Commit graph

114 commits

Author SHA1 Message Date
Sally Coolatta
77576c3c5d Allow Record Attack in modified games
Replays now store & validate the add-on list before loading them. Custom characters can now be allowed in Record Attack.
2023-07-25 08:45:42 -04:00
katsy
fa02931f97 actually, make all player stats precise 2023-07-08 16:14:37 -05:00
katsy
8cc0feb21d fix reading and writing of shieldscale and camerascale to record attack demos 2023-07-08 15:17:53 -05:00
Gustaf Alhäll
4967c296ab
Fix segfaults when P_RemoveMobj is called from MobjSpawn hook 2023-04-30 12:43:31 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
Eidolon
e5dea805fa Revert "Merge branch 'gamepad-refactor' into next"
This reverts commit 696e2ab909, reversing
changes made to d98d59494f.
2023-01-26 19:26:28 -06:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
Jaime Ita Passos
46f7fa406f Refactor gamepad code
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Eidolon
805941a98f Merge public next into uncappedrevengeance
This is to capture the UDMF merges and make the later code review
easier.
2022-05-03 14:45:14 -05:00
Eidolon
e79654a33a Completely refactor timing system
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.

This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Sally Coolatta
d476b41dfa P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2022-04-26 20:56:33 -05:00
MascaraSnake
54640a8664 Merge branch 'udmf-executor-triggers' into udmf-thing-types
# Conflicts:
#	extras/conf/udb/Includes/SRB222_things.cfg
2022-04-20 20:59:55 +02:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
spherallic
a4778075b2 Convert old frame flags in Metal recordings to their 2.2.10 equivalents. 2022-02-14 14:57:00 +01:00
MascaraSnake
8535b595d6 Adapt some more player spawning stuff to UDMF 2021-12-26 21:11:24 +01:00
Radicalicious
cbb8269dec Merge remote-tracking branch 'stjr/next' into thokking-hell 2021-12-03 21:46:58 -06:00
SteelT
bb514a0627 Merge branch 'metal-recording-srb2home' into 'next'
Fix metal recordings not being saved in srb2home

See merge request STJr/SRB2!1601
2021-12-03 00:32:06 +00:00
Tatsuru
96a378ef1e Merge branch 'replay-overwrite-fix' into 'next'
Replay overwrite fix

See merge request STJr/SRB2!1523
2021-09-12 20:33:15 +00:00
Tatsuru
94799e2196 Merge branch 'fix-antique-ghost-netvars' into 'next'
Fix antique ghost netvars

See merge request STJr/SRB2!1545
2021-09-12 20:33:01 +00:00
SteelT
4a6acc2c8d Fix metal recordings not being saved in srb2home 2021-08-22 16:13:40 -04:00
Jaime Ita Passos
2aa9bb59ef Memory management fixes
Date:      Mon Aug 9 15:57:07 2021 -0300
2021-08-09 15:57:35 -03:00
Radicalicious
e6fbd482ad Update g_demo.c 2021-06-20 21:02:32 -04:00
LJ Sonic
e3a5da3f6f Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into HEAD
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
2021-06-19 20:49:12 +02:00
Radicalicious
38be20af96 Fix indentation 2021-06-18 11:28:50 -04:00
Radicalicious
3e2e1399a3 Update g_demo.c 2021-06-18 02:49:07 -04:00
Radicalicious
1160b97a41 Hopefully fix ghosts without fucking my next branch 2021-06-18 01:08:41 -04:00
Ors
2a89154667 Revert an accidental whitespace change 2021-06-10 14:23:51 -04:00
Riku Salminen
f1a96bd7ee Add support for ghosts with netvars in 2.2.6 and before 2021-06-10 21:18:45 +03:00
Riku Salminen
45e57fa791 Revert "Revert "Made height/spinheight and height change values in replays more accurate""
This reverts commit fbeabad797.
2021-06-09 19:40:59 +03:00
Riku Salminen
fbeabad797 Revert "Made height/spinheight and height change values in replays more accurate"
This reverts commit 3daee0ebf8.
2021-06-09 19:28:14 +03:00
sphere
786516fa5f Merge branch 'kart-latency' into 'next'
Kart cmd->latency port

