Commit graph

10668 commits

Author SHA1 Message Date
Sally Coolatta
381ead4d7e Level select no longer assumes that games will always be linear
- If a level is in-between two with the same header, it would previously create two headers with the same name. Now it groups all levels with the same header together.
- Previously, a header would only be visible if its first map was visible. Now it will show the header if you've visited any level under the header.

For SUGOI.
2021-04-30 21:46:09 -04:00
LJ Sonic
f97dc1093a Merge branch 'kitchensync' into 'next'
Attempt to resolve teleportation resync issue

See merge request STJr/SRB2!1490
2021-04-30 20:39:11 -04:00
katsy
815db01438 adjust cooldown to 5 seconds (bandage fix for 2.2.9) 2021-04-30 20:30:35 -04:00
katsy
858cb98e57 attempt to resolve teleportation resync issue 2021-04-30 17:26:09 -05:00
Tatsuru
ea7b332525 Visit srb2.org/addons to get & make addons! 2021-04-30 15:49:09 -03:00
Jaime Ita Passos
b4a09405a7 Use 64-bit math for calculating the texture origin X/Z 2021-04-29 19:24:37 -03:00
Jaime Ita Passos
9d41325843 Only adjust slope offsets if the plane isn't rotated 2021-04-28 22:15:05 -03:00
Jaime Ita Passos
090f304f33 Use 64-bit x/y in R_GetSlopeZAt 2021-04-28 22:00:20 -03:00
Jaime Ita Passos
1cf13a22e4 Merge branch 'next' into polyobject-ffloor-fix 2021-04-28 20:29:41 -03:00
Monster Iestyn
b8ba2c5b70 Merge branch 'next' into load-netgame-error-fixes
# Conflicts:
#	src/d_clisrv.c
2021-04-28 18:08:48 +01:00
Jaime Ita Passos
8f47a7e9cc Prevent texture wobbling on planes with no flat alignment 2021-04-27 22:59:06 -03:00
Jaime Ita Passos
0fba870a35 Revert "Use floating point trig in R_SetSlopePlane"
This reverts commit 63761a2d07.
2021-04-27 22:54:56 -03:00
Jaime Ita Passos
63761a2d07 Use floating point trig in R_SetSlopePlane 2021-04-27 20:42:59 -03:00
Jaime Ita Passos
1c6296653a Use floating point GetSlopeZAt for the texture origin vector 2021-04-27 20:32:41 -03:00
Jaime Ita Passos
e4b8dc6584 Fix sloped plane offsets in Software, and fix rotated flat alignment in OpenGL.
+ unrelated slope plane optimizations in Software
2021-04-27 19:01:09 -03:00
Jaime Ita Passos
85c53b35cd Use old routine for PO2 spans 2021-04-26 22:17:03 -03:00
Vincent Robinson
f437d6afec Add linedef specials for multitagging in binary maps 2021-04-26 16:27:39 -07:00
LJ Sonic
3491112818 Update copyright date 2021-04-27 00:33:24 +02:00
LJ Sonic
0d4d3a5207 Revert "Lua: ensure order of MIN, MAX possible values"
This reverts commit c51c478740.
2021-04-26 21:11:24 +02:00
LJ Sonic
cd4cfba500 Delete faulty return 2021-04-26 21:10:32 +02:00
Monster Iestyn
34fa977192 move the old "can't load the level" error to its proper place, added specific error messages for all the times that unarchiving Lua banks can fail 2021-04-26 19:07:11 +01:00
LJ Sonic
664f5fe5b1 Merge branch 'erz3-tol' into 'next'
Give TOL_ERZ3 an appropriate identifier (closes #516)

Closes #516

See merge request STJr/SRB2!1471
2021-04-26 06:08:31 -04:00
LJ Sonic
7d167f531b Merge branch 'lua-minmax-plus' into 'next'
Let Lua cvars use preset values in addition to MIN and MAX

