Monster Iestyn
c5ecb392b3
Merge branch 'cezbricks' into 'master'
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Hardcode CEZ brick debris
See merge request STJr/SRB2Internal!247
2019-07-08 17:03:31 -04:00
MascaraSnake
d3d24bc0bd
Removed the "disable" linedef effect, since it's useless now that the character flags are gone
2019-07-08 22:58:31 +02:00
MascaraSnake
5b741d8232
Simplified checks for ML_NETONLY and ML_NONET
2019-07-08 22:56:00 +02:00
Monster Iestyn
4da108748b
Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
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If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
toaster
b265ab6937
Merge branch 'toast_cleanup' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
2019-07-08 13:54:11 +01:00
toaster
98b6280d03
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
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# Conflicts:
# src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1f15209eb5
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
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# Conflicts:
# src/p_enemy.c
# src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
a65925aeca
Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
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If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
toaster
5e0d18be2d
Before I forget...
2019-07-08 13:36:02 +01:00
toaster
867f7ecfca
ha ha ha how can i possibly describe this commit
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Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
MascaraSnake
906103a184
Fixed teetering on TNT barrels
2019-07-07 17:02:10 +02:00
MascaraSnake
c1f51094bf
TNT barrels are no longer enemies, but still aimable for Fang
2019-07-07 12:06:45 +02:00
Steel Titanium
d2adb5e829
Update info.h
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Also add a case for MT_BRICKDEBRIS to P_MobjThinker
2019-07-06 18:11:49 -04:00
Steel Titanium
ef05d81a4c
Change this, not that it really matters but
2019-07-06 00:39:36 -04:00
Steel Titanium
ec8f64100e
Hardcode brick debris
2019-07-06 00:36:02 -04:00
toaster
5baaba1d9e
Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
...
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-04 14:44:09 +01:00
toaster
b78fac66c4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
2019-07-04 14:09:56 +01:00
toaster
3efb49487e
Pre-pinch behaviour complete - heavily reliant on a new map, which I won't be sharing until everything is ready.
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Just making this commit now so I can merge in master...
2019-07-04 14:09:38 +01:00
MascaraSnake
a5074a846b
Implemented a skin-based linedef executor trigger
2019-07-03 09:19:29 +02:00
toaster
4ad1703ae3
Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
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This reverts commit c04b560e92
.
2019-07-03 00:58:02 +01:00
MascaraSnake
c04b560e92
Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
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This reverts merge request !239
2019-07-02 23:49:10 +00:00
MascaraSnake
e0ae13ff37
Merge branch 'metalfixes' into 'toast_cleanup'
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Metal Sonic Boss fixes
See merge request STJr/SRB2Internal!239
2019-07-02 19:45:46 -04:00
MascaraSnake
5cec737985
Remove character-specific flags, replace them with net-only/no-net flags
2019-07-03 00:10:22 +02:00
MascaraSnake
29bf89824f
Merge branch 'thinkerlists' into 'master'
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Separate thinkers into different lists
See merge request STJr/SRB2Internal!219
2019-07-02 17:30:31 -04:00
MascaraSnake
1dadc11cc8
Merge branch 'thinkerlists' of git.magicalgirl.moe:STJr/SRB2Internal into thinkerlists
2019-07-02 23:09:17 +02:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
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# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
Jonas Sauer
a67900b453
Merge branch 'master' into thinkerlists
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# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:03:06 +02:00
toaster
a3f758f34f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
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# Conflicts:
# src/p_mobj.c
2019-07-02 14:19:36 +01:00
Monster Iestyn
726b0f6c83
correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code
2019-06-30 22:22:12 +01:00
Monster Iestyn
658a3f2eea
comment out unused variable
2019-06-30 19:33:41 +01:00
toaster
f9f92abc44
ha ha ha ha ha ha ha ha
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Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).
Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.
Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
Steel Titanium
164e797670
Better loading code for modules
2019-06-29 20:35:31 -04:00
mazmazz
2c9170fa95
Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx
2019-06-29 19:41:06 -04:00
mazmazz
5b0f7d2850
Merge branch 'master' into musicplus-sdlmixerx
2019-06-29 19:31:01 -04:00
mazmazz
0c96c5404c
2.2 jingle name fixes
2019-06-29 18:44:45 -04:00
mazmazz
923dc34215
Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle
2019-06-29 18:33:45 -04:00
mazmazz
6244489fd0
Merge branch 'public-musicplus-jingle' into public-notpublic-musicplus-jingle
2019-06-29 18:10:44 -04:00
Monster Iestyn
9913cc39a1
Merge branch 'public_next'
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# Conflicts:
# src/g_game.c
# src/p_setup.c
# src/p_user.c
# src/r_data.c
2019-06-29 20:55:58 +01:00
MascaraSnake
e5a0bd8be3
Merge branch 'wooddebris-fix' into 'master'
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Wood debris fix
See merge request STJr/SRB2Internal!240
2019-06-29 03:21:15 -04:00
Jaime Passos
afa6afa593
something something memory leaks
2019-06-28 19:43:37 -03:00
Monster Iestyn
3a9ce483f5
Merge branch 'master' into next
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# Conflicts:
# src/r_data.c
2019-06-28 23:24:36 +01:00
Steel Titanium
2c906e9c29
Merge branch 'jimita-unfuck-awayview' into 'next'
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unfuck awayview
See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
Steel Titanium
47eb711097
Merge branch 'public-musicplus-feature-endoflevel' into 'next'
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Fade out music at end of level, before intermission
See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
MascaraSnake
836d3d3186
Fixed Canarivore gas going through the floor
2019-06-29 00:19:46 +02:00
Steel Titanium
f7357a02ae
Merge branch 'pk3-folders-are-not-textures-backport' into 'next'
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Pk3 folders are not textures!
See merge request STJr/SRB2!502
2019-06-28 18:18:53 -04:00
Steel Titanium
016f1fe533
Merge branch 'morememoryshenanigans' into 'master'
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More Memory Shenanigans
See merge request STJr/SRB2!501
2019-06-28 18:18:14 -04:00
Monster Iestyn
3e404051c9
Merge branch 'console-colors-touchup' into 'master'
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Console color shenanigans
Closes #156
See merge request STJr/SRB2Internal!238
2019-06-28 18:16:12 -04:00
Monster Iestyn
e2859aab5d
Merge branch 'titlemap-fix' into 'master'
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Fix Titlemap with mazmazz's fancy menu stuff
See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
88dc34818e
Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
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(Untested)
2019-06-28 21:40:20 +01:00
toaster
faebe0f9af
Metal Sonic fixes!
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* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00