GoldenTails
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c70d5a9773
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Make mapmusflags and mapmusname writable.
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2020-11-05 18:12:35 -06:00 |
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GoldenTails
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365e02bb32
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Make skincolor_* CTF color variables writable.
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2020-11-05 17:38:32 -06:00 |
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GoldenTails
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2b39a971ac
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Make stoppedclock writable.
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2020-11-05 15:22:45 -06:00 |
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GoldenTails
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f42dee1871
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Make displayplayer writable.
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2020-11-05 13:43:33 -06:00 |
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GoldenTails
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8a0f55e4ad
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Make gravity writable.
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2020-11-05 12:39:03 -06:00 |
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GoldenTails
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113e6b6585
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Make token writable.
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2020-11-05 12:38:47 -06:00 |
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GoldenTails
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a502b09929
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Make emeralds writable.
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2020-11-05 12:37:49 -06:00 |
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Jaime Passos
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a655257f4b
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Remove RF_VOXELSPRITE
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2020-11-05 00:44:10 -03:00 |
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Jaime Passos
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36550725f3
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P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope
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2020-11-05 00:42:14 -03:00 |
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Jaime Passos
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8f65b98c24
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Remove NOWATER define
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2020-11-05 00:00:08 -03:00 |
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Jaime Passos
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c07c80fd9e
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Plane optimization and cleanup
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2020-11-04 23:46:34 -03:00 |
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Jaime Passos
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805818d48e
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R_DrawSplatSprite -> R_DrawFloorSprite
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2020-11-04 21:43:16 -03:00 |
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GoldenTails
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1f7df8a790
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Fix hyperwalls
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2020-11-03 20:11:39 -06:00 |
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Steel Titanium
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d9bc621d17
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
# Conflicts:
# src/dehacked.c
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2020-11-01 23:22:03 -05:00 |
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James R
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998a10e8ad
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Merge remote-tracking branch 'origin/master' into next
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2020-11-01 20:01:22 -08:00 |
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James R
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a653406e7a
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Merge branch 'lua_expose-gamestate' into 'next'
Expose gamestate to Lua
See merge request STJr/SRB2!1229
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2020-11-01 22:57:52 -05:00 |
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James R
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56d2290778
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Merge branch 'cmake-fullscreen-fix' into 'master'
Cmake: fullscreen fix
See merge request STJr/SRB2!1226
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2020-11-01 22:57:27 -05:00 |
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James R
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f2e15fc4f1
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Merge branch 'cmake-curl-internal-fix' into 'master'
Fix compiling using cmake if internal libs is used
See merge request STJr/SRB2!1225
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2020-11-01 22:57:12 -05:00 |
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James R
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4fc0e44c23
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Merge branch 'copyright-fixes' into 'next'
Fix some copyright statements in new files
See merge request STJr/SRB2!1223
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2020-11-01 22:56:58 -05:00 |
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James R
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18365f3820
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Merge branch 'udmf-seg-length-crash-fix' into 'next'
UDMF Seg length crash fix
See merge request STJr/SRB2!1221
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2020-11-01 22:55:13 -05:00 |
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James R
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f4b82f27db
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Merge branch 'fix-objectplace-silent' into 'next'
Fix objectplace -silent
See merge request STJr/SRB2!1214
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2020-11-01 22:52:46 -05:00 |
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James R
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33cfd2c72a
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Merge branch 'mobjghost-rollangle' into 'next'
Ghost mobj matches rollangle (Closes #362)
Closes #362
See merge request STJr/SRB2!1211
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2020-11-01 22:49:50 -05:00 |
