Steel Titanium
c8d0eb04f4
Merge remote-tracking branch 'upstream/master' into md2-smoother-interpolation
2018-07-05 01:23:56 -04:00
Steel Titanium
44144e379e
Merge remote-tracking branch 'upstream/master' into defaultsoundvol
2018-07-05 01:22:39 -04:00
Steel Titanium
c61035571b
Merge remote-tracking branch 'upstream/master' into md2-fopen-error
2018-07-05 01:21:09 -04:00
Steel Titanium
46aa4c3503
Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix
2018-07-05 01:20:32 -04:00
Steel Titanium
8aee862ff8
Merge remote-tracking branch 'upstream/master' into gme-pause
2018-07-05 01:16:43 -04:00
Monster Iestyn
82d953bbc2
Fixed the Lua crash exploit.
2018-07-04 20:15:36 +01:00
Monster Iestyn
25cd61c094
Merge branch 'master' into next
2018-06-27 15:06:12 +01:00
Monster Iestyn
03e2a2b445
Merge branch 'mp-menu-playername-fix' into 'master'
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Multiplayer menu playername fix
See merge request STJr/SRB2!256
2018-06-27 10:01:39 -04:00
Monster Iestyn
d8a86a8d74
Fix OpenGL completely missing the ability to alter FOF wall pegging by lower unpegged flag. Stupid OpenGL.
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Sorry in advance Lat'!
2018-06-26 21:41:05 +01:00
Monster Iestyn
ac21a529c7
Merge branch 'master' into fof-slope-skew-backport
2018-06-26 20:11:08 +01:00
Monster Iestyn
415c095274
fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command
2018-06-26 17:46:04 +01:00
Steel Titanium
5c8c35e773
Deallocate when I_Quit() is called instead.
2018-06-23 15:09:11 -04:00
Steel Titanium
7f11010b42
Remove free() call from the function
2018-06-23 14:39:26 -04:00
Monster Iestyn
aed30519d4
Fix HWR_ProjectSprite to check properly whether the displayed player's mobj or its subsector exists, to avoid a crash when checking for fake planes. (also use viewplayer since its available to use, silly hardware code)
...
Also tweaked a weird splitscreen check in HWR_DrawSpriteShadow; still investigating whether stplyr is ever not player 2 when it's player 2's view, but this looks better for now
2018-06-23 18:47:32 +01:00
Steel Titanium
e95f3eb206
Update copyright
2018-06-17 00:09:35 -04:00
Steel Titanium
5af778ba7f
Fix M_FindResponseFile returning garbage data
2018-06-16 23:44:28 -04:00
Louis-Antoine
c389c0b3dc
xd
2018-06-04 22:30:27 +02:00
Louis-Antoine
91081a3e53
Disable admin password by default
2018-06-04 22:14:01 +02:00
Steel Titanium
77362c45cc
Fix pausing on gme
2018-06-03 18:15:20 -04:00
Monster Iestyn
bf042ed86c
Merge branch 'master' into next
2018-06-03 20:17:51 +01:00
Monster Iestyn
650e0eafce
Merge branch 'fixedmul-c-fix' into 'master'
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Correct C FixedMul() off-by-one errors
See merge request STJr/SRB2!245
2018-06-03 15:14:06 -04:00
Monster Iestyn
602d5e0aa0
Merge branch 'f12-fix' into 'master'
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F12 fix
See merge request STJr/SRB2!250
2018-06-03 15:11:20 -04:00
Monster Iestyn
37b8be2103
Merge branch 'demototalplaytime' into 'next'
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Don't increment totalplaytime if a demo is playing.
See merge request STJr/SRB2!241
2018-06-03 15:10:42 -04:00
Monster Iestyn
ef174f7b43
Merge branch 'opengl-mappalette-fix' into 'master'
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OpenGL: Map Specific Palette Fix
See merge request STJr/SRB2!247
2018-06-03 15:09:23 -04:00
Monster Iestyn
8e5dbb22f0
Merge branch 'opengl-bigmap-fix' into 'master'
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OpenGL: Very large map rendering issue fixed
See merge request STJr/SRB2!249
2018-06-03 15:08:10 -04:00
Monster Iestyn
f4152e2e5d
Merge branch 'addfile-typo' into 'master'
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Fix console typo
See merge request STJr/SRB2!246
2018-06-03 15:06:13 -04:00
Monster Iestyn
98addbafa7
Merge branch 'opengl-fullbrightsprite-fix' into 'master'
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OpenGL: Fix FF_FULLBRIGHT not working in sectors with multiple light levels
See merge request STJr/SRB2!244
2018-06-03 15:05:00 -04:00
Monster Iestyn
a3d8ceb9e5
Merge branch 'fof-sector-special-fixes' into 'next'
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FOF sector special fixes
See merge request STJr/SRB2!242
2018-06-03 15:03:10 -04:00
Steel Titanium
e394f7992d
Removed CONS_Printf line. That wasn't meant to be commited.
