Alam Ed Arias
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57091261d9
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MSVC: fixed up MSVC project
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2016-05-21 23:53:04 -04:00 |
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Monster Iestyn
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11c24f5ab6
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Merge branch 'next' into gl-slopes
# Conflicts:
# src/hardware/hw_main.c
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2016-04-09 22:12:29 +01:00 |
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Alam Ed Arias
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51aa7692d8
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Merge branch 'master' into next
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2016-03-30 20:15:08 -04:00 |
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Alam Ed Arias
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d90536967d
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removed/remline ununsed code
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2016-03-30 14:05:07 -04:00 |
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Inuyasha
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5a38088623
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Well, we don't need "experimental" slopes anymore either
Not when we have properly working ones!
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2016-03-09 01:09:21 -08:00 |
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Alam Ed Arias
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0369f39ef4
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Merge branch 'master' into gl-slopes
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2016-02-22 00:15:26 -05:00 |
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RedEnchilada
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bcd05b1c63
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Also fixed it for MD2s
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2016-02-21 23:04:14 -06:00 |
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RedEnchilada
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ce793dfe28
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Fix vissprite-related crashing in OGL
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2016-02-21 22:50:29 -06:00 |
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Monster Iestyn
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f87f1b7b1a
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Fixed compiler errors as well as a ton of tab spaces (apparently it's a common problem in this file anyway but whatever)
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2016-02-21 11:37:59 -06:00 |
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Inuyasha
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f17be6641e
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
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2016-02-03 18:00:28 -08:00 |
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Monster Iestyn
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0455b572dc
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Removed weird test for water planes in HWR_Subsector
It crashes when you try to test it anyway, lol
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2016-02-03 17:58:44 -08:00 |
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yellowtd
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b3fbc37c94
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Midtextures, lights, and culling fixes for ogl slopes
There's a weird issue with lights that's hard to diagnose but otherwise
this is ready to go I think
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2016-01-27 20:10:02 -06:00 |
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yellowtd
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e6235d4d6b
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Fix FOF slope rendering in ogl
should work as well as software if not better now
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2016-01-27 20:09:52 -06:00 |
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yellowtd
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52ae3f2875
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GL slope walls and fixed plane culling
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2016-01-27 20:09:34 -06:00 |
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yellowtd
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24da82f026
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Begin work on OGL slope support
unfinished
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2016-01-27 20:09:04 -06:00 |
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Monster Iestyn
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4a8dd8031e
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dispoffset now works in OpenGL
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2016-01-13 22:50:15 -08:00 |
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RedEnchilada
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ada9b6a9ea
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I was helping yellow debug a crash and we found out this thing never actually fixed the crash like it was supposed to so it's fixed now -3-
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9044 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2015-03-31 18:00:14 -04:00 |
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MonsterIestyn
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6cff0bba70
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Base draw distances on viewx/viewy coordinates, NOT the player object's coordinates (this can cause problems with things like skyboxes for instance). Splitscreen's player 2 should not affect what sprites player 1 can see, and vice versa! Especially not for precipitation, that just looks ridiculous.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9041 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2015-03-31 18:00:13 -04:00 |
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MonsterIestyn
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af4c2fe391
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Some minor cleanup for OpenGL sprite/MD2 code
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2015-03-31 18:00:04 -04:00 |
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MonsterIestyn
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8232dbca10
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*Fixed OpenGL's handling of cv_translucency effects (should not remove shadows if off, but perhaps make them use default alpha?), someone was a bit hasty! *De-stupified the MD2 status checks regarding drawing of sprites - if they're already checked before calling HWR_DrawSprite, there's no point doing them WITHIN the function as well *Split off sprite shadow code into HWR_DrawSpriteShadow for convenience
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8983 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2015-03-01 19:38:00 -05:00 |
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Alam Ed Arias
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e28882a56d
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oh, nPlaneVerts is a size_t?, well, then we need to use sizeu#()
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2015-01-10 17:27:24 -05:00 |
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Alam Ed Arias
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73b3287b19
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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Sryder13
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3f1bb6359f
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Merge remote-tracking branch 'upstream/master'
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2014-11-14 22:21:07 +00:00 |
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Sryder13
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e90286ae52
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Fix the polyobject crash
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2014-11-14 22:19:44 +00:00 |
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Ronald Kinard
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d8484a86e0
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Virtual resolutions in OpenGL
Also made fades use core functions if they are available.