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James R
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fdbeafca42
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Merge branch 'tailsoverlay-dash' into 'next'
Dash state for Tails overlay (Closes #325)
Closes #325
See merge request STJr/SRB2!1210
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2020-11-01 22:49:12 -05:00 |
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James R
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d7335469eb
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Merge branch 'master-use-sse3' into 'master'
Use SSE3 in 32-bit x86 binaries
See merge request STJr/SRB2!1213
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2020-11-01 22:47:36 -05:00 |
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James R
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37931fc253
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The lump is not needed for P_WriteThings
|
2020-11-01 19:31:10 -08:00 |
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Steel Titanium
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ac7781a3b3
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Expose more music functions to Lua
|
2020-10-31 21:15:41 -04:00 |
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James R
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0bbdde2fb2
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Merge branch 'staggersaves' into 'next'
Draw save files from outwards in
See merge request STJr/SRB2!1228
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2020-10-31 18:39:14 -04:00 |
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Steel Titanium
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41d8210fd5
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Expose gamestate to Lua
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2020-10-31 16:36:15 -04:00 |
|
Hannu Hanhi
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54cc9db7a5
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Fix CMake SSE3 flag
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2020-10-31 18:04:44 +02:00 |
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lachwright
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bfbcc69108
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Draw save files from outwards in
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2020-10-31 18:21:14 +11:00 |
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Steel Titanium
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62b5b86ed4
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CMake: Fix fullscreen toggle not working
All because of a typo
|
2020-10-31 00:59:51 -04:00 |
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Steel Titanium
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d406340b5d
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Fix compiling using cmake if internal libs is used
|
2020-10-30 23:37:34 -04:00 |
|
Louis-Antoine
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1155d875d5
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Use the same names as userdataType() for userdataMetatable()
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2020-10-30 15:00:13 +01:00 |
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Louis-Antoine
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f943f247af
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into register-metatables
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2020-10-30 14:46:04 +01:00 |
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Zippy_Zolton
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6c00a96755
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thunder shield :D
|
2020-10-29 12:32:42 -05:00 |
|
Hannu Hanhi
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c44120eb87
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Fix some copyright statements in new files
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2020-10-29 16:04:25 +02:00 |
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Monster Iestyn
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5241b83f97
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Fix seg->length and flength not being set at all for UDMF maps
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2020-10-28 19:36:03 +00:00 |
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Zippy_Zolton
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4e56caa196
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Flame Shield Changes
|
2020-10-28 01:23:05 -05:00 |
|
Jaime Passos
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0f9d85694d
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Implement an "ignore colormaps" sprite rendering flag
|
2020-10-27 19:54:50 -03:00 |
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Jaime Passos
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b03d95c5c6
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Bug fixes
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2020-10-27 17:02:35 -03:00 |
|
Nev3r
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c62ef355ef
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
|
2020-10-27 20:48:25 +01:00 |
|
Louis-Antoine
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e178966367
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Remove useless condition
|
2020-10-27 20:28:54 +01:00 |
|
Louis-Antoine
|
395d1f1b8f
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Do not pause the client while redownloading the gamestate
|
2020-10-27 20:23:32 +01:00 |
|
Louis-Antoine
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804ad44e89
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Fix music resetting after reloading the gamestate
|
2020-10-27 20:22:15 +01:00 |
|
Louis-Antoine
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5c48b92b2c
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Fix camera going wild after reloading the gamestate
|
2020-10-27 20:21:56 +01:00 |
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Jaime Passos
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b872222b50
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Implement blend modes
|
2020-10-27 00:03:41 -03:00 |
|
Louis-Antoine
|
499bb56436
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Only resend the gamestate to one client at a time
|
2020-10-27 01:22:31 +01:00 |
|
Louis-Antoine
|
7ae53364f2
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Add a 15 seconds cooldown between successive gamestate resends
|
2020-10-27 01:20:05 +01:00 |
|
Louis-Antoine
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9f5686ef48
|
Fix underflow in consistancy checking code
|
2020-10-26 23:15:22 +01:00 |
|
James R
|
18a2e87093
|
Check maxstep is not disabled before stepping up
Fixes infinite step up when it should be no step up.
|
2020-10-26 14:00:54 -07:00 |
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