Nev3r
c548aaa347
Backported PK3 support to 2.1
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Hopefully I'm not missing anything.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
bd0c187e68
Merge branch 'next' into lua-slopes
2018-10-21 16:03:48 +01:00
Monster Iestyn
10f9403619
Merge branch 'master' into next
2018-10-21 15:39:30 +01:00
Monster Iestyn
87afae9cf5
Fix unarchiving of mapheader_t userdata Lua variables
2018-10-21 15:15:54 +01:00
Monster Iestyn
2ec4f2024f
Added support for pslope_t userdata variables in Lua archive/unarchive code
2018-10-21 15:00:07 +01:00
Monster Iestyn
291ebf302c
Merge branch 'public_next'
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# Conflicts:
# src/Makefile
# src/lua_script.c
# src/p_user.c
# src/sdl/i_system.c
# src/v_video.c
# src/w_wad.c
2018-10-10 14:51:34 +01:00
Monster Iestyn
8196c59557
Merge branch 'master' into next
2018-10-09 22:55:55 +01:00
toaster
1324e0bfcd
* Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
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* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn
fa382c0233
Merge branch 'public_next'
2018-08-10 19:36:51 +01:00
Monster Iestyn
2738f3a537
Rewrite archiving/unarchiving of Lua strings for netgames.
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This now means:
* Lua strings longer than 1024 chars can now be read properly without awful crashes
* Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
2018-08-05 22:02:20 +01:00
Alam Ed Arias
59f5b46ad3
Merge branch 'public_next' into master
2018-04-03 16:09:11 -04:00
Alam Ed Arias
5a04145e43
Merge branch 'master' into next
2018-03-14 14:29:42 -04:00
Louis-Antoine
aefe06e2ef
Fix Lua panic when archiving a table element with an userdata key
2018-03-09 16:40:34 +01:00
Monster Iestyn
8556a05668
Fix SOC/Lua loading messages to display full names or even display at all (for PK3s at least), and otherwise some cleanup of existing code for the messages.
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Also, I moved lua_lumploading on/offing to LUA_LoadFile.
2018-02-09 22:43:08 +00:00
Monster Iestyn
b1695de124
Merge branch 'public_next'
2018-02-08 20:31:53 +00:00
Monster Iestyn
fa3998e942
Some fixes to prevent bad table key types causing Lua panic errors for joining players in netgames:
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* ArchiveTables: print an error if invalid key, to alert script author potentially
* UnArchiveTables: if the key is found to be nil after reading key and value, print an error and don't set them in the table
2018-01-20 21:18:16 +00:00
Monster Iestyn
61176ee736
Merge branch 'public_next'
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# Conflicts:
# src/doomdef.h
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
# src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Alam Ed Arias
bd86f98822
Merge branch 'master' into next
2017-12-16 16:07:31 -05:00
Louis-Antoine
beb9b0f103
Return for both players and mobjs if they've got an empty table, instead of just mobjs
2017-12-15 22:02:34 +01:00
Louis-Antoine
0b836a9841
Fix missing lua_pop in ArchiveExtVars
2017-12-15 16:31:27 +01:00
Monster Iestyn
0dd15ed8a4
Merge branch 'master' into lua-lump-load-only
2017-07-09 15:06:15 +01:00
Monster Iestyn
023d91a02e
Merge branch 'public_next'
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# Conflicts:
# src/y_inter.c
2017-07-08 17:49:54 +01:00
Monster Iestyn
c751971d57
Fix integer type slipup in ArchiveValue for saving mobjinfo/state #s that LJSonic spotted
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Apart from the fact that UnArchiveValue reads UINT16 for both anyway (which alone causes problems), but UINT8 isn't even enough to store the higher end of the object types list and definitely most of the states welp
2017-07-02 16:50:11 +01:00
Monster Iestyn
1462c638cb
Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
2017-04-25 21:45:53 +01:00
Monster Iestyn
aa146dee41
Disabled all seg_t/node_t-related Lua code for now
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To re-enable support for the above, uncomment the define HAVE_LUA_SEGS line in lua_script.h. Plain bbox userdata stuff is not disabled (though currently it's not used anyway)
2016-11-24 21:11:44 +00:00
Monster Iestyn
dc1e7165f7
Created lua_blockmaplib.c, for Lua's blockmap library
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my P_SearchBlockmap_* functions are now a single searchBlockmap function, you can choose between "objects" and "lines" with the first arg to decide what to iterate through. I also rearranged the argument order a bit for easy stack cleanup etc
I'll remove the old stuff later, don't worry, it's disabled for now
2016-10-27 18:10:30 +01:00
Monster Iestyn
98e43ac0d9
Fixed ffloor_t Lua variables not actually saving to $$$.sav
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Stupid overlooked semicolons
2016-10-25 16:15:17 +01:00
Monster Iestyn
3fba690d0a
Allow $$$.sav to archive and read ffloor_t userdata Lua extvars
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Oh, and P_GetFFloorByID is now a thing, to assist with the above. Also added a suitable description for P_GetFFloorBySec
2016-07-10 17:58:54 +01:00
Monster Iestyn
c8a2eaf8a6
Make sure to invalidate sector.lines and all ffloors for the previous map's sectors as well
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(yes, I changed my mind about doing it in public repo, probably too much hassle if we want 2.1.16 out soon)
2016-07-10 17:35:05 +01:00
Monster Iestyn
f2b3640c6a
Make sure seg/node arrays are invalidated in LUA_InvalidateLevel
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(I'll fix sector.lines and ffloors and other things I missed in the public repo)
2016-07-08 20:43:02 +01:00
Monster Iestyn
4c723d05ac
Added node_t and nodes[] to Lua
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Still some issues with node.bbox, but the rest seems to work
2016-07-08 20:05:54 +01:00
Monster Iestyn
8211e89aec
Add seg_t to Lua, may be of use to Nev3r (and possibly others, I guess)
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segs[i] is the segs table, "for seg in segs.iterate" iterates through segs, you know the drill by now I hope
2016-05-25 17:15:44 +01:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Yukita Mayako
9d6e75ae4f
Cleanup LUAh_NetArchiveHook prototype mess.
2016-03-03 17:30:10 -05:00
Yukita Mayako
0b704ba618
Updated NetArchiveHook to lua_hooklib.c
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Fixes I_Assert failure crash due to hooks working differently now.
2016-03-03 17:07:05 -05:00
Alam Ed Arias
04c1a507ba
Merge remote-tracking branch 'public/hotfix-hook_NetVars' into next
2015-09-03 13:54:12 -04:00
Yukita Mayako
52e2087ee7
Fixed NetVars hook mistakenly assuming index starts from 0.
2015-09-03 13:13:55 -04:00
Yukita Mayako
0af32ee2fa
Move garbage collection out of Lua hooks.
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That's supposed to be run once a frame, not once per hook
per mobj per frame you moron. If you just run it seven
thousand times a frame, of course your framerate will drop.
2015-06-10 13:42:45 -04:00
JTE
ef0e61fc33
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
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Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead
of using a full UINT32. Lua only has one number type, so signedness
gets in the way of using angle_t directly. This handling of angles
matches up with how ZDoom ACS scripting and the like does it.
I also changed all the integer casts and pushes of fixed_t to
their own macro in preperation for possible future seperation.
2015-05-20 23:54:04 -04:00
Alam Ed Arias
d6c29e19ab
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00