Commit graph

9120 commits

Author SHA1 Message Date
James R
4029167a57 Merge branch 'fix-divby0-spindash-crash' into 'next'
Fix a divide by zero crash when mindash and maxdash were the same.

See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
3fc1069082 Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition 2019-12-17 19:20:46 -06:00
Zachary McAlpin
fc70164f93 Don't execute LUAh_PlayerThink(player) for respawning bots 2019-12-17 18:41:26 -06:00
Zachary McAlpin
01f11cdca6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-17 18:21:17 -06:00
James R
d1b944121a Fix "SRB2" SOC directive, though its usefulness is debatable 2019-12-17 14:11:45 -08:00
James R
e009d62dc3 Merge branch 'hud-toggling' into 'next'
Let Lua toggle Team Match/CTF team scores HUD element

See merge request STJr/SRB2!544
2019-12-17 16:17:01 -05:00
James R
184d04e6d5 Merge branch 'rvz1-crashfix' into 'next'
Fix crash on mapload when removing Dragonbomber with Lua

See merge request STJr/SRB2!545
2019-12-17 16:16:51 -05:00
Jaime Passos
79daafd893 Fix missing "-" prefix on "-software" cmdline parm 2019-12-17 18:04:05 -03:00
Jaime Passos
53885e5ac0 Free PU_HWRMODELTEXTURE tag 2019-12-17 16:28:32 -03:00
Jaime Passos
e359f802fd Update comments 2019-12-17 16:14:26 -03:00
Jaime Passos
cc54163210 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
Jaime Passos
a0971d0756 Put loadgame patch loading back in M_ReadSaveStrings 2019-12-17 15:56:56 -03:00
Jaime Passos
c3f0e6aa44 Avoid recreating the color LUT mid-recording-frame 2019-12-17 15:37:43 -03:00
Jaime Passos
0af71fafc5 Don't use the local palette, because OpenGL mixes it into the textures themselves 2019-12-17 15:20:22 -03:00
Jaime Passos
3d08664de4 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-17 15:14:22 -03:00
Jaime Passos
141d0376a5 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos
e3ab21c85f opengl 2019-12-17 13:48:48 -03:00
Jaime Passos
aff5b52eba change ROTANGLES to 72 2019-12-17 13:39:26 -03:00
Jaime Passos
8422c88063 optimise R_CacheRotSprite 2019-12-17 13:25:55 -03:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
Jaime Passos
6a5ea548e6 make ROTANGLES be 360 2019-12-17 13:00:50 -03:00
Jaime Passos
7e55dd31f5 fix menu spacing 2019-12-17 12:53:26 -03:00
Jaime Passos
369563ad92 allow models to change colors more than once. 2019-12-17 12:50:41 -03:00
James R
4da57653eb Merge branch 'spawn_z_refactor' into 'next'
(UDMF prereq.) Spawn Z refactor

See merge request STJr/SRB2!536
2019-12-16 23:21:07 -05:00
James R
4f33476fc0 Merge branch 'fix-sector-lines' into 'next'
Fix sector.lines in Lua

See merge request STJr/SRB2!542
2019-12-16 23:05:52 -05:00
Steel Titanium
0e371774c8 Fix crash on mapload when removing Dragonbomber with Lua 2019-12-16 21:25:41 -05:00
James R
c0b9671c5b Merge branch 'lua-maincfg-vars' into 'next'
Lua MainCfg vars

See merge request STJr/SRB2!543
2019-12-16 17:54:01 -05:00
Tatsuru
0ab31b3de0 Let Lua toggle Match/CTF team scores HUD element 2019-12-16 17:58:00 -03:00
Monster Iestyn
46f431616c Added a lot of SOC-editable variables to Lua, as well as the tutorialmode boolean 2019-12-16 20:26:19 +00:00
Monster Iestyn
f028bb0219 Fix numoflines calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it.
And yes, this time I tested it to make sure it works :)
2019-12-16 17:46:27 +00:00
Monster Iestyn
130794cc4d Merge branch 'master' into next 2019-12-16 15:41:47 +00:00
MascaraSnake
79350992df Some more cleanup of map loading code 2019-12-16 00:17:20 +01:00
MascaraSnake
bb3440d021 Minor cleanup of virtual resources code 2019-12-16 00:04:48 +01:00
James R
53c7df4818 Merge branch 'map-command-no-mapheaderinfo' into 'master'
Let the map command warp to maps without a level header

See merge request STJr/SRB2!528
2019-12-15 16:59:03 -05:00
James R
adc87640d9 Merge branch 'cmake-fixes' into 'master'
Various cmake adjustments

See merge request STJr/SRB2!538
2019-12-15 16:58:45 -05:00
James R
00e2c420f6 Merge branch 'dont-be-mean-to-tails-plz' into 'master'
Don't be mean to Tails plz (Pandora's Box Super cheat fix)

See merge request STJr/SRB2!540
2019-12-15 16:58:24 -05:00
MascaraSnake
230006553d Set mapthing z in OP_CreateNewMapThing 2019-12-15 21:43:50 +01:00
fickleheart
1f88c70d6a Fix RVZ autocam AGAIN 2019-12-15 13:33:21 -06:00
Sryder
a093c76cfb Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into better-deadzone 2019-12-15 15:47:45 +00:00
Monster Iestyn
eb179e4d6a Remove anti-Tails restriction for the Allow super Pandora's Box cheat.
Despite popular belief, this was just some experimenting from 2.2 development that we forgot to remove!
2019-12-15 15:40:56 +00:00
Sryder
76d59330f7 Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
Sryder
b17bf5d836 Use Scaled Radial Deadzones, instead of Axial deadzones.
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
GoldenTails
23b3f5a649 Fix a divide by zero crash when mindash and maxdash were the same.
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
2019-12-15 04:09:56 -06:00
MascaraSnake
8a6e244e60 SpawnEmeraldHunt() -> P_SpawnEmeraldHunt() 2019-12-15 09:49:54 +01:00
Eidolon
d63ad82dc5 [cmake] Remove srb2dd target 2019-12-15 00:47:58 -06:00
Eidolon
11f5911943 [cmake] Use same executable names as Makefile 2019-12-15 00:39:04 -06:00
fickleheart
a885380e8a Add analog deadzone option separate from digital deadzones 2019-12-14 19:41:54 -06:00
Zachary McAlpin
fce6ea0384 Fixed mistake with #endif placement 2019-12-14 19:32:49 -06:00
fickleheart
3db7e48c73 [POTENTIALLY RISKY] Show target arrow above lock-on target
My judgement on "is this netgame-safe" is "Gunslinger's
targeting spawns this only for the local player, so maybe".
2019-12-14 19:21:11 -06:00
fickleheart
7fd2153c08 Realign camera options menu options 2019-12-14 19:20:19 -06:00