Nev3r
f7f9b68bb9
Introduce tagged element iteration macros.
2020-04-12 17:50:48 +02:00
Nev3r
07b4d0ee3d
Add lookup tag tables construction.
2020-04-12 15:16:04 +02:00
Nev3r
38e92aecfd
Fix Tags_Compare() typo to Tag_Compare().
2020-04-12 15:03:14 +02:00
Nev3r
64e2e7c12f
Use Tags_Compare wrapper in the OpenGL renderer, as well.
2020-04-12 13:16:33 +02:00
Nev3r
fe4ab5d29f
Use Tags_Compare wrapper on software renderer to compare sector tags.
2020-04-12 13:14:39 +02:00
Nev3r
bfd48c4c83
add Tag_Compare()
2020-04-12 13:05:21 +02:00
Nev3r
ab2619d538
Wrap P_FindSectorFromLineTag() is now a wrapper for P_FindSectorFromTag().
2020-04-12 13:04:15 +02:00
Nev3r
a7e99ab5cf
Added static multitag read and storage on mapload.
2020-04-12 11:56:36 +02:00
Nev3r
ca694c8c43
Merge branch 'udmf-next' into udmf-thingargs
2020-04-12 10:02:12 +02:00
Nev3r
4128f826b7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
Nev3r
21de33bd08
Add mapthing arg support.
2020-04-11 12:54:34 +02:00
fickleheart
be07a23e52
Make a separate function instead of clogging up IdentifyVersion
2020-04-09 20:56:27 -05:00
fickleheart
6845aca6e5
Make chdir usage consistent with other source usage
2020-04-09 20:52:23 -05:00
fickleheart
614449298e
Merge remote-tracking branch 'upstream/master' into netgame-urls
2020-04-09 20:48:52 -05:00
James R
d460e1e826
Merge branch 'pk3-xtra-comm-fix' into 'next'
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PK3: Proper ignorance for file comments/extra data
See merge request STJr/SRB2!761
2020-04-09 21:25:11 -04:00
James R
efe74cfd8f
Merge branch 'md2-rollangle' into 'master'
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Fix MD2 rollangle in reverse gravity
See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
0313213c59
Merge branch 'hw-horizon' into 'master'
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OGL horizon lines
See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
e457b71e7e
Merge branch 'execcfg-fixes' into 'master'
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ExecCfg fixes
See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
Zachary McAlpin
31b19f69a2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-09 20:12:11 -05:00
James R
dc25177457
You don't need to push the value twice, it's only used once
2020-04-09 17:30:53 -07:00
James R
aca39d6210
Merge remote-tracking branch 'origin/master' into next
2020-04-09 17:04:04 -07:00
James R
b029ccff0d
Merge branch 'hide-useless-1p-menu-options' into 'master'
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Hide record & NiGHTS attack options if there are no available maps for them.
See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R
40a74a6211
Merge branch 'ra-emblemhints' into 'master'
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Allow emblem hints (and radar) in record attack.
See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R
5f7bd9a947
Merge branch 'fix-256-brightness' into 'master'
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Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
2fda89f1c3
Merge branch 'bot-respawn-hook' into 'next'
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BotRespawn hook
See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
James R
bd7d05fdf0
Merge branch 'gtr-replace' into 'next'
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Separate PvP damage from ringslinger
See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
James R
2dfe276a73
Merge branch 'sdlglcontext' into 'master'
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Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R
b8d40a5783
Merge branch 'dye' into 'next'
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Expose colorization to mappers and SOC
See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R
78613ec445
Merge branch 'supergoldedit' into 'next'
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Change SKINCOLOR_SUPERGOLD1-5
See merge request STJr/SRB2!805
2020-04-09 19:50:06 -04:00
James R
4e7283c833
Merge branch 'pk3-directory-start' into 'next'
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Don't skip the first directory entry of PK3 if it's a file
See merge request STJr/SRB2!764
2020-04-09 19:49:44 -04:00
James R
d4c08a8410
Merge branch 'lightmemedata' into 'next'
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Cvars returned by CV_FindVar did not work with userdataType
See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
James R
e100f21dda
Merge branch 'loop-patch' into 'next'
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Let MUSICDEF set loop point
See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R
aad225932d
Merge branch 'SF_NONIGHTSSUPER' into 'next'
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Skin flag for disabling super colors in NiGHTS
See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
673a842043
Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
2020-04-09 16:47:52 -07:00
James R
1edc300d0c
Merge branch 'lua-hook-cleanup' into 'next'
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Lua hook cleanup
See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R
a4fa4351d8
Merge branch 'fix-consbackpic' into 'master'
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Fix console backpic
See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
b4ab284d21
Merge branch 'fixed2float-funcs' into 'master'
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Turn FIXED_TO_FLOAT into a function
See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
Zachary McAlpin
28de6b1f93
Execute LUAh_GameQuit in 2 additional places in m_menu.c
2020-04-03 17:44:57 -05:00
Zachary McAlpin
c629883afa
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-02 16:13:20 -05:00
sphere
806884a3f4
Use M_GametypeHasLevels again (properly this time) to save memory.
2020-04-02 17:59:56 +02:00
sphere
3074880ac1
Actually check for available maps correctly. Whoops!
2020-04-02 16:07:38 +02:00
Steel Titanium
9a242818a7
Merge branch 'master' into next
2020-03-31 20:46:54 -04:00
SteelT
6620364158
Merge branch 'fix-allowjoin' into 'next'
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Delete singleplayer
See merge request STJr/SRB2!870
2020-03-31 20:45:02 -04:00
SteelT
b6f1155ae1
Merge branch 'fix-keepbody-ping' into 'master'
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Fix disconnected players being kicked for high ping
See merge request STJr/SRB2!866
2020-03-31 20:25:43 -04:00
Louis-Antoine
ad12e29fda
Fix allowjoin off affecting single player
2020-03-30 22:11:48 +02:00
Monster Iestyn
befae492fe
use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
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(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
2e27b3ea87
Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions.
2020-03-30 19:58:46 +01:00
Louis-Antoine
8130599a4f
Fix disconnected players being kicked for high ping
2020-03-28 15:23:15 +01:00
toaster
da86c17ee1
Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
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Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster
ce2a1aa3b2
Minor optimisations surrounding R_DrawFlippedMaskedColumn.
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* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00