Alam Ed Arias
8693be0811
Merge branch 'master' into spr2-freeslots
2016-07-11 15:26:39 -04:00
Alam Ed Arias
214cd404bd
Merge branch 'public_next' into master
2016-06-08 15:29:25 -04:00
Alam Ed Arias
742353d0ab
Merge branch 'master' into next
2016-06-08 15:06:17 -04:00
Monster Iestyn
29ea733ae5
Fix sprites in skyboxes not having clipping arrays actually set properly
2016-06-08 17:53:34 +01:00
Alam Ed Arias
b9a39f3043
Merge branch 'public_next' into master
2016-06-04 22:36:55 -04:00
Monster Iestyn
2e9607938d
Merge branch 'master' into next
2016-06-04 20:23:46 +01:00
Monster Iestyn
4c422f6605
OpenGL: closed door/window detection code now accounts for slopes, just like in software
2016-06-04 18:31:21 +01:00
Alam Ed Arias
c23b40fa9c
Merge branch 'public_next' into master
2016-06-02 18:39:08 -04:00
Monster Iestyn
83c4dba4ce
Fix crash reported by FuriousFox at http://mb.srb2.org/showthread.php?t=41536
...
Basically this makes sure numwadfiles is updated before loading the SOC/Lua scripts, so if a Lua script calls COM_BufInsertText with the contents "addfile scr_mysticrealm.wad" it can't overwrite the last written wadfile slot! Not that COM_BufInsertText really should be used like that to begin with
2016-06-02 20:16:25 +01:00
wolfy852
919e3ed0e2
Make token available to Lua as a global variable
...
Reviewed by @RedEnchilada
2016-06-01 21:06:24 -05:00
Monster Iestyn
43b6b2a53f
Merge branch 'master' into next
2016-06-01 19:31:57 +01:00
Monster Iestyn
c863e311fe
OpenGL: Fix upper texture Effect 1 only skewing
2016-06-01 19:22:54 +01:00
Monster Iestyn
bf85cc25bd
OpenGL: Fix lower unpegged texture offset, fix lower unpegged + effect 1 so the texture actually skews
2016-06-01 18:51:38 +01:00
Alam Ed Arias
0444e8a14c
Merge branch 'master' into next
2016-06-01 11:45:57 -04:00
Alam Ed Arias
f21c72b889
debug: always load exchndl.dll
2016-05-31 21:30:18 -04:00
Monster Iestyn
d24cc49443
Fix FOF height checks all over p_spec.c to account for slopes
...
This fixes certain sector specials and linedef executor specials etc not accounting for players/mobjs touching sloped FOFs
2016-05-31 21:31:29 +01:00
Alam Ed Arias
7dd3a4ba7b
Merge branch 'master' into next
2016-05-31 11:26:51 -04:00
Monster Iestyn
2c73e2a2cd
Fix flung emeralds not disappearing in death pits
...
(assuming it wasn't an intentional behaviour thing of course)
2016-05-29 16:47:38 +01:00
Alam Ed Arias
209d76cb9d
gcc-6: error: this ‘if’ clause does not guard... [-Werror=misleading-indentation]
2016-05-28 21:24:06 -04:00
Alam Ed Arias
9e196613a0
gcc-6: error: this ‘for’ clause does not guard... [-Werror=misleading-indentation]
2016-05-28 21:23:46 -04:00
Alam Ed Arias
4956be2bd4
gcc-6: error: left shift of negative value [-Werror=shift-negative-value]
2016-05-28 21:23:09 -04:00
Alam Ed Arias
35b254feaa
D_MD5PasswordPass, fixup
2016-05-28 19:51:10 -04:00
Alam Ed Arias
3aea4a7601
replace strcpy with memmove in D_MD5PasswordPass()
2016-05-28 19:48:52 -04:00
Alam Ed Arias
d9aa430817
use memmove in D_MD5PasswordPass() and drop noreturn
2016-05-28 19:42:38 -04:00
Alam Ed Arias
35f36e1bba
travis-ci: set v of nulK to 0
2016-05-28 19:28:37 -04:00
Alam Ed Arias
02e67a4a95
travis: add gcc 4.4, 4.6 and 4.7
2016-05-28 19:15:37 -04:00
Alam Ed Arias
ad6c2e634f
travis: disable xcode6.3
2016-05-28 19:08:50 -04:00
Alam Ed Arias
f4a84c916e
travis: Fixedup gcc 5 error and allow gcc 6 to fail
2016-05-28 18:41:08 -04:00
Alam Ed Arias
9731a8daa1
Merge branch 'master' into next
2016-05-27 14:39:23 -04:00
Alam Ed Arias
d1aab2e418
gcc: clear uninitialized warnings in am_map.c
2016-05-27 14:22:02 -04:00
Alam Ed Arias
390927cc32
Makefile: compile debug build with -Og on GCC 4.8 and higher
2016-05-27 14:14:04 -04:00
Alam Ed Arias
e5a14d859e
Merge branch 'public_next' into private
2016-05-27 11:37:09 -04:00
Alam Ed Arias
98b1254a65
Merge branch 'master' into next
2016-05-27 11:02:44 -04:00
Monster Iestyn
0081397920
OpenGL: Fix MD2s on player 2's screen breaking when reverse gravity is involved
2016-05-27 14:53:36 +01:00
Monster Iestyn
65d9c9e167
P_NetUnArchivePlayers doesn't like having "inline" either
2016-05-27 14:49:11 +01:00
Alam Ed Arias
869d582cc4
Makefile: ignore suggest=attribute for GCC 4.6 and up
2016-05-27 01:55:52 -04:00
Alam Ed Arias
20dcf138e2
hardware: let not break MSVC support
2016-05-27 01:28:21 -04:00
Alam Ed Arias
008be7c90d
hardware: start the surf as clean
2016-05-27 01:19:16 -04:00
Alam Ed Arias
3297fe11ed
P_NetArchivePlayers() is too bad for inline
2016-05-26 23:39:08 -04:00
Alam Ed Arias
0079b4df64
Make: compile Release build will all the speed
2016-05-26 20:39:15 -04:00
Monster Iestyn
8ceba95bfa
Fix slope collision detection for the camera
...
See http://mb.srb2.org/showthread.php?t=41494
2016-05-25 21:10:46 +01:00
Alam Ed Arias
b51a1148d1
Merge branch 'public_next' into master
2016-05-25 10:21:55 -04:00
Alam Ed Arias
8e32d978a1
Merge remote-tracking branch 'public/master'
2016-05-25 06:42:01 -04:00
Monster Iestyn
7c78b95a7d
This is probably the "correct" way to set maskedtextureheight
...
Probably doesn't make any difference in-game at all though, lol
2016-05-24 22:11:48 +01:00
Monster Iestyn
ab6d4d7aec
Remove unused planefunction_t function typedef
...
(the number of unused things hiding around in SRB2's source code is silly lol)
2016-05-24 14:41:55 +01:00
Monster Iestyn
17346e29c3
Remove unused drawfunc_t function typedef
2016-05-24 14:38:31 +01:00
Alam Ed Arias
b96b999c1e
MSVC: Move x86/x64 settings into commons props
2016-05-22 21:55:55 -04:00
Alam Ed Arias
79f3d6e072
MSVC: Tidy up project files by hand
2016-05-22 11:54:32 -04:00
Alam Ed Arias
47ae39ea62
netplay: fix off by 1
2016-05-22 11:03:04 -04:00
Alam Ed Arias
f45feb77fc
MSVC: kill level 3 warnings
2016-05-22 00:44:12 -04:00