See merge request STJr/SRB2!1470
2021-06-09 10:53:09 -04:00
James R
4d22b9f17f Merge remote-tracking branch 'origin/next' into hooklib-refactor 2021-06-07 18:12:52 -07:00
Riku Salminen
22aaffa35d non-misleading comment 2021-05-28 22:32:11 +03:00
Riku Salminen
21dab7bd66 Add previous demo version to acceptable demo versions for demo comparison 2021-05-28 22:30:43 +03:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
Sally Coolatta
57d81ddb21 Kart cmd->latency port
Nev3r was talking about something that would've been drastically improved with this, and it is really simple, so I ported it :)
2021-04-21 19:58:14 -04:00
James R
93e4f43e4b Hooklib macros names -> uppercase + documentation 2020-12-12 03:16:30 -08:00
James R
8d382e49fb Big Large Lua Hooklib Refactor
* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
  to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
  hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
  and name array.
2020-12-10 00:36:41 -08:00
James R
e7883f3f8e That moment when you see HAVE_BLUA crawl back from the grave
This would mean MapChange hasn't been firing for demos ...since 2.2.5.
2020-12-10 00:36:14 -08:00
Riku Salminen
3daee0ebf8 Made height/spinheight and height change values in replays more accurate 2020-11-09 17:01:20 +02:00
Steel Titanium
d6c0e0cf30 Fix G_GhostTicker crashing trying to read netvars as ghost data
Also fixed possible issue with incorrectly reading the demo pointer due to the wrong type being passed to sizeof in G_ConsGhostTic
2020-10-19 20:20:08 -04:00
James R
d83a112fc5 Merge branch 'next' into 'next'
Updated 16 bit momentum values to 32 bit in demos, changed demo version

See merge request STJr/SRB2!1157
2020-10-08 21:56:30 -04:00
Riku Salminen
e947007920 Wrote 3 lines in 1, as Zwip-Zwap Zapony suggested 2020-09-23 22:37:06 +03:00
Riku Salminen
b261e17fdd Update g_demo.c, Remove old comments of fractional loss of one byte 2020-09-23 15:29:03 -04:00
Riku Salminen
1447aba964 Updated 16 bit momentum values to 32 bit in demos, changed demo version 2020-09-23 21:26:51 +03:00
James R
bdb44e6ce1 Don't ifdef CV_LoadDemoVars out if OLD22DEMOCOMPAT defined 2020-09-19 18:34:52 -07:00
Steel Titanium
76702d6712 Fix crash if you start recording a replay and immediately close the game 2020-07-20 22:19:44 -04:00
James R
e741a7b3c7 Actually save the cvar name in demos 2020-07-04 12:51:07 -07:00
James R
db34d70faa Cvar compatibility with older demos 2020-06-19 18:04:20 -07:00
James R
32134a01fe Save cvar names in demos; refactor cvar loading 2020-06-19 17:58:42 -07:00
Lachlan Wright
191e2e094d Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns

See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Monster Iestyn
7e562a3ca5 Merge branch 'master' into next 2020-06-06 20:35:48 +01:00
Monster Iestyn
d11ba67288 G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order 2020-06-03 20:47:49 +01:00
Monster Iestyn
879a2bd20a G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
2020-06-03 20:47:49 +01:00
LJ Sonic
e2b860dc28 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
Louis-Antoine
67eef5a37f Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
Monster Iestyn
ee520b4a0d split significant chunks of G_CheckDemoStatus into their own smaller functions, also give writing demo checksums its own little function 2020-05-14 20:57:21 +01:00
Monster Iestyn
7a585e2498 Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
Monster Iestyn
4236ae7c08 We don't need m_cheat.h either in g_demo.c 2020-03-19 21:10:23 +00:00
Monster Iestyn
6610150bfe We definitely don't need these files to compile! 2020-03-19 20:43:56 +00:00
Monster Iestyn
dd76be16cb Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn
dcb4ce8cb9 Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00