Commit graph

523 commits

Author SHA1 Message Date
Ronald Kinard
4c55b5db20 Center only on display 1. No more multimonitor span. 2014-11-13 01:36:06 -06:00
Ronald Kinard
b7e8d7d044 Fix -nomouse 2014-11-13 01:04:17 -06:00
Sryder13
9796260709 Merge remote-tracking branch 'upstream/master' 2014-11-12 17:02:40 +00:00
Alam Ed Arias
a721528c50 DunceEnchilada had been glared at 2014-11-12 09:28:14 -05:00
Alam Ed Arias
404b5f666c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
Alam Ed Arias
3fe4921a24 Merge remote-tracking branch 'origin/master' into next 2014-11-02 01:12:23 -05:00
Alam Ed Arias
6d773c54a5 Use OpenGL 1.3 in static builds and on SDL interfaces 2014-11-02 01:11:59 -05:00
Alam Ed Arias
be73e84245 Merge remote-tracking branch 'origin/master' into next 2014-11-02 01:32:33 -04:00
JTE
9d1da548aa Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
Alam Ed Arias
aa612bcf91 whiteline checkup 2014-11-02 01:31:36 -04:00
Alam Ed Arias
21edc49ea4 Merge remote-tracking branch 'Sryder13/master' 2014-11-02 01:30:46 -04:00
Sryder13
0c0ede6f18 OpenGL: Polyobject Planes 2014-10-27 20:57:45 +00:00
Wolfy
197e5fce55 Change super transformation to freeze momentum instead of bitshifting
Fixes https://mb.srb2.org/showthread.php?t=39921 where the issue before was that when you transformed your momentum would still have you moving slowly, which could cancel out the animation.
2014-10-01 21:19:32 -05:00
Sryder13
1ab29ba96a Merge remote-tracking branch 'upstream/master' 2014-09-12 20:53:55 +01:00
Sryder13
781dd16fa6 Fix THOK MD2's not rotating with camera
Will also fix any other case that an mobj has a skin and a single frame.
2014-09-10 00:22:39 +01:00
Sryder13
987f9f5c26 Quick sky fix 2
walls not extending down when a thok barrier has top textures and both
ceilings have sky.
2014-09-09 23:57:12 +01:00
Sryder13
cee8fff7b3 Quick sky fix
Avoid Z-Fighting on the depth wall with the regular walls to stop the
possibility of regular walls being made partially invisible.
2014-09-09 01:59:19 +01:00
Sryder13
b2852ec0f4 OpenGL: Sky culling
Gets rid of stuff being drawn where the sky should be being drawn.
2014-09-08 23:29:05 +01:00
Sryder13
bc0b5505a8 OpenGL: Fix sky drawing
sky positioning and scaling more correct compared to software.
2014-09-08 00:55:32 +01:00
Alam Ed Arias
dc6f798a43 Merge remote-tracking branch 'origin/master' into next 2014-09-05 20:26:07 -04:00
Ronald Kinard
5b07cf8ff0 SDL2: Add 1600x1200 mode 2014-09-05 20:25:06 -04:00
Ronald Kinard
399eddefe6 SDL2: Do not use xinput, force directinput
Fixes axes issue with xinput controllers.
2014-09-05 20:24:57 -04:00
Ronald Kinard
31abd19f75 SDL2: Reimplement some stubbed commands
Also remove some unnecessary functions.
2014-09-05 20:24:39 -04:00
Ronald Kinard
eece38609e SDL2: Fix 320x200 mode 2014-09-05 20:24:25 -04:00
Ronald Kinard
c97eef238e Use gcc_struct on ATTRPACK too 2014-09-05 20:23:38 -04:00
Wolfy
8a4ec56ef5 Merge the dedicatedserver and server global variables
Previously in Lua, dedicatedserver would only return true if the player running the script was the one hosting the dedicated server. In all other cases, it would return nil. This fixes it to point to the server host no matter what.
2014-09-05 20:23:32 -04:00
Alam Ed Arias
cd1ab74bcd Merge branch 'master' into next 2014-09-05 20:23:23 -04:00
Sryder13
ca0f0bf2fd OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Sryder13
da2b6f2c01 Fix certain textures with holes in
see: CEZ1 skybox in linear filtermodes.
2014-09-03 02:10:47 +01:00
Sryder13
d96eaa768c else added
less redundancy.
2014-08-30 14:36:18 +01:00
Sryder13
ae27ace7fe Polyobject translucency quick fix.
I realise what I did before may cause FOF's in the same sector to not be
drawn, if they were before.
2014-08-30 14:20:07 +01:00
Sryder13
278f2e9b66 Polyobject top/bottom texture + translucency
polyobjects do have top/bottom textures, silly.
And translucency.
2014-08-30 14:10:55 +01:00
Sryder13
0ee18be33b Merge remote-tracking branch 'upstream/master' 2014-08-30 14:09:25 +01:00
Alam Ed Arias
b1e1163b91 evil changes 2014-08-27 22:43:10 -04:00
Sryder13
5bec33b659 Merge remote-tracking branch 'upstream/master' 2014-08-27 15:07:50 +01:00
Alam Ed Arias
5fe150cd20 Merge branch 'master' into next 2014-08-26 23:57:10 -04:00
Alam Ed Arias
6e7c783013 Merge branch 'next' 2014-08-26 23:56:50 -04:00
Alam Ed Arias
7cb77075d1 SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
Alam Arias
81cbdcccd5 Merge pull request #28 from wolfy852/master
Remove momentum reduction in CA_JUMPTHOK
2014-08-26 21:29:24 -04:00
Sryder13
e489ad2cd3 Merge remote-tracking branch 'upstream/master' 2014-08-06 15:49:59 +01:00
Alam Ed Arias
29bac09998 Merge branch 'master' into next 2014-08-05 20:01:53 -04:00
Alam Ed Arias
4f1f17b646 Merge branch 'next' 2014-08-05 20:01:25 -04:00
Alam Ed Arias
d6c29e19ab SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00
Wolfy
53c791b29c Remove momentum reduction in CA_JUMPTHOK
Also add new multiability handling for it
2014-08-04 13:38:19 -05:00
Sryder13
8303367548 Merge remote-tracking branch 'upstream/master' 2014-08-04 17:19:20 +01:00
Alam Ed Arias
d066a7a6d1 Change mixer panning to make sense (for SDL12)
This makes positional audio in sdl work correctly (things to the left
    play sounds in the left speaker)
2014-08-04 11:57:29 -04:00
Alam Ed Arias
39c018ec1c Merge remote-tracking branch 'Furyhunter/sdl-fix-flippedchannels' 2014-08-04 11:50:12 -04:00
Sryder13
74499e8173 Merge remote-tracking branch 'upstream/master' 2014-08-04 15:05:56 +01:00
Ronald Kinard
8eef7239b2 Change mixer panning to make sense
This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 02:48:18 -05:00
Ronald Kinard
25739b38e3 INTERFACE=sdl 2014-08-04 00:27:12 -05:00