Lactozilla
e7b4beba20
Update dates in copyright notices of all files modified in 2024
2024-09-21 21:35:01 -03:00
Lactozilla
756e9d0d48
Link objects into multiple blockmap sectors
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Ported from ZDoom
2024-01-17 19:10:19 -03:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
LJ Sonic
a58df577fe
Revert "Use FixedHypot over P_AproxDistance"
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This reverts commit c5474436af
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2021-02-13 17:46:29 +01:00
LJ Sonic
09d911a5b6
Revert "Replace all instances of P_AproxDistance with FixedHypot"
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This reverts commit 75633bde50
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2021-02-13 17:45:20 +01:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
Sally Coolatta
c5474436af
Use FixedHypot over P_AproxDistance
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Not convinced that the small speed benefit from P_AproxDistance is worth the "aproximate"[sic] results it gives. Let's instead try a define to replace it with FixedHypot. In Lua, the function gives a deprecated warning.
Inspired by the hyperwall fix for vanilla, except for everything. From little testing, actively improves waypoint checks, bumping, speed checks, wall collisions, Jawz targetting, Lightning Shield attacks, so on.
The only way I see this as a potential downgrade is A_Look (and related functions) getting slower, which are barely used in Kart.
2020-12-12 14:49:25 -08:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Nev3r
91222f7527
Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
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Adapt the rope hang snapping to the new function's form.
2020-01-04 18:28:25 +01:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Monster Iestyn
0821f7fb21
Add openfloorrover and openceilingrover vars so that PIT_CheckLine can update tmfloorrover and tmceilingrover properly via P_LineOpening
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...which should hopefully stop that issue where you just teleport back to the ground. Assuming this works as expected.
Also this is untested lol.
2019-08-01 18:56:00 +01:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
f1a9634260
P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
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. tmthing can be NULL if called from PTR_SlideTraverse, so we should use slidemo instead
This fixes a crash that occurs in yet ANOTHER SUGOI map, involving bouncy walls next to sloped floors/ceilings
2016-08-13 21:41:18 +01:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
RedEnchilada
1f0f6b64c1
Store the slope an object is resting on (if applicable)
2015-04-29 00:33:04 -05:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00