See merge request STJr/SRB2!1480
2021-04-26 06:06:58 -04:00
James R
92aeadc36b It is impossible for a string to be allocated in this case 2021-04-25 22:01:40 -07:00
James R
85914cc7cd Free zstring when switching to preset value
This is only applicable for bounded cvars (MIN, MAX),
since otherwise there's no way to allocate a zstring.
2021-04-25 21:55:04 -07:00
James R
c51c478740 Lua: ensure order of MIN, MAX possible values
Cvars could now have a range (MIN, MAX) plus some preset
values, but Lua could not take advantage of this due to
table order not being guaranteed.
2021-04-25 21:51:24 -07:00
Sally Coolatta
4bafd62271 Only return skin string number if it existed 2021-04-25 18:44:07 -04:00
Sally Coolatta
92107f28d5 Add string variable for unlockables and emblems
Skin unlockables / skin emblems are now checked at runtime to see if there's any matches.
2021-04-25 17:54:47 -04:00
Sally Coolatta
f0b9e0e415 Default to first usable skin instead of 0, I_Error if none are usable 2021-04-25 16:38:33 -04:00
LJ Sonic
d18fc8882f Merge branch 'dont-load-dont-unload' into 'next'
Fix a dedicated crash in Special Stage intermissions (2.2.9 RC1)

See merge request STJr/SRB2!1475
2021-04-25 16:35:46 -04:00
LJ Sonic
1d07fc2de3 Merge branch 'spritedef-add-hotfix' into 'next'
Spritedef add hotfix

See merge request STJr/SRB2!1476
2021-04-25 16:34:39 -04:00
LJ Sonic
1e394a80bf Merge branch 'possible-netgame-quit-crash-hotfix' into 'next'
Possible netgame quit crash hotfix

Closes #487

See merge request STJr/SRB2!1477
2021-04-25 16:33:49 -04:00
Sally Coolatta
382c0aa7de Fix overshadowed declaration 2021-04-25 16:27:15 -04:00
Monster Iestyn
70939a7a3d Set "allocated" flag to off if setting a string from PossibleValue afterwards, or if not setting a new value at all. 2021-04-25 21:08:12 +01:00
LJ Sonic
02ee480abe Merge branch 'gl-colormapped-epolyflag' into 'next'
Fix uninitialized reads in PreparePolygon

See merge request STJr/SRB2!1392
2021-04-25 14:19:24 -04:00
sphere
a90642bfa9 Merge branch 'ogl-midtexture-zfighting-fix' into 'next'
Render midtextures on two-sided lines with a z-buffer offset

See merge request STJr/SRB2!1376
2021-04-25 14:02:02 -04:00
Monster Iestyn
65624bf6c0 Change numadded counter to UINT16 instead of UINT8, to allow for more sprites properly 2021-04-25 19:01:51 +01:00
Tatsuru
376d6cd6a2 Don't try to free patches in dedicated 2021-04-25 14:26:43 -03:00
Sally Coolatta
8278e621fb Removed skin->availability
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.

This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.

Other changes made to accommodate this:
 - R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
 - I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.

Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Radicalicious
e510e71617 Remove fire shield flash 2021-04-23 15:50:48 -04:00
Tatsuru
4f2f94d02d Compatibility with the current identifier 2021-04-21 22:22:37 -03:00
Tatsuru
da56e84d2c Change TOL_ERZ3 identifier 2021-04-21 22:17:16 -03:00
Sally Coolatta
ce3c5e081e Missed a few lines in the prev commit 2021-04-20 22:19:56 -04:00
Sally Coolatta
8f01e85ade Allow spaces in captions defined in SOC 2021-04-20 22:10:11 -04:00
Jaime Ita Passos
77b8578d04 Add ease Lua library 2021-04-19 21:42:00 -03:00
Sally Coolatta
41f492f2f9 Don't award any potentially cheesable bonuses if the stage was failed.
Time Bonus is 0'd out if the stage was failed, since you can defeat the whole point of it if the stage lets you fail it immediately. Same with Guard Bonus -- it's not really a no-hit run if you didn't interact with anything.

Kept others that are more effort-based like Ring Bonus to give the player a little bit of partial credit, especially since Special Stages do this too.
2021-04-19 17:59:55 -04:00
Sally Coolatta
30e7455178 Failing a stage just displays the level title 2021-04-19 17:50:49 -04:00
Sally Coolatta
d8d3dee46f Add linedef executor for toggling stagefailed
By default, the executor will fail the stage. If Not Climbable is checked, the stage can be completed normally again.
2021-04-19 17:20:34 -04:00
Jaime Ita Passos
b026a6991c Easing functions 2021-04-19 15:52:07 -03:00
sphere
d71b99a56b Merge branch 'comparepolygons-fix' into 'next'
Remove bad pointer arithmetic in polygon comparators (fixes #295)