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2014-11-13 18:06:38 -06:00 |
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Alam Ed Arias
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404b5f666c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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JTE
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9d1da548aa
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
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Alam Ed Arias
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aa612bcf91
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whiteline checkup
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2014-11-02 01:31:36 -04:00 |
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Sryder13
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0c0ede6f18
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OpenGL: Polyobject Planes
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2014-10-27 20:57:45 +00:00 |
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Sryder13
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987f9f5c26
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Quick sky fix 2
walls not extending down when a thok barrier has top textures and both
ceilings have sky.
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2014-09-09 23:57:12 +01:00 |
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Sryder13
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cee8fff7b3
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Quick sky fix
Avoid Z-Fighting on the depth wall with the regular walls to stop the
possibility of regular walls being made partially invisible.
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2014-09-09 01:59:19 +01:00 |
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Sryder13
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b2852ec0f4
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OpenGL: Sky culling
Gets rid of stuff being drawn where the sky should be being drawn.
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2014-09-08 23:29:05 +01:00 |
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Sryder13
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bc0b5505a8
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OpenGL: Fix sky drawing
sky positioning and scaling more correct compared to software.
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2014-09-08 00:55:32 +01:00 |
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Sryder13
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ca0f0bf2fd
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OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
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2014-09-04 01:35:29 +01:00 |
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Sryder13
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d96eaa768c
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else added
less redundancy.
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2014-08-30 14:36:18 +01:00 |
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Sryder13
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ae27ace7fe
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Polyobject translucency quick fix.
I realise what I did before may cause FOF's in the same sector to not be
drawn, if they were before.
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2014-08-30 14:20:07 +01:00 |
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Sryder13
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278f2e9b66
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Polyobject top/bottom texture + translucency
polyobjects do have top/bottom textures, silly.
And translucency.
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2014-08-30 14:10:55 +01:00 |
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Alam Ed Arias
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7cb77075d1
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SRB2 2.1.11 release
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2014-08-26 23:56:30 -04:00 |
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Alam Ed Arias
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c028c83235
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SRB2 2.1.9 release
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2014-08-03 23:49:33 -04:00 |
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Alam Ed Arias
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b511294749
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Merge remote-tracking branch 'Sryder13/master'
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2014-05-27 15:14:55 -04:00 |
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ilag
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1af18c7013
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Redo all changes I ended up losing trying to undo the mess I made.
Also, fix the issue pointed out by Alam.
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2014-05-02 14:24:20 -07:00 |
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Sryder13
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46e84465e8
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OpenGL: FOF Cutting Fix 2
Fixes Translucent FOF's cutting Solid FOF's.
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2014-04-20 10:35:50 +01:00 |
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Sryder13
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bae7b5b2ac
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OpenGL: FOF cutting fix
Fixes any FOF's with FF_SOLID not cutting each other.
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2014-04-19 17:21:30 +01:00 |
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Sryder13
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098eb28036
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OpenGL Multi-Property FOF's
Multi-Property FOF's have their multiple side properties display in
OpenGL.
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2014-04-17 13:02:34 +01:00 |
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Sryder13
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b63e99efd8
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OpenGL Screen Flip
Screen flipping in OpenGL is no longer done by inverting the screen
polygons.
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2014-04-07 17:08:04 +01:00 |
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Sryder13
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56fbdfdad3
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OpenGL Translucent Midtexture Fix
Translucent Midtextures using holes with textures in them now work when
there is no FOF's above their sector.
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2014-04-05 22:13:09 +01:00 |
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Sryder13
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fc12fc7cd4
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OpenGL Screen Fading Fix
Screen Wipes now work as they did in 2.0.x.
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2014-03-31 23:47:12 +01:00 |
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Sryder13
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d75d7cd09a
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OpenGL Splitscreen Fix
First screen in split-screen is now not completely black.
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2014-03-31 00:07:55 +01:00 |
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Sryder13
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fc978c79bb
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OpenGL wall Y offset
Fixed wall textures breaking when Y offset of the wall was too high.
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2014-03-28 23:28:00 +00:00 |
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Sryder13
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9e10e3278b
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Negative Light
Light no longer goes wrong when lightlevel of a sector is negative.
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2014-03-24 17:11:45 +00:00 |
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