fickleheart
085c39128f
Save separate camera settings for standard/simple modes
2019-12-30 12:10:38 -06:00
fickleheart
b46cbe76d6
Somehow miss committing the ACTUAL stickyhold part
2019-12-30 11:36:59 -06:00
fickleheart
d980d526c8
Change defaults to match my personal settings
2019-12-30 11:36:40 -06:00
fickleheart
7fa9eed573
Fix camera reset snap in simple controls
2019-12-30 11:22:54 -06:00
fickleheart
ebbe5938a8
Fix tailsbot flying weird with P1=standard P2=simple controls
2019-12-30 11:07:29 -06:00
fickleheart
f4e7227e11
Fix compilation errors
2019-12-30 11:01:56 -06:00
fickleheart
a9b80bf1f0
Merge branch 'master' into newcontrols
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# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
2019-12-30 10:47:09 -06:00
MascaraSnake
05a97530c1
Add support for flat offset and rotation fields in UDMF
2019-12-30 17:28:10 +01:00
MascaraSnake
72bb673209
Some minor refactoring of textmap loading code
2019-12-30 16:28:22 +01:00
Jaime Passos
7676f11112
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 12:09:45 -03:00
Jaime Passos
a04834d1aa
Fix alignment in R_ThickStepping
2019-12-30 12:02:09 -03:00
Jaime Passos
590d6729e6
Merge remote-tracking branch 'origin/master' into software-clownery
2019-12-30 11:49:12 -03:00
Nev3r
99aace19f5
Merge branch 'textmap-parser' of https://git.magicalgirl.moe/STJr/SRB2/ into textmap-parser
2019-12-30 14:48:10 +01:00
Nev3r
4a5498473c
Make P_LoadMapData() a return a boolean as well as P_LoadMapFromFile(); if they fail to load, they return false, and thus P_SetupLevel() will also return false.
...
TextmapCount() also now returns false if brackets are left open inside a textmap.
2019-12-30 14:47:48 +01:00
Nev3r
f9d6e26558
Replace INT16_MAX with LUMPERROR in lump check.
2019-12-30 14:45:39 +01:00
Nev3r
7ae2143c91
Add a disclaimer when loading textmaps/UDMF.
2019-12-30 14:42:41 +01:00
MascaraSnake
ea87af0076
Refactor TextmapParse
2019-12-30 14:33:41 +01:00
Nev3r
c6c00aa7d5
Tweak TextmapCount()'s bracket detection to account for multiple levels, if that ever happens.
2019-12-30 13:46:37 +01:00
MascaraSnake
4aee4e3684
Refactor TextmapCount
2019-12-30 13:27:05 +01:00
Monster Iestyn
7c9b1ee2cb
Fix P_SetTarget crash by setting th->target to NULL first
2019-12-30 11:49:01 +00:00
Nev3r
e43df2993f
Move TextmapFixFlatOffsets() above P_LoadTextmap() so that it can compile.
2019-12-30 12:33:24 +01:00
Nev3r
f9aabe753e
Refactor TextmapFixFlatOffsets().
2019-12-30 12:31:55 +01:00
Nev3r
493c6c8ae2
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2019-12-30 12:23:31 +01:00
Nev3r
f49b8de5fd
Adapt P_MakeMapMD5() for textmaps.
2019-12-30 12:07:54 +01:00
Nev3r
ed114f655b
Fixed missing M_GetToken(NULL);
2019-12-30 12:07:02 +01:00
lachwright
0839287609
Add unused sounds and remove unused sound slots
2019-12-30 19:00:45 +08:00
Nev3r
aaef412823
Add basic textmap support; currently crashes when trying to free the virtres, at vres_free().
2019-12-30 11:33:22 +01:00
James R
c46bfa2be9
Merge branch 'saloondoor-fix' into 'next'
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Fix saloon doors not letting players through when marked with the Ambush flag
See merge request STJr/SRB2!600
2019-12-30 00:25:37 -05:00
James R
65921c1702
Improve COM_AddCommand boolean deprecated warning
2019-12-29 21:09:07 -08:00
Jaime Passos
757480f219
Some cleanup in general.
2019-12-30 02:07:39 -03:00
James R
802ef0aba1
COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd
2019-12-29 21:07:28 -08:00
James R
6546e3c3bc
No.
2019-12-29 21:02:42 -08:00
James R
dc757f3086
Fuck magic numbers; COM_ flags for Lua commands!
2019-12-29 21:00:38 -08:00
James R
8a15e9abc4
Bro player 2 can't use the console
2019-12-29 21:00:38 -08:00
Jaime Passos
c303b1a435
Use strspn here.
2019-12-30 01:39:34 -03:00
Nami
58dd578b09
Let's try this again!
2019-12-29 20:36:24 -08:00
Tatsuru
3d724f302d
Fix saloon doors not letting players through when marked with the Ambush flag
2019-12-30 01:16:50 -03:00
Jaime Passos
773d564d6a
MUSICDEF parser changes.
2019-12-30 00:22:27 -03:00
James R
7886a4bbee
Don't warn if we start in OpenGL
2019-12-29 18:37:44 -08:00
James R
569453ee93
Warn when going to OpenGL from the menu
2019-12-29 18:37:22 -08:00
Zachary McAlpin
458f3cb14b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-29 20:37:11 -06:00
GoldenTails
bc88def225
Slap in some Ctrl+Insert (copy) support too while I'm at it.
...
Also added a comment but you didn't see that.
2019-12-29 20:22:58 -06:00
GoldenTails
9d701d722e
Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
...
Major thanks to James for helping me.
Turns out that strncpy thwarts the memory leaks for me. Silly, me!
2019-12-29 20:15:18 -06:00
James R
98313a8216
Merge branch 'bruh' into 'next'
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Fix fuckup
See merge request STJr/SRB2!598
2019-12-29 19:56:20 -05:00
James R
97c5e63dc3
Initialize 'supported' array
2019-12-29 16:52:39 -08:00
GoldenTails
ae9adce873
Replace magic numbers with less magic and more readable chars.
2019-12-29 18:26:56 -06:00
James R
a4db30b0cc
Merge branch 'newnodeformats' into 'next'
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New node formats
See merge request STJr/SRB2!595
2019-12-29 19:11:07 -05:00
Jaime Passos
2f4c270a7b
Update r_segs.c
2019-12-29 19:43:38 -03:00
Zachary McAlpin
fdd1823ee2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-29 16:19:53 -06:00
Sally Cochenour
74d7f256a7
More blend image updates
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- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
2019-12-29 16:36:53 -05:00