Closes #295

See merge request STJr/SRB2!1462
2021-04-19 14:33:41 -04:00
sphere
164fbeff91 Merge branch 'fix-perfstats-3' into 'next'
Fix incorrect values caused by outdated use of timing functions in perfstats 3

See merge request STJr/SRB2!1460
2021-04-19 14:33:31 -04:00
sphere
194d0b8201 Merge branch 'interfission' into 'next'
Cache teamflags/icons before drawing if they don't exist yet (closes #511)

Closes #511

See merge request STJr/SRB2!1459
2021-04-19 14:33:23 -04:00
sphere
315582bd6c Merge branch 'fix-blendtables' into 'next'
Fix blend tables generation

See merge request STJr/SRB2!1458
2021-04-19 14:33:12 -04:00
sphere
d871612a72 Merge branch 'openglol' into 'next'
Fix HWR_DrawSprite sigsegv

See merge request STJr/SRB2!1454
2021-04-19 14:33:03 -04:00
Sally Coolatta
d59f25a6cd stagefailed is more useful
- Can now apply to normal stages, simply defaults to "false" in normal stages.
- Post-level cutscenes are now always skipped when the stage was failed.
- Exposed the boolean as a Lua read+write global.

Desired for SUGOI, as it allows for visited flags not be updated, and level completion emblems to not be awarded. Which means a lot less crappy non-ideal workarounds.

Normal stage intermission currently does not reflect failure state at all. Maybe it could always skip, never award score bonuses, have different text... etc. Probably would leave that up to vanilla dev opinion.
2021-04-18 12:59:49 -04:00
Hannu Hanhi
ee578b68f4 Remove bad pointer arithmetic in polygon comparators, that was causing glitches 2021-04-17 03:11:29 +03:00
Hannu Hanhi
3670af5a31 Fix incorrect values caused by outdated use of timing functions in perfstats 3 2021-04-16 00:38:34 +03:00
katsy
7b83345c75 need to create the patches here if they don't already exist 2021-04-14 19:29:53 -05:00
Jaime Ita Passos
d5e9005dd0 Fix NPOT flats, other minor changes. 2021-04-14 11:34:36 -03:00
Jaime Ita Passos
b3d7df74c0 This is my attempted fix for texture rotation on slopes, in Software. 2021-04-14 10:55:52 -03:00
Jaime Ita Passos
0d4d2ed6d8 Fix blend tables generation 2021-04-13 12:11:31 -03:00
katsy
23759c67aa move HWR_GetMappedPatch earlier 2021-04-12 21:26:29 -05:00
X.organic
6f0b4a4f6d
Remove some dead code from DEH_LoadDehackedFile
Also fixes a buffer overflow, but said overflow generally got caught by
the stack smashing protector. Still, it's better for SOC files not to be
able to crash the game that easily.
2021-04-12 19:09:21 +02:00
X.organic
f0f3b33d71
Edit note_size alias to get rid of warnings 2021-04-12 19:09:21 +02:00
X.organic
701c6c8968
Fix myhashfgets-related buffer overflows in deh_soc.c 2021-04-12 19:09:12 +02:00
GoldenTails
8f322fd86f name kinda sucked 2021-04-11 18:33:11 -05:00
GoldenTails
4f3802a2cc acos Lua exposure 2021-04-11 18:32:49 -05:00
sphere
bcd3245b76 Merge branch 'blendmode-revision' into 'next'
Blending changes

See merge request STJr/SRB2!1446
2021-04-11 08:18:12 -04:00
sphere
00e81cac8e Merge branch 'badflags' into 'next'
Fix CTF flag patch garbage (resolves #506)

Closes #506

See merge request STJr/SRB2!1453
2021-04-10 11:34:07 -04:00
sphere
1d863408c7 Merge branch 'dedicated-scoretally-crash-fix' into 'next'
Fix dedicated server crashing when exiting special stage (Fixes #453)

Closes #453

See merge request STJr/SRB2!1451
2021-04-10 11:34:00 -04:00
sphere
d18ef87465 Merge branch 'gl-deletetexture-fix' into 'next'
Fix a OpenGL backend DeleteTexture crash (Fixes #499)

