James R
8d63a994f0
Remove unused stuff
2020-11-05 18:45:51 -08:00
James R
81cbf35560
Check that top of sprite is above plane or bottom is below
...
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-05 18:45:43 -08:00
GoldenTails
c70d5a9773
Make mapmusflags
and mapmusname
writable.
2020-11-05 18:12:35 -06:00
GoldenTails
365e02bb32
Make skincolor_*
CTF color variables writable.
2020-11-05 17:38:32 -06:00
GoldenTails
2b39a971ac
Make stoppedclock
writable.
2020-11-05 15:22:45 -06:00
GoldenTails
f42dee1871
Make displayplayer
writable.
2020-11-05 13:43:33 -06:00
GoldenTails
8a0f55e4ad
Make gravity
writable.
2020-11-05 12:39:03 -06:00
GoldenTails
113e6b6585
Make token
writable.
2020-11-05 12:38:47 -06:00
GoldenTails
a502b09929
Make emeralds
writable.
2020-11-05 12:37:49 -06:00
Jaime Passos
a655257f4b
Remove RF_VOXELSPRITE
2020-11-05 00:44:10 -03:00
Jaime Passos
36550725f3
P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope
2020-11-05 00:42:14 -03:00
Jaime Passos
8f65b98c24
Remove NOWATER define
2020-11-05 00:00:08 -03:00
Jaime Passos
c07c80fd9e
Plane optimization and cleanup
2020-11-04 23:46:34 -03:00
Jaime Passos
805818d48e
R_DrawSplatSprite -> R_DrawFloorSprite
2020-11-04 21:43:16 -03:00
GoldenTails
1f7df8a790
Fix hyperwalls
2020-11-03 20:11:39 -06:00
Steel Titanium
d9bc621d17
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
...
# Conflicts:
# src/dehacked.c
2020-11-01 23:22:03 -05:00
James R
998a10e8ad
Merge remote-tracking branch 'origin/master' into next
2020-11-01 20:01:22 -08:00
James R
a653406e7a
Merge branch 'lua_expose-gamestate' into 'next'
...
Expose gamestate to Lua
See merge request STJr/SRB2!1229
2020-11-01 22:57:52 -05:00
James R
56d2290778
Merge branch 'cmake-fullscreen-fix' into 'master'
...
Cmake: fullscreen fix
See merge request STJr/SRB2!1226
2020-11-01 22:57:27 -05:00
James R
f2e15fc4f1
Merge branch 'cmake-curl-internal-fix' into 'master'
...
Fix compiling using cmake if internal libs is used
See merge request STJr/SRB2!1225
2020-11-01 22:57:12 -05:00
James R
4fc0e44c23
Merge branch 'copyright-fixes' into 'next'
...
Fix some copyright statements in new files
See merge request STJr/SRB2!1223
2020-11-01 22:56:58 -05:00
James R
18365f3820
Merge branch 'udmf-seg-length-crash-fix' into 'next'
...
UDMF Seg length crash fix
See merge request STJr/SRB2!1221
2020-11-01 22:55:13 -05:00
James R
f4b82f27db
Merge branch 'fix-objectplace-silent' into 'next'
...
Fix objectplace -silent
See merge request STJr/SRB2!1214
2020-11-01 22:52:46 -05:00
James R
33cfd2c72a
Merge branch 'mobjghost-rollangle' into 'next'
...
Ghost mobj matches rollangle (Closes #362 )
Closes #362
See merge request STJr/SRB2!1211
2020-11-01 22:49:50 -05:00
James R
fdbeafca42
Merge branch 'tailsoverlay-dash' into 'next'
...
Dash state for Tails overlay (Closes #325 )
Closes #325
See merge request STJr/SRB2!1210
2020-11-01 22:49:12 -05:00
James R
d7335469eb
Merge branch 'master-use-sse3' into 'master'
...
Use SSE3 in 32-bit x86 binaries
See merge request STJr/SRB2!1213
2020-11-01 22:47:36 -05:00
James R
37931fc253
The lump is not needed for P_WriteThings
2020-11-01 19:31:10 -08:00
Steel Titanium
ac7781a3b3
Expose more music functions to Lua
2020-10-31 21:15:41 -04:00
James R
0bbdde2fb2
Merge branch 'staggersaves' into 'next'
...
Draw save files from outwards in
See merge request STJr/SRB2!1228
2020-10-31 18:39:14 -04:00
Steel Titanium
41d8210fd5
Expose gamestate to Lua
2020-10-31 16:36:15 -04:00
Hannu Hanhi
54cc9db7a5
Fix CMake SSE3 flag
2020-10-31 18:04:44 +02:00
lachwright
bfbcc69108
Draw save files from outwards in
2020-10-31 18:21:14 +11:00
Steel Titanium
62b5b86ed4
CMake: Fix fullscreen toggle not working
...
All because of a typo
2020-10-31 00:59:51 -04:00
Steel Titanium
d406340b5d
Fix compiling using cmake if internal libs is used
2020-10-30 23:37:34 -04:00
Louis-Antoine
1155d875d5
Use the same names as userdataType() for userdataMetatable()
2020-10-30 15:00:13 +01:00
Louis-Antoine
f943f247af
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into register-metatables
2020-10-30 14:46:04 +01:00
Zippy_Zolton
6c00a96755
thunder shield :D
2020-10-29 12:32:42 -05:00
Hannu Hanhi
c44120eb87
Fix some copyright statements in new files
2020-10-29 16:04:25 +02:00
Monster Iestyn
5241b83f97
Fix seg->length and flength not being set at all for UDMF maps
2020-10-28 19:36:03 +00:00
Zippy_Zolton
4e56caa196
Flame Shield Changes
2020-10-28 01:23:05 -05:00
Jaime Passos
0f9d85694d
Implement an "ignore colormaps" sprite rendering flag
2020-10-27 19:54:50 -03:00
Jaime Passos
b03d95c5c6
Bug fixes
2020-10-27 17:02:35 -03:00
Nev3r
c62ef355ef
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
...
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Louis-Antoine
e178966367
Remove useless condition
2020-10-27 20:28:54 +01:00
Louis-Antoine
395d1f1b8f
Do not pause the client while redownloading the gamestate
2020-10-27 20:23:32 +01:00
Louis-Antoine
804ad44e89
Fix music resetting after reloading the gamestate
2020-10-27 20:22:15 +01:00
Louis-Antoine
5c48b92b2c
Fix camera going wild after reloading the gamestate
2020-10-27 20:21:56 +01:00
Jaime Passos
b872222b50
Implement blend modes
2020-10-27 00:03:41 -03:00
Louis-Antoine
499bb56436
Only resend the gamestate to one client at a time
2020-10-27 01:22:31 +01:00
Louis-Antoine
7ae53364f2
Add a 15 seconds cooldown between successive gamestate resends
2020-10-27 01:20:05 +01:00