2018-05-29 22:12:36 -04:00
Steel Titanium
0248fcecd4
Some small change
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Really this is just to prevent the music end up being disorted at max
volume
2018-05-29 20:31:28 -04:00
Monster Iestyn
41e9c20c04
Ignore mouse button events if the mouse's focus is not actually on the window at the moment.
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This should hopefully kill the F12 getting stuck issue once and for all.
2018-05-28 21:29:46 +01:00
Sryder
f4181f7eb6
Very large map rendering issue fixed
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Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox
From what I know, this effects at least Aerial Garden and Seraphic Skylands
2018-05-26 13:13:37 +01:00
Steel Titanium
0b6d6c3363
GME low volume fix
2018-05-24 16:24:09 -04:00
Monster Iestyn
f061ffa00e
Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS
2018-05-21 20:02:30 +01:00
Tasos Sahanidis
001e4e11ca
Correct C FixedMul() off-by-one errors
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The FixedMul() C implementation would produce off by one results,
causing constant desyncs on 64 bit builds and builds without an
ASM implementation of the function.
This is fixed by shifting instead of dividing, possibly avoiding
rounding errors.
2018-05-20 22:55:21 +03:00
Oleksii Vilchanskyi
6866dac171
m_fixed: asm: cc is not a register
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gcc accepts
__asm__ ( "" : : : "%cc");
but not clang:
error: unknown register name '%cc' in asm
:"%cc", "%edx" // edx and condition codes clobbered
'cc' is not a register, thus '%cc' is rightfully not accepted.
Repro: build the project on x86_64 with:
cmake -H. -Bbuild -DCMAKE_C_COMPILER=clang -DCMAKE_SIZEOF_VOID_P=4 -DCMAKE_C_FLAGS="-m32"
2018-05-18 00:23:22 +02:00
Sryder
092e709235
OpenGL Map Specific palettes working
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This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM.
I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting.
This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
2018-05-17 22:17:20 +01:00
Steel Titanium
0bef99f566
Fix console typo
2018-05-17 13:57:19 -04:00
Sryder
badbb4324e
Fix FF_FULLBRIGHT not working in sectors with multiple light levels in OpenGL
2018-05-16 21:04:57 +01:00
LJSonik
87ba5a2233
Merge branch 'master' into minor-net-command-fixes
2018-05-15 21:31:47 +02:00
Steel Titanium
b4d479ad9a
Include errno if not already included.
2018-05-13 16:04:34 -04:00
Steel Titanium
7f084868b9
More helpful error message
2018-05-13 15:35:38 -04:00
GoldenTails
7783ddd134
Update hw_md2.c
2018-05-13 14:34:08 -05:00
GoldenTails
5f0a45124c
Update hw_md2.c
2018-05-13 14:32:33 -05:00
GoldenTails
e66e0bb20e
Fixed MD2 models not loading correctly on Linux
2018-05-13 14:19:36 -05:00
Monster Iestyn
4f75ae3a68
Fix both Bouncy FOF and Space Countdown sector specials working on FOFs without the FF_EXISTS flag
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Also move the Bouncy FOF sector special check above the FOF heights checking in P_CheckBouncySectors, because it means not having to waste time calculating FOF heights only for it not to be bouncy anyway :P
2018-05-11 20:35:46 +01:00
Alam Ed Arias
6be0f90fbe
Merge branch 'master' into next
2018-05-08 21:26:26 -04:00
Steel Titanium
a1d696b38e
Fix small typo
2018-05-08 18:38:28 -04:00
Steel Titanium
9ff491dd78
Add indentation
2018-05-08 18:36:47 -04:00
Steel Titanium
29e80c5300
Don't increment totalplaytime if a demo is playing.
2018-05-08 18:16:01 -04:00