Closes #499

See merge request STJr/SRB2!1448
2021-04-10 11:33:53 -04:00
katsy
876daa7d6e fix ctf flag garbage 2021-04-07 04:57:18 -05:00
Steel Titanium
77f2b1f682 Prevent redudant result patch caching on competition 2021-04-07 01:11:39 -04:00
Steel Titanium
a501b7b00d Reorganize the switch block, add missing int_comp case 2021-04-07 00:55:08 -04:00
James R
1db163f942 Merge branch 'master' into next 2021-04-06 16:19:15 -07:00
James R
e39bf7503f Makefile: fix object file not depending on headers
BRUH MOMENT
2021-04-06 03:55:57 -07:00
Steel Titanium
101b6e46d4 Even more bruhs 2021-04-05 22:56:03 -04:00
Steel Titanium
33b7075d46 bruh 2021-04-05 22:50:22 -04:00
Steel Titanium
35c0f8b5cc Correct function name comment 2021-04-05 22:44:16 -04:00
Steel Titanium
397fdef034 Load intermission patches in Y_LoadIntermisionData 2021-04-05 22:34:52 -04:00
Lach
c99e53d735 Merge branch 'dashmode-crash' into 'next'
Fix jet fume crash when dashmode is above DASHMODE_MAX

See merge request STJr/SRB2!1450
2021-04-05 21:30:16 -04:00
James R
a01a420aa0 Brackets 2021-04-05 18:10:34 -07:00
Sally Coolatta
3dd04b90c6 Fix jet fume crash when dashmode is above DASHMODE_MAX
I would like to use higher dashmode values for extra leniency, the jet fume kicks and screams when this happens.
2021-04-05 16:59:02 -04:00
LJ Sonic
2c1b383c4a Merge branch 'uppercase-tty' into 'next'
Let uppercase letters thru dedicated console

See merge request STJr/SRB2!1449
2021-04-05 07:33:42 -04:00
James R
84191252d2 Remove code that converts uppercase letters to lower, when coming from dedicated console 2021-04-04 17:01:54 -07:00
Hannu Hanhi
e9213b2b41 Fix a OpenGL backend DeleteTexture crash 2021-04-04 21:29:15 +03:00
katsy
57c7a18a20 don't say we launched if we didn't actually launch 2021-04-02 20:50:56 -04:00
LJ Sonic
99c773f39e Merge branch 'dontdothisinsoftwarelol' into 'next'
don't HWR_ClearAllTextures() in software (fixes #389)

Closes #389

See merge request STJr/SRB2!1440
2021-03-31 16:19:18 -04:00
LJ Sonic
4ef3477054 Merge branch 'smoother-freelook' into 'next'
Smoother freelook in Software

See merge request STJr/SRB2!1444
2021-03-31 16:17:40 -04:00
LJ Sonic
a584d7edea Merge branch 'playercanenterspingaps' into 'next'
Do not let SF_NOJUMPSPIN characters enter sectors they could not enter if standing at full height (Closes #457)

Closes #457

See merge request STJr/SRB2!1432
2021-03-31 16:15:35 -04:00
LJ Sonic
933fad7702 Merge branch 'fix-luafile-transfer' into 'next'
Prevent a single client from blocking Lua file transfers

See merge request STJr/SRB2!1435
2021-03-31 14:28:22 -04:00
LJ Sonic
4b15b52dfc Our menu system sucks. That's all I have to say. 2021-03-31 19:49:37 +02:00
katsy
d1700bbf18 Merge remote-tracking branch 'stjr/next' into dontdothisinsoftwarelol 2021-03-31 03:15:31 -05:00
Jaime Ita Passos
7e6bc97240 Smoother freelook in Software
Mhm hmm...
2021-03-30 22:52:50 -03:00
Jaime Ita Passos
59be35e533 Rename functions, make more efficient, fix subtractive in Software 2021-03-30 22:12:31 -03:00
Jaime Ita Passos
eece82c481 Blend modes revision
This changes how blend modes render, and includes fixes.
2021-03-30 17:03:05 -03:00
Monster Iestyn
0d5284c36c Murder MSDOS, another of the remaining DOS port related macros
I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt

Also removed a redundant `!defined (__APPLE__)` in d_main.c
2021-03-30 19:27:10 +01:00
Jaime Ita Passos
4025a1d517 [Software] A few floorsprite fixes
This fixes the texture of the floorsprite sometimes facing the wrong way, since plane rendering can change the view angle.
2021-03-29 23:04:13 -03:00
Mari0shi06
29704e141b Change Raspberry's chat colormap to V_ROSYMAP 2021-03-28 17:29:24 -04:00
Mari0shi06
715a3661b5 Revert "Change Raspberry's chat color to V_ROSYMAP"
This reverts commit 192fa5cb4b
2021-03-28 21:27:46 +00:00