90fc40 Create V_DrawRightAlignedThinStringAtFixed() for new "thin-fixed-right" option in v.drawString()
These function names are starting to become rediculous...
2020-02-01 10:55:54 -06:00
GoldenTails
d147a50e9b remove large commented broken version of V_DrawSmallThinString() lol 2020-02-01 10:54:10 -06:00
GoldenTails
6527b5d16b Create V_DrawSmallThinString() for new "small-thin" option in v.drawString()
Note this has some major limitations to prevent squished text. It defaults to using V_MONOSPACE|V_OLDSPACING and you cannot change the size of characters. V_6WIDTHSPACE seems to act exactly the same as V_OLDSPACING too.
2020-02-01 10:53:06 -06:00
GoldenTails
9f50b6ef73 Create V_DrawCenteredStringAtFixed() for new "fixed-center" option in v.drawString() 2020-02-01 10:51:43 -06:00
GoldenTails
b0e66874d3 Fixed v_video.h declaration for V_DrawRightAlignedStringAtFixed() 2020-02-01 10:51:31 -06:00