mazmazz
9244a13721
Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx
2018-08-27 08:40:36 -04:00
mazmazz
359a71c059
Move cvars to D_RegisterClientCommands for config recall
2018-08-27 08:40:24 -04:00
mazmazz
36d650c530
Remove MP3 warning for win32 Mixer X
2018-08-27 06:16:55 -04:00
mazmazz
b701316505
Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx
2018-08-27 05:59:55 -04:00
mazmazz
07ae007980
Remove unused methods (for now?)
2018-08-27 05:53:43 -04:00
mazmazz
9f6e913d43
Load Fluidsynth soundfont upon cvar change
2018-08-27 05:52:01 -04:00
mazmazz
878dc1af92
Lazy midi reload support on menu
2018-08-27 00:43:25 -04:00
mazmazz
28545822ba
Checkpoint: Add FluidSynth and Timidity support
2018-08-26 23:03:38 -04:00
mazmazz
65e5794ee3
HAVE_MIXERX and NOMIXERX compile flags (win32 only)
2018-08-26 15:12:00 -04:00
mazmazz
768ce1a46f
Make SDL Mixer X win32-exclusive
2018-08-26 14:20:41 -04:00
mazmazz
35fdcee071
Merge branch 'music-cleanup' into music-sdlmixerx
2018-08-26 14:04:54 -04:00
mazmazz
e88d147761
I_SongPlaying detect GME properly
2018-08-24 18:03:50 -04:00
mazmazz
eae5d3333f
Stub I_UnloadSong because we already unload in I_StopMusic
...
* Stop-gap for now. Ideally the logic would be in the respective places.
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:02:46 -04:00
mazmazz
d39b7011c5
Volume fixes
...
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:01:57 -04:00
mazmazz
9d0d101d03
I_SongPlaying detect GME properly
2018-08-24 18:00:39 -04:00
mazmazz
4d91b44c63
Detect GME more simply
2018-08-24 17:58:56 -04:00
mazmazz
bd01c75a4e
Stub I_UnloadSong because we already unload in I_StopMusic
...
* Stop-gap for now. Ideally the logic would be in the respective places.
2018-08-24 17:56:22 -04:00
mazmazz
a688de5dc2
Volume fixes
2018-08-24 17:56:14 -04:00
mazmazz
fb6f8c8a07
A word
2018-08-24 13:41:26 -04:00
mazmazz
df455fc638
Merge branch 'music-cleanup' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into music-cleanup
2018-08-24 13:36:07 -04:00
mazmazz
5f21bf230d
GME fix: play song in I_PlaySong, not I_LoadSong
2018-08-24 13:35:41 -04:00
mazmazz
bf61dbb6e2
Checkpoint: Revised fading routines for new load/play pattern
...
* Perform fade-out/fade-in using callbacks
* Move queued music from interface to s_sound
2018-08-24 13:11:38 -04:00
mazmazz
a2d626384a
Merge branch 'music-cleanup' into musicplus-core
...
Pending rewrite of fade music changing
# Conflicts:
# src/android/i_sound.c
# src/djgppdos/i_sound.c
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
# src/sdl/sdl_sound.c
# src/win32/win_snd.c
2018-08-23 21:07:39 -04:00
mazmazz
9e6eebeb8d
Refactor I_MusicType MusicPlaying and MusicPaused other targets
2018-08-23 20:23:16 -04:00
mazmazz
4b82de9e54
Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
2018-08-23 20:14:46 -04:00
mazmazz
a7d51bf810
Minor refactoring and reordering
...
* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32
2018-08-23 17:05:37 -04:00
mazmazz
f5f0b5e76c
Refactoring, music statues
...
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
701cc5a7dd
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
...
* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering
2018-08-23 11:54:36 -04:00
mazmazz
55f3803e4b
Added I_GetMusicType and removed midimode variable
...
* Revised S_PlayMusic arguments
* Now music plays again!
2018-08-23 10:18:38 -04:00
mazmazz
e89eccf78e
Loose ends from previous work
...
* Pause/ResumeSong remove handle argument
* LoadSong declare char *data argument
* Variable weirdness
2018-08-23 09:36:51 -04:00
mazmazz
7efab8b314
Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
...
This reverts commit b5c3095820
.
# Conflicts:
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
e42defa299
Playback routines: Load, Play, Pause, Stop, Unload
...
