Commit graph

4852 commits

Author SHA1 Message Date
Monster Iestyn
6a88a65b94 Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD 2018-08-23 22:00:37 +01:00
Monster Iestyn
0948b12eae ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly 2018-08-23 21:13:45 +01:00
Monster Iestyn
d2a4408610 Make switch case for stplyr->textvar in ST_drawNightsRecords 2018-08-23 20:27:40 +01:00
Monster Iestyn
aa863e481e Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
Monster Iestyn
e37f6585fa Merge branch 'master' into tutorial-time 2018-08-22 21:30:29 +01:00
Monster Iestyn
32bcf11cda Merge branch 'cez-bramble-hardcode' into 'master'
CEZ Bramble Hardcode

See merge request STJr/SRB2Internal!169
2018-08-22 14:47:04 -04:00
Monster Iestyn
f8c4c6dbc4 Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125 2018-08-22 17:16:11 +01:00
Monster Iestyn
e88ebb6f75 Merge branch 'master' into tutorial-time 2018-08-21 15:41:35 +01:00
Monster Iestyn
87e37e21df Merge branch 'public_next'
# Conflicts:
#	src/sdl12/i_cdmus.c
#	src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
Monster Iestyn
2daaf637d9 Merge branch 'master' into next 2018-08-21 15:36:36 +01:00
Monster Iestyn
9d3aad9036 Merge branch 'XPMupdate' into 'master'
update XPM icon

See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
dcf843e485 Merge branch 'defaultsoundvol' into 'master'
Change default sound volume

See merge request STJr/SRB2!238
2018-08-20 09:41:04 -04:00
mazmazz
4b07246565 Add "finalize" flag to Type 453 Stop Fade 2018-08-18 06:04:11 -04:00
mazmazz
02c0635765 Merge branch 'le-fadefof' of https://git.magicalgirl.moe/STJr/SRB2Internal into le-fadefof 2018-08-18 05:35:55 -04:00
mazmazz
773d8bdb8d P_ResetFakeFloorFader: Unclamp rover->alpha from software levels 2018-08-18 05:31:41 -04:00
mazmazz
251c767e35 Merge branch 'le-fadefof-ffloorthinker' into le-fadefof
# Conflicts:
#	src/p_saveg.c
#	src/p_spec.c
2018-08-17 17:12:49 -04:00
mazmazz
d94608fa10 Add alpha clamping so OpenGL conforms to Software's translucent levels 2018-08-17 17:07:07 -04:00
mazmazz
bf5efe6457 Cleanup fade fake floor code 2018-08-17 15:59:34 -04:00
mazmazz
45ae6efbad Refactor function and variable names; change defaults for fake floor fader line flags 2018-08-17 15:25:25 -04:00
mazmazz
020b18b84b Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
2018-08-17 14:49:33 -04:00
Digiku
e943259057 Remove unnecessary totalring deduction condition
Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
2018-08-17 09:11:59 -04:00
Digiku
792360ea97 Revert "Checkpoint (unfinished): player->totalsphere"
This reverts commit 6a0175147f
2018-08-17 09:09:10 -04:00
mazmazz
677f19ede6 Move fading thinker to ffloor_t.fadingdata 2018-08-17 02:28:52 -04:00
mazmazz
2e252cb905 Move fadingdata (fade_t thinker) to line_t 2018-08-17 01:11:04 -04:00
mazmazz
52f5dbd52f Checkpoint: Move fadingdata to line_t (or ffloor_t?) 2018-08-17 00:32:20 -04:00
mazmazz
cf853e3982 Merge branch 'le-fadefof-remove-storedthinker' into le-fadefof 2018-08-16 23:38:03 -04:00
mazmazz
931297e2d7 Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
2018-08-16 22:27:26 -04:00
mazmazz
e8c221f691 Place backwards Bumpers with the correct Thing angle 2018-08-16 22:07:53 -04:00
Monster Iestyn
b63290211a Merge branch 'master' into next 2018-08-16 22:04:00 +01:00
Monster Iestyn
a4cfa9e82a Merge branch 'lua-sector-names-fix' into 'next'
Lua sector names fix

See merge request STJr/SRB2!263
2018-08-16 16:57:41 -04:00
Monster Iestyn
364339e1ce Merge branch 'sdl_mixer_fixes' into 'master'
SDL Mixer fixes

Closes #31

See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
mazmazz
18b6b53722 Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace 2018-08-16 16:51:48 -04:00
mazmazz
6a0175147f Checkpoint (unfinished): player->totalsphere 2018-08-16 13:11:32 -04:00
mazmazz
7474e073f8 Change SETRINGS to support player->spheres in NiGHTS 2018-08-16 12:13:57 -04:00
mazmazz
03c4a626c3 Line from revert 2018-08-16 11:35:35 -04:00
mazmazz
365a59f186 Revert "SETSPHERES console command for debugging/cheating"
This reverts commit 4cb7036f51.
2018-08-16 11:34:57 -04:00
mazmazz
08f35c0792 Don't apply autobrake on NiGHTS bumpers 2018-08-15 23:40:42 -04:00
mazmazz
432c1ab862 Also center non-NiGHTS players on NiGHTS bumpers 2018-08-15 19:09:54 -04:00
mazmazz
67da64a064 Use more efficient position setting. For Z, also adjust for bumper mobj scale. 2018-08-15 18:50:28 -04:00
mazmazz
55d2da2201 Fix NiGHTS Bumper player positioning 2018-08-15 18:42:20 -04:00
mazmazz
61c84be704 Fix bonus time quirk where lines are run if player->marebonuslap is 0
* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
2018-08-14 16:08:21 -04:00
mazmazz
c3703cfc24 Comments 2018-08-14 14:57:58 -04:00
mazmazz
efdf684770 Fix Capsule Entrance exec firing repeatedly 2018-08-14 12:48:00 -04:00
mazmazz
3f312ce114 Make Bonus Time Start executor into a general Egg Capsule Touch executor
* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
2018-08-14 12:00:37 -04:00
mazmazz
8c57218027 Alternate take on pre-blowup: Do it on first touching tic, instead of first ring pop
* Use MT_EGGCAPSULE extravalue2 for tic timer
2018-08-14 11:41:10 -04:00
mazmazz
1cb68a615e Make LE Ring triggers accept spheres for NiGHTS levels 2018-08-14 11:10:10 -04:00
mazmazz
62a6fe845d Add ML_BOUNCY flag to Bonus Time executor to execute BEFORE the capsule is destroyed and player has enough spheres 2018-08-14 10:48:50 -04:00
mazmazz
d53582596f Preproc comment out Y_SetLinkBonus because unused 2018-08-14 10:20:56 -04:00
mazmazz
841c31a6ba Attach fade_t thinker to proper control sector upon savegame load 2018-08-13 22:17:58 -04:00
mazmazz
004cbe6a3d Whitespace 2018-08-13 22:10:16 -04:00