Commit graph

7456 commits

Author SHA1 Message Date
Monster Iestyn
839db0122c Merge branch 'master' into lua-additions 2016-05-27 16:53:10 +01:00
Alam Ed Arias
e5a14d859e Merge branch 'public_next' into private 2016-05-27 11:37:09 -04:00
Alam Ed Arias
a93d07172d Merge branch 'next' into public_next 2016-05-27 11:36:36 -04:00
Alam Ed Arias
98b1254a65 Merge branch 'master' into next 2016-05-27 11:02:44 -04:00
Monster Iestyn
0081397920 OpenGL: Fix MD2s on player 2's screen breaking when reverse gravity is involved 2016-05-27 14:53:36 +01:00
Monster Iestyn
65d9c9e167 P_NetUnArchivePlayers doesn't like having "inline" either 2016-05-27 14:49:11 +01:00
Alam Ed Arias
869d582cc4 Makefile: ignore suggest=attribute for GCC 4.6 and up 2016-05-27 01:55:52 -04:00
Alam Ed Arias
20dcf138e2 hardware: let not break MSVC support 2016-05-27 01:28:21 -04:00
Alam Ed Arias
008be7c90d hardware: start the surf as clean 2016-05-27 01:19:16 -04:00
Alam Ed Arias
4c6a807283 buildbot: let see all the errors 2016-05-27 00:57:44 -04:00
Alam Ed Arias
3297fe11ed P_NetArchivePlayers() is too bad for inline 2016-05-26 23:39:08 -04:00
Alam Ed Arias
0079b4df64 Make: compile Release build will all the speed 2016-05-26 20:39:15 -04:00
Monster Iestyn
8ceba95bfa Fix slope collision detection for the camera
See http://mb.srb2.org/showthread.php?t=41494
2016-05-25 21:10:46 +01:00
Monster Iestyn
8211e89aec Add seg_t to Lua, may be of use to Nev3r (and possibly others, I guess)
segs[i] is the segs table, "for seg in segs.iterate" iterates through segs, you know the drill by now I hope
2016-05-25 17:15:44 +01:00
Monster Iestyn
c239a71ffe Add P_PointOnLineSide to Lua 2016-05-25 16:34:09 +01:00
Monster Iestyn
9007904a72 Merge branch 'master' into damage-control
# Conflicts:
#	src/p_inter.c
#	src/p_mobj.c
2016-05-25 15:33:09 +01:00
Alam Ed Arias
b51a1148d1 Merge branch 'public_next' into master 2016-05-25 10:21:55 -04:00
Alam Ed Arias
71cd6af9d2 Merge branch 'next' into public_next 2016-05-25 10:17:22 -04:00
Alam Ed Arias
6466ed5afe Merge branch 'master' into next 2016-05-25 06:44:15 -04:00
Alam Ed Arias
8e32d978a1 Merge remote-tracking branch 'public/master' 2016-05-25 06:42:01 -04:00
Monster Iestyn
89f1da04fd Merge branch 'master' into next 2016-05-24 22:21:04 +01:00
Monster Iestyn
7c78b95a7d This is probably the "correct" way to set maskedtextureheight
Probably doesn't make any difference in-game at all though, lol
2016-05-24 22:11:48 +01:00
Monster Iestyn
ab6d4d7aec Remove unused planefunction_t function typedef
(the number of unused things hiding around in SRB2's source code is silly lol)
2016-05-24 14:41:55 +01:00
Monster Iestyn
17346e29c3 Remove unused drawfunc_t function typedef 2016-05-24 14:38:31 +01:00
Hank Brannock
f94d3a1fb0 The code in i_net.c doesn't actually seem to be used in SRB2. I was able to compile a build without it, and hosting and joining netgames worked just fine (well, as fine as they can with the current state of the netcode...).
Do we really need to keep it around? If not, I say get rid of it. It seems like useless clutter that is just going to confuse people who are trying to understand the source code.
2016-05-22 22:38:16 -04:00
Alam Ed Arias
b96b999c1e MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
Alam Ed Arias
79f3d6e072 MSVC: Tidy up project files by hand 2016-05-22 11:54:32 -04:00
Alam Ed Arias
47ae39ea62 netplay: fix off by 1 2016-05-22 11:03:04 -04:00
Alam Ed Arias
4691970012 Merge branch 'master' into next 2016-05-22 01:05:43 -04:00
Alam Ed Arias
3567555598 MSVC: cleanup and enable SDLCheck 2016-05-22 01:04:21 -04:00
Alam Ed Arias
f45feb77fc MSVC: kill level 3 warnings 2016-05-22 00:44:12 -04:00
Alam Ed Arias
57091261d9 MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
Alam Ed Arias
032313260a Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
Alam Ed Arias
3b610ead7d Merge branch 'master' into next 2016-05-20 17:56:51 -04:00
Alam Ed Arias
9550f9626b r_opengl.dll: UPX and static link libgcc 2016-05-20 17:36:46 -04:00
Alam Ed Arias
80611c2384 Merge branch 'master' into next 2016-05-19 18:54:21 -04:00
Alam Ed Arias
a7938783de Merge branch 'next' 2016-05-19 18:36:27 -04:00
Alam Ed Arias
ff5587d1d5 Merge branch 'master' into next 2016-05-19 18:03:56 -04:00
Alam Arias
6db74c3b5b Merge pull request #82 from MonsterIestyn/sdl-compiling-tweaks
Some SDL-related compiling tweaks
2016-05-19 12:06:38 -04:00
Monster Iestyn
c846b0ab23 Aren't some of these things already added later in sdl/Makefiles.cfg?
* -lSDL2_mixer is already added to SDL_LDFLAGS by default, unless NOMIXER=1 is set
* -DSDLMAIN should also be added to OPTS by default for MINGW=1 builds, unless NOSDLMAIN=1 is set
2016-05-19 16:51:05 +01:00
Alam Ed Arias
e2a5783521 Merge branch 'master' into next 2016-05-19 01:39:45 -04:00
Alam Ed Arias
30b999c6db appveyor: no more depend ccache builds 2016-05-19 01:32:25 -04:00
Alam Ed Arias
27578edab6 appveyor: display version of ccache and force use of ccache 2016-05-19 01:20:38 -04:00
Alam Ed Arias
d73a6c9833 appveyor: copy UPX to the Mingw's bin folder, again 2016-05-19 01:10:58 -04:00
Alam Ed Arias
6f2cc1498c appveyor: copy EXE to the Mingw's bin folder, again 2016-05-19 01:06:47 -04:00
Alam Ed Arias
eb6d8f180b appveyor: copy EXE to the Mingw's bin folder 2016-05-19 01:00:29 -04:00
Alam Ed Arias
dbde012c8d appveyor: debug unzip/copy lines 2016-05-19 00:53:54 -04:00
yoshibot
8fbc0d7f69 remove bogus homebrew gzip; objdump allowed to fail in that way 2016-05-18 23:52:06 -05:00
Alam Ed Arias
d08418dcff appveyor: fixup unzipping NASM and UPX 2016-05-19 00:44:01 -04:00
Alam Ed Arias
e8cce0af8d appveyor: download and install nasm and upx, also debug ccache 2016-05-19 00:37:22 -04:00