* Re-purpose I_LoadSong for digital music loading
* I_StartDigSong logic split between I_LoadSong and I_PlaySong
* Pause, Stop, and Unload routines are combined from Digi and MIDI
* music_lumpnum, music_data, music_handle from s_sound.c are gone
2018-08-23 09:02:14 -04:00
mazmazz
b5c3095820
Nix'd midimusicvolume
2018-08-23 07:39:32 -04:00
mazmazz
7d64c3114c
SDL Mixer X compile on Windows x86
2018-08-22 00:17:25 -04:00
mazmazz
3829998889
Initial work on SDL Mixer X
2018-08-21 14:57:53 -04:00
mazmazz
76f9890328
Position fixes with looppoint
2018-08-21 11:58:38 -04:00
mazmazz
2289a3bd79
I_FadeSongFromLevel -> I_FadeSongFromVolume refactor
...
* S_MusicName->GetMusicName refactor
* S_ChangeMusicWithFade->ChangeMusicAdvanced refactor
2018-08-21 08:53:51 -04:00
mazmazz
a1b1391e24
Interface name refactor: Music -> Song
...
* Music refers to the music system, song refers to the entity being played.
* s_sound doesn't follow this, everything is music
2018-08-21 06:22:35 -04:00
mazmazz
17e2c3f5be
Debug messages
2018-08-20 08:47:41 -04:00
mazmazz
9539c597dd
Midimode safeties for song queueing/fading
2018-08-20 01:14:29 -04:00
mazmazz
9eeed6338f
Allow queueing music at end of song, not just fading
2018-08-20 00:12:23 -04:00
mazmazz
e51f9ecf90
* Allow S_ChangeMusic to queue the same track for fading
...
* StopDigSong upon running queue so that GME works for queueing
2018-08-19 23:20:40 -04:00
mazmazz
2cf49f9361
I_FadeOutStopMusic, I_FadeInStartDigSong, S_ChangeMusicWithFade implementation
...
* First attempt, a little messy but works fine
2018-08-19 22:05:42 -04:00
mazmazz
b844a908a1
Make S_FadeMusicFromLevel accept mandatory source_volume
...
* Make S_FadeMusic a legitimate function to grab current internal volume
2018-08-19 17:02:13 -04:00
mazmazz
3d8c4585d4
Checkpoint
2018-08-19 16:25:12 -04:00
mazmazz
918976bdcc
S_FadeMusic[FromLevel] and S_StopFadingMusic implementation
2018-08-19 16:19:48 -04:00
mazmazz
d5dfde240d
I_SetInternalMusicVolume implementation
2018-08-19 09:38:57 -04:00
mazmazz
51228b328c
Framework for internal_volume; more fade code
2018-08-19 09:16:52 -04:00
mazmazz
69153194fe
Merge branch 'musicplus-core' into musicplus-fade-sdltimer
2018-08-19 08:35:56 -04:00
mazmazz
6ea002b1b5
Enable midi_volume, it actually works
2018-08-19 08:34:03 -04:00
mazmazz
47495e72b5
Fade checkpoint
2018-08-19 08:32:12 -04:00
mazmazz
c4ea18b2bb
Add LIBGME ifdefs
2018-08-19 06:43:57 -04:00
mazmazz
a38664e109
Minor cleanup
2018-08-18 23:26:58 -04:00
mazmazz
3bd3e51313
Merge branch 'musicplus-core' into musicplus-fade-sdltimer
...
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-18 23:12:58 -04:00
mazmazz
3e7d7cfcae
Fixed loop point counter bug
2018-08-18 21:29:18 -04:00
mazmazz
5487fd5be0
Fix S_SetMusicLoopPoint wrong method; trigger only on is_looping
2018-08-18 20:54:56 -04:00
mazmazz
5f564f7798
Consolidate variable cleanup in mixer_sound
...
* Fix I_SetSongTrack MOD tracking returns the expected result
* Make music_loop hook stop digital song properly if not looping
2018-08-18 20:44:32 -04:00
mazmazz
78b041800e
Loop point modulo by length
2018-08-18 20:29:19 -04:00
mazmazz
fdd1af62a8
I_GetMusicLoopPoint and I_SetMusicLoopPoint implementation
...
* Stub pause for MIDI
* Fix MP3 tag wide char search
* Reset songpaused bool where appropriate
2018-08-18 20:19:44 -04:00
mazmazz
d7720a8556
Remove I_MIDIPlaying
2018-08-18 17:45:57 -04:00
mazmazz
bd1eece7bc
S_MusicType implementation; MOD support for Get/SetMusicPosition and MusicLength
...
* Misc MOD fixes
2018-08-18 17:17:53 -04:00
mazmazz
3c2f7038d0
Added GME for GetMusicLength, SetMusicPosition, GetMusicPosition
...
* Misc fixes
2018-08-18 16:21:28 -04:00
mazmazz
f4a574aba2
Support wide chars when searching for music tags (MP3)
2018-08-18 15:26:31 -04:00
mazmazz
c6035f5956
I_GetMusicLength implementation
2018-08-18 14:18:29 -04:00
Monster Iestyn
364339e1ce
Merge branch 'sdl_mixer_fixes' into 'master'
...
SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
mazmazz
8452ec5c7c
Checkpoint: Basic functions
2018-08-15 12:07:08 -04:00
mazmazz
0254f4f368
Fix merge errors
2018-08-15 02:42:50 -04:00
mazmazz
e0ab8c1ed0
Fix #6 #7 SDL looping and counter bugs when looping=false
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:15:05 -04:00
mazmazz
11c6148d4b
SDL: Fix looping bug when looping=false; reset bytes counter when non-looping
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:11:17 -04:00
mazmazz
47423a69ed
Refactor to SetMusicPosition, GetMusicPosition
...
# Conflicts:
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
79531b9683
Another loop fix to resolve music_bytes not resetting on non-looppoint tracks
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:03:04 -04:00
mazmazz
2e9dba352a
SDL mixer: Fix no looping bug when changing song position
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:02:33 -04:00
mazmazz
d39f804662
Use Mix_PausedMusic instead of our own music_paused flag in SDL2/SDL1.2 I_MusicPaused
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:49 -04:00
mazmazz
2483c11cc4
Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
e4a6cb87d1
Fix SDL music counter pause issue
2018-08-15 01:54:17 -04:00
mazmazz
297a8d537a
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:53:45 -04:00
mazmazz
d47d18998b
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
2cf364ab8b
Fix SDL music position getting; dummy out position methods for MIDI
...
# Conflicts:
# src/sdl/mixer_sound.c
# src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz
aed388976c
SDL fix for I_SetSongPosition
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:40:54 -04:00
mazmazz
8981ef2cdc
Change get/set music position to UINT32 parameter, milliseconds
...
# Conflicts:
# src/d_netcmd.c
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
a4f7b17389
Initial attempt for get/set song position
...
* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Monster Iestyn
485d990949
Merge branch 'gme-lowvolume-fix' into 'master'
...
GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Steel Titanium
c02ee9a502
Re-did this fix.
2018-07-28 01:58:25 -04:00
Monster Iestyn
6b1fa399dc
Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
...
This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
Steel Titanium
77362c45cc
Fix pausing on gme
2018-06-03 18:15:20 -04:00
Steel Titanium
e394f7992d
Removed CONS_Printf line. That wasn't meant to be commited.
2018-05-29 22:12:36 -04:00
Steel Titanium
0248fcecd4
Some small change
...
Really this is just to prevent the music end up being disorted at max
volume
2018-05-29 20:31:28 -04:00
Steel Titanium
0b6d6c3363
GME low volume fix
2018-05-24 16:24:09 -04:00
Monster Iestyn
a33bb70a0c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
...
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
ilag11111
c977d17416
Prevent truncation when resampling sounds with non-multiples of 11250.
2016-09-11 09:41:18 -07:00
Alam Ed Arias
4d6a3e3398
FUNCMATH fun
2016-06-12 16:08:48 -04:00
Alam Ed Arias
f45feb77fc
MSVC: kill level 3 warnings
2016-05-22 00:44:12 -04:00
Inuyasha
e91cfa7110
Fixed frustrating MIDI stuff
...
Until we use something besides Native MIDI to play
back MIDI music, MIDI volume changing is disabled
since it causes way too much of a damn headache.
(It's not even our fault, it's fucking MS.)
2016-04-06 08:16:13 -07:00
Alam Ed Arias
2b12e5ff20
Merge branch 'next' into backport_unslot-music
2016-02-26 02:11:29 -05:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
...
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
...
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2
)
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Ronald Kinard
8eef7239b2
Change mixer panning to make sense
...
This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 02:48:18 -05:00
Ronald Kinard
03fe3bdad2
Replace sdl with sdl2
...
SDL1.2 is dead, long live SDL
2014-07-26 02:06:00 -05:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
ilag11111
b21d5c55c9
Uses fixed-point math to properly calculate the exact amount of space needed.
2014-04-25 13:17:05 -07:00
ilag11111
f7bbf8c6d0
Improved fix by changing the formula for how memory is allocated to arbitrary sample rate conversion.
2014-04-25 12:42:43 -07:00
ilag11111
60a115b0a7
Fix (Linux) 64-bit crash in CEZ3 (playback of sfx_litng3).
2014-04-25 00:37:13